Windstrider Eriri

Bifrost

Windstrider Eriri

MR

/Wind/Tank

Introduction

Windstrider Eriri is an MR Wind character in Echocalypse: Scarlet Covenant. Windstrider Eriri's role is Tank. Faction: Bifrost.

Other Wind characters in Echocalypse: Scarlet Covenant: Ashiri, Jade, Kala, Nana, Neville, Stheno and 1 more.

Profile

Eriri, who escaped from the Rasparta Base, embarked on the journey back to Teslovik.

Windstrider Eriri's birthday is July 30, and Windstrider Eriri stands 148 cm tall.

Stories

3
Case File I

On the night of the big explosion in Teslovik, a mysterious person attacked Eriri and Aiken, taking away all the researchers related to the communication device with the Ancient One. When Eriri woke up again, she had become a prisoner under Rasparta.

Case File II

A Rasparta Member codenamed [Producer] tried various methods to get their research records on the communication device with the Ancient One. After that failed, [Producer] sent a girl named Nana. She spent only ten minutes alone with Aiken and Eriri and they reached an agreement. Aiken agreed to hand over some principles of the communication device. After that, [Producer] handed over all related matters to Nana, and Eriri and Aiken began to guide the construction of the communication device.

Case File III

During the process of assisting Rasparta in building the communication device, Eriri had the opportunity to make contact with the outside world and took this chance to escape from Rasparta's base. Outside it is an endless desert. A kind-hearted girl named Mel took Eriri to a nearby Nebu tribe where people lived. From then on, Eriri began her long journey back to Teslovik from the desert.

Stats

  • HP1st4,102,440
  • Attack30th137,908
  • Armor1st108,120
  • Resistance1st108,120

Level 200 at 7 stars, before advancement, awakening and gear. Each bar is measured against the highest value in the Echocalypse: Scarlet Covenant roster, and the place is out of every character with that stat.

Stats by star

The level curve at each star. Advancement, awakening, gear, Neoliths and the Vibration Arm add on top.

Level 200

  • 0★HP: 854,760Attack: 28,564Armor: 22,440Resistance: 22,440
  • 1★HP: 1,196,460Attack: 39,988Armor: 31,620Resistance: 31,620
  • 2★HP: 1,538,160Attack: 51,818Armor: 40,190Resistance: 40,190
  • 3★HP: 1,880,270Attack: 63,242Armor: 49,370Resistance: 49,370
  • 4★HP: 2,221,970Attack: 74,666Armor: 58,550Resistance: 58,550
  • 5★HP: 2,735,030Attack: 92,005Armor: 71,810Resistance: 71,810
  • 6★HP: 3,247,680Attack: 109,344Armor: 85,680Resistance: 85,680
  • 7★HP: 4,102,440Attack: 137,908Armor: 108,120Resistance: 108,120
Level 1
  • 0★HP: 20,950Attack: 704Armor: 550Resistance: 550
  • 1★HP: 29,325Attack: 984Armor: 775Resistance: 775
  • 2★HP: 37,700Attack: 1,272Armor: 987Resistance: 987
  • 3★HP: 46,087Attack: 1,552Armor: 1,212Resistance: 1,212
  • 4★HP: 54,462Attack: 1,832Armor: 1,437Resistance: 1,437
  • 5★HP: 67,037Attack: 2,256Armor: 1,762Resistance: 1,762
  • 6★HP: 79,600Attack: 2,680Armor: 2,100Resistance: 2,100
  • 7★HP: 100,550Attack: 3,384Armor: 2,650Resistance: 2,650

Case

RarityMR
ClassTank
FactionBifrost
ElementWind
RoleWind Dodge
TacticsEarly Burst
Aptitude15
Starting Rage1
Starting energy25
Fragments to 7★720

Skills

  • Bunny Attack!

    Normal attack
    Stars

    Eriri takes the form of a snow rabbit made of sandstorm and charges at the enemy, dealing Wind Magic DMG equal to 157% Attack to the front row enemies. Restores a Shield equal to 15% Max HP for herself and back row allies. Recovers 25 Pneuma.

  • Restriction Removal!

    Active skill
    Stars

    Eriri removes limits, gathering a storm to summon a multitude of snow rabbits. The snow rabbits rush out, dealing Wind Magic DMG equal to 319% Attack to front row enemies. Gains 1 stack of [Alert!]. Restores a Shield equal to 20% Max HP to surrounding allies. For every 10% HP she loses, the Shield effect increases by 10%. The front row allies gain [Limit Ignite] for 2 rounds. Restores 50 Pneuma to herself. [Limit Ignite]: When the carrier takes fatal DMG, retains 30% Max HP and additionally recovers 30% Max HP. If the carrier is a Wind Element Case, additionally gains a Shield equal to 20% Max HP. Triggers up to 3 times per round.

    • [Alert!]: Each stack increases Element Dodge by 6%, stacking up to 5 times. When fully stacked, DMG taken decreases by 20%, lasting throughout the battle.
  • Rampage Time!

    Energy skill
    Stars

    Eriri completely removes the limits of the limiter, and the storm conjures up a large number of raging snow rabbits rushing towards the enemy, dealing Wind Magic DMG equal to 521% Attack to front row enemies. Gains 2 stacks of [Alert!]. Applies [Hostile Target!] to the 3 enemy(s) with the highest Attack for 2 rounds. Self and allies in the same column gain [Sandstorm Alert!] for 3 rounds. [Hostile Target!]: Debuff hit rate is reduced by 20%. After being hit by a normal attack, Attack is permanently reduced by 10%, down to a minimum of 30%. [Sandstorm Alert!]: Final DMG Reduction increased by 30%. When [Sandstorm Alert!] is applied, gains 2 stacks of [Alert!]. If the target is a Wind Element Case, gains 4 stacks of [Alert!]. When attacked, Dodge is guaranteed to trigger, consuming 1 stack of [Alert!].

    • [Alert!]: Each stack increases Element Dodge by 6%, stacking up to 5 times. When fully stacked, DMG taken decreases by 20%, lasting throughout the battle.
  • Bunny Instinct!

    Passive
    Stars

    In the dangerous desert, Eriri pushes her instincts to the extreme and gains [Fight or Flight] at the start of battle, lasting the entire battle. Each time she triggers a Dodge, if her HP is above 50%, gains a Shield equal to 15% Max HP; if her HP is below 50%, receives Healing equal to 15% Max HP. Triggers up to 5 time(s) per round. At the start of battle, she and allies in the back row gain [Survival Instinct] for 4 rounds. [Fight or Flight]: Element Dodge increases by 20%. For every 10% HP lost, Element Dodge increases by 10%. [Survival Instinct]: When single DMG taken is lower than 20% Max HP, ignore this DMG, up to 5 times per round. The carrier gains Healing and Shield when Eriri gains Healing and Shield, triggering up to 5 times per round.

Advancement passives

1

Unlocked and upgraded as the Case reaches each advancement tier.

  • Pneuma FieldT1

    Limit-broken Cases enter a dangerous Pneuma state when they overuse their power. While in this state, they automatically activate a Pneuma Field. When a Case not in the Pneuma state fights within an active Pneuma Field, their passive and status effects have a 2% chance to fail. The failure rate will increase with the star level of the Case in the Pneuma state, up to a maximum of 5%. This rate stacks when multiple Pneuma-state Cases are deployed.

Star talents

7
  • 1★Talent: PerseveranceEffect: DMG Reduction +40%
  • 2★Talent: ResistEffect: Block Rate +40%
  • 3★Talent: EnduranceEffect: Crit Res +45%
  • 4★Talent: SpeedyEffect: Dodge Rate +45%
  • 5★Talent: SolidityEffect: Block Strength +50%
  • 6★Talent: Unloading ForceEffect: Crit Reduction +50%
  • 7★Talent: PerseveranceEffect: DMG Reduction +55%

Advancement talents

20
  • T1Talent: Survival Instinct 1Effect: Initial Rage +1, HP +7,150
  • T2Talent: Defensive Instinct 2Effect: Armor +340, RES +340
  • T3Talent: Attack Instinct 3Effect: ATK +860
  • T4Talent: Defensive Instinct 4Effect: Armor +620, RES +620
  • T5Talent: Survival Field 5Effect: Ally HP +16,050
  • T6Talent: Attack Instinct 6Effect: ATK +4,870
  • T7Talent: Survival Field 7Effect: Ally HP +40,350
  • T8Talent: Defensive Instinct 8Effect: Armor +4,290, RES +4,290
  • T9Talent: Survival Field 9Effect: Ally HP +58,940
  • T10Talent: Attack Instinct 10Effect: ATK +10,140
  • T11Talent: Defensive Field 11Effect: Ally DEF +1,980
  • T12Talent: Survival Instinct 12Effect: HP +255,920
  • T13Talent: Defensive Field 13Effect: Ally DEF +3,090
  • T14Talent: Attack Instinct 14Effect: ATK +18,990
  • T15Talent: Defensive Field 15Effect: Ally DEF +3380
  • T16Talent: Survival Instinct 16Effect: HP +483,720
  • T17Talent: Defensive Field 17Effect: Ally DEF +4,540
  • T18Talent: Attack Instinct 18Effect: ATK +28,870
  • T19Talent: Survival Field 19Effect: Ally HP +200,320
  • T20Talent: Defensive Instinct 20Effect: Armor +17,210, RES +17,210

Soul

7
  • Lv. 0Total bonus: NoneCost to next: Anchor Chip x3
  • Lv. 1Total bonus: HP +5,316, Attack +441, Defense +141, DMG Bonus +0.5%Cost to next: Anchor Chip x5
  • Lv. 2Total bonus: HP +11,164, Attack +926, Defense +296, DMG Bonus +1%Cost to next: Anchor Chip x7
  • Lv. 3Total bonus: HP +17,544, Attack +1,455, Defense +466, DMG Bonus +1.5%Cost to next: Anchor Chip x10
  • Lv. 4Total bonus: HP +24,456, Attack +2,028, Defense +650, DMG Bonus +2%Cost to next: Anchor Chip x13
  • Lv. 5Total bonus: HP +31,899, Attack +2,645, Defense +848, DMG Bonus +2.5%Cost to next: Anchor Chip x16
  • Lv. 6Total bonus: HP +39,874, Attack +3,307, Defense +1,060, DMG Bonus +3%Cost to next: Anchor Chip x21
  • Lv. 7Total bonus: HP +48,381, Attack +4,013, Defense +1,286, DMG Bonus +3.5%
  • Top-Secret ResearchSupport Lv. 1

    At the start of battle, all allied Wind Element Cases permanently increase their Element DMG Reduction by 10%.

  • Top-Secret ResearchSupport Lv. 2

    At the start of battle, all allied Wind Element Cases permanently increase their Element DMG Reduction by 12%.

  • Top-Secret ResearchSupport Lv. 3

    At the start of battle, all allied Wind Element Cases permanently increase their Element DMG Reduction by 15%.

Spirit Support

  • Aiken 0★Top-Secret Research: Ally HP +2,937, Ally ATK +155, Ally Armor +77, Ally RES +77
  • Aiken 1★Top-Secret Research: Ally HP +3,230, Ally ATK +170, Ally Armor +85, Ally RES +85
  • Aiken 2★Top-Secret Research: Ally HP +3,524, Ally ATK +185, Ally Armor 93, Ally RES +93
  • Aiken 3★Top-Secret Research: Ally HP +3,818, Ally ATK +201, Ally Armor +101, Ally RES +101
  • Aiken 4★Top-Secret Research: Ally HP +4,111, Ally ATK +216, Ally Armor +108, Ally RES +108
  • Aiken 5★Top-Secret Research: Ally HP +4,405, Ally ATK +232, Ally Armor +116, Ally RES +116
  • Aiken 6★Top-Secret Research: Ally HP +4,699, Ally ATK +247, Ally Armor +124, Ally RES +124
  • Aiken 7★Top-Secret Research: Ally HP +4,992, Ally ATK +263, Ally Armor +131, Ally RES +131
  • Fenriru 0★Top-Secret Research: Ally HP +2,937, Ally ATK +155, Ally Armor +77, Ally RES +77
  • Fenriru 1★Top-Secret Research: Ally HP +3,230, Ally ATK +170, Ally Armor +85, Ally RES +85
  • Fenriru 2★Top-Secret Research: Ally HP +3,524, Ally ATK +185, Ally Armor 93, Ally RES +93
  • Fenriru 3★Top-Secret Research: Ally HP +3,818, Ally ATK +201, Ally Armor +101, Ally RES +101
  • Fenriru 4★Top-Secret Research: Ally HP +4,111, Ally ATK +216, Ally Armor +108, Ally RES +108
  • Fenriru 5★Top-Secret Research: Ally HP +4,405, Ally ATK +232, Ally Armor +116, Ally RES +116
  • Fenriru 6★Top-Secret Research: Ally HP +4,699, Ally ATK +247, Ally Armor +124, Ally RES +124
  • Fenriru 7★Top-Secret Research: Ally HP +4,992, Ally ATK +263, Ally Armor +131, Ally RES +131
  • Zineda 0★Top-Secret Research: Ally HP +2,937, Ally ATK +155, Ally Armor +77, Ally RES +77
  • Zineda 1★Top-Secret Research: Ally HP +3,230, Ally ATK +170, Ally Armor +85, Ally RES +85
  • Zineda 2★Top-Secret Research: Ally HP +3,524, Ally ATK +185, Ally Armor 93, Ally RES +93
  • Zineda 3★Top-Secret Research: Ally HP +3,818, Ally ATK +201, Ally Armor +101, Ally RES +101
  • Zineda 4★Top-Secret Research: Ally HP +4,111, Ally ATK +216, Ally Armor +108, Ally RES +108
  • Zineda 5★Top-Secret Research: Ally HP +4,405, Ally ATK +232, Ally Armor +116, Ally RES +116
  • Zineda 6★Top-Secret Research: Ally HP +4,699, Ally ATK +247, Ally Armor +124, Ally RES +124
  • Zineda 7★Top-Secret Research: Ally HP +4,992, Ally ATK +263, Ally Armor +131, Ally RES +131

Exclusive Vibration Arm

Girly Spiked Hammer Pro
12★ at most · HP +100,000, Attack +5,200, Armor +2,600, Resistance +2,600

The spiked hammer modified by Eriri is better suited for battles in the harsh desert!

Bunny Potential!: When the Shield value drops to zero, restores a Shield equal to 15% Max HP to the front row allies. Also, reduces back row enemies' Attack by 15% for 3 rounds. Triggers up to 3 times per battle.

Bonds

4
  • Key ComponentWhen deployed with Kalinca, Windstrider Eriri's Attack is increased by 18%. (with Kalinca)
  • Confidential ResearchWhen deployed with Aiken, Windstrider Eriri's Armor is increased by 18%. (with Aiken)
  • Desert GuidanceWhen deployed with Mel, Windstrider Eriri's Resistance is increased by 18%. (with Mel)
  • Secret AssaultWhen deployed with Nana and Sphinx, Windstrider Eriri's Armor is increased by 25%. (with Nana, Sphinx)

Synergies

1
  • Sand Abyss

    Outside the Rasparta Base lies an endless sea of sand, like an abyss.

    Members: Windstrider Eriri

Codex bonus

Every account gets these bonuses as Windstrider Eriri's codex entry levels up with the Case's stars.

  • Lv. 0Needs: 0★Bonus: HP +840, Attack +44, Armor +22, Resistance +22
  • Lv. 1Needs: 1★Bonus: HP +1,260, Attack +66, Armor +33, Resistance +33
  • Lv. 2Needs: 2★Bonus: HP +1,680, Attack +88, Armor +44, Resistance +44
  • Lv. 3Needs: 3★Bonus: HP +2,100, Attack +110, Armor +55, Resistance +55
  • Lv. 4Needs: 4★Bonus: HP +2,520, Attack +132, Armor +66, Resistance +66
  • Lv. 5Needs: 5★Bonus: HP +3,360, Attack +176, Armor +88, Resistance +88
  • Lv. 6Needs: 6★Bonus: HP +4,200, Attack +220, Armor +110, Resistance +110
  • Lv. 7Needs: 7★Bonus: HP +5,460, Attack +286, Armor +143, Resistance +143

Upgrade costs

Star-up

  • 0★ to 1★Windstrider Eriri Bio-Chip ×60
  • 1★ to 2★Windstrider Eriri Bio-Chip ×60
  • 2★ to 3★Windstrider Eriri Bio-Chip ×60
  • 3★ to 4★Windstrider Eriri Bio-Chip ×60
  • 4★ to 5★Windstrider Eriri Bio-Chip ×120
  • 5★ to 6★Windstrider Eriri Bio-Chip ×120
  • 6★ to 7★Windstrider Eriri Bio-Chip ×180

How to get Windstrider Eriri

Windstrider Eriri's signature weapon is Girly Spiked Hammer Pro.

Costumes

2
  • Afternoon Leisure

    All Attributes +10%

  • Golden Glitter

    All Attributes +10%

Art

Windstrider Eriri key art

More Wind characters

All characters