
Elite
Darkwing 2 (FKA Nightboy)
/Support/Earth's Defenders
Introduction
Darkwing 2 (FKA Nightboy) is an Elite hero in Invincible: Guarding the Globe. Darkwing 2 (FKA Nightboy)'s role is Support. Faction: Earth's Defenders.
Profile
The new Darkwing. He used to be Darkwing's old sidekick, Nightboy, but after Darkwing died, Nightboy took up his mentor's mantle. Unlike his former namesake, though, this new Darkwing isn't as precious about keeping people alive. His tactics are much more intense and deadly. Darkwing can also teleport, in a way. He can access another dimension through shadows. Once in this dimension, he can reappear in our world through another shadow, whether a few feet, or even a few miles away. He claims to be a hero, this new Darkwing, but frankly, he's dangerous, and I don't like him operating at will.
Stats
- HP41st of 7074,648
- Attack49th of 7041,509
- Defense17th of 7014,800
- Critical Chance5%
- Critical Damage150%
- Energy Attack22nd of 70107%
- Physical Attack46th of 70103%
- Energy Defense4th of 70108%
- Physical Defense50th of 70102%
- Life Leech0%
At Omnipotent+ rank and level 660, before gear, artifacts and totems. Each bar is measured against the highest value in the Invincible: Guarding the Globe roster, and the place is out of every hero with that stat.
- HPElite lv. 1: 3,912Elite lv. 140: 10,652Legendary lv. 360: 31,070Seismic lv. 500: 49,146Omnipotent+ lv. 660: 74,648
- AttackElite lv. 1: 2,176Elite lv. 140: 5,924Legendary lv. 360: 17,277Seismic lv. 500: 27,329Omnipotent+ lv. 660: 41,509
- DefenseElite lv. 1: 776Elite lv. 140: 2,112Legendary lv. 360: 6,160Seismic lv. 500: 9,744Omnipotent+ lv. 660: 14,800
HP, Attack and Defense grow with level and rank; the other stats stay as they are. Omnipotent+ ranks up into itself with each duplicate, and every rank adds 20 levels to the cap, so these keep climbing past the last column.
Details
- Starting rank
- Elite
- Faction
- Earth's Defenders, strong against From Worlds Beyond
- Role
- Support
- Attack
- Melee, range 1
- Speed
- Medium
- Tags
- Human, The Guardians of the Globe, Melee, Technologist, Malefactors, Cecil's Secrets, Anti-Hero, Grounded
Skills
4Darkwing 2 (FKA Nightboy)'s main ability is there from the start; the synergy and the two passives unlock as the hero ranks up. Every skill levels from 1 to 15, and some change their wording at set levels.

Into the Shadow-Verse
Main ability · levels 1 to 15
Levels 1 to 5
Darkwing 2 brings an enemy into the Shadow-Verse with him for 3 to 4 seconds. When they come out, the enemy receives 250 to 310% damage and silence for 4 to 5 seconds. Cooldown: 21 seconds.
Levels 6 to 15
Darkwing 2 brings an enemy into the Shadow-Verse with him for 4 to 5 seconds. When they come out, the enemy receives 320 to 450% damage and silence for 5 to 7 seconds. Their energy defense is also reduced by 10 to 25% for 4 to 6 seconds. Cooldown: 21 to 20 seconds.
Every level's numbers
LevelTime Out of the BattleDamageSilence durationCooldownAbility chargeDecrease energy res duration- 1Time Out of the Battle: 3Damage: 250Silence duration: 4Cooldown: 21Ability charge: -Decrease energy res duration: -
- 2Time Out of the Battle: 3Damage: 260Silence duration: 4.25Cooldown: 21Ability charge: -Decrease energy res duration: -
- 3Time Out of the Battle: 3Damage: 270Silence duration: 4.5Cooldown: 21Ability charge: -Decrease energy res duration: -
- 4Time Out of the Battle: 4Damage: 300Silence duration: 4.75Cooldown: 21Ability charge: -Decrease energy res duration: -
- 5Time Out of the Battle: 4Damage: 310Silence duration: 5Cooldown: 21Ability charge: -Decrease energy res duration: -
- 6Time Out of the Battle: 4Damage: 320Silence duration: 5Cooldown: 21Ability charge: 10Decrease energy res duration: 4
- 7Time Out of the Battle: 4Damage: 330Silence duration: 5.5Cooldown: 21Ability charge: 12Decrease energy res duration: 4
- 8Time Out of the Battle: 4Damage: 340Silence duration: 5.5Cooldown: 21Ability charge: 14Decrease energy res duration: 4.5
- 9Time Out of the Battle: 4Damage: 350Silence duration: 6Cooldown: 21Ability charge: 16Decrease energy res duration: 4.5
- 10Time Out of the Battle: 5Damage: 400Silence duration: 6Cooldown: 21Ability charge: 20Decrease energy res duration: 5
- 11Time Out of the Battle: 5Damage: 410Silence duration: 6Cooldown: 21Ability charge: 21Decrease energy res duration: 5
- 12Time Out of the Battle: 5Damage: 420Silence duration: 6.5Cooldown: 21Ability charge: 22Decrease energy res duration: 5.5
- 13Time Out of the Battle: 5Damage: 430Silence duration: 6.5Cooldown: 21Ability charge: 23Decrease energy res duration: 5.5
- 14Time Out of the Battle: 5Damage: 440Silence duration: 6.5Cooldown: 21Ability charge: 24Decrease energy res duration: 5.5
- 15Time Out of the Battle: 5Damage: 450Silence duration: 7Cooldown: 20Ability charge: 25Decrease energy res duration: 6

Crime Preventer
Synergy · unlocks at Elite+ · levels 1 to 15
Levels 1 to 10
Malefactor enemies' skills cooldowns are 5 to 20% slower.
Levels 11 to 15
Malefactor enemies' skill cooldowns are 21 to 25% slower. In addition, he increases the attack of his team by 15 to 25% when there's a Guardians of the Globe ally on the team.
Every level's numbers
LevelAbility chargeIncrease atk- 1Ability charge: 5Increase atk: -
- 2Ability charge: 7Increase atk: -
- 3Ability charge: 8Increase atk: -
- 4Ability charge: 10Increase atk: -
- 5Ability charge: 11Increase atk: -
- 6Ability charge: 13Increase atk: -
- 7Ability charge: 14Increase atk: -
- 8Ability charge: 16Increase atk: -
- 9Ability charge: 17Increase atk: -
- 10Ability charge: 20Increase atk: -
- 11Ability charge: 21Increase atk: 15
- 12Ability charge: 22Increase atk: 17
- 13Ability charge: 23Increase atk: 19
- 14Ability charge: 24Increase atk: 21
- 15Ability charge: 25Increase atk: 25

Shadow Boxing
First passive · unlocks at Exceptional+ · levels 1 to 15
Levels 1 to 3
Every 20 to 19 seconds, Darkwing 2 uses the Shadow-Verse to teleport close to a random enemy. He punches them, dealing a critical hit of 200 to 210% of his Attack, reducing the enemy's critical chance by 10 to 14% for 3 seconds.
Level 4
Every 19 seconds, Darkwing 2 uses the Shadow-Verse to teleport close to a random enemy. He punches them, dealing a critical hit of 215% of his Attack, reducing the enemy's critical chance by 16% for 3 seconds. He also taunts them for 1 seconds.
Levels 5 to 15
Every 19 to 17 seconds, Darkwing 2 uses the Shadow-Verse to teleport close to the enemy with the highest available Attack. He punches them, dealing a critical hit of 220 to 275% of his Attack, reducing the enemy's critical chance by 18 to 40% for 4 to 6 seconds. He also taunts them for 1 to 3 seconds.
Every level's numbers
LevelCooldownDamageCrit chanceCrit chance durationTaunt duration- 1Cooldown: 20Damage: 200Crit chance: 10Crit chance duration: 3Taunt duration: -
- 2Cooldown: 19Damage: 205Crit chance: 12Crit chance duration: 3Taunt duration: -
- 3Cooldown: 19Damage: 210Crit chance: 14Crit chance duration: 3Taunt duration: -
- 4Cooldown: 19Damage: 215Crit chance: 16Crit chance duration: 3Taunt duration: 1
- 5Cooldown: 19Damage: 220Crit chance: 18Crit chance duration: 4Taunt duration: 1
- 6Cooldown: 19Damage: 225Crit chance: 20Crit chance duration: 4Taunt duration: 1
- 7Cooldown: 19Damage: 230Crit chance: 22Crit chance duration: 4Taunt duration: 2
- 8Cooldown: 19Damage: 235Crit chance: 24Crit chance duration: 4Taunt duration: 2
- 9Cooldown: 19Damage: 240Crit chance: 26Crit chance duration: 4Taunt duration: 2
- 10Cooldown: 18Damage: 250Crit chance: 30Crit chance duration: 5Taunt duration: 3
- 11Cooldown: 18Damage: 255Crit chance: 32Crit chance duration: 5Taunt duration: 3
- 12Cooldown: 18Damage: 260Crit chance: 34Crit chance duration: 6Taunt duration: 3
- 13Cooldown: 17Damage: 265Crit chance: 36Crit chance duration: 6Taunt duration: 3
- 14Cooldown: 17Damage: 270Crit chance: 38Crit chance duration: 6Taunt duration: 3
- 15Cooldown: 17Damage: 275Crit chance: 40Crit chance duration: 6Taunt duration: 3

Made in the Shade
Second passive · unlocks at Epic+ · levels 1 to 15
Levels 1 to 2
When Darkwing 2 emerges from the shadows, he heals for 5 to 6% of his max HP.
Levels 3 to 15
When Darkwing 2 emerges from the shadows, he heals for 7 to 18% of his max HP, and receives a shield equal to 5 to 18% of his max HP for 5 to 8 seconds.
Every level's numbers
LevelHealShieldShield duration- 1Heal: 5Shield: -Shield duration: -
- 2Heal: 6Shield: -Shield duration: -
- 3Heal: 7Shield: 5Shield duration: 5
- 4Heal: 8Shield: 7Shield duration: 5.5
- 5Heal: 9Shield: 8Shield duration: 5.5
- 6Heal: 10Shield: 10Shield duration: 6
- 7Heal: 11Shield: 11Shield duration: 6
- 8Heal: 12Shield: 12Shield duration: 6
- 9Heal: 13Shield: 13Shield duration: 6.5
- 10Heal: 15Shield: 15Shield duration: 7
- 11Heal: 16Shield: 15Shield duration: 7
- 12Heal: 16Shield: 16Shield duration: 7
- 13Heal: 16Shield: 17Shield duration: 7.5
- 14Heal: 17Shield: 17Shield duration: 7.5
- 15Heal: 18Shield: 18Shield duration: 8
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