
Rare
Kid Omni-Man
/Attacker/Earth's Defenders
Introduction
Kid Omni-Man is a Rare hero in Invincible: Guarding the Globe. Kid Omni-Man's role is Attacker. Faction: Earth's Defenders.
Profile
Turns out earth wasn't the only planet Omni-Man had eyes for. He was staying busy on a planet called Thraxa where he sired a kid. Now that kid has made it to earth and started calling himself Kid Omni-Man. Cute kid, but he's got a scary side - and a whole lot of power. Thankfully, he's with us... for now. His half-brother, Invincible, is a big reason for that. I want to make sure these brothers stay friendly. We don't need another Grayson family feud to break out on this planet.
Stats
- HP71,664
- Attack48,077
- Defense11,586
- Critical Chance5%
- Critical Damage150%
- Energy Attack110%
- Physical Attack105%
- Energy Defense104%
- Physical Defense101%
- Life Leech0%
At Omnipotent+ rank and level 660, before gear, artifacts and totems. Each bar is measured against the highest value in the Invincible: Guarding the Globe roster.
- HPRare lv. 1: 3,443Rare lv. 100: 7,670Legendary lv. 360: 29,828Seismic lv. 500: 47,182Omnipotent+ lv. 660: 71,664
- AttackRare lv. 1: 2,310Rare lv. 100: 5,146Legendary lv. 360: 20,010Seismic lv. 500: 31,653Omnipotent+ lv. 660: 48,077
- DefenseRare lv. 1: 557Rare lv. 100: 1,240Legendary lv. 360: 4,822Seismic lv. 500: 7,628Omnipotent+ lv. 660: 11,586
HP, Attack and Defense grow with level and rank; the other stats stay as they are. Omnipotent+ ranks up into itself with each duplicate, and every rank adds 20 levels to the cap, so these keep climbing past the last column.
Details
- Starting rank
- Rare
- Faction
- Earth's Defenders, strong against From Worlds Beyond
- Role
- Attacker
- Attack
- Melee, range 1
- Speed
- Fast
- Tags
- Viltrumites, Not of this Earth, Last Line of Defense, Melee, Flying
Skills
3Kid Omni-Man's main ability is there from the start; the synergy and the two passives unlock as the hero ranks up. Every skill levels from 1 to 15, and some change their wording at set levels.

Fight Someone Your Own Size
Main ability · levels 1 to 15
Levels 1 to 3
Kid Omni-Man dashes towards the enemy with the least defence and flies through them, dealing a guaranteed critical hit of 200 to 210% of his base attack stat. Cooldown: 21 seconds.
Levels 4 to 15
Kid Omni-Man dashes towards the enemy with the least defence and flies through them, dealing a guaranteed critical hit of 215 to 275% of his base attack stat. He also increases his own critical chance by 9 to 20% for 7 seconds. Cooldown: 21 to 20 seconds.
Every level's numbers
LevelDamageCooldownCrit chanceIncrease Crit % duration- 1Damage: 200Cooldown: 21Crit chance: -Increase Crit % duration: -
- 2Damage: 205Cooldown: 21Crit chance: -Increase Crit % duration: -
- 3Damage: 210Cooldown: 21Crit chance: -Increase Crit % duration: -
- 4Damage: 215Cooldown: 21Crit chance: 9Increase Crit % duration: 7
- 5Damage: 220Cooldown: 21Crit chance: 10Increase Crit % duration: 7
- 6Damage: 225Cooldown: 21Crit chance: 11Increase Crit % duration: 7
- 7Damage: 230Cooldown: 21Crit chance: 12Increase Crit % duration: 7
- 8Damage: 235Cooldown: 21Crit chance: 13Increase Crit % duration: 7
- 9Damage: 240Cooldown: 21Crit chance: 14Increase Crit % duration: 7
- 10Damage: 250Cooldown: 20Crit chance: 15Increase Crit % duration: 7
- 11Damage: 255Cooldown: 20Crit chance: 16Increase Crit % duration: 7
- 12Damage: 260Cooldown: 20Crit chance: 17Increase Crit % duration: 7
- 13Damage: 265Cooldown: 20Crit chance: 18Increase Crit % duration: 7
- 14Damage: 270Cooldown: 20Crit chance: 19Increase Crit % duration: 7
- 15Damage: 275Cooldown: 20Crit chance: 20Increase Crit % duration: 7

Part of the Group!
Synergy · unlocks at Elite+ · levels 1 to 15
Levels 1 to 4
When fighting alongside Heroes from the "Last Line of Defense", Kid Omni-Man increases his team's healing received by 5 to 6.5%.
Levels 5 to 15
When fighting alongside Heroes from the "Last Line of Defense", Kid Omni-Man increases his team's healing received by 7 to 20%. He also increases the damage he inflicts to "Malefactors" by 10 to 30%.
Every level's numbers
LevelHealDamage- 1Heal: 5Damage: -
- 2Heal: 5.5Damage: -
- 3Heal: 6Damage: -
- 4Heal: 6.5Damage: -
- 5Heal: 7Damage: 10
- 6Heal: 7.5Damage: 13
- 7Heal: 8Damage: 16
- 8Heal: 8.5Damage: 19
- 9Heal: 9Damage: 22
- 10Heal: 10Damage: 25
- 11Heal: 12Damage: 26
- 12Heal: 14Damage: 27
- 13Heal: 16Damage: 28
- 14Heal: 18Damage: 29
- 15Heal: 20Damage: 30

Always Learning
First passive · unlocks at Exceptional+ · levels 1 to 15
Levels 1 to 14
After every critical hit performed, Kid Omni-Man increases his critical damage by 3 to 6% for the whole of the battle and has a 60 to 5% chance of changing his target randomly. This can stack up to 6 to 12 times.
Level 15
After every critical hit performed, Kid Omni-Man increases his critical damage by 6% for the rest of the battle. This can stack up to 12 times.
Every level's numbers
LevelCrit damageChange target chanceCrit damage duration- 1Crit damage: 3Change target chance: 60Crit damage duration: 6
- 2Crit damage: 3Change target chance: 55Crit damage duration: 7
- 3Crit damage: 3Change target chance: 50Crit damage duration: 7
- 4Crit damage: 4Change target chance: 50Crit damage duration: 7
- 5Crit damage: 4Change target chance: 45Crit damage duration: 8
- 6Crit damage: 4Change target chance: 40Crit damage duration: 8
- 7Crit damage: 5Change target chance: 40Crit damage duration: 8
- 8Crit damage: 5Change target chance: 35Crit damage duration: 9
- 9Crit damage: 5Change target chance: 30Crit damage duration: 9
- 10Crit damage: 6Change target chance: 25Crit damage duration: 10
- 11Crit damage: 6Change target chance: 20Crit damage duration: 10
- 12Crit damage: 6Change target chance: 15Crit damage duration: 11
- 13Crit damage: 6Change target chance: 10Crit damage duration: 11
- 14Crit damage: 6Change target chance: 5Crit damage duration: 12
- 15Crit damage: 6Change target chance: 0Crit damage duration: 12
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