Aria

Aria

Introduction

Aria is a character in Epic Seven.

On our Epic Seven tier list Aria is S tier, 16th of the 311 characters ranked, from where 5 current tier lists put Aria.

Best build for Aria

From 1,438 player builds

Artifacts

4 options
  1. 1
    Fairy Tale for a Nightmare
    47%
  2. 2
    Scroll of Shadows
    32%
  3. 3
    Bastion of Hope
    5%
  4. 4
    Tagehel's Ancient Book
    4%

Typical stats

Speed
163
Attack
1,853
Health
14,680
Defense
2,073
Crit Chance
100%
Crit Damage
257%
Effectiveness
18%
Effect Resistance
122%

Gear sets

6 options
  1. 1
    Lifesteal(4)Resist(2)
    51%
  2. 2
    Lifesteal(4)Health(2)
    11%
  3. 3
    Lifesteal(4)Critical(2)
    10%
  4. 4
    Lifesteal(4)Immunity(2)
    8%
Show 2 more set options
  1. 5
    Lifesteal(4)Defense(2)
    7%
  2. 6
    Lifesteal(4)
    4%

Skills

3
  • Shadow Call

    Skill 1 · +1 soul

    Attacks two enemies with shadows, with a 50% chance to decrease Hit Chance for 1 turn. When it is not the caster's turn, increases effect chance by 20%. Damage dealt increases proportional to the caster's Defense. Soulburn: Grants an extra turn. (-20 souls) Enhancements: Lv. 1: +5% damage dealt Lv. 2: +5% damage dealt Lv. 3: +5% effect chance Lv. 4: +5% damage dealt Lv. 5: +5% effect chance Lv. 6: +5% damage dealt Lv. 7: +10% damage dealt

  • Guide of Darkness

    Passive

    Increases Critical Hit Chance by 30%. After using a skill, when Focus is full, consumes all Focus to activate Dark Shadow Phantom. Dark Shadow Phantom: Attacks all enemies, dispelling two buffs and decreasing Combat Readiness by 30%. Damage dealt increases proportional to the caster's Defense. Enhancements: Lv. 1: +1% Critical Hit Chance Lv. 2: +1% Critical Hit Chance Lv. 3: +1% Critical Hit Chance Lv. 4: +1% Critical Hit Chance Lv. 5: +2% Critical Hit Chance Lv. 6: +2% Critical Hit Chance Lv. 7: +2% Critical Hit Chance

  • The Umbral Hour

    Skill 3 · Cooldown 5 turns · +3 souls

    Using the power of the shadows, increases Defense of the caster and adopts a counterattacking stance for 2 turns. Grants stealth to all allies except for the caster for 2 turns. Enhancements: Lv. 1: -1 turn cooldown

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