
Sharon
Introduction
Sharon is a character in Etheria: Restart.
On our Etheria: Restart tier list Sharon is S tier, 8th of the 96 characters ranked, from where 5 current tier lists put Sharon.
By game mode, Sharon is S in PvP.
Is Sharon good?
A Disorder damage dealer who scales with HP, spams dispels, and shrinks enemy max HP through DoTs. After each of her actions her passive hits every enemy with a high chance to turn a buff into a DoT, and her S1 at level 5 detonates the target's DoTs and pushes her turn meter 35%.
Reducing max HP hard-counters HP scalers, and she made DoT teams viable. She's beginner-friendly, but PVP is costly, she's useless if DoTs don't land, and the team must be built around her.
Strengths
- Counters HP scalers
- Made DoT teams viable
- Tankier thanks to HP scaling
- Beginner-friendly
Weaknesses
- Expensive for PVP
- Useless if her DoTs don't land
- Needs a team built around her
Skills
3Wanton Anthem
Skill 1 · Cooldown -The song of revenge has no final note. Sharon plucks her strings, dealing 260% damage to a single enemy, triggering [DoT] on the target, and increasing her Turn Meter by 35%.
Votive Anthem
Skill 2 · Cooldown -Nothing soothes me quite like an enemy’s scream. After each of Sharon’s actions, deals 270% damage to all enemies with a 75% chance to convert 1 buff(s) on the target into 1 stack(s) of 2-turn [DoT]. If the target has no convertible buffs, has a 75% chance to inflict 2 stack(s) of 2-turn [DoT]. When Sharon’s Max HP is higher than the target’s, buff conversion and [DoT] infliction are guaranteed. While Sharon is on the field, when [DoT] is triggered on a non-boss enemy, reduces the target’s Max HP by an amount equal to 60% of the damage dealt. At the start of the battle, for every 10000 Max HP Sharon has, [DoT] damage increases by 25%.
Voluptuous Canticle
Skill 3 · Cooldown 3The final movement will be your burial hymn. Sharon deals 3 hit(s) of 100% damage to all enemies. Each hit has a 75% chance to inflict a 2-turn [Manifold Chorus] and a 100% chance to inflict 1 stack(s) of 1-turn [DoT]. The final hit has a 100% chance to steal 30% Turn Meter from targets and distribute it evenly among allies.



