

Bifrost
Tessica
MR
/Wind/DPS
Introduction
Tessica is an MR Wind character in Echocalypse: Scarlet Covenant. Tessica's role is DPS. Faction: Bifrost.
Other Wind characters in Echocalypse: Scarlet Covenant: Ashiri, Jade, Kala, Nana, Neville, Stheno and 1 more.
Profile
A dancer from Dark Road who is searching for her lost emotions beyond the dance floor.
Tessica's birthday is January 20, and Tessica stands 162 cm tall.
Stories
3Case File I
Tessica is a pole dancer from Dark Road. Always dressed in a white gown, she performs for the crowd every night in chaotic underground venues. She is immensely popular due to the sharp contrast between her pure appearance and sensual performance style. After her show ends, Tessica never accepts any invitations from the audience, often disappearing in a hurry as soon as she steps off the stage. This mysterious aura adds to her charm, drawing even more people to watch her perform.
Case File II
Due to an accident, Tessica's body was eroded by Echo Crystals. To save her life, she lost half of one leg. The [Reaper] of Dark Road protects Tessica. Upon learning of her plight, the [Reaper] found an underground doctor and a mechanic for her. Working together, they performed a modification surgery, giving Tessica a mechanical prosthetic leg. To help Tessica control her body more freely and restore her dancing abilities, they also performed a partial mechanical modification on her brain. For now, the surgery seems highly successful; Tessica can still dance and make a living through it.
Case File III
Only Tessica knows the true changes her body underwent after the mechanical modification. As time passes, she clearly feels herself gradually losing certain emotions. Dance movements have become precise calculations of angles and postures. Even when facing others, the feelings that should arise are slowly fading away. Tessica's body is being invaded by a cold, mechanical rationality, and she is powerless to stop it. Perhaps Tessica needs someone who can reawaken her emotions and help her find her former self.
Stats
- HP19th of 1722,625,482
- Attack1st of 172215,630
- Armor19th of 17269,157
- Resistance19th of 17269,157
Level 200 at 7 stars, before advancement, awakening and gear. Each bar is measured against the highest value in the Echocalypse: Scarlet Covenant roster, and the place is out of every character with that stat.
Stats by star
The level curve at each star. Advancement, awakening, gear, Neoliths and the Vibration Arm add on top.
Level 200
- 0★HP: 546,927Attack: 44,880Armor: 14,282Resistance: 14,282
- 1★HP: 765,615Attack: 62,630Armor: 20,197Resistance: 20,197
- 2★HP: 984,303Attack: 80,990Armor: 25,706Resistance: 25,706
- 3★HP: 1,203,397Attack: 98,940Armor: 31,621Resistance: 31,621
- 4★HP: 1,422,085Attack: 116,690Armor: 37,536Resistance: 37,536
- 5★HP: 1,750,324Attack: 143,820Armor: 45,903Resistance: 45,903
- 6★HP: 2,078,356Attack: 170,750Armor: 54,676Resistance: 54,676
- 7★HP: 2,625,482Attack: 215,630Armor: 69,157Resistance: 69,157
Level 1
- 0★HP: 13,408Attack: 1,100Armor: 352Resistance: 352
- 1★HP: 18,768Attack: 1,537Armor: 496Resistance: 496
- 2★HP: 24,128Attack: 1,987Armor: 632Resistance: 632
- 3★HP: 29,496Attack: 2,425Armor: 776Resistance: 776
- 4★HP: 34,856Attack: 2,862Armor: 920Resistance: 920
- 5★HP: 42,904Attack: 3,525Armor: 1,128Resistance: 1,128
- 6★HP: 50,944Attack: 4,187Armor: 1,344Resistance: 1,344
- 7★HP: 64,352Attack: 5,287Armor: 1,696Resistance: 1,696
Case
Skills

Leaping Whirl
Normal attackStarsTessica dances freely to the music, causing the wind in the air to swirl into a magic-infused cyclone, dealing Wind Magic DMG equal to 98% Attack to all enemies. Additionally, deals extra Wind Magic DMG equal to 150% Attack to front row enemies. Restores 25 Pneuma.

Graceful Entangle
Active skillStarsTessica shows off her graceful figure, twining around the pole as massive air currents resonate with her dance to form a tornado, dealing Wind Magic DMG equal to 200% Attack to all enemies, with 50% Crit Rate and Crit DMG. Back row Wind Element allies gain [Whirling Steps] for 2 round(s). Also applies [Entangled Rhythm] to front row enemies for 2 rounds. Recovers 50 Pneuma. [Whirling Steps]: Wind Element DMG increases by 30%. When taking DMG, if the directly adjacent front row ally's HP is greater than 50%, becomes immune to this DMG. Triggers at most 10 time(s) per round. [Entangled Rhythm]: Element Crit Resistance decreases by 20%. After being attacked by a Wind Element Case, additionally takes DMG equal to 300% of Tessica's Attack. Triggers at most 3 time(s) per round.

On Center Stage
Energy skillStarsThe world watches the stage as Tessica dances at its center, fierce winds raising a storm to dance with her, dealing Wind Magic DMG equal to 326% of Attack to all enemies, and additionally dealing Wind Element DMG equal to 50% of the DMG collected by [Optimized Dance Data] to front row enemies. Removes 2 Attribute Buff(s) from front row enemies, and removes 3 Attribute Debuff(s) from all Wind Element allies. Gains [Endless Whirl] for 3 rounds. [Endless Whirl]: Continuously triggers Normal Attacks when casting a Normal Attack. For every 10 stack(s) of [Light Concerto] Tessica owns, triggers 1 extra Normal Attack, additionally granting 50% Crit Rate and Crit DMG. Extra triggered Normal Attacks do not recover Pneuma or Rage.

Cyborg Modification
PassiveStarsTessica's body has undergone cyborg modification. Her dance moves are precise and agile. At the start of battle, she records [Optimized Dance Data] until the end of battle. The mechanical modification allows Tessica to calmly face fatal damage. After an ally takes DMG and their HP falls below 50%, immediately restores 30% HP and grants a 30% Shield to front row allies. Triggers up to 5 times per battle. At the start of battle, gains full Rage. While dancing, Tessica also coordinates with allies. After an ally dodges, she gains 1 stack of [Light Concerto]. [Optimized Dance Data]: Records the DMG and Healing dealt by Wind Element allies (recorded Healing is converted into equivalent DMG), up to 50% of Tessica's Max HP.
- [Light Concerto]: Each stack increases Element Hit Rate by 1% and Wind Element DMG by 1%, up to 30 stacks.
Advancement passives
1Unlocked and upgraded as the Case reaches each advancement tier.
Pneuma FieldT1Limit-broken Cases enter a dangerous Pneuma state when they overuse their power. While in this state, they automatically activate a Pneuma Field. When a Case not in the Pneuma state fights within an active Pneuma Field, their passive and status effects have a 2% chance to fail. The failure rate will increase with the star level of the Case in the Pneuma state, up to a maximum of 5%. This rate stacks when multiple Pneuma-state Cases are deployed.
Star talents
7- 1★Talent: Storing UpEffect: DMG Bonus +40%
- 2★Talent: SpeedyEffect: Dodge Rate +40%
- 3★Talent: PrecisionEffect: Hit Rate +45%
- 4★Talent: ResistEffect: Block Rate +45%
- 5★Talent: EnduranceEffect: Crit Res Rate +50%
- 6★Talent: Unloading ForceEffect: Crit Reduction +50%
- 7★Talent: CriticalEffect: Crit Rate +55%
Advancement talents
20- T1Talent: Attack Instinct 1Effect: Initial Rage +1, ATK +380
- T2Talent: Survival Instinct 2Effect: HP +12870
- T3Talent: Attack Instinct 3Effect: ATK +860
- T4Talent: Defensive Instinct 4Effect: Armor +620, RES +620
- T5Talent: Attack Field 5Effect: Ally ATK +850
- T6Talent: Survival Instinct 6Effect: HP +92,460
- T7Talent: Attack Field 7Effect: Ally ATK +2,130
- T8Talent: Defensive Instinct 8Effect: Armor +4,290, RES +4,290
- T9Talent: Attack Field 9Effect: Ally ATK +3,110
- T10Talent: Survival Instinct 10Effect: HP +192,540
- T11Talent: Defensive Field 11Effect: Ally DEF +1,980
- T12Talent: Attack Instinct 12Effect: ATK +13470
- T13Talent: Defensive Field 13Effect: Ally DEF +3,090
- T14Talent: Attack Instinct 14Effect: ATK +18,990
- T15Talent: Attack Field 15Effect: Ally ATK +6750
- T16Talent: Survival Instinct 16Effect: HP +483,720
- T17Talent: Attack Field 17Effect: Ally ATK +9080
- T18Talent: Attack Instinct 18Effect: ATK +28,870
- T19Talent: Defensive Field 19Effect: Ally DEF +5,280
- T20Talent: Attack Instinct 20Effect: ATK +34420
Soul
7- Lv. 0Total bonus: NoneCost to next: Anchor Chip x3
- Lv. 1Total bonus: HP +5,316, Attack +441, Defense +141, DMG Bonus +0.5%Cost to next: Anchor Chip x5
- Lv. 2Total bonus: HP +11,164, Attack +926, Defense +296, DMG Bonus +1%Cost to next: Anchor Chip x7
- Lv. 3Total bonus: HP +17,544, Attack +1,455, Defense +466, DMG Bonus +1.5%Cost to next: Anchor Chip x10
- Lv. 4Total bonus: HP +24,456, Attack +2,028, Defense +650, DMG Bonus +2%Cost to next: Anchor Chip x13
- Lv. 5Total bonus: HP +31,899, Attack +2,645, Defense +848, DMG Bonus +2.5%Cost to next: Anchor Chip x16
- Lv. 6Total bonus: HP +39,874, Attack +3,307, Defense +1,060, DMG Bonus +3%Cost to next: Anchor Chip x21
- Lv. 7Total bonus: HP +48,381, Attack +4,013, Defense +1,286, DMG Bonus +3.5%
- Dark Road DancerSupport Lv. 1
At the start of battle, decreases the Wind Element DMG Resistance of front row enemies by 10% for 3 rounds.
- Dark Road DancerSupport Lv. 2
At the start of battle, decreases the Wind Element DMG Resistance of front row enemies by 15% for 3 rounds.
- Dark Road DancerSupport Lv. 3
At the start of battle, decreases the Wind Element DMG Resistance of front row enemies by 20% for 3 rounds.
Spirit Support
- Hera 0★Dark Road Dancer: Ally HP +2,937, Ally ATK +155, Ally Armor +77, Ally RES +77
- Hera 1★Dark Road Dancer: Ally HP +3,230, Ally ATK +170, Ally Armor +85, Ally RES +85
- Hera 2★Dark Road Dancer: Ally HP +3,524, Ally ATK +185, Ally Armor 93, Ally RES +93
- Hera 3★Dark Road Dancer: Ally HP +3,818, Ally ATK +201, Ally Armor +101, Ally RES +101
- Hera 4★Dark Road Dancer: Ally HP +4,111, Ally ATK +216, Ally Armor +108, Ally RES +108
- Hera 5★Dark Road Dancer: Ally HP +4,405, Ally ATK +232, Ally Armor +116, Ally RES +116
- Hera 6★Dark Road Dancer: Ally HP +4,699, Ally ATK +247, Ally Armor +124, Ally RES +124
- Hera 7★Dark Road Dancer: Ally HP +4,992, Ally ATK +263, Ally Armor +131, Ally RES +131
- Nott 0★Dark Road Dancer: Ally HP +2,937, Ally ATK +155, Ally Armor +77, Ally RES +77
- Nott 1★Dark Road Dancer: Ally HP +3,230, Ally ATK +170, Ally Armor +85, Ally RES +85
- Nott 2★Dark Road Dancer: Ally HP +3,524, Ally ATK +185, Ally Armor 93, Ally RES +93
- Nott 3★Dark Road Dancer: Ally HP +3,818, Ally ATK +201, Ally Armor +101, Ally RES +101
- Nott 4★Dark Road Dancer: Ally HP +4,111, Ally ATK +216, Ally Armor +108, Ally RES +108
- Nott 5★Dark Road Dancer: Ally HP +4,405, Ally ATK +232, Ally Armor +116, Ally RES +116
- Nott 6★Dark Road Dancer: Ally HP +4,699, Ally ATK +247, Ally Armor +124, Ally RES +124
- Nott 7★Dark Road Dancer: Ally HP +4,992, Ally ATK +263, Ally Armor +131, Ally RES +131
- Samovila 0★Dark Road Dancer: Ally HP +2,937, Ally ATK +155, Ally Armor +77, Ally RES +77
- Samovila 1★Dark Road Dancer: Ally HP +3,230, Ally ATK +170, Ally Armor +85, Ally RES +85
- Samovila 2★Dark Road Dancer: Ally HP +3,524, Ally ATK +185, Ally Armor 93, Ally RES +93
- Samovila 3★Dark Road Dancer: Ally HP +3,818, Ally ATK +201, Ally Armor +101, Ally RES +101
- Samovila 4★Dark Road Dancer: Ally HP +4,111, Ally ATK +216, Ally Armor +108, Ally RES +108
- Samovila 5★Dark Road Dancer: Ally HP +4,405, Ally ATK +232, Ally Armor +116, Ally RES +116
- Samovila 6★Dark Road Dancer: Ally HP +4,699, Ally ATK +247, Ally Armor +124, Ally RES +124
- Samovila 7★Dark Road Dancer: Ally HP +4,992, Ally ATK +263, Ally Armor +131, Ally RES +131
Exclusive Vibration Arm

It was originally created by that mechanic to stabilize her brain modification, with intricate conductive circuits embedded inside to help her synchronize her prosthetic leg, nerves, and dance steps, making every spin, leg lift, and drop precise to near perfection. The golden hair ornament is proof that she can still dance, and it is also the final shackle locking away her emotions.
Posture Calibration: Whenever entering [Light Concerto], deals Wind Element DMG equal to 150% Attack to front row enemies and restores 10 Pneuma. Triggers at most once per round.
Bonds
4- Disguised DanceWhen deployed with Jolie, Tessica's Attack is increased by 18%. (with Jolie)
- Distant FootstepsWhen deployed with Windstrider Eriri, Tessica's Armor is increased by 18%. (with Windstrider Eriri)
- Modified LegWhen deployed with Zoya, Tessica's Resistance is increased by 18%. (with Zoya)
- Fantasy ShowWhen deployed with Kokopelli and Juliette, Tessica's HP is increased by 25%. (with Kokopelli, Juliette)
Synergies
1Codex bonus
Every account gets these bonuses as Tessica's codex entry levels up with the Case's stars.
- Lv. 0Needs: 0★Bonus: HP +840, Attack +44, Armor +22, Resistance +22
- Lv. 1Needs: 1★Bonus: HP +1,260, Attack +66, Armor +33, Resistance +33
- Lv. 2Needs: 2★Bonus: HP +1,680, Attack +88, Armor +44, Resistance +44
- Lv. 3Needs: 3★Bonus: HP +2,100, Attack +110, Armor +55, Resistance +55
- Lv. 4Needs: 4★Bonus: HP +2,520, Attack +132, Armor +66, Resistance +66
- Lv. 5Needs: 5★Bonus: HP +3,360, Attack +176, Armor +88, Resistance +88
- Lv. 6Needs: 6★Bonus: HP +4,200, Attack +220, Armor +110, Resistance +110
- Lv. 7Needs: 7★Bonus: HP +5,460, Attack +286, Armor +143, Resistance +143
Upgrade costs
Star-up
- 0★ to 1★Tessica Bio-Chip ×60
- 1★ to 2★Tessica Bio-Chip ×60
- 2★ to 3★Tessica Bio-Chip ×60
- 3★ to 4★Tessica Bio-Chip ×60
- 4★ to 5★Tessica Bio-Chip ×120
- 5★ to 6★Tessica Bio-Chip ×120
- 6★ to 7★Tessica Bio-Chip ×180
How to get Tessica
Tessica's signature weapon is Iris.
Costumes
1Summer Crush
All Attributes +10%
Art











