
Elite
Cecil Stedman
/Support/The Global Defense Agency
Introduction
Cecil Stedman is an Elite hero in Invincible: Guarding the Globe. Cecil Stedman's role is Support. Faction: The Global Defense Agency.
On the combined Invincible: Guarding the Globe tier list Cecil Stedman is B tier, 24th of the 42 heroes ranked, from where 2 community tier lists put Cecil Stedman.
Profile
I can't believe I have to write my own bio, but here we go. I'm Cecil Stedman, the director of the Global Defense Agency. That basically means I'm in charge of making sure the Earth keeps spinning. Other than that... it's none of your business.
Stats
- HP56th of 7071,271
- Attack44th of 7042,573
- Defense16th of 7014,916
- Critical Chance5%
- Critical Damage150%
- Energy Attack15th of 70109%
- Physical Attack58th of 70101%
- Energy Defense10th of 70106%
- Physical Defense32nd of 70104%
- Life Leech0%
At Omnipotent+ rank and level 660, before gear, artifacts and totems. Each bar is measured against the highest value in the Invincible: Guarding the Globe roster, and the place is out of every hero with that stat.
- HPElite lv. 1: 3,735Elite lv. 140: 10,171Legendary lv. 360: 29,664Seismic lv. 500: 46,923Omnipotent+ lv. 660: 71,271
- AttackElite lv. 1: 2,231Elite lv. 140: 6,075Legendary lv. 360: 17,720Seismic lv. 500: 28,029Omnipotent+ lv. 660: 42,573
- DefenseElite lv. 1: 782Elite lv. 140: 2,128Legendary lv. 360: 6,208Seismic lv. 500: 9,820Omnipotent+ lv. 660: 14,916
HP, Attack and Defense grow with level and rank; the other stats stay as they are. Omnipotent+ ranks up into itself with each duplicate, and every rank adds 20 levels to the cap, so these keep climbing past the last column.
Details
- Starting rank
- Elite
- Faction
- The Global Defense Agency, strong against Criminal Organization
- Role
- Support
- Attack
- Ranged, range 2
- Speed
- Slow
- Tags
- Human, Ranged, Leader, Armed, Grounded
Skills
4Cecil Stedman's main ability is there from the start; the synergy and the two passives unlock as the hero ranks up. Every skill levels from 1 to 15, and some change their wording at set levels.

The Hammer
Main ability · levels 1 to 15
Levels 1 to 4
Cecil brings The Hammer down on his target, damaging all nearby enemies for 820 to 880% of Cecil's defence stat, removing 1 to 2 buff(s) from them. Cooldown: 25 to 23 seconds.
Levels 5 to 15
Cecil brings The Hammer down on his target, damaging all nearby enemies for 900 to 1,120% of Cecil's defence stat, removing 2 to 10 buff(s) from them. In addition, The Hammer has a 30 to 70% chance of stunning the enemies affected for 3 to 5 seconds. Cooldown: 23 to 20 seconds.
Every level's numbers
LevelDamageRemove buffsCooldownStun chance %Stun duration- 1Damage: 820Remove buffs: 1Cooldown: 25Stun chance %: -Stun duration: 3
- 2Damage: 840Remove buffs: 1Cooldown: 24Stun chance %: -Stun duration: 3
- 3Damage: 860Remove buffs: 1Cooldown: 24Stun chance %: -Stun duration: 3
- 4Damage: 880Remove buffs: 2Cooldown: 23Stun chance %: -Stun duration: 3
- 5Damage: 900Remove buffs: 2Cooldown: 23Stun chance %: 30Stun duration: 3
- 6Damage: 920Remove buffs: 2Cooldown: 23Stun chance %: 40Stun duration: 3
- 7Damage: 940Remove buffs: 3Cooldown: 23Stun chance %: 45Stun duration: 3
- 8Damage: 960Remove buffs: 3Cooldown: 22Stun chance %: 50Stun duration: 3
- 9Damage: 980Remove buffs: 3Cooldown: 22Stun chance %: 55Stun duration: 3
- 10Damage: 1,020Remove buffs: 4Cooldown: 21Stun chance %: 60Stun duration: 4
- 11Damage: 1,040Remove buffs: 4Cooldown: 21Stun chance %: 62Stun duration: 4
- 12Damage: 1,060Remove buffs: 5Cooldown: 21Stun chance %: 64Stun duration: 4
- 13Damage: 1,080Remove buffs: 5Cooldown: 20Stun chance %: 66Stun duration: 4
- 14Damage: 1,100Remove buffs: 5Cooldown: 20Stun chance %: 68Stun duration: 4
- 15Damage: 1,120Remove buffs: 10Cooldown: 20Stun chance %: 70Stun duration: 5

The Thorn In Your Side
Synergy · unlocks at Elite+ · levels 1 to 15
Levels 1 to 4
Any enemy "Guardians of the Globe" see their attack decreased by 10 to 22% of Cecil's defence stat as long as Cecil is on the battlefield.
Levels 5 to 15
Any enemy "Guardians of the Globe" see their attack decreased by 24 to 50% of Cecil's defence as long as Cecil is on the battlefield. Additionally, Cecil increases his defense by 5 to 15% for each GDA member on the team.
Every level's numbers
LevelDamageIncrease def- 1Damage: 10Increase def: -
- 2Damage: 14Increase def: -
- 3Damage: 18Increase def: -
- 4Damage: 22Increase def: -
- 5Damage: 24Increase def: 5
- 6Damage: 28Increase def: 6
- 7Damage: 32Increase def: 7
- 8Damage: 36Increase def: 8
- 9Damage: 40Increase def: 9
- 10Damage: 45Increase def: 10
- 11Damage: 46Increase def: 11
- 12Damage: 47Increase def: 12
- 13Damage: 48Increase def: 13
- 14Damage: 49Increase def: 14
- 15Damage: 50Increase def: 15

Subterfuge
First passive · unlocks at Exceptional+ · levels 1 to 15
Levels 1 to 2
1 to 2 time per wave, after receiving a basic melee attack, Cecil teleports himself as far away as possible and steals 1 buff(s) from the enemy, applying it to a random ally.
Levels 3 to 9
2 to 4 times per wave, after receiving a melee basic attack, Cecil teleports himself as far as possible and steals 2 to 4 buffs from the enemy to then apply them to a random ally. He then heals the whole team by 10 to 70% of his defence and increases their critical chance by 10 to 60% for 3 to 5 seconds.
Levels 10 to 15
5 to 7 times per wave, after receiving a melee basic attack, Cecil teleports himself as far as possible and steals all buffs from the enemy to then apply them to a random ally. He then heals the whole team by 75 to 100% of his defence and increases their critical chance by 70 to 80% for 6 seconds.
Every level's numbers
LevelAmount of attacksSteal buffHealCrit chanceCrit chance duration- 1Amount of attacks: 1Steal buff: 1Heal: 0Crit chance: -Crit chance duration: -
- 2Amount of attacks: 2Steal buff: 1Heal: 0Crit chance: -Crit chance duration: -
- 3Amount of attacks: 2Steal buff: 2Heal: 10Crit chance: 10Crit chance duration: 3
- 4Amount of attacks: 2Steal buff: 2Heal: 20Crit chance: 15Crit chance duration: 3
- 5Amount of attacks: 3Steal buff: 2Heal: 30Crit chance: 20Crit chance duration: 4
- 6Amount of attacks: 3Steal buff: 3Heal: 40Crit chance: 30Crit chance duration: 4
- 7Amount of attacks: 4Steal buff: 3Heal: 50Crit chance: 40Crit chance duration: 4
- 8Amount of attacks: 4Steal buff: 4Heal: 60Crit chance: 50Crit chance duration: 5
- 9Amount of attacks: 4Steal buff: 4Heal: 70Crit chance: 60Crit chance duration: 5
- 10Amount of attacks: 5Steal buff: Steal all buffsHeal: 75Crit chance: 70Crit chance duration: 6
- 11Amount of attacks: 5Steal buff: Steal all buffsHeal: 80Crit chance: 70Crit chance duration: 6
- 12Amount of attacks: 5Steal buff: Steal all buffsHeal: 85Crit chance: 75Crit chance duration: 6
- 13Amount of attacks: 6Steal buff: Steal all buffsHeal: 90Crit chance: 75Crit chance duration: 6
- 14Amount of attacks: 6Steal buff: Steal all buffsHeal: 95Crit chance: 75Crit chance duration: 6
- 15Amount of attacks: 7Steal buff: Steal all buffsHeal: 100Crit chance: 80Crit chance duration: 6

Always Have Backup
Second passive · unlocks at Epic+ · levels 1 to 15
Levels 1 to 2
When a non-summoned ally dies, Cecil summons a Reaniman to the battlefield with 30 to 35% of the ally's stats.
Levels 3 to 15
When a non-summoned ally dies, Cecil summons a Reaniman to the battlefield with 40 to 90% of the ally's stats. When landing, the Reaniman deals a damage in area for 250 to 350% of Cecil's attack.
Every level's numbers
LevelStatsDamage- 1Stats: 30Damage: -
- 2Stats: 35Damage: -
- 3Stats: 40Damage: 250
- 4Stats: 45Damage: 260
- 5Stats: 50Damage: 270
- 6Stats: 55Damage: 280
- 7Stats: 60Damage: 290
- 8Stats: 65Damage: 300
- 9Stats: 70Damage: 310
- 10Stats: 75Damage: 325
- 11Stats: 75Damage: 330
- 12Stats: 80Damage: 335
- 13Stats: 80Damage: 340
- 14Stats: 85Damage: 345
- 15Stats: 90Damage: 350
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