

Eastrise
Phoebe
MR
/Water/DPS
Introduction
Phoebe is an MR Water character in Echocalypse: Scarlet Covenant. Phoebe's role is DPS. Faction: Eastrise.
Other Water characters in Echocalypse: Scarlet Covenant: Baion, Clara, Lyora, Rhii, Sana and Scarlett.
Profile
Phoebe can sense the changes in the weather. She will be the squad's most reliable navigator.
Phoebe's birthday is June 9, and Phoebe stands 158 cm tall.
Stories
3Case File I
Phoebe always presents herself with serene professionalism. Trained by a hermit as a weather seer, she can read the breath of wind and mountains through secret arts, predicting the weather and selecting auspicious paths with a precision that surpasses any instrument. As the team's trusted navigator, she treats the duty of safeguarding as her own HP, yet her calm, nature-attuned temperament makes her difficult to approach.
Case File II
Yet the elegant cheongsam and serene demeanor are merely a mask that Phoebe carefully wears. Beneath it lies a girl brimming with energy, curious, enthusiastic, and eager to taste all the vibrant flavors the world has to offer. In private, she is all action: willing to trek steep mountains for a rumored secret pastry from a hidden vendor deep in the forest. She records the subtle differences in snacks across Eastrise with the same meticulous attention she gives to weather data. Phoebe thrives on fantastical experiences, relishing anything that delivers intense stimulation, be it a feast for the senses, an uncharted adventure, or observing the raw reactions of the human heart under extreme circumstances. Her calm, insightful exterior, admired by many, partly stems from treating the world as a grand, playful experiment to be explored and savored.
Case File III
Phoebe's contradictory traits are rooted in both her upbringing and the nature of her practice. From a young age, she was apprenticed to a mysterious hermit, whose method demanded extreme stillness, only a mind as calm as water could perceive the subtlest fluctuations of the world's energy. Yet, to the hermit's surprise, Phoebe's perception through the secret technique extended beyond quiet observation: she sensed the world's vigorous life force, the rush of the wind, the gathering of clouds, the growth of plants, the breath of living beings. Gradually, Phoebe became captivated by this vitality, and her own mood began to ebb and flow with the rhythms of nature.
The practice of stillness, rather than dampening her spirit, awakened it. She grew restless with mere observation and began to explore the world through her senses. Among all, she found the greatest delight in food, each meal became a bridge connecting her to the life force around her, an irresistible indulgence.
For a long time, Phoebe kept this lively side hidden. Partly, it was an unconscious emulation of her master during years of rigorous training. Partly, she believed that maintaining a sense of distance allowed her to perceive the world more clearly.
Stats
- HP19th of 1722,625,482
- Attack1st of 172215,630
- Armor19th of 17269,157
- Resistance19th of 17269,157
Level 200 at 7 stars, before advancement, awakening and gear. Each bar is measured against the highest value in the Echocalypse: Scarlet Covenant roster, and the place is out of every character with that stat.
Stats by star
The level curve at each star. Advancement, awakening, gear, Neoliths and the Vibration Arm add on top.
Level 200
- 0★HP: 546,927Attack: 44,880Armor: 14,282Resistance: 14,282
- 1★HP: 765,615Attack: 62,630Armor: 20,197Resistance: 20,197
- 2★HP: 984,303Attack: 80,990Armor: 25,706Resistance: 25,706
- 3★HP: 1,203,397Attack: 98,940Armor: 31,621Resistance: 31,621
- 4★HP: 1,422,085Attack: 116,690Armor: 37,536Resistance: 37,536
- 5★HP: 1,750,324Attack: 143,820Armor: 45,903Resistance: 45,903
- 6★HP: 2,078,356Attack: 170,750Armor: 54,676Resistance: 54,676
- 7★HP: 2,625,482Attack: 215,630Armor: 69,157Resistance: 69,157
Level 1
- 0★HP: 13,408Attack: 1,100Armor: 352Resistance: 352
- 1★HP: 18,768Attack: 1,537Armor: 496Resistance: 496
- 2★HP: 24,128Attack: 1,987Armor: 632Resistance: 632
- 3★HP: 29,496Attack: 2,425Armor: 776Resistance: 776
- 4★HP: 34,856Attack: 2,862Armor: 920Resistance: 920
- 5★HP: 42,904Attack: 3,525Armor: 1,128Resistance: 1,128
- 6★HP: 50,944Attack: 4,187Armor: 1,344Resistance: 1,344
- 7★HP: 64,352Attack: 5,287Armor: 1,696Resistance: 1,696
Case
Skills

Qi Tide
Normal attackStarsPhoebe traces an arc with her weapon that pierces through front row enemies, dealing Water Magic DMG equal to 157% Attack. She gains 5 stacks of [Weather Sense] and 25 Pneuma. Also gains [Qi Mastery] for 2 rounds. [Qi Mastery]: Increases Element Crit Rate by 20%.
- [Weather Sense]: Each stack of [Weather Sense] increases Phoebe's active skill damage by 1%, up to 50%. After gaining more than 10 stacks, Phoebe increases her damage based on the enemy's Healing Reduction. For every 1% Healing Reduction, her damage to that enemy is further increased by 1%. At 30 stacks, Phoebe's damage to enemies affected by control effects is increased by 30%. When dealing active damage to these enemies, she also deals additional damage equal to 200% Attack. This effect triggers up to once per round. At 50 stacks, at the end of each round, Phoebe deals damage equal to 300% Attack to all enemies. For each additional stack of [Weather Sense], her damage is further increased by 10%.

Returning Waters
Active skillStarsPhoebe unfurls her scroll, releasing a surging wave that deals Water Magic DMG equal to 200% Attack to all enemies. Gains 10 stacks of [Weather Sense] and restores 50 Pneuma. Also deals damage equal to 300% Attack to all enemies and increases the damage of this strike by an additional 50%. Phoebe gains [Realm Scroll] for 3 rounds. [Realm Scroll]: When Phoebe actively attacks, inflicts [Living Canvas] on 2 random enemies for 2 rounds. Also deals damage equal to 300% Attack to enemies carrying [Living Canvas]. Triggers up to once per round.
- [Weather Sense]: Each stack of [Weather Sense] increases Phoebe's active skill damage by 1%, up to 50%. After gaining more than 10 stacks, Phoebe increases her damage based on the enemy's Healing Reduction. For every 1% Healing Reduction, her damage to that enemy is further increased by 1%. At 30 stacks, Phoebe's damage to enemies affected by control effects is increased by 30%. When dealing active damage to these enemies, she also deals additional damage equal to 200% Attack. This effect triggers up to once per round. At 50 stacks, at the end of each round, Phoebe deals damage equal to 300% Attack to all enemies. For each additional stack of [Weather Sense], her damage is further increased by 10%.

Scroll: Four Seas
Energy skillStarsPhoebe unfurls the ancient scroll she carries, manifesting the seascape sealed within. Deals Water Magic DMG equal to 326% Attack to all enemies and gains 15 stacks of [Weather Sense]. Phoebe enters [Celestial Echo] for 2 rounds. Applies [Tide Lock] to 1 random enemy for 2 rounds. [Celestial Echo]: Increases DMG Bonus by 20%. At the end of each round, Phoebe deals Water Magic DMG equal to 200% Attack to all enemies. Additional damage is applied based on the number of times Phoebe is healed while [Celestial Echo] is active. Each healing adds 40%, capped at 400% of Phoebe's Attack. [Tide Lock]: Prevents actions and passive effects; cannot be removed. Reduces healing received by 50%. At the end of the round, the target takes additional Water Magic DMG equal to 300% of Phoebe's Attack.
- [Weather Sense]: Each stack of [Weather Sense] increases Phoebe's active skill damage by 1%, up to 50%. After gaining more than 10 stacks, Phoebe increases her damage based on the enemy's Healing Reduction. For every 1% Healing Reduction, her damage to that enemy is further increased by 1%. At 30 stacks, Phoebe's damage to enemies affected by control effects is increased by 30%. When dealing active damage to these enemies, she also deals additional damage equal to 200% Attack. This effect triggers up to once per round. At 50 stacks, at the end of each round, Phoebe deals damage equal to 300% Attack to all enemies. For each additional stack of [Weather Sense], her damage is further increased by 10%.

Spirit Imprint
PassiveStarsPhoebe is constantly mapping the terrain in her mind. At the start of battle, increases her Water DMG by an additional 30%. While Phoebe is alive, whenever a character receives healing, she gains 1 stack of [Weather Sense] for the entire battle. At the start of a regular round, applies [Living Canvas] to front row enemies for 2 rounds. Water Element DMG +30% [Weather Sense]: Each stack of [Weather Sense] increases Phoebe's active skill damage by 1%, up to 50%. After gaining more than 10 stacks, Phoebe increases her damage based on the enemy's Healing Reduction. For every 1% Healing Reduction, her damage to that enemy is further increased by 1%. At 30 stacks, Phoebe's damage to enemies affected by control effects is increased by 30%. When dealing active damage to these enemies, she also deals additional damage equal to 200% Attack. This effect triggers up to once per round. At 50 stacks, at the end of each round, Phoebe deals damage equal to 300% Attack to all enemies. For each additional stack of [Weather Sense], her damage is further increased by 10%.
Advancement passives
1Unlocked and upgraded as the Case reaches each advancement tier.
Pneuma FieldT1Limit-broken Cases enter a dangerous Pneuma state when they overuse their power. While in this state, they automatically activate a Pneuma Field. When a Case not in the Pneuma state fights within an active Pneuma Field, their passive and status effects have a 2% chance to fail. The failure rate will increase with the star level of the Case in the Pneuma state, up to a maximum of 5%. This rate stacks when multiple Pneuma-state Cases are deployed.
Star talents
7- 1★Talent: Storing UpEffect: DMG Bonus +40%
- 2★Talent: SpeedyEffect: Dodge Rate +40%
- 3★Talent: PrecisionEffect: Hit Rate +45%
- 4★Talent: ResistEffect: Block Rate +45%
- 5★Talent: EnduranceEffect: Crit Res Rate +50%
- 6★Talent: Unloading ForceEffect: Crit Reduction +50%
- 7★Talent: CriticalEffect: Crit Rate +55%
Advancement talents
20- T1Talent: Attack Instinct 1Effect: Initial Rage +1, ATK +380
- T2Talent: Survival Instinct 2Effect: HP +12870
- T3Talent: Attack Instinct 3Effect: ATK +860
- T4Talent: Defensive Instinct 4Effect: Armor +620, RES +620
- T5Talent: Attack Field 5Effect: Ally ATK +850
- T6Talent: Survival Instinct 6Effect: HP +92,460
- T7Talent: Attack Field 7Effect: Ally ATK +2,130
- T8Talent: Defensive Instinct 8Effect: Armor +4,290, RES +4,290
- T9Talent: Attack Field 9Effect: Ally ATK +3,110
- T10Talent: Survival Instinct 10Effect: HP +192,540
- T11Talent: Defensive Field 11Effect: Ally DEF +1,980
- T12Talent: Attack Instinct 12Effect: ATK +13470
- T13Talent: Defensive Field 13Effect: Ally DEF +3,090
- T14Talent: Attack Instinct 14Effect: ATK +18,990
- T15Talent: Attack Field 15Effect: Ally ATK +6750
- T16Talent: Survival Instinct 16Effect: HP +483,720
- T17Talent: Attack Field 17Effect: Ally ATK +9080
- T18Talent: Attack Instinct 18Effect: ATK +28,870
- T19Talent: Defensive Field 19Effect: Ally DEF +5,280
- T20Talent: Attack Instinct 20Effect: ATK +34420
Soul
7- Lv. 0Total bonus: NoneCost to next: Anchor Chip x3
- Lv. 1Total bonus: HP +5,316, Attack +441, Defense +141, DMG Bonus +0.5%Cost to next: Anchor Chip x5
- Lv. 2Total bonus: HP +11,164, Attack +926, Defense +296, DMG Bonus +1%Cost to next: Anchor Chip x7
- Lv. 3Total bonus: HP +17,544, Attack +1,455, Defense +466, DMG Bonus +1.5%Cost to next: Anchor Chip x10
- Lv. 4Total bonus: HP +24,456, Attack +2,028, Defense +650, DMG Bonus +2%Cost to next: Anchor Chip x13
- Lv. 5Total bonus: HP +31,899, Attack +2,645, Defense +848, DMG Bonus +2.5%Cost to next: Anchor Chip x16
- Lv. 6Total bonus: HP +39,874, Attack +3,307, Defense +1,060, DMG Bonus +3%Cost to next: Anchor Chip x21
- Lv. 7Total bonus: HP +48,381, Attack +4,013, Defense +1,286, DMG Bonus +3.5%
- Across the WorldSupport Lv. 1
At the start of the round, deal Water Magic DMG equal to 100% Attack to 2 random enemies.
- Across the WorldSupport Lv. 2
At the start of the round, deal Water Magic DMG equal to 150% Attack to 2 random enemies.
- Across the WorldSupport Lv. 3
At the start of the round, deal Water Magic DMG equal to 200% Attack to 2 random enemies.
Spirit Support
- Lumin 0★Resting Ward: Ally HP +2,937, Ally ATK +155, Ally Armor +77, Ally RES +77
- Lumin 1★Resting Ward: Ally HP +3,230, Ally ATK +170, Ally Armor +85, Ally RES +85
- Lumin 2★Resting Ward: Ally HP +3,524, Ally ATK +185, Ally Armor 93, Ally RES +93
- Lumin 3★Resting Ward: Ally HP +3,818, Ally ATK +201, Ally Armor +101, Ally RES +101
- Lumin 4★Resting Ward: Ally HP +4,111, Ally ATK +216, Ally Armor +108, Ally RES +108
- Lumin 5★Resting Ward: Ally HP +4,405, Ally ATK +232, Ally Armor +116, Ally RES +116
- Lumin 6★Resting Ward: Ally HP +4,699, Ally ATK +247, Ally Armor +124, Ally RES +124
- Lumin 7★Resting Ward: Ally HP +4,992, Ally ATK +263, Ally Armor +131, Ally RES +131
- Rosabelle 0★Resting Ward: Ally HP +2,937, Ally ATK +155, Ally Armor +77, Ally RES +77
- Rosabelle 1★Resting Ward: Ally HP +3,230, Ally ATK +170, Ally Armor +85, Ally RES +85
- Rosabelle 2★Resting Ward: Ally HP +3,524, Ally ATK +185, Ally Armor 93, Ally RES +93
- Rosabelle 3★Resting Ward: Ally HP +3,818, Ally ATK +201, Ally Armor +101, Ally RES +101
- Rosabelle 4★Resting Ward: Ally HP +4,111, Ally ATK +216, Ally Armor +108, Ally RES +108
- Rosabelle 5★Resting Ward: Ally HP +4,405, Ally ATK +232, Ally Armor +116, Ally RES +116
- Rosabelle 6★Resting Ward: Ally HP +4,699, Ally ATK +247, Ally Armor +124, Ally RES +124
- Rosabelle 7★Resting Ward: Ally HP +4,992, Ally ATK +263, Ally Armor +131, Ally RES +131
- Roxy 0★Resting Ward: Ally HP +2,937, Ally ATK +155, Ally Armor +77, Ally RES +77
- Roxy 1★Resting Ward: Ally HP +3,230, Ally ATK +170, Ally Armor +85, Ally RES +85
- Roxy 2★Resting Ward: Ally HP +3,524, Ally ATK +185, Ally Armor 93, Ally RES +93
- Roxy 3★Resting Ward: Ally HP +3,818, Ally ATK +201, Ally Armor +101, Ally RES +101
- Roxy 4★Resting Ward: Ally HP +4,111, Ally ATK +216, Ally Armor +108, Ally RES +108
- Roxy 5★Resting Ward: Ally HP +4,405, Ally ATK +232, Ally Armor +116, Ally RES +116
- Roxy 6★Resting Ward: Ally HP +4,699, Ally ATK +247, Ally Armor +124, Ally RES +124
- Roxy 7★Resting Ward: Ally HP +4,992, Ally ATK +263, Ally Armor +131, Ally RES +131
Exclusive Vibration Arm

Across endless waves, the path of destiny unfolds.
Water Resonance: Phoebe's mastery of the scroll is absolute. At the end of each round, deals DMG equal to 100% of Attack to all enemies. Also deals an additional 200% damage to enemies affected by [Living Canvas]. Triggers up to once per round.
Bonds
4- Story RecordWhen deployed with Lyora, Phoebe's HP is increased by 18%. (with Lyora)
- Away from DangerWhen deployed with Shu, Phoebe's Armor is increased by 18%. (with Shu)
- As DesiredWhen deployed with Ahun, Phoebe's Resistance is increased by 18%. (with Ahun)
- Into the MistWhen deployed with Elixia and Serenelle, Phoebe's Attack is increased by 25%. (with Elixia, Serenelle)
Synergies
1- Lion-Camel Mountain
Where there's a mountain path, there's a traveler. Where there's deep water, there's a ferryman.
Codex bonus
Every account gets these bonuses as Phoebe's codex entry levels up with the Case's stars.
- Lv. 0Needs: 0★Bonus: HP +840, Attack +44, Armor +22, Resistance +22
- Lv. 1Needs: 1★Bonus: HP +1,260, Attack +66, Armor +33, Resistance +33
- Lv. 2Needs: 2★Bonus: HP +1,680, Attack +88, Armor +44, Resistance +44
- Lv. 3Needs: 3★Bonus: HP +2,100, Attack +110, Armor +55, Resistance +55
- Lv. 4Needs: 4★Bonus: HP +2,520, Attack +132, Armor +66, Resistance +66
- Lv. 5Needs: 5★Bonus: HP +3,360, Attack +176, Armor +88, Resistance +88
- Lv. 6Needs: 6★Bonus: HP +4,200, Attack +220, Armor +110, Resistance +110
- Lv. 7Needs: 7★Bonus: HP +5,460, Attack +286, Armor +143, Resistance +143
Upgrade costs
Star-up
- 0★ to 1★Phoebe Bio-Chip ×60
- 1★ to 2★Phoebe Bio-Chip ×60
- 2★ to 3★Phoebe Bio-Chip ×60
- 3★ to 4★Phoebe Bio-Chip ×60
- 4★ to 5★Phoebe Bio-Chip ×120
- 5★ to 6★Phoebe Bio-Chip ×120
- 6★ to 7★Phoebe Bio-Chip ×180
How to get Phoebe
Phoebe's signature weapon is Spring Splitter.
Costumes
1Dancing Flames
All Attributes +10%
Art










