

Bifrost
Clara
MR
/Water/DPS
Introduction
Clara is an MR Water character in Echocalypse: Scarlet Covenant. Clara's role is DPS. Faction: Bifrost.
Other Water characters in Echocalypse: Scarlet Covenant: Baion, Lyora, Phoebe, Rhii, Sana and Scarlett.
Profile
Captain of the Bifrost Mountain Rescue Team, highly knowledgeable about snowy mountains, and skilled in various rescue operations.
Clara's birthday is June 9, and Clara stands 161 cm tall.
Stories
3Case File I
Clara is a child who grew up in the snowy mountains. She loves these mountains and hopes that everyone else will love them too. However, after the Calamity, the snowy mountains became filled with all kinds of danger. To keep people safe, Clara became the captain of the snowy mountain rescue team.
Case File II
Perhaps because Clara grew up in the snowy mountains, she feels much closer to snowy environments than others. After becoming a Case, she gained powers that other Cases do not possess. Tests conducted by the Bifrost military revealed that Clara can influence others through Element Anchors. This power is known as Coordination, and those who possess it are called Coordinators. Clara does not think Coordinators are anything special. She applies this power to mountain rescue operations, which allows her to locate trapped adventurers easily and deal with them far more effortlessly.
Case File III
Among those heading into the snowy mountains, many have ulterior motives. These people often find ways to sabotage the safety facilities set up in advance by the rescue team, making rescues even more difficult. Ironically, the people Clara's rescue team spends most of their time saving are the very ones who deliberately destroyed the safety facilities. When dealing with these ill-intentioned adventurers, Clara still locates them and prepares for rescue at the first opportunity. However, as long as their safety is not compromised, Clara uses the snowy mountains and safety rules as excuses to give them a hard time. Over time, Clara earned the title of 'Kind Little White Devil' among adventurers.
Stats
- HP19th of 1722,625,482
- Attack1st of 172215,630
- Armor19th of 17269,157
- Resistance19th of 17269,157
Level 200 at 7 stars, before advancement, awakening and gear. Each bar is measured against the highest value in the Echocalypse: Scarlet Covenant roster, and the place is out of every character with that stat.
Stats by star
The level curve at each star. Advancement, awakening, gear, Neoliths and the Vibration Arm add on top.
Level 200
- 0★HP: 546,927Attack: 44,880Armor: 14,282Resistance: 14,282
- 1★HP: 765,615Attack: 62,630Armor: 20,197Resistance: 20,197
- 2★HP: 984,303Attack: 80,990Armor: 25,706Resistance: 25,706
- 3★HP: 1,203,397Attack: 98,940Armor: 31,621Resistance: 31,621
- 4★HP: 1,422,085Attack: 116,690Armor: 37,536Resistance: 37,536
- 5★HP: 1,750,324Attack: 143,820Armor: 45,903Resistance: 45,903
- 6★HP: 2,078,356Attack: 170,750Armor: 54,676Resistance: 54,676
- 7★HP: 2,625,482Attack: 215,630Armor: 69,157Resistance: 69,157
Level 1
- 0★HP: 13,408Attack: 1,100Armor: 352Resistance: 352
- 1★HP: 18,768Attack: 1,537Armor: 496Resistance: 496
- 2★HP: 24,128Attack: 1,987Armor: 632Resistance: 632
- 3★HP: 29,496Attack: 2,425Armor: 776Resistance: 776
- 4★HP: 34,856Attack: 2,862Armor: 920Resistance: 920
- 5★HP: 42,904Attack: 3,525Armor: 1,128Resistance: 1,128
- 6★HP: 50,944Attack: 4,187Armor: 1,344Resistance: 1,344
- 7★HP: 64,352Attack: 5,287Armor: 1,696Resistance: 1,696
Case
Skills

Frost Projectile
Normal attackStarsClara condenses water into ice on her weapon, then throws the ice spear, dealing 296% Water Magic DMG to a random enemy target, and inflicting 2 stack(s) of [Hypothermia] for 3 round(s). Clara permanently gains 2 stack(s) of [Snow Invitation]. Recovers 25 Pneuma.
- [Hypothermia]: Loses body heat. Stacks up to 5 times. Gaining stacks refreshes duration and grants effects based on stacks. [Hypothermia]*1: Element DMG Bonus decreases by 15%. Stacks up to 2 times. [Hypothermia]*3: Enters [Cold] state, decreasing Final DMG Bonus by 15%. Stacks up to 2 times. [Hypothermia]*5: Enters [Thermal Meltdown]. Bonus DMG taken increases by 30%. Also grants the bearer [Frozen] for 1 round. When gaining [Hypothermia] again during [Thermal Meltdown], the applier deals extra DMG equal to 200% Attack to the bearer. [Hypothermia] stacks will no longer increase or refresh duration. [Frozen]: Cannot act. If immune, immediately takes True DMG equal to 30% Max HP, capped at 600% of enemies' average Attack.

Tidal Lock
Active skillStarsClara raises her weapon to summon the tides, then freezes everything, dealing Water Magic DMG equal to 441% to enemy targets in the default column, and inflicting 2 stack(s) of [Hypothermia] on the hit targets for 3 round(s). Also gains 3 stack(s) of [Hidden Frost] for 3 round(s). Recovers 50 Pneuma. [Hidden Frost]: After the bearer receives a Water Element Attack, Clara deals additional DMG equal to 296% Attack to the target. If the target is under [Cold] state, this additional DMG is increased by 20%. If the target is under [Thermal Meltdown], this additional DMG is increased by 40%. Triggering this effect consumes 1 stack of [Hidden Frost].

Piercing Frost
Energy skillStarsClara gathers torrents to reshape the battlefield, then freezes all things with extreme cold, dealing 326% Water Magic DMG to all enemies. Inflicts 3 stack(s) of [Hypothermia] on hit targets for 3 round(s). Clara immediately gains 3 stack(s) of [Snow Invitation]. Grants [Cold Veil] to Water Element allies for 3 round(s). [Cold Veil]: Crit DMG received from enemies is reduced by 40% for the bearer.
- [Snow Invitation]: Each stack increases Clara's Water Element DMG dealt by 5%, stacking up to 15 time(s), lasting the entire battle. Every time Clara accumulates 3 stack(s) of [Snow Invitation], Clara summons a blizzard: deals 400% DMG to front row enemies, and grants 2 stacks of [Hypothermia] to the enemy target with the highest number of [Hypothermia] stacks.

Snow Heir
PassiveStarsClara is the child of snow and the Coordinator of Water. When Clara deals DMG, for each stack of [Hypothermia] on all enemies, her Active Skill DMG increases by 10%. After all Cases take action 2 time(s) in total, Clara gains 1 stack of [Snow Invitation]. Each time an enemy Case gains [Frozen] or takes DMG triggered by [Frozen], Clara recovers 4 Rage. Triggers up to once per round.

Cold Current
Element leader skillClara is a Coordinator with water as the anchor who can greatly lower the temperature of water. Actions such as attacking, being hit, or dying by allied Cases will accumulate Coord, and actions from Cases of the same Element will accumulate more. After the Coord is full or when the Coordinator dies for the first time, the Coord Skill can be released immediately. After the Coord Skill is released, the 1 enemy target(s) with the lowest [Hypothermia] stacks gain 5 stacks of [Hypothermia]. All enemies' Attack is permanently reduced by 40%. At the start of battle, allies gain [Tranquil Water] for the entire battle. Water Element allies trigger additional effects under the effect of [Tranquil Water]. [Tranquil Water]: All Water Element allies permanently gain [Water Healing]. The activation count of [Water Healing] each round increases to 10 time(s). Front row allies' Max HP increases by 30%. Back row Water Element allies' Element Hit increases by 30%. Back row Water Element allies' Final DMG Reduction increases by 40%. [Baion]: When an ally Resonator gains an action-restricting Debuff, Baion immediately removes control-type Debuffs from all allies, permanently increases the Attack of all allies by 20%, and triggers up to 2 time(s) per battle. [Leora]: While Leora is on the field, front row allies' Water Element DMG Reduction is increased by 40%; Leora is immune to Debuffs that reduce healing effects. [Phoebe]: After Phoebe actively attacks, the 3 enemy target(s) with the highest [Hypothermia] stacks additionally gain 1 stack of [Hypothermia]. If this attack does not cause an enemy Case to retreat, self Water Element DMG Bonus is permanently increased by 25%, up to 50%. [Rhii]: After Rhii actively attacks, the 3 target(s) with the lowest [Hypothermia] stacks among enemies additionally gain 1 stack of [Hypothermia]. When Rhii attacks targets with [Hypothermia], the DMG dealt is additionally increased by 50%. [Sana]: Sana's Healing effect increases by 50%. When Sana takes active action, removes 3 Debuff(s) from all allies. [Scarlett]: When Scarlett receives Healing, she gains a Shield equal to 50% of the Healing received. Scarlett is immune to debuffs that reduce Healing received.
Advancement passives
1Unlocked and upgraded as the Case reaches each advancement tier.
Pneuma FieldT1Limit-broken Cases enter a dangerous Pneuma state when they overuse their power. While in this state, they automatically activate a Pneuma Field. When a Case not in the Pneuma state fights within an active Pneuma Field, their passive and status effects have a 2% chance to fail. The failure rate will increase with the star level of the Case in the Pneuma state, up to a maximum of 5%. This rate stacks when multiple Pneuma-state Cases are deployed.
Star talents
7- 1★Talent: Storing UpEffect: DMG Bonus +40%
- 2★Talent: SpeedyEffect: Dodge Rate +40%
- 3★Talent: PrecisionEffect: Hit Rate +45%
- 4★Talent: ResistEffect: Block Rate +45%
- 5★Talent: EnduranceEffect: Crit Res Rate +50%
- 6★Talent: Unloading ForceEffect: Crit Reduction +50%
- 7★Talent: CriticalEffect: Crit Rate +55%
Advancement talents
20- T1Talent: Attack Instinct 1Effect: Initial Rage +1, ATK +380
- T2Talent: Survival Instinct 2Effect: HP +12870
- T3Talent: Attack Instinct 3Effect: ATK +860
- T4Talent: Defensive Instinct 4Effect: Armor +620, RES +620
- T5Talent: Attack Field 5Effect: Ally ATK +850
- T6Talent: Survival Instinct 6Effect: HP +92,460
- T7Talent: Attack Field 7Effect: Ally ATK +2,130
- T8Talent: Defensive Instinct 8Effect: Armor +4,290, RES +4,290
- T9Talent: Attack Field 9Effect: Ally ATK +3,110
- T10Talent: Survival Instinct 10Effect: HP +192,540
- T11Talent: Defensive Field 11Effect: Ally DEF +1,980
- T12Talent: Attack Instinct 12Effect: ATK +13470
- T13Talent: Defensive Field 13Effect: Ally DEF +3,090
- T14Talent: Attack Instinct 14Effect: ATK +18,990
- T15Talent: Attack Field 15Effect: Ally ATK +6750
- T16Talent: Survival Instinct 16Effect: HP +483,720
- T17Talent: Attack Field 17Effect: Ally ATK +9080
- T18Talent: Attack Instinct 18Effect: ATK +28,870
- T19Talent: Defensive Field 19Effect: Ally DEF +5,280
- T20Talent: Attack Instinct 20Effect: ATK +34420
Soul
7- Lv. 0Total bonus: NoneCost to next: Anchor Chip x3
- Lv. 1Total bonus: HP +5,316, Attack +441, Defense +141, DMG Bonus +0.5%Cost to next: Anchor Chip x5
- Lv. 2Total bonus: HP +11,164, Attack +926, Defense +296, DMG Bonus +1%Cost to next: Anchor Chip x7
- Lv. 3Total bonus: HP +17,544, Attack +1,455, Defense +466, DMG Bonus +1.5%Cost to next: Anchor Chip x10
- Lv. 4Total bonus: HP +24,456, Attack +2,028, Defense +650, DMG Bonus +2%Cost to next: Anchor Chip x13
- Lv. 5Total bonus: HP +31,899, Attack +2,645, Defense +848, DMG Bonus +2.5%Cost to next: Anchor Chip x16
- Lv. 6Total bonus: HP +39,874, Attack +3,307, Defense +1,060, DMG Bonus +3%Cost to next: Anchor Chip x21
- Lv. 7Total bonus: HP +48,381, Attack +4,013, Defense +1,286, DMG Bonus +3.5%
- Snowy WorldSupport Lv. 1
When an allied Water Case takes Status Effect DMG, the DMG is converted into an equal amount of HP recovery. The maximum DMG converted each round cannot exceed 20% of their Max HP.
- Snowy WorldSupport Lv. 2
When an allied Water Case takes Status Effect DMG, the DMG is converted into an equal amount of HP recovery. The maximum DMG converted each round cannot exceed 25% of their Max HP.
- Snowy WorldSupport Lv. 3
When an allied Water Case takes Status Effect DMG, the DMG is converted into an equal amount of HP recovery. The maximum DMG converted each round cannot exceed 30% of their Max HP.
Spirit Support
- Rhaina 0★Dangerous Intel: Ally HP +2,937, Ally ATK +155, Ally Armor +77, Ally RES +77
- Rhaina 1★Dangerous Intel: Ally HP +3,230, Ally ATK +170, Ally Armor +85, Ally RES +85
- Rhaina 2★Dangerous Intel: Ally HP +3,524, Ally ATK +185, Ally Armor 93, Ally RES +93
- Rhaina 3★Dangerous Intel: Ally HP +3,818, Ally ATK +201, Ally Armor +101, Ally RES +101
- Rhaina 4★Dangerous Intel: Ally HP +4,111, Ally ATK +216, Ally Armor +108, Ally RES +108
- Rhaina 5★Dangerous Intel: Ally HP +4,405, Ally ATK +232, Ally Armor +116, Ally RES +116
- Rhaina 6★Dangerous Intel: Ally HP +4,699, Ally ATK +247, Ally Armor +124, Ally RES +124
- Rhaina 7★Dangerous Intel: Ally HP +4,992, Ally ATK +263, Ally Armor +131, Ally RES +131
- Ludmera 0★Dangerous Intel: Ally HP +2,937, Ally ATK +155, Ally Armor +77, Ally RES +77
- Ludmera 1★Dangerous Intel: Ally HP +3,230, Ally ATK +170, Ally Armor +85, Ally RES +85
- Ludmera 2★Dangerous Intel: Ally HP +3,524, Ally ATK +185, Ally Armor 93, Ally RES +93
- Ludmera 3★Dangerous Intel: Ally HP +3,818, Ally ATK +201, Ally Armor +101, Ally RES +101
- Ludmera 4★Dangerous Intel: Ally HP +4,111, Ally ATK +216, Ally Armor +108, Ally RES +108
- Ludmera 5★Dangerous Intel: Ally HP +4,405, Ally ATK +232, Ally Armor +116, Ally RES +116
- Ludmera 6★Dangerous Intel: Ally HP +4,699, Ally ATK +247, Ally Armor +124, Ally RES +124
- Ludmera 7★Dangerous Intel: Ally HP +4,992, Ally ATK +263, Ally Armor +131, Ally RES +131
- Eton 0★Dangerous Intel: Ally HP +2,937, Ally ATK +155, Ally Armor +77, Ally RES +77
- Eton 1★Dangerous Intel: Ally HP +3,230, Ally ATK +170, Ally Armor +85, Ally RES +85
- Eton 2★Dangerous Intel: Ally HP +3,524, Ally ATK +185, Ally Armor 93, Ally RES +93
- Eton 3★Dangerous Intel: Ally HP +3,818, Ally ATK +201, Ally Armor +101, Ally RES +101
- Eton 4★Dangerous Intel: Ally HP +4,111, Ally ATK +216, Ally Armor +108, Ally RES +108
- Eton 5★Dangerous Intel: Ally HP +4,405, Ally ATK +232, Ally Armor +116, Ally RES +116
- Eton 6★Dangerous Intel: Ally HP +4,699, Ally ATK +247, Ally Armor +124, Ally RES +124
- Eton 7★Dangerous Intel: Ally HP +4,992, Ally ATK +263, Ally Armor +131, Ally RES +131
Exclusive Vibration Arm

Clara's Vibration Arm shares her temperament. They can hum a warning before an avalanche strikes. When Clara wants to scare someone, it can quietly fly behind the target and gently poke the back of their neck with the butt of its gun.
Snow Voice: For each surviving Water Element ally on the battlefield, all allies gain 8% Element DMG Reduction.
Bonds
4- Long JourneyWhen deployed with Windstrider Eriri, Clara's Attack is increased by 18%. (with Windstrider Eriri)
- Rescue DrillWhen deployed with Juliette, Clara's Armor is increased by 18%. (with Juliette)
- Celestial ForecastWhen deployed with Kokopelli, Clara's Resistance is increased by 18%. (with Kokopelli)
- Mechanical RescueWhen deployed with Elisa and Tessica, Clara's HP is increased by 25%. (with Elisa, Tessica)
Synergies
1- Snowland Lifeline
Upholding hope with solid support, guarding lives with courage, and conveying light with compassionate care.
Codex bonus
Every account gets these bonuses as Clara's codex entry levels up with the Case's stars.
- Lv. 0Needs: 0★Bonus: HP +840, Attack +44, Armor +22, Resistance +22
- Lv. 1Needs: 1★Bonus: HP +1,260, Attack +66, Armor +33, Resistance +33
- Lv. 2Needs: 2★Bonus: HP +1,680, Attack +88, Armor +44, Resistance +44
- Lv. 3Needs: 3★Bonus: HP +2,100, Attack +110, Armor +55, Resistance +55
- Lv. 4Needs: 4★Bonus: HP +2,520, Attack +132, Armor +66, Resistance +66
- Lv. 5Needs: 5★Bonus: HP +3,360, Attack +176, Armor +88, Resistance +88
- Lv. 6Needs: 6★Bonus: HP +4,200, Attack +220, Armor +110, Resistance +110
- Lv. 7Needs: 7★Bonus: HP +5,460, Attack +286, Armor +143, Resistance +143
Upgrade costs
Star-up
- 0★ to 1★Clara Bio-Chip ×60
- 1★ to 2★Clara Bio-Chip ×60
- 2★ to 3★Clara Bio-Chip ×60
- 3★ to 4★Clara Bio-Chip ×60
- 4★ to 5★Clara Bio-Chip ×120
- 5★ to 6★Clara Bio-Chip ×120
- 6★ to 7★Clara Bio-Chip ×180
How to get Clara
Clara's signature weapon is Snow Whispers.
Costumes
1Charming Waves
All Attributes +10%
Art










