

Berserker
Altria Caster (Berserker)
★★★★★
Star
Introduction
Altria Caster (Berserker) is a 5-star servant in Fate/Grand Order with the Star attribute. Altria Caster (Berserker)'s class is Berserker.
Other servants in Fate/Grand Order with the Star attribute: Altria Caster, Archetype Earth, Attila the San(ta), BB Dubai, Bedivere, Charlemagne and 20 more.
Profile
Altria Caster (Berserker) is voiced by Ayako Kawasumi in Japanese.
Stories
7Character details
A mage from one of the Lostbelts arrives to solve an incident in a tropical Singularity, changing her Spirit Origin to make her summer debut. By changing the magecraft she learned into song and dance, she is now able to handle much more complex magecraft at will (or so she claims.) The guardian of the sacred sword has now become quite the aficionado of all things summer.
"My name may have 'Caster' in it, but I'm a Berserker. I can see why people find me so intriguing!"
As Altria Caster happily babbles away, Fou walks by with an indifferent look. (Special translation: Not really... Same as always.)
Profile 1
Height/Weight: 154cm, 42kg
Origin: Legend of King Arthur, Fate/Grand Order
Region: Tintagel of the Roaring Sea
Alignment: Neutral-Good
Sub-Attribute: Star
Gender: Female
Needless to say, she became a Berserker because of her rivalry with Morgan. In her Third Ascension form, she appears as the Guardian of the Sacred Sword and goes by AA.
Typically, Altria Caster and AA can be considered to be the same person, but this time around, Altria Caster and AA are definitively separate and operate as distinct individuals.
Profile 2
Personality
Pretty much the normal Altria Caster, but more excitable since she's at a resort. In the past, if she saw something that looked fun and she wanted to try, she'd always hesitate, saying something like, "It would probably end up failing if someone like me tried it..." This time around, however, she's much more adventurous and can be heard to say, "Let's give it a shot! If I fail, so be it!" Truly, she has become unstoppable. One may well say that she is simply no longer able to hide her reckless, tomboyish nature.
In her First Ascension, she plays the role of a detective wearing a casual swimsuit to solve the mystery of Hawaltria.
In her Second Ascension, she was forced to change into a wonderland-themed outfit because of...reasons.
And then in her Third Ascension, she is AA, who says with a smug grin, "It's summer, and it seems to be disaster after disaster, so I had no choice but to come."
Even though she became a Berserker, she still knows the magecraft she learned. At times, she moves like a dancer, at times she sends out her familiars, and at times she takes the lead in summer magecraft using magecraft tools...kind of as if she only just remembered she had them.
Magic Resistance: B
It seems like her Magic Resistance is weaker now that she's a Berserker.
Item Construction: E
Because it was revealed she could only make items intended for sabotage, it's quite low in rank. It's world accredited.
Profile 3
Madness Enhancement: A
Altria Caster is very much a pacifist, and AA is practically a walking brain, yet she possesses a highly ranked Madness Enhancement skill. It may be inexplicable, but it's worth noting how bizarre situation was to begin with, given that AA, who is considered to be the embodiment of reason, forfeited her duties just "because it's summer."
As for Altria Caster, she officially gained the Madness Enhancement skill in her Second Ascension.
Fae Eyes: ?
A form of vision innate to faeries which "converts the world." It is different than the Mystic Eyes some humans possess. These are said to be the eyes of greater faeries who can pierce all falsehoods to reveal the truth.
Spring's Pulse: EX
Ordinary Altria Caster's first skill, transformed by the liberating power of summer. It has changed from a skill that supports the whole party to one which benefits Altria alone.
Everything's so happy! Battle and vacation are both super fun!
Summer Faerie: B
Ordinary Altria Caster's second skill, which was changed along with her class. Or at least, that's what it's supposed to be, but unlike her other skills, this one doesn't seem to have changed all that much. Also called the Vacation Faerie who shares summer fun with all.
Profile 4
『Hope Will Camelot』
Rank: A+
NP Type: Anti-God
Range: 1 - 90
Maximum Targets: 1
The Sword of Hope That Grants the Long-Cherished Desire.
Rhongomyniad, once spears built to defend Camelot, the city of sin, in Faerie Britain, are reproduced with this anti-calamity enforcement Noble Phantasm. This is the spell that was used to purge the curse in Lostbelt Britain, and it is a combination of Excalibur and Rhongomyniad. Normally, the explosion from this Noble Phantasm would cover a massive area as a result of the sheer quantity of magical energy released, but it has been confined to a single target. This means it is also a powerful Bounded Field which does not cause collateral damage. It is especially powerful agains Chaotic, Divine, and Threat to Humanity targets. When this Noble Phantasm is used, Caster Altria does not act like a girl frolicking in the summer sun, but carries herself as a pure Child of Prophecy and the Guardian of the Sacred Sword.
Sacred Sword Manipulation: A
A skill that strengthens the familiars extracted from the sacred sword. A version of the Sacred Sword Creation that's only for herself. It is the very concept of the sacred sword, and regardess of whether she is AA, protector of humanity, the moment she turns into a Berserker, she will only strengthen herself.
The familiars that appear during battle are created from the sacred sword's essence and are as follows:
The orca corresponds to Totsuka-no-Tsurugi. Its name is Ector.
The golden eagle corresponds to Mistilteinn. Its name is Mach.
Profile 5
Personality (AA)
Typically she is her normal self, but given that she is at a resort and the fact that this was the first time tasked to be a mastermind behind this event's incident, her excitement level went off kilter.
AA, the guardian maintaining reason and calm, preferring to be a lady from paradise, and ruthless against evil...died at the beach (summer).
Establishing the committee for normalization of ServantFes, appointing Muramasa as her bodyguard, and the sight of her touring the various areas in Hawaltria was likely the kind of exhilaration she didn't want others to witness.
This was the real reason that AA was only at headquarters on Day 1.
Altria Caster later learns this fact and gets extremely pissed.
Additional profile
It all started with the Singularity BB created. AA sensed a new tropical Singularity, appointed herself the organizer of ServantFes, and sent Altria Caster and Master to resolve the issue.
Although AA was aware of the Singularity's problem and Wandjina's laments, she did not share that information with Altria Caster and dismissed it simply as a young girl enjoying summer with her friends, hoping everything would turn out well for her and Wandjina.
Thus, Altria Caster, who knew nothing about the situation, enthusiastically Rayshifted to Hawaltria with Master. After overcoming numerous adventures and problems, they ultimately found their happy ending in the tropics.
The days that were not in Faerie Britain, when everything dazzled.
...These were the summer memories.
Stats
- HP12,696
- ATK12,134
- Star generation5%
- Star absorption10
- Death rate39%
- NP gain per hit0.4%
- NP gain when hit5%
At level 90. Each bar is measured against the highest value in the Fate/Grand Order roster.
Skills
13Spring's Pulse EX
Skill 1Increase Critical Strength (3 turns) & C. Star Gather Rate (3 turns) & NP Gauge for yourself Critical Up: 50% C. Star Gather Up: 5000% Critical Rate Up: 30% NP Gain: 50% Cooldown: 6 turns
At skill level 10
Summer Faerie B
Skill 2Increase NP Gauge & NP Charge by 2 levels when using NP (1 time, 3 turns) for a single ally + Increase NP Gain (3 turns) for all allies NP Gain: 20% Overcharge Lv. Up: 0.2% NP Gain Up: 20% Cooldown: 6 turns
At skill level 10
Sacred Sword Manipulation A
Skill 3Increase Arts Card effectiveness (3 turns) & gain C. Stars each turn (3 turns) & apply Invincible (1 turn) for yourself Arts Up: 50% C. Star Gain Per Turn: 10 Critical Rate Up: 10% Cooldown: 6 turns
At skill level 10
Hope Will Camelot
Noble PhantasmArts, rank A+, Anti-Divine. Apply an anti-Enforcement DEF state <disregard [Ignore Invincible] and reduce ATK damage received to 0> (1 time, 1 turn) for all allies + Apply Special Attack [Chaotic] (1 turn) <effect increases with Overcharge> & Special Attack [Divine] (1 turn) <effect increases with Overcharge> for yourself + Deal significant Special Attack [Threat to Humanity] damage & decrease Critical Rate (3 turns) for a single enemy STR Up vs. Chaotic: 50% to 100% by Overcharge STR Up vs. Divine: 50% to 100% by Overcharge Damage: 900% at NP1, 1500% at NP5 Critical Rate Down: 20% C. Star Drop Rate Down: 20%
Madness Enhancement A
Class skillIncrease your Buster Card effectiveness
Magic Resistance B
Class skillIncrease your Debuff Resist
Item Construction E
Class skillSlightly increase your Debuff Success Rate
Fae Eyes ?
Class skillIncrease incoming Critical Resistance for yourself
Extra Attack Boost
Append skill 1Increase Extra Attack Card's effectiveness by 50% for yourself
At skill level 10
Load Magical Energy
Append skill 2Begin battle with NP charged at 20% for yourself
At skill level 10
Anti-Pretender (Crit. Res. Up)
Append skill 3Increase Critical Resistance against [Pretender] class by 30%
At skill level 10
Special Attack Boost
Append skill 4Increase Critical Strength by 30% for yourself
At skill level 10
Skill Reload
Append skill 5Apply a state that "reduces skill cooldown by 1 after using it" (1 time <2 times at Lv. 6-9, 3 times at Lv. 10>, goes into effect only 1 time per skill)
At skill level 10



