
Ran
5-star/Ice/ThiefA tier
Introduction
Ran is a 5-star Ice character in Epic Seven. Ran's role is Thief.
On our Epic Seven tier list Ran is A tier, 45th of the 311 characters ranked, from where 11 current tier lists put Ran.
By game mode, Ran is S in PvE and C in PvP.
Other Ice characters in Epic Seven: Aither, Alexa, Amid, Angelica, Angelic Montmorancy, Bask and 49 more.
Is Ran good?
Ran grants his whole team immunity through his second skill while also pumping up his own attack at the same time, and his third skill inflicts Stigma on top of very high natural speed that gets him moving early. His defense-down effect on that same skill isn't guaranteed to land though, and the 20% defense penetration on his first skill is fairly modest, so his damage output has some inconsistency built in.
Strengths
- Grants team immunity while buffing his own attack
- Third skill inflicts Stigma
- Very high speed
Weaknesses
- Defense down on his third skill isn't guaranteed to land
- First skill's 20% defense penetration is fairly modest
Best build for Ran
From 1,149 player buildsArtifacts
5 options- 130%
Sword of Winter Shadow - 222%
Rhianna & Luciella - 312%
A Symbol of Unity - 4Unleashed Axe of Heavenly Mandate11%
- 511%
Silver Rain
Gear sets
3 options- 151%
Speed(4)
Critical(2) - 235%
Speed(4) - 35%
Speed(4)
Hit(2)
Typical stats
- Speed
- 301
- Attack
- 3,103
- Health
- 10,341
- Defense
- 876
- Crit Chance
- 100%
- Crit Damage
- 259%
- Effectiveness
- 9%
Stats
- HP5,380
- ATK1,119
- DEF483
- SPD129
- Power16,326
At max level. Each bar is measured against the highest value in the Epic Seven roster.
Skills
3Tempest
Attacks the enemy with a swordstorm. Penetrates the target's Defense by 20%. Damage dealt increases proportional to the caster's Speed.
Mental Focus
Grants immunity to all allies for 2 turns before increasing Attack of the caster for 2 turns. Grants an extra turn to the caster.
Instant Blade
Attacks all enemies with a sword, dispelling two buffs before an 80% chance to inflict stigma for 2 turns, and a 65% chance to decrease Defense for 2 turns. Damage dealt increases proportional to the caster and the target's Speed.



