
Rare
Isotope
/Support/Criminal Organization
Introduction
Isotope is a Rare hero in Invincible: Guarding the Globe. Isotope's role is Support. Faction: Criminal Organization.
On the combined Invincible: Guarding the Globe tier list Isotope is D tier, 41st of the 42 heroes ranked, from where 2 community tier lists put Isotope.
Profile
Isotope is Machine Head's right-hand man from what we can tell. He's a slippery weasel who has the power to not only teleport himself, but others to wherever he likes. I don't like this guy's attitude, his haircut, and I especially don't like that he can teleport for free, while I have to spend millions of taxpayer dollars when I want to do it. It's not fair.
Stats
- HP38th of 7075,041
- Attack52nd of 7039,590
- Defense36th of 7013,066
- Critical Chance5%
- Critical Damage150%
- Energy Attack26th of 70106%
- Physical Attack38th of 70104%
- Energy Defense30th of 70103%
- Physical Defense16th of 70107%
- Life Leech0%
At Omnipotent+ rank and level 660, before gear, artifacts and totems. Each bar is measured against the highest value in the Invincible: Guarding the Globe roster, and the place is out of every hero with that stat.
- HPRare lv. 1: 3,605Rare lv. 100: 8,031Legendary lv. 360: 31,233Seismic lv. 500: 49,405Omnipotent+ lv. 660: 75,041
- AttackRare lv. 1: 1,902Rare lv. 100: 4,237Legendary lv. 360: 16,478Seismic lv. 500: 26,065Omnipotent+ lv. 660: 39,590
- DefenseRare lv. 1: 628Rare lv. 100: 1,398Legendary lv. 360: 5,438Seismic lv. 500: 8,602Omnipotent+ lv. 660: 13,066
HP, Attack and Defense grow with level and rank; the other stats stay as they are. Omnipotent+ ranks up into itself with each duplicate, and every rank adds 20 levels to the cap, so these keep climbing past the last column.
Details
- Starting rank
- Rare
- Faction
- Criminal Organization, strong against Earth's Defenders
- Role
- Support
- Attack
- Ranged, range 2
- Speed
- Medium
- Tags
- Human, The Order, Ranged, Armed, Grounded
Skills
3Isotope's main ability is there from the start; the synergy and the two passives unlock as the hero ranks up. Every skill levels from 1 to 15, and some change their wording at set levels.

Isolate and Rejuvenate
Main ability · levels 1 to 15
Levels 1 to 10
Isotope teleports an enemy to the back line, dealing 150 to 220% base damage while stealing 1 to 4 of their buffs. Cooldown: 12 to 11 seconds.
Levels 11 to 15
Isotope teleports an enemy to the back line, dealing 230 to 270% of his base damage while stealing 4 to 5 of their buffs and decreasing their energy resistance by 5 to 20% for 3 to 5 seconds. Cooldown: 11 seconds.
Every level's numbers
LevelDamageSteal buffCooldownDecrease energy resDecrease energy res duration- 1Damage: 150Steal buff: 1Cooldown: 12Decrease energy res: -Decrease energy res duration: -
- 2Damage: 160Steal buff: 1Cooldown: 12Decrease energy res: -Decrease energy res duration: -
- 3Damage: 170Steal buff: 1Cooldown: 12Decrease energy res: -Decrease energy res duration: -
- 4Damage: 180Steal buff: 1Cooldown: 12Decrease energy res: -Decrease energy res duration: -
- 5Damage: 180Steal buff: 2Cooldown: 12Decrease energy res: -Decrease energy res duration: -
- 6Damage: 190Steal buff: 2Cooldown: 11Decrease energy res: -Decrease energy res duration: -
- 7Damage: 190Steal buff: 3Cooldown: 11Decrease energy res: -Decrease energy res duration: -
- 8Damage: 200Steal buff: 3Cooldown: 11Decrease energy res: -Decrease energy res duration: -
- 9Damage: 210Steal buff: 3Cooldown: 11Decrease energy res: -Decrease energy res duration: -
- 10Damage: 220Steal buff: 4Cooldown: 11Decrease energy res: -Decrease energy res duration: -
- 11Damage: 230Steal buff: 4Cooldown: 11Decrease energy res: 5Decrease energy res duration: 3
- 12Damage: 240Steal buff: 4Cooldown: 11Decrease energy res: 9Decrease energy res duration: 4
- 13Damage: 250Steal buff: 4Cooldown: 11Decrease energy res: 13Decrease energy res duration: 4
- 14Damage: 260Steal buff: 4Cooldown: 11Decrease energy res: 17Decrease energy res duration: 4
- 15Damage: 270Steal buff: 5Cooldown: 11Decrease energy res: 20Decrease energy res duration: 5

The Criminal Brotherhood
Synergy · unlocks at Elite+ · levels 1 to 15
Levels 1 to 10
Isotope increases the team's max HP by 3 to 6% for each member of The Order on the team.
Levels 11 to 15
Isotope increases the team's max HP by 6.2 to 7% for each member of The Order on the team, and increases his allies' critical chances by 10 to 30% if Malefactor is on the team.
Every level's numbers
LevelHPIncrease Crit %- 1HP: 3Increase Crit %: -
- 2HP: 3.25Increase Crit %: -
- 3HP: 3.5Increase Crit %: -
- 4HP: 3.75Increase Crit %: -
- 5HP: 4Increase Crit %: -
- 6HP: 4.25Increase Crit %: -
- 7HP: 4.5Increase Crit %: -
- 8HP: 4.75Increase Crit %: -
- 9HP: 5Increase Crit %: -
- 10HP: 6Increase Crit %: -
- 11HP: 6.2Increase Crit %: 10
- 12HP: 6.4Increase Crit %: 15
- 13HP: 6.6Increase Crit %: 20
- 14HP: 6.8Increase Crit %: 25
- 15HP: 7Increase Crit %: 30

Back of the Line
First passive · unlocks at Exceptional+ · levels 1 to 15
Once every 14 to 11 seconds, when an ally is bellow 25% HP, Isotope teleports them to the back line and applies a "Heal Over Time" buff on them, healing them for 10 to 25% of his max HP for 3 seconds.
Every level's numbers
LevelCooldownHPHealHeal duration- 1Cooldown: 14HP: 25Heal: 10Heal duration: 3
- 2Cooldown: 14HP: 25Heal: 11Heal duration: 3
- 3Cooldown: 14HP: 25Heal: 12Heal duration: 3
- 4Cooldown: 13HP: 25Heal: 13Heal duration: 3
- 5Cooldown: 13HP: 25Heal: 14Heal duration: 3
- 6Cooldown: 13HP: 25Heal: 15Heal duration: 3
- 7Cooldown: 13HP: 25Heal: 16Heal duration: 3
- 8Cooldown: 12HP: 25Heal: 17Heal duration: 3
- 9Cooldown: 12HP: 25Heal: 18Heal duration: 3
- 10Cooldown: 11HP: 25Heal: 20Heal duration: 3
- 11Cooldown: 11HP: 25Heal: 21Heal duration: 3
- 12Cooldown: 11HP: 25Heal: 22Heal duration: 3
- 13Cooldown: 11HP: 25Heal: 23Heal duration: 3
- 14Cooldown: 11HP: 25Heal: 24Heal duration: 3
- 15Cooldown: 11HP: 25Heal: 25Heal duration: 3
Art
















