

Introduction
Ian is a 3-star Ice character in Epic Seven. Ian's class is Ranger. Horoscope: Virgo.
On the Epic Seven tier list Ian is D tier, 222nd of the 386 characters ranked.
Other Ice characters in Epic Seven: ae-KARINA, Aither, Alexa, Amid, Amiki, Angelica and 72 more.
What Ian does
A 3-star support that gives the whole team an Attack buff for two turns and then takes another turn right away, so the buff costs nothing in tempo. The third skill hits every enemy with a 75% chance to strip a buff and another 75% to lower Hit Chance for two turns, and even the basic can dispel.
Best build for Ian
From 412 player buildsArtifacts
2 options- 150%
Song of Stars - 26%
Midnight Bloom
Typical stats
- Speed
- 209
- Attack
- 2,478
- Health
- 12,892
- Defense
- 1,057
- Crit Chance
- 86%
- Crit Damage
- 224%
- Effectiveness
- 80%
- Effect Resistance
- 8%
Gear sets
6 options- 132%
Speed(4)
Critical(2) - 214%
Speed(4)
Hit(2) - 313%
Speed(4) - 410%
Speed(4)
Immunity(2)
Show 2 more set optionsShow fewer
- 56%
Critical(2) - 65%
Speed(4)
Health(2)
Profile
Ian behaves very courteously, but deep down, he questions why he needs to wait on Humans hand and foot. He dreams about a future where the roles are reversed and his kind rules over Humans.
Ian is voiced by 天﨑滉平 in Japanese and 심규혁 in Korean. Ian's hobby is solving cube puzzles, and Ian's good at memorization and picking locks. Ian likes giving commands and looking down on others. Ian was released on 8 October 2020.
Ian's introduction: My name? Call me whatever you want. Everyone else does. "Hey," "you there," "scrap metal..." I'm sure you'll come up with something.
Stats
- Health365th of 3914,450
- Attack139th of 3911,081
- Defense345th of 391504
- Speed59th of 391118
- Critical Hit Chance15%
- Critical Hit Damage150%
- Effectiveness0%
- Effect Resistance0%
- Dual Attack Chance3%
At level 60, 6 stars and fully awakened, before gear, artifact and Imprint. Each bar is measured against the highest value in the Epic Seven roster, and the place is out of every character with that stat.
At level 50 and 60, fully awakened
- HealthLevel 50, 5 stars: 3,626Level 60, 6 stars: 4,450
- AttackLevel 50, 5 stars: 896Level 60, 6 stars: 1,081
- DefenseLevel 50, 5 stars: 407Level 60, 6 stars: 504
- SpeedLevel 50, 5 stars: 118Level 60, 6 stars: 118
- Critical Hit ChanceLevel 50, 5 stars: 15%Level 60, 6 stars: 15%
- Critical Hit DamageLevel 50, 5 stars: 150%Level 60, 6 stars: 150%
- EffectivenessLevel 50, 5 stars: 0%Level 60, 6 stars: 0%
- Effect ResistanceLevel 50, 5 stars: 0%Level 60, 6 stars: 0%
- Dual Attack ChanceLevel 50, 5 stars: 3%Level 60, 6 stars: 3%
Base values before gear, artifact and Imprint. Passives that raise a stat in battle are not counted.
Skills
Damage calculator
Enhanced Fire
Skill 1gains 1 Soul
Attacks the enemy with a enhanced gun, with a 75% chance to dispel one buff from the target.
- +1 +5% damage dealt
- +2 +5% effect chance
- +3 +5% damage dealt
- +4 +10% effect chance
- +5 +10% damage dealt
- +6 +10% effect chance
- +7 +10% damage dealt
Before enhancement
Attacks the enemy with a enhanced gun, with a 50% chance to dispel one buff from the target.

Combat Support
Skill 2Cooldown 4 turns (5 before enhancement), gains 1 Soul
Supports all allies using an enhancement cube, granting increased Attack for 2 turns. Grants an extra turn to the caster.
- +1 -1 turn cooldown
Increase Attack Increases Attack by 50%.- Extra Turn Grants an extra turn.

High-Density Explosive Cube
Skill 3Cooldown 4 turns (5 before enhancement), gains 2 Souls
Attacks all enemies with powerful explosives, with a 100% chance to dispel one buff before a 75% chance to inflict decreased Hit Chance for 2 turns.
Soul Burn (10 Souls): Increases damage dealt.
- +1 +5% damage dealt
- +2 +5% buff dispel chance
- +3 -1 turn cooldown
- +4 +10% buff dispel chance
- +5 +10% damage dealt
- +6 +10% buff dispel chance
- +7 +15% damage dealt
Before enhancement
Attacks all enemies with powerful explosives, with a 75% chance to dispel one buff before a 75% chance to inflict decreased Hit Chance for 2 turns.
After awakening stage 3
Cooldown 4 turns
Attacks all enemies with powerful explosives, with a 100% chance to dispel one buff before a 75% chance to inflict decreased Hit Chance for 2 turns. Grants skill nullifier once to the caster.
Soul Burn (10 Souls): Increases damage dealt.
Decrease Hit Chance Decreases Hit Chance by 50%.
Skill Nullifier Nullifies damage from skills.
Imprint
- BImprint Release: Attack: 60Imprint Concentration: Effectiveness: 10%
- AImprint Release: Attack: 75Imprint Concentration: Effectiveness: 12%
- SImprint Release: Attack: 90Imprint Concentration: Effectiveness: 14%
- SSImprint Release: Attack: 105Imprint Concentration: Effectiveness: 16%
- SSSImprint Release: Attack: 120Imprint Concentration: Effectiveness: 18%
Imprint Release gives the bonus to the team; Imprint Concentration gives Ian the bonus instead.
Awakening
Upgrade planner- Stage 1Attack +3%, Attack +20, Health +60
- Stage 2Attack +3%, Attack +20, Health +60
- Stage 3Attack +20, Health +60, enhances High-Density Explosive Cube
- Stage 4Speed +4, Attack +30, Health +80
- Stage 5Attack +6%, Attack +30, Health +80
- Stage 6Attack +6%, Attack +30, Health +80
Relationships
1
AinosRivalsIan thinks Ainos has picked up on his true nature. Thankfully, most people don't put much stock in what Ainos says.
Ian's motto: In life, opportunities are available to everyone.
Ian dislikes groveling and guard duty.
Upgrade costs
Open in the plannerAwakening
- Stage 1
Frost Rune ×5 - Stage 2
Frost Rune ×9 - Stage 3
Frost Rune ×12
Greater Frost Rune ×6 - Stage 4
Greater Frost Rune ×15 - Stage 5
Epic Frost Rune ×4
Rare Sniper Catalyst ×9 - Stage 6
Epic Frost Rune ×6
Epic Sniper Catalyst ×6
Enhanced Fire enhancement
- +1
Gold ×1,000
Stigma ×50 - +2
Gold ×2,000
Stigma ×120 - +3
Gold ×4,000
Stigma ×230 - +4
Gold ×21,000
Stigma ×400
Rare Sniper Catalyst ×3 - +5
Gold ×29,000
Stigma ×650
Rare Sniper Catalyst ×4 - +6
Gold ×39,000
Stigma ×1,000
Rare Sniper Catalyst ×5 - +7
Gold ×50,000
Stigma ×1,450
Rare Sniper Catalyst ×6
Combat Support enhancement
- +1
Gold ×4,000
Stigma ×300
High-Density Explosive Cube enhancement
- +1
Gold ×1,000
Stigma ×50 - +2
Gold ×2,000
Stigma ×120 - +3
Gold ×4,000
Stigma ×230 - +4
Gold ×21,000
Stigma ×400
Rare Sniper Catalyst ×3 - +5
Gold ×29,000
Stigma ×650
Rare Sniper Catalyst ×4 - +6
Gold ×39,000
Stigma ×1,000
Rare Sniper Catalyst ×5 - +7
Gold ×50,000
Stigma ×1,450
Rare Sniper Catalyst ×6
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