Charlemagne

Saber

Charlemagne

★★★★★

Star

Atier

Introduction

Charlemagne is a 5-star servant in Fate/Grand Order with the Star attribute. Charlemagne's class is Saber.

On our Fate/Grand Order tier list Charlemagne is A tier, 99th of the 366 servants ranked, from where 3 current tier lists put Charlemagne.

Other servants in Fate/Grand Order with the Star attribute: Altria Caster, Altria Caster (Berserker), Archetype Earth, Attila the San(ta), BB Dubai, Bedivere and 20 more.

Profile

Charlemagne is voiced by Ryohei Kimura in Japanese.

Background

Is this a dream or illusion? Or could it be a one-time gift?

The legendary king, the father of West Europe.

. . Charlemagne has appeared!

Stories

7
Character details

Charlemagne, king and leader of the Twelve Paladins, manifests as a gift from beyond. He is the founding king of Western Europe and is more commonly known as Karl der Große, or Charles the Great. A naive, carefree young man, he cares more about being cool than about the dignity expected of a king.

Profile 1

Height/Weight: 176cm, 69kg

Origin: Legend of Charlemagne

Region: France

Alignment: Lawful-Good

Sub-Attribute: Star

Gender: Male

"I'm not really cut out for this king stuff, but my other self totally is!"

Profile 2

Charlemagne (also known as Charles the Great) was the first king to make western Europe into a community by tying Germanic, religious, and Roman elements together. However, as a Servant, his only response to questions about those deeds is a vague smile and no more than the most surface level observations. There's a good reason for that, though: this version of him barely remembers his deeds as Charles the Great, and sees his founder of Europe side almost as another person entirely. The only time he comes close to seeming like the king he used to be is when he reaches his Third Ascension.

Profile 3

Holy Knight Emperor: EX

A skill bestowed upon the leader of the holy knighthood known as the Twelve Paladins. It is responsible for Charlemagne's immeasurable charisma, his effectiveness against Evil, his defenses against the Divine, and his talent for holy weapons. It's also what enables him to use his Noble Phantasm, Joyeuse Ordre.

Mana Burst (Light): A

A Mana Burst variant that can only be used by saints and holy knights. Holds a huge advantage over Evil enemies.

Kingship Traversal: C

A self-admonition skill that improves the user's stats by holding fast to a set of principles. If the user should stray from those principles, they will be hit with a significant debuff. In Charlemagne's case, he's given himself restrictions like, "Get debuffed if I do something lame" or, "Fill a gauge every time I do something awesome."

Profile 4

『Joyeuse Ordre』

Rank: EX

NP Type: Anti-King (Self)

Range: 1

Maximum Targets: 1

Demonstrate Thy King's Heroism, Twelve Swords of Wayfaring.

Despite what you might think, it is not Charles the Great who can best make use of Joyeuse's true worth, but Charlemagne. This is because, as he is the version grounded in reality, Charles the Great considers Joyeuse to be no more than a sacred sword that is the subject of a flight of fancy.

In terms of pure destructive power, Joyeuse Ordre is just about as strong as Roland's Durendal when its True Name is released. Of course, as Charlemagne is not a knight, but a king, he would still lose to Roland if they were to clash directly. However, when Charlemagne is demonstrating his kingly heroism—that is, his royal dignity and majesty, Joyeuse gains twelve additional blades: one for each of the Twelve Paladins' legends. Once again, these are not replacement blades, but additional blades on top of the original. This alone obviously multiplies Joyeuse's strength by thirteen, and that's without taking into account the extra power it receives from Charlemagne's kingly charisma. When all is said and done, Charlemagne is able to wield no fewer than thirteen versions of Joyeuse however he likes, including the one in his own hand, as he sets about attacking his opponent. While its range and maximum targets may be limited to 1, that is only because this Noble Phantasm is technically directed at Charlemagne himself. If it were to be converted into more conventional range, it would easily be the equivalent of a medium-level Anti-Army Noble Phantasm.

All told, these thirteen strikes are some of the best attacks wielded by any warrior, and are a feat not even the greatest Greek heroes or peerless swordfighters can match. The only catch is that all this incredible destructive power hinges on how much Charlemagne has awakened to his innate kingly nature.

Profile 5

Usually, this version of Charlemagne would never be summoned as a Servant, but with humanity in crisis, times are anything but usual. And so he has been summoned under special circumstances, based on combat data assembled in a certain time and place. Incidentally, the reason he seems a little more royal in his Third Ascension is because of the elements of Charles the Great mixed in with him.

While he prefers to consider himself an adventurer first and a holy knight second, the fact that he still takes his duties seriously as a king shows that he is earnest and responsible at heart.

A cheerful, lighthearted hero, this self-proclaimed lover of awesome things strives to be more awesome than anyone else. When speaking to his Twelve Paladins, he treats them as equal parts subordinates and dear friends.

Additional profile

In Traum

Charlemagne was forced to seal his true power away thanks to the extremely unusual circumstances of his brute-force summoning. While he did the best he could to at least gather information, his natural cheerfulness inevitably drew attention, and ultimately resulted in his being locked away in the Revenge Realm's prison.

There, he met the Master of Chaldea and decided to come to their aid...only to later realize that his ability to do so had manifested thanks to the efforts of a certain elderly knight. Though it would have been easy for him to leave Don Quixote to his fate, he also understood that doing so would leave him unfit to be even an adventurer, let alone a knight, emperor, or hero. And so, he took the plunge and risked life and limb to help both the Master and the knight. Once that was done, he went on to accompany them both till the very end.

Incidentally, after Charlemagne slipped out of the Revenge Realm during the Master of Chaldea's prison breakout, he actually aided his/her escape by creating a diversion. Even though he was partly responsible for helping get the Master out of the Revenge Realm, he never said a word about it, as he believed doing so would be really lame.

Stats

  • HP14,248
  • ATK12,015
  • Star generation10%
  • Star absorption102
  • Death rate21%
  • NP gain per hit0.48%
  • NP gain when hit3%

At level 90. Each bar is measured against the highest value in the Fate/Grand Order roster.

Skills

11
  • Kingship Traversal C+

    Skill 1

    Apply Invincible (2 times, 3 turns) to one ally + Apply a state where "[Heroic King] (5 turns) is applied to yourself during Critical Attacks" (5 turns) ▲ for yourself + If not Invincible, increase NP Gain (5 turns) & apply a state where "[Heroic King] (5 turns) is applied to yourself when damaged" (5 turns) to yourself + If Invincible, inflict NP Seal (1 turn) to yourself [Demerit] + Gain C. Stars ▲ NP Gain Up: 20% C. Star Gain: 15 Critical Rate Up: 20% Cooldown: 6 turns

    At skill level 10

  • Holy Knight Emperor EX

    Skill 2

    Increase ATK (3 turns) for all allies + Apply Special Attack [Demonic] (3 turns) & Special Defense [Divine] (3 turns) & increase NP Gauge for yourself ATK Up: 20% STR Up vs. Demonic: 30% DEF Up vs. Divine: 30% NP Gain: 30% Cooldown: 6 turns

    At skill level 10

  • Mana Burst (Light) A

    Skill 3

    Increase Quick Card effectiveness (3 turns) & Critical Strength (3 turns) & Critical Strength against [Evil] enemies (3 turns) for yourself Quick Up: 30% Critical Up: 30% Critical Strength Up vs. Evil: 50% Cooldown: 5 turns

    At skill level 10

  • Joyeuse Ordre

    Noble Phantasm

    Quick, rank EX, Anti-King (Self). Deal heavy damage <STR increases based on the number of [Heroic King] states (Max 12)> & decrease Quick Attack Resistance (3 turns) <effect increases with Overcharge> for all enemies Damage: 600% at NP1, 1000% at NP5 Quick Resist Down: 20% to 40% by Overcharge

  • Magic Resistance A

    Class skill

    Increase your Debuff Resist

  • Riding Skill A

    Class skill

    Increase your Quick Card effectiveness

  • Extra Attack Boost

    Append skill 1

    Increase Extra Attack Card's effectiveness by 50% for yourself

    At skill level 10

  • Load Magical Energy

    Append skill 2

    Begin battle with NP charged at 20% for yourself

    At skill level 10

  • Anti-Berserker (ATK Up)

    Append skill 3

    Increase ATK against [Berserker] class by 30% for yourself

    At skill level 10

  • Special Attack Boost

    Append skill 4

    Increase Critical Strength by 30% for yourself

    At skill level 10

  • Skill Reload

    Append skill 5

    Apply a state that "reduces skill cooldown by 1 after using it" (1 time <2 times at Lv. 6-9, 3 times at Lv. 10>, goes into effect only 1 time per skill)

    At skill level 10

How to get Charlemagne

Limited

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