Altria Caster

Caster

Altria Caster

★★★★★

Star

Stier

Introduction

Altria Caster is a 5-star servant in Fate/Grand Order with the Star attribute. Altria Caster's class is Caster.

On our Fate/Grand Order tier list Altria Caster is S tier, 8th of the 366 servants ranked, from where 4 current tier lists put Altria Caster.

Other servants in Fate/Grand Order with the Star attribute: Altria Caster (Berserker), Archetype Earth, Attila the San(ta), BB Dubai, Bedivere, Charlemagne and 20 more.

Profile

Altria Caster is voiced by Ayako Kawasumi in Japanese.

Stories

7
Character details

The child who is prophesied to save Faerie Britain. She is a special faerie who, along with the Staff of Selection, was dispatched to the surface world by the planet's inner sea, Avalon. After she drifted to the lake region, the chief of the Mirror Clan decided to send her off on a boat loaded with numerous treasures, after which she reached the coast of Tintagel, where she was raised.

In the Lostbelt, she is the counterpart of the girl who would come to wield Excalibur in Proper Human History. She was sent to collect information from the surface in order to forge the Sacred Sword, a powerful weapon against threats to the planet.

Profile 1

Height/Weight: 154cm, 42kg

Origin: Legend of King Arthur, Fate/Grand Order

Region: Tintagel of the Roaring Sea

Alignment: Neutral-Good

Sub-Attribute: Star

Gender: Female

Profile 2

An innocent, energetic, and ordinary girl who hates to lose, is strong enough to take a hit, values the importance of reading the room, and hides her true feelings from others. She is a practical researcher who spends her days studying magecraft in some truly animated fieldwork.

She is the protagonist of this story who, to meet the expectations of others as the Child of Prophecy, sets off on a journey to save Britain.

...But that is only the face she presents to the world.

Altria of Proper Human History was honest and forthright, but the Lostbelt Altria is not as strong-willed; she is frail, timid, and a pessimist. Internally, she sighs in exasperation at the foolishness of being the Child of Prophecy, as well as at the self-destructive tendency of so many in pinning their hopes on a prophecy. (She's neither dispassionate nor dismissive of their plight. Thinking about it just kind of gets her down.)

Profile 3

Since Altria is always concerned with the feelings of those around her, she is unable to express her own true feelings. She does not want to hate or come into conflict with others, so she tends to just agree to do what is asked of her in whatever way she's expected to behave. She works very hard because the truth is that she is clumsy, makes a lot of mistakes, and is constantly stumbling on her journey. The one thing she is truly good at is getting right back on her feet, which is why she's constantly making apologies for being so weak, and promising to do better. Every time she makes these promises though, she finds herself thinking about how terrifying fighting is, how exhausting hatred is, and how wonderful it would be to just live an ordinary life.

Altria may be her own harshest critic, but no matter how bad the environment around her, or how badly she's treated, it is not in her nature to give in to evil, forget her manners, or stop caring around the people around her. And that is proof of just how truly noble in spirit she is. That very trait was also the crucial difference between herself and Oberon.

Profile 4

One might expect a Child of Prophecy on her pilgrimage to do everything she could to help others, even if it's scary. The truth, though, is that the Child of Prophecy set out on her journey to do her best, because she knew people would be disappointed if she was frightened.

She always conceals her deeply negative feelings. "Everyone is scary, society is nauseating. I don't have any motivation to save the world, but I also don't want to go against the people around me, so I'll try to be their savior."

Despite that, her deeds appear noble in others' eyes, seeming a worthy equivalent to King Arthur's way of life. In truth, though, Altria Caster is obsequious, reactionary, and pessimistic. So she constantly criticizes herself, thinking, "I pulled it off this time, but I'm sure they'll sack me the next time around."

If Faerie Britain was a fairy tale envisioned by Morgan, the Pilgrimage would be a tale following Altria's growth and evolution. Her role may be similar to the character Dorothy from "The Wizard of Oz," but in actuality she is a combination of the Scarecrow who cannot walk properly (who does not have his own footing and lacks wisdom), the Tin Woodsman who lacks a heart, and the Cowardly Lion, combined into one. So how did this Altria manage to keep being the Child of Prophecy until the very end, and what was she fighting for? The answer to that question will spell the end of her tale.

Profile 5

Charisma of Hope: B

Altria, who was raised as a prophesied savior, is endowed with charisma that caused many people to rely upon her and expect great feats from her during her travels.

Avalon le Fae: A

A power hidden by the name "Protection of the Lake." Faeries from paradise possess the ability to bless life and protect their targets' fate from many forms of corruption.

Sacred Sword Creation: A

A power hidden by the name "Sword of Selection." When this ability truly awakens, everything Altria creates is imbued with a "sword" attribute.

Fae Eyes: A

A form of vision, innate to faeries, which "converts the world." It is different than the Mystic Eyes some humans possess. These are said to be the eyes of greater faeries who can pierce through all falsehoods and reveal the truth. For faeries, who conflate goodwill and malice, it is a rather pointless ability. If a human who puzzles over the distinctions between such things were to possess these eyes, however, it would not lead anywhere good.

Thanks to these eyes, Altria Caster sees the truth behind the lies of all she encounters. As such, she saw the human world as a "storm of malice," and was both frightened and disgusted by faeries and humans alike. While asleep, she dreamt only of the storm of malice. It would have been no surprise had she become so disillusioned that she abandoned her mission to save Britain, but she held on to a single hope: a brilliant blue star she glimpsed beyond the storm.

Additional profile

『Round of Avalon』

Rank: A++

NP Type: Anti-Army

Range: 1-999

Maximum Targets: All allies

The Promised Star Assembles a Perfect Circle.

Altria's Noble Phantasm after she became the Guardian of Britain. Camelot in twilight is manifested, and she bestows the "Knights of the Round Table" Gift upon those fighting alongside her. (The in-game effects are identical to Around Caliburn.)

Altria Caster fulfilled her duties in Faerie Britain, then vanished. After offering her body to the Sacred Sword and becoming the sword itself, she became a device whose purpose was to aid humanity in opposing threats to the planet.

Its name: Altria Avalon. The third Ascension is her actual form, while her appearance in the first and second Ascensions represent a life someone once lived... It is a simulacrum of springtime memories belonging to that girl who traveled as a Child of Prophecy, rather than the recorded history of a faerie of paradise.

Stats

  • HP14,406
  • ATK10,546
  • Star generation11%
  • Star absorption50
  • Death rate36%
  • NP gain per hit0.54%
  • NP gain when hit3%

At level 90. Each bar is measured against the highest value in the Fate/Grand Order roster.

Skills

12
  • Charisma of Hope B

    Skill 1

    Increase ATK (3 turns) & increase NP Gauge for all allies ATK Up: 20% NP Gain: 30% Cooldown: 6 turns

    At skill level 10

  • Protection of the Lake A

    Skill 2

    Increase NP Gauge for a single ally + Increase NP Gain (3 turns) for all allies NP Gain: 20% NP Gain Up: 30% Cooldown: 5 turns

    At skill level 10

  • Sword of Selection EX

    Skill 3

    Increase Arts Card effectiveness (3 turns) & apply Special Attack [Threat to Humanity] (3 turns) & apply Invincible (1 turn) for a single ally Arts Up: 50% STR Up vs. Threat to Humanity: 50% Cooldown: 6 turns

    At skill level 10

  • Around Caliburn

    Noble Phantasm

    Arts, rank A, Anti-Army. Increase ATK (3 turns) & remove Debuffs & apply an anti-Enforcement DEF state <disregard [Ignore Invincible] and reduce ATK damage received to 0> (1 time, 3 turns) <times increase with Overcharge> for all allies ATK Up: 30% at NP1, 50% at NP5

  • Magic Resistance A

    Class skill

    Increase your Debuff Resist

  • Territory Creation EX

    Class skill

    Increase your Arts Card effectiveness

  • Unique Magecraft B

    Class skill

    Increase Arts Card Critical Strength for yourself

  • Extra Attack Boost

    Append skill 1

    Increase Extra Attack Card's effectiveness by 50% for yourself

    At skill level 10

  • Load Magical Energy

    Append skill 2

    Begin battle with NP charged at 20% for yourself

    At skill level 10

  • Anti-Saber (ATK Up)

    Append skill 3

    Increase ATK against [Saber] class by 30% for yourself

    At skill level 10

  • Special Attack Boost

    Append skill 4

    Increase Critical Strength by 30% for yourself

    At skill level 10

  • Skill Reload

    Append skill 5

    Apply a state that "reduces skill cooldown by 1 after using it" (1 time <2 times at Lv. 6-9, 3 times at Lv. 10>, goes into effect only 1 time per skill)

    At skill level 10

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