Shu

Eastrise

Shu

MR

/Earth/Support

Introduction

Shu is an MR Earth character in Echocalypse: Scarlet Covenant. Shu's role is Support. Faction: Eastrise.

Other Earth characters in Echocalypse: Scarlet Covenant: Catherine, Crimsonfall Caroline, Honorblade Chiraha, Juliette, Mirage, Rafaela and 2 more.

Profile

Shu is the head of the Escort Agency. She runs a business of legitimate protection.

Shu's birthday is April 4, and Shu stands 168 cm tall.

Stories

3
Case File I

Shu is the head escort of the Cloud Escort. A die-hard fan of gangster films, she grew up running with various gangs, dreaming of becoming the big boss straight out of a crime story. By a twist of fate, she ended up joining Cloud Escort and became a legitimate collector of extortion fees. Though her mannerisms still carry a streetwise edge, what she actually does as escort chief is honest work, protecting people, keeping the neighborhood safe, and ensuring local businesses run without trouble.

Case File II

Before joining the escort agency, Shu was a muscle for a small gang. Back then, she was all fists and ego, convinced that if she hit hard enough, she could solve anything. That illusion broke when she charged into a rival gang's turf and got outnumbered, nearly causing serious trouble. Her boss stepped in alone, talked things out over a pot of tea, and got her out safe. That's when Shu learned the underworld isn't just about muscle, it's about brains and strategy. Soon after, she left the gang to sharpen herself in a bigger world.

Case File III

After leaving the gang, Shu lived as a drifter, moving from inn to inn. Whenever she saw trouble, she stepped in to get a real taste of the life among everyday folk. One day, while resting at a teahouse, she was suddenly caught in an ambush. Thinking it was payback from her gang days, Shu jumped in without hesitation, only to realize she had just helped a targeted escort team fight their way out. The attackers were after the valuables the team was guarding. By sheer coincidence, Shu's guts and quick thinking caught the eye of the head manager of Cloud Escort. And that was how she ended up joining the agency.

Stats

  • HP6th3,445,970
  • Attack20th155,246
  • Armor6th99,351
  • Resistance6th99,351

Level 200 at 7 stars, before advancement, awakening and gear. Each bar is measured against the highest value in the Echocalypse: Scarlet Covenant roster, and the place is out of every character with that stat.

Stats by star

The level curve at each star. Advancement, awakening, gear, Neoliths and the Vibration Arm add on top.

Level 200

  • 0★HP: 717,879Attack: 32,234Armor: 20,605Resistance: 20,605
  • 1★HP: 1,004,907Attack: 45,086Armor: 28,971Resistance: 28,971
  • 2★HP: 1,291,935Attack: 58,345Armor: 36,927Resistance: 36,927
  • 3★HP: 1,579,371Attack: 71,197Armor: 45,492Resistance: 45,492
  • 4★HP: 1,866,399Attack: 84,049Armor: 53,858Resistance: 53,858
  • 5★HP: 2,297,449Attack: 103,431Armor: 66,097Resistance: 66,097
  • 6★HP: 2,727,892Attack: 123,012Armor: 78,746Resistance: 78,746
  • 7★HP: 3,445,970Attack: 155,246Armor: 99,351Resistance: 99,351
Level 1
  • 0★HP: 17,598Attack: 792Armor: 506Resistance: 506
  • 1★HP: 24,633Attack: 1,107Armor: 713Resistance: 713
  • 2★HP: 31,668Attack: 1,431Armor: 908Resistance: 908
  • 3★HP: 38,713Attack: 1,746Armor: 1,115Resistance: 1,115
  • 4★HP: 45,748Attack: 2,061Armor: 1,322Resistance: 1,322
  • 5★HP: 56,311Attack: 2,538Armor: 1,621Resistance: 1,621
  • 6★HP: 66,864Attack: 3,015Armor: 1,932Resistance: 1,932
  • 7★HP: 84,462Attack: 3,807Armor: 2,438Resistance: 2,438

Case

RarityMR
ClassSupport
FactionEastrise
ElementEarth
RoleShield Break
TacticsHeal Prohibiting & Control
Aptitude15
Starting Rage1
Starting energy25
Fragments to 7★720

Skills

  • Earthsplit Slash

    Normal attack
    Stars

    Shu splits the earth with a grand sword, dealing Earth Physical DMG equal to 157% Attack to all front row enemies. Shu and allies in the same column also gains 20% Defense. She also restores 25 Pneuma.

  • Dominating Presence

    Active skill
    Stars

    Shu leads her guards in an unstoppable charge, dealing Earth Physical DMG equal to 319% Attack to front row enemies. She grants [Awe] to allies in her column for 2 rounds and inflicts [Dismay] on hit targets for 2 rounds. She also recovers 50 Pneuma to herself. [Awe]: When attacking, if self Defense is higher than the enemy's, deals additional DMG equal to 256% Attack to the enemy. Triggers up to 2 time(s) per round. [Dismay]: When Shu takes DMG equal to 142% Attack, she recovers HP equal to 100%% of the DMG taken.

  • Unbreakable Bond

    Energy skill
    Stars

    Shu won't allow anyone to harm her allies. She raises her sword to deal Earth Physical DMG equal to 521% Attack to front row enemies and gains [Righteousness] for 2 rounds. Shu and allies in the same column also gain 20% DMG Reduction for 2 rounds. She also grants [Valiant Spirit] to allies in the same column for 2 rounds. [Righteousness]: After taking 2 attacks, self and allies in the same column recover 25% Max HP, capped at 500% Attack, triggering up to 1 time(s) per round. [Valiant Spirit]: When attacking, absorbs Shields equal to 20% of front row enemies' Max HP, capped at 400% of allies' average Attack. Allies affected by [Unity] also receive the Shield. If under the effect of [Onslaught], the Shield absorbed is increased by 50%.

  • Supreme Loyalty

    Passive
    Stars

    Shu and her escort team are prepared to risk their lives to safeguard every mission. At the start of battle, she grants [Shared Fate] to herself and allies in the same column for 1 round. On Shu's first active attack, she gains 50 Pneuma. Whenever an enemy unit dies, Shu and allies in the same column gain Shields equal to 30% of Shu's Max HP. Triggers up to once per round. When [Shared Fate] expires, if enemies outnumber allies, it is upgraded to [Onslaught]. If enemies are outnumbered, it is upgraded to [Unity]. [Shared Fate]: On active attacks, reduces the Defense of front row enemies by 20% for 1 round, stacking up to 2 time(s). [Unity]: When an ally with [Unity] attacks, deals extra DMG equal to 157% Attack to front row enemies. Triggers up to 1 time(s) per round. [Onslaught]: Increases DMG Reduction by 20%. When actively attacked, increases DMG Reduction by 10% for 2 rounds, stacking up to 3 time(s).

Advancement passives

5

Unlocked and upgraded as the Case reaches each advancement tier.

  • Pneuma FieldT1

    Limit-broken Cases enter a dangerous Pneuma state when they overuse their power. While in this state, they automatically activate a Pneuma Field. When a Case not in the Pneuma state fights within an active Pneuma Field, their passive and status effects have a 2% chance to fail. The failure rate will increase with the star level of the Case in the Pneuma state, up to a maximum of 5%. This rate stacks when multiple Pneuma-state Cases are deployed.

  • T1

  • T2

  • T4

  • T6

Star talents

7
  • 1★Talent: PrecisionEffect: Hit Rate +40%
  • 2★Talent: ResistEffect: Block Rate +40%
  • 3★Talent: EnduranceEffect: Crit Res +45%
  • 4★Talent: SpeedyEffect: Dodge Rate +45%
  • 5★Talent: SolidityEffect: Block Strength +50%
  • 6★Talent: CriticalEffect: Crit Rate +50%
  • 7★Talent: PerseveranceEffect: DMG Reduction +55%

Advancement talents

20
  • T1Talent: Survival Instinct 1Effect: Initial Rage +1, HP +7,150
  • T2Talent: Attack Instinct 2Effect: ATK +680
  • T3Talent: Defensive Instinct 3Effect: Armor +430, RES +430
  • T4Talent: Survival Instinct 4Effect: HP +23,360
  • T5Talent: Attack Field 5Effect: Ally ATK +850
  • T6Talent: Defensive Instinct 6Effect: Armor +2,440, RES +2,440
  • T7Talent: Survival Field 7Effect: Ally HP +40,350
  • T8Talent: Attack Instinct 8Effect: ATK +8,580
  • T9Talent: Defensive Field 9Effect: Ally DEF +1560
  • T10Talent: Survival Instinct 10Effect: HP +192,540
  • T11Talent: Attack Field 11Effect: Ally ATK +3,950
  • T12Talent: Defensive Instinct 12Effect: Armor +6,740, RES +6,740
  • T13Talent: Survival Field 13Effect: Ally HP +117400
  • T14Talent: Attack Instinct 14Effect: ATK +18,990
  • T15Talent: Defensive Field 15Effect: Ally DEF +3380
  • T16Talent: Survival Instinct 16Effect: HP +483,720
  • T17Talent: Defensive Field 17Effect: Ally DEF +4,540
  • T18Talent: Attack Instinct 18Effect: ATK +28,870
  • T19Talent: Survival Field 19Effect: Ally HP +200,320
  • T20Talent: Defensive Instinct 20Effect: Armor +17,210, RES +17,210

Soul

7
  • Lv. 0Total bonus: NoneCost to next: Anchor Chip x3
  • Lv. 1Total bonus: HP +6,978, Attack +317, Defense +203, DMG Reduction +0.5%Cost to next: Anchor Chip x5
  • Lv. 2Total bonus: HP +14,654, Attack +666, Defense +427, DMG Reduction +1%Cost to next: Anchor Chip x7
  • Lv. 3Total bonus: HP +23,028, Attack +1,047, Defense +671, DMG Reduction +1.5%Cost to next: Anchor Chip x10
  • Lv. 4Total bonus: HP +32,100, Attack +1,460, Defense +935, DMG Reduction +2%Cost to next: Anchor Chip x13
  • Lv. 5Total bonus: HP +41,869, Attack +1,904, Defense +1,220, DMG Reduction +2.5%Cost to next: Anchor Chip x16
  • Lv. 6Total bonus: HP +52,336, Attack +2,380, Defense +1,525, DMG Reduction +3%Cost to next: Anchor Chip x21
  • Lv. 7Total bonus: HP +63,501, Attack +2,888, Defense +1,851, DMG Reduction +3.5%
  • MonopolySupport Lv. 1

    At the start of battle, permanently increases the Earth Element DMG of allies within 1 grid by 10%.

  • MonopolySupport Lv. 2

    At the start of battle, permanently increases the Earth Element DMG of allies within 1 grid by 15%.

  • MonopolySupport Lv. 3

    At the start of battle, permanently increases the Earth Element DMG of allies within 1 grid by 20%.

Spirit Support

  • Brown 0★Monopoly: Ally HP +2,937, Ally ATK +155, Ally Armor +77, Ally RES +77
  • Brown 1★Monopoly: Ally HP +3,230, Ally ATK +170, Ally Armor +85, Ally RES +85
  • Brown 2★Monopoly: Ally HP +3,524, Ally ATK +185, Ally Armor 93, Ally RES +93
  • Brown 3★Monopoly: Ally HP +3,818, Ally ATK +201, Ally Armor +101, Ally RES +101
  • Brown 4★Monopoly: Ally HP +4,111, Ally ATK +216, Ally Armor +108, Ally RES +108
  • Brown 5★Monopoly: Ally HP +4,405, Ally ATK +232, Ally Armor +116, Ally RES +116
  • Brown 6★Monopoly: Ally HP +4,699, Ally ATK +247, Ally Armor +124, Ally RES +124
  • Brown 7★Monopoly: Ally HP +4,992, Ally ATK +263, Ally Armor +131, Ally RES +131
  • Nott 0★Monopoly: Ally HP +2,937, Ally ATK +155, Ally Armor +77, Ally RES +77
  • Nott 1★Monopoly: Ally HP +3,230, Ally ATK +170, Ally Armor +85, Ally RES +85
  • Nott 2★Monopoly: Ally HP +3,524, Ally ATK +185, Ally Armor 93, Ally RES +93
  • Nott 3★Monopoly: Ally HP +3,818, Ally ATK +201, Ally Armor +101, Ally RES +101
  • Nott 4★Monopoly: Ally HP +4,111, Ally ATK +216, Ally Armor +108, Ally RES +108
  • Nott 5★Monopoly: Ally HP +4,405, Ally ATK +232, Ally Armor +116, Ally RES +116
  • Nott 6★Monopoly: Ally HP +4,699, Ally ATK +247, Ally Armor +124, Ally RES +124
  • Nott 7★Monopoly: Ally HP +4,992, Ally ATK +263, Ally Armor +131, Ally RES +131
  • Lorine 0★Monopoly: Ally HP +2,937, Ally ATK +155, Ally Armor +77, Ally RES +77
  • Lorine 1★Monopoly: Ally HP +3,230, Ally ATK +170, Ally Armor +85, Ally RES +85
  • Lorine 2★Monopoly: Ally HP +3,524, Ally ATK +185, Ally Armor 93, Ally RES +93
  • Lorine 3★Monopoly: Ally HP +3,818, Ally ATK +201, Ally Armor +101, Ally RES +101
  • Lorine 4★Monopoly: Ally HP +4,111, Ally ATK +216, Ally Armor +108, Ally RES +108
  • Lorine 5★Monopoly: Ally HP +4,405, Ally ATK +232, Ally Armor +116, Ally RES +116
  • Lorine 6★Monopoly: Ally HP +4,699, Ally ATK +247, Ally Armor +124, Ally RES +124
  • Lorine 7★Monopoly: Ally HP +4,992, Ally ATK +263, Ally Armor +131, Ally RES +131

Exclusive Vibration Arm

Riftbreaker
12★ at most · HP +100,000, Attack +5,200, Armor +2,600, Resistance +2,600

In the world of martial arts, camaraderie alone is not enough. One must also have the might to tear open a path. Shu's sword is the source of her confidence to blaze her own trail.

Landslide: When an ally with [Shared Fate] attacks, deals Physical DMG equal to 177% Attack to front row enemies. The carrier and allies in the same column gain Shields equal to 15% Max HP, capped at 300% of allies' average Attack. Triggers up to once per battle.

Bonds

4
  • Absolute ForceWhen deployed with Katana, Shu's HP is increased by 18%. (with Katana)
  • Close ProtectionWhen deployed with Ahun, Shu's Armor is increased by 18% (with Ahun)
  • Clean MerchantWhen deployed with Lorine, Shu's Resistance is increased by 18% (with Lorine)
  • Capital BusinessWhen deployed with Elixia and Kira, Shu's Attack is increased by 25%. (with Elixia, Kira)

Synergies

1
  • Lion-Camel Mountain

    Where there's a mountain path, there's a traveler. Where there's deep water, there's a ferryman.

    Members: Shu, Phoebe

Codex bonus

Every account gets these bonuses as Shu's codex entry levels up with the Case's stars.

  • Lv. 0Needs: 0★Bonus: HP +840, Attack +44, Armor +22, Resistance +22
  • Lv. 1Needs: 1★Bonus: HP +1,260, Attack +66, Armor +33, Resistance +33
  • Lv. 2Needs: 2★Bonus: HP +1,680, Attack +88, Armor +44, Resistance +44
  • Lv. 3Needs: 3★Bonus: HP +2,100, Attack +110, Armor +55, Resistance +55
  • Lv. 4Needs: 4★Bonus: HP +2,520, Attack +132, Armor +66, Resistance +66
  • Lv. 5Needs: 5★Bonus: HP +3,360, Attack +176, Armor +88, Resistance +88
  • Lv. 6Needs: 6★Bonus: HP +4,200, Attack +220, Armor +110, Resistance +110
  • Lv. 7Needs: 7★Bonus: HP +5,460, Attack +286, Armor +143, Resistance +143

Upgrade costs

Star-up

  • 0★ to 1★Shu Bio-Chips ×60
  • 1★ to 2★Shu Bio-Chips ×60
  • 2★ to 3★Shu Bio-Chips ×60
  • 3★ to 4★Shu Bio-Chips ×60
  • 4★ to 5★Shu Bio-Chips ×120
  • 5★ to 6★Shu Bio-Chips ×120
  • 6★ to 7★Shu Bio-Chips ×180

How to get Shu

Shu's signature weapon is Riftbreaker.

Costumes

1
  • Christmas Gift

    All Attributes +10%

Art

Shu key art

More Earth characters

All characters