
Rare
Darkwing
/Attacker/Earth's Defenders
Introduction
Darkwing is a Rare hero in Invincible: Guarding the Globe. Darkwing's role is Attacker. Faction: Earth's Defenders.
On the combined Invincible: Guarding the Globe tier list Darkwing is C tier, 32nd of the 42 heroes ranked, from where 2 community tier lists put Darkwing.
Profile
Darkwing was one of the original Guardians of the Globe. It was he and War Woman who funded the group. I didn't know much else about Darkwing. I was fine with that, and he was happy with that too. Didn't appear to have any actual superpowers. He was just a really good fighter with a great array of gadgets. He might not have been as powerful as the other Guardians, but that didn't make him any less dangerous.
Stats
- HP62nd of 7065,259
- Attack33rd of 7049,071
- Defense65th of 7010,984
- Critical Chance5%
- Critical Damage150%
- Energy Attack34th of 70104%
- Physical Attack19th of 70111%
- Energy Defense66th of 70100%
- Physical Defense20th of 70105%
- Life Leech0%
At Omnipotent+ rank and level 660, before gear, artifacts and totems. Each bar is measured against the highest value in the Invincible: Guarding the Globe roster, and the place is out of every hero with that stat.
- HPRare lv. 1: 3,135Rare lv. 100: 6,984Legendary lv. 360: 27,162Seismic lv. 500: 42,965Omnipotent+ lv. 660: 65,259
- AttackRare lv. 1: 2,358Rare lv. 100: 5,252Legendary lv. 360: 20,424Seismic lv. 500: 32,307Omnipotent+ lv. 660: 49,071
- DefenseRare lv. 1: 528Rare lv. 100: 1,176Legendary lv. 360: 4,572Seismic lv. 500: 7,232Omnipotent+ lv. 660: 10,984
HP, Attack and Defense grow with level and rank; the other stats stay as they are. Omnipotent+ ranks up into itself with each duplicate, and every rank adds 20 levels to the cap, so these keep climbing past the last column.
Details
- Starting rank
- Rare
- Faction
- Earth's Defenders, strong against From Worlds Beyond
- Role
- Attacker
- Attack
- Ranged, range 2
- Speed
- Medium
- Tags
- Human, The Original Guardians of the Globe, Ranged, Technologist, Armed, Flying
Skills
3Darkwing's main ability is there from the start; the synergy and the two passives unlock as the hero ranks up. Every skill levels from 1 to 15, and some change their wording at set levels.

Target Practice
Main ability · levels 1 to 15
Levels 1 to 10
Darkwing throws a handful of shurikens, dealing 350 to 400% damage and decreasing the target's attack by 15 to 40% for 4 to 8 seconds. Cooldown 18 seconds.
Levels 11 to 15
Darkwing throws a handful of shurikens, dealing 410 to 450% of his base damage, decreases the target's attack by 41 to 45% for 8 seconds, then becomes invisible for 3 seconds. Cooldown: 18 seconds.
Every level's numbers
LevelDamageDecrease atkDecrease atk durationCooldownInvisibility duration- 1Damage: 350Decrease atk: 15Decrease atk duration: 4Cooldown: 18Invisibility duration: -
- 2Damage: 350Decrease atk: 20Decrease atk duration: 4Cooldown: 18Invisibility duration: -
- 3Damage: 360Decrease atk: 20Decrease atk duration: 5Cooldown: 18Invisibility duration: -
- 4Damage: 360Decrease atk: 25Decrease atk duration: 5Cooldown: 18Invisibility duration: -
- 5Damage: 370Decrease atk: 25Decrease atk duration: 6Cooldown: 18Invisibility duration: -
- 6Damage: 370Decrease atk: 30Decrease atk duration: 6Cooldown: 18Invisibility duration: -
- 7Damage: 380Decrease atk: 30Decrease atk duration: 7Cooldown: 18Invisibility duration: -
- 8Damage: 380Decrease atk: 35Decrease atk duration: 7Cooldown: 18Invisibility duration: -
- 9Damage: 390Decrease atk: 35Decrease atk duration: 8Cooldown: 18Invisibility duration: -
- 10Damage: 400Decrease atk: 40Decrease atk duration: 8Cooldown: 18Invisibility duration: -
- 11Damage: 410Decrease atk: 41Decrease atk duration: 8Cooldown: 18Invisibility duration: 3
- 12Damage: 420Decrease atk: 42Decrease atk duration: 8Cooldown: 18Invisibility duration: 3
- 13Damage: 430Decrease atk: 43Decrease atk duration: 8Cooldown: 18Invisibility duration: 3
- 14Damage: 440Decrease atk: 44Decrease atk duration: 8Cooldown: 18Invisibility duration: 3
- 15Damage: 450Decrease atk: 45Decrease atk duration: 8Cooldown: 18Invisibility duration: 3

Vengeance
Synergy · unlocks at Elite+ · levels 1 to 15
Levels 1 to 10
When an enemy kills a Human ally, Darkwing stuns the enemy that performed the kill for 1 to 4 seconds.
Levels 11 to 15
When an enemy kills a Human ally, Darkwing stuns the enemy that performed the kill for 4.1 to 4.5 seconds. Additionally, if there's an Original Guardian of the Globe ally, he reduce enemies' critical chance by 20 to 35%.
Every level's numbers
LevelStun durationDecrease Crit %- 1Stun duration: 1Decrease Crit %: -
- 2Stun duration: 1.3Decrease Crit %: -
- 3Stun duration: 1.6Decrease Crit %: -
- 4Stun duration: 2Decrease Crit %: -
- 5Stun duration: 2.3Decrease Crit %: -
- 6Stun duration: 2.6Decrease Crit %: -
- 7Stun duration: 3Decrease Crit %: -
- 8Stun duration: 3.3Decrease Crit %: -
- 9Stun duration: 3.6Decrease Crit %: -
- 10Stun duration: 4Decrease Crit %: -
- 11Stun duration: 4.1Decrease Crit %: 20
- 12Stun duration: 4.2Decrease Crit %: 23
- 13Stun duration: 4.3Decrease Crit %: 26
- 14Stun duration: 4.4Decrease Crit %: 29
- 15Stun duration: 4.5Decrease Crit %: 35

On a Roll
First passive · unlocks at Exceptional+ · levels 1 to 15
Levels 1 to 10
When Darkwing performs a critical hit, his next basic attack deals damage to the intended target and 25 to 205% damage to a secondary target.
Levels 11 to 15
When Darkwing performs a critical hit, his next basic attack deals damage to the intended target and 215 to 250% damage to a secondary target. In addition, both receive wounds equal to 175 to 275% of his base attack damage in total over 10 seconds.
Every level's numbers
LevelDamageWound damageWound duration- 1Damage: 25Wound damage: -Wound duration: -
- 2Damage: 45Wound damage: -Wound duration: -
- 3Damage: 65Wound damage: -Wound duration: -
- 4Damage: 85Wound damage: -Wound duration: -
- 5Damage: 105Wound damage: -Wound duration: -
- 6Damage: 125Wound damage: -Wound duration: -
- 7Damage: 145Wound damage: -Wound duration: -
- 8Damage: 165Wound damage: -Wound duration: -
- 9Damage: 185Wound damage: -Wound duration: -
- 10Damage: 205Wound damage: -Wound duration: -
- 11Damage: 215Wound damage: 175Wound duration: 10
- 12Damage: 225Wound damage: 200Wound duration: 10
- 13Damage: 235Wound damage: 225Wound duration: 10
- 14Damage: 245Wound damage: 250Wound duration: 10
- 15Damage: 250Wound damage: 275Wound duration: 10
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