Archetype Earth

Moon Cancer

Archetype Earth

★★★★★

Star

Btier

Introduction

Archetype Earth is a 5-star servant in Fate/Grand Order with the Star attribute. Archetype Earth's class is Moon Cancer.

On our Fate/Grand Order tier list Archetype Earth is B tier, 134th of the 366 servants ranked, from where 2 current tier lists put Archetype Earth.

Other servants in Fate/Grand Order with the Star attribute: Altria Caster, Altria Caster (Berserker), Attila the San(ta), BB Dubai, Bedivere, Charlemagne and 20 more.

Profile

Archetype Earth is voiced by Ikumi Hasegawa in Japanese.

Stories

7
Character details

Her name is Archetype: EARTH. In the world of magecraft, she is a form of life known as an Ultimate One. At times, she has been a terrifying overlord of all vampires, at times a vampire herself bounding about like a rabbit on the moon, and at times a sheltered princess who slipped in unannounced! Naturally oblivious and innocent to a fault, this sun-kissed vamp queen is here for the festivities!

Profile 1

Height/Weight: 167cm, 52kg

Origin: Tsukihime

Region: The Entire Earth (though she manifested in Europe)

Alignment: Chaotic-Good (though her second Spirit Origin is Neutral-Good)

Sub-Attribute: Star

Gender: Female

A special guest who has come specifically to celebrate FGO's seventh anniversary. Although her appearance and personality may change significantly between Spirit Origins, they are all still the same person.

Her first Spirit Origin is how she would look in an ideal future. Her second Spirit Origin depicts how she is due to present happenstance. And her third Spirit Origin shows the what-if that could have been had a mistake in the past not happened.

Her second Spirit Origin, Arcueid Brunestud, also represents her three years after the events of a particular route in "TSUKIHIME -A piece of blue glass moon-".

Profile 2

Personality (first Spirit Origin)

Chaotic-Good.

Outgoing, bright, and active.

A cold and merciless True Ancestor royal who never displays any human emotions. Speaks and conducts herself more like a queen than a princess, and is ruthless towards those who offend her.

Though she seems to look at human culture coldly, as though it were foolish and utterly beneath her, she actually doesn't mind it.

"It is quite entertaining in its own way. At times, even complete farces can be beautiful."

Lived in a world where nothing changed for thousands of years, making her highly susceptible to any novel forms of stimulus.

A funny queen who may seem constantly sullen and unfeeling, but is actually greatly looking forward to the time when an unexpected coincidence will take place.

Personality (third Spirit Origin)

Chaotic-Good.

Introverted, bright, and passive.

As a True Ancestor princess who doesn't yet know anything about the outside world, she is younger in this Spirit Origin than in her first. Though she is still lacking in human emotions, the seeds to grow them have definitely taken root.

Thanks to her royal upbringing, she prefers to avoid talking with those from lower rungs on the social ladder (because she doesn't know how to make conversation). Although she too is ruthless towards those who offend her, she is not quite as aggressive as her first Spirit Origin. She possesses a gentle demeanor, and her conduct demonstrates (some) consideration for others.

She doesn't care for life on the planet's surface, but it's also true that she truly doesn't understand much about human culture.

A funny princess who will never meet her destiny.

Profile 3

Personality (second Spirit Origin)

Neutral-Good.

Introverted, bright, and active.

A straightforward, easy-going person who doesn't sweat the small stuff. She became much more innocent and naive after a certain human killed her, but she still retains her wealth of knowledge and natural dryness (thanks to her True Ancestor rationality), which ultimately makes her both easygoing and intellectual.

Proactive by nature, she loves to drag those she takes a liking to every which way. She is very single-minded, so much so that even she can't change her own mind once it's made up. She also wears her heart on her sleeve and sulks like a child if she loses an argument, though she doesn't let that get in the way of accepting valid positions. She generally enjoys conversation, but she's also respectful of others' privacy.

Firmly results-oriented, if she believes the ends justify the means, she will push through any obstacle in her path, common sense and human ethics be damned. Tends to be very possessive (or controlling, if you prefer) of things she takes a liking to.

Though she calls herself a vampire, she has never and will never drink anyone's blood. In fact, she hates blood, the person she becomes when she drinks blood, Roa, and everything that hurts her lover (though she has no issue with her lovers taking other lovers, as long as her lover remains happy. That said, there will occasionally be exceptions that she just can't tolerate for whatever reason).

A funny vamp who can't wait to have her destined encounter.

Profile 4

A royal Elemental known as a True Ancestor.

Though she doesn't have any particular special abilities, she does have high stats across the board. As they say, simple is best.

Unlike Dead Apostles, who used to be human before becoming vampires, her abilities were set in stone the moment she was born as a True Ancestor, and will never improve no matter how much blood she drinks. Fortunately for her, she has no need to improve them, as they are already exceptional even for a True Ancestor. Suffice to say, no ordinary vampire would ever stand a chance against her.

However, since she is still a True Ancestor, she possesses a thirst for blood that can never be restrained. In fact, most of what she uses her great strength for (approximately seventy percent of it, by most estimates) is to keep those very vampiric impulses sealed away.

In addition to matching her physical abilities to her opponent, she excels at using Mystic Eyes to mentally meddle with their mind, and reconstructing the world through her Marble Phantasm.

Both immunity to sunlight and super healing are factors that come to her as natural as she breathes. In her first and third Spirit Origins, she considers battle as a competition to create, blend, and control the elements.

In the world of "TSUKIHIME," the strongest being of any celestial body is called an Ultimate One or Original One, and Arcueid herself qualifies for this position at the time of her awakening. However, she is not the so-called One until she settles things with Altrouge, one who is also "that which forms the celestial body."

Though respected as a princess, this killer machine had only ever experienced combat, and knew nothing of the joys of so-called "pointless" things. However, that changed when she manifested in a Japanese city one day while pursuing a vampire targeted for elimination, and ended up getting killed by a lone human.

Upon revival, she was bewildered by her newfound shock and anger. Over time, as she became familiar with obsession, admiration, and numerous other new experiences, she became the innocent vampire princess she is now.

Profile 5

Magic Resistance: A+

Nearly impervious to any kind of interference spells cooked up by civilization.

Item Construction: A

Enables the user to freely create things found in nature. Part of a supernatural ability called a Marble Phantasm that is only possessed by True Ancestors. You can think of it as a kind of all-purpose 3D printer that can output plants, ores, landforms, and anything else that naturally occurs on this planet.

Artificial chemical compounds, buildings, and so on are technically outside this skill's jurisdiction, but she is still able to make them under the flimsy reasoning that "everything is natural if you go back far enough." Of course, these kinds of created items are much smaller and less accurate than natural ones. Except for whiteboards; those are easy-peasy.

Territory Creation: EX

As she can reasonably claim that the entire Earth is her territory, she excels at harmonizing with leylines. So much so, in fact, that she risks weakening the very land itself if she takes it too far.

Independent Action: A

As an incarnated Elemental, she is able to manifest at her desired destination via a one-way trip through the planet's inner sea. When she returns to the sea, her body disperses into the ether.

Ultimate One: D

Receives backup from the earth, enabling her to increase her personal scale and wield more power against her opponent. The only problem is, she apparently can't do so very effectively, since her current vessel is a Spirit Origin rather than a world egg. At best, this skill can boost the stats she needs in a given battle by one to two ranks.

Additional profile

『Marble Phantasm』

Rank: EX

NP Type: Anti-Army

Range: 30 - 40

Maximum Targets: 100

Cosmic Fantasy Incarnate.

Temporarily transforms her vessel into condensed mana, then unleashes an extremely powerful attack using energy provided by the planet itself.

It is not nature interference as in magecraft, but a pure natural phenomenon.

In her second Spirit Origin, where she likes to get up close and personal with her opponents, this energy becomes the catalyst for making herself a bunker-busting missile.

In her first and third Spirit Origins, where she is both a child of nature and True Ancestor royalty, it becomes a spacetime-crossing attack launched by the her and Millennium Castle of A.D. 1200.

In addition, this Noble Phantasm temporarily transforms (or rather, manifests) the field into the Millennium Castle.

Rainbow Mystic Eyes: A

Rainbow is the highest possible rank of Mystic Eyes. For one turn, they can severely hamper every enemy's ability to act, and also boosts Archetype's own ATK.

Breath of the Planet: C

A basic ability possessed by every true species of A-ray. While it may seem as though the A-ray in question is only taking a deep breath to psych themself up when using this ability, they are actually drawing in mana from their surroundings, thereby powering up their abilities to where they internally generate as much magical energy as a dragon's core.

Funny Vamp: EX

The result of waking up one day with a newfound love of humankind thanks to a certain malfunction. Protects kindhearted individuals. A veritable burgeon of earthlights. The entire party is granted a generous blessing.

Stats

  • HP14,175
  • ATK11,601
  • Star generation15%
  • Star absorption50
  • Death rate0.6%
  • NP gain per hit0.45%
  • NP gain when hit3%

At level 90. Each bar is measured against the highest value in the Fate/Grand Order roster.

Skills

14
  • Rainbow Mystic Eyes A

    Skill 1

    Inflict Skill Seal (1 turn) & decrease DEF (3 turns) for all enemies + Increase ATK (3 turns) for yourself DEF Down: 20% ATK Up: 30% Cooldown: 6 turns

    At skill level 10

  • Breath of the Planet C

    Skill 2

    Significantly increase NP Gauge & increase NP Strength (3 turns) for yourself NP Gain: 100% NP Strength Up: 20% Cooldown: 7 turns

    At skill level 10

  • Funny Vamp EX

    Skill 3

    Apply Invincible (1 time, 3 turns) to all allies + Increase Buff Removal Resist (1 turn) for all [Good] allies + When on a [Millennium Castle] field, increase NP Gauge for all allies excluding yourself Buff Removal Resist Up: 100% NP Gain: Millennium Castle: 30% Cooldown: 6 turns

    At skill level 10

  • Marble Phantasm

    Noble Phantasm

    Buster, rank EX, Anti-Army. Change field to [Millennium Castle] state (3 turns) + Deal heavy Special Attack [Chaotic] damage <Special Attack strength increases with NP Level> to all enemies + Increase NP Gauge for all [modern human (certain Pseudo-Servants, Demi-Servants, etc.)] allies excluding yourself <effect increases with Overcharge> Damage: 300% at NP1, 500% at NP5 NP Gain: 20% to 40% by Overcharge

  • Magic Resistance A+

    Class skill

    Increase your Debuff Resist

  • Territory Creation EX

    Class skill

    Increase your Arts Card effectiveness

  • Item Construction A

    Class skill

    Increase your Debuff Success Rate

  • Independent Action A

    Class skill

    Increase your Critical Strength

  • Ultimate One D

    Class skill

    When on a [Millennium Castle] field, increase Quick Card effectiveness & Arts Card effectiveness & Buster Card effectiveness for yourself

  • Extra Attack Boost

    Append skill 1

    Increase Extra Attack Card's effectiveness by 50% for yourself

    At skill level 10

  • Load Magical Energy

    Append skill 2

    Begin battle with NP charged at 20% for yourself

    At skill level 10

  • Anti-Foreigner (ATK Up)

    Append skill 3

    Increase ATK against [Foreigner] class by 30% for yourself

    At skill level 10

  • Special Attack Boost

    Append skill 4

    Increase Critical Strength by 30% for yourself

    At skill level 10

  • Skill Reload

    Append skill 5

    Apply a state that "reduces skill cooldown by 1 after using it" (1 time <2 times at Lv. 6-9, 3 times at Lv. 10>, goes into effect only 1 time per skill)

    At skill level 10

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