
Elite
Doc Seismic
/Attacker/Criminal Organization
Introduction
Doc Seismic is an Elite hero in Invincible: Guarding the Globe. Doc Seismic's role is Attacker. Faction: Criminal Organization.
On the combined Invincible: Guarding the Globe tier list Doc Seismic is A tier, 12th of the 42 heroes ranked, from where 2 community tier lists put Doc Seismic.
Profile
Talk about a real pain in the ass. Doc Seismic has these wristbands that can create earthquakes. So he can cause a lot of damage. But the worst thing about him is that he's this real holier than thou type. He's always blabbering on about outdated power structures and destroying the system. I am the system, so I take that shit personally. Lately, he's also been running around with these lava monsters, the Magmanites. He has them do his stupid bidding for him.
Stats
- HP58th of 7069,722
- Attack5th of 7055,454
- Defense55th of 7011,771
- Critical Chance5%
- Critical Damage150%
- Energy Attack1st of 70115%
- Physical Attack60th of 70100%
- Energy Defense59th of 70101%
- Physical Defense32nd of 70104%
- Life Leech0%
At Omnipotent+ rank and level 660, before gear, artifacts and totems. Each bar is measured against the highest value in the Invincible: Guarding the Globe roster, and the place is out of every hero with that stat.
- HPElite lv. 1: 3,654Elite lv. 140: 9,950Legendary lv. 360: 29,019Seismic lv. 500: 45,903Omnipotent+ lv. 660: 69,722
- AttackElite lv. 1: 2,906Elite lv. 140: 7,913Legendary lv. 360: 23,081Seismic lv. 500: 36,510Omnipotent+ lv. 660: 55,454
- DefenseElite lv. 1: 617Elite lv. 140: 1,680Legendary lv. 360: 4,899Seismic lv. 500: 7,750Omnipotent+ lv. 660: 11,771
HP, Attack and Defense grow with level and rank; the other stats stay as they are. Omnipotent+ ranks up into itself with each duplicate, and every rank adds 20 levels to the cap, so these keep climbing past the last column.
Details
- Starting rank
- Elite
- Faction
- Criminal Organization, strong against Earth's Defenders
- Role
- Attacker
- Attack
- Ranged, range 2
- Speed
- Medium
- Tags
- Human, Subsoil, Malefactors, Ranged, Leader, Technologist, Grounded
Skills
4Doc Seismic's main ability is there from the start; the synergy and the two passives unlock as the hero ranks up. Every skill levels from 1 to 15, and some change their wording at set levels.

Bow Before Doc Seismic
Main ability · levels 1 to 15
Levels 1 to 10
Doc Seismic generates a massive earthquake, shaking the whole battlefield. He hits all grounded enemies for 300 to 350% of his attack damage and dispells all their shields. Cooldown: 26 to 20 seconds.
Levels 11 to 15
Doc Seismic generates a massive earthquake, shaking the whole battlefield. He hits all grounded enemies for 355 to 375% of his attack damage, dispels all their shields and decreases their energy resistances by 5 to 15% for 5 seconds. Cooldown: 20 seconds.
Every level's numbers
LevelDamageCooldownDecrease energy resDecrease energy res duration- 1Damage: 300Cooldown: 26Decrease energy res: -Decrease energy res duration: -
- 2Damage: 305Cooldown: 26Decrease energy res: -Decrease energy res duration: -
- 3Damage: 310Cooldown: 26Decrease energy res: -Decrease energy res duration: -
- 4Damage: 315Cooldown: 24Decrease energy res: -Decrease energy res duration: -
- 5Damage: 320Cooldown: 24Decrease energy res: -Decrease energy res duration: -
- 6Damage: 325Cooldown: 24Decrease energy res: -Decrease energy res duration: -
- 7Damage: 330Cooldown: 22Decrease energy res: -Decrease energy res duration: -
- 8Damage: 335Cooldown: 22Decrease energy res: -Decrease energy res duration: -
- 9Damage: 340Cooldown: 22Decrease energy res: -Decrease energy res duration: -
- 10Damage: 350Cooldown: 20Decrease energy res: -Decrease energy res duration: -
- 11Damage: 355Cooldown: 20Decrease energy res: 5Decrease energy res duration: 5
- 12Damage: 360Cooldown: 20Decrease energy res: 7Decrease energy res duration: 5
- 13Damage: 365Cooldown: 20Decrease energy res: 9Decrease energy res duration: 5
- 14Damage: 370Cooldown: 20Decrease energy res: 11Decrease energy res duration: 5
- 15Damage: 375Cooldown: 20Decrease energy res: 15Decrease energy res duration: 5

Aftershock
Synergy · unlocks at Elite+ · levels 1 to 15
Levels 1 to 10
Viltrumite enemies see their energy defense reduced by 20 to 40%.
Levels 11 to 15
Viltrumite enemies see their energy defense reduced by 41 to 45%. In addition, he increases his team's HP by 5 to 10% for each Subsoil ally.
Every level's numbers
LevelDecrease energy resHP- 1Decrease energy res: 20HP: -
- 2Decrease energy res: 22HP: -
- 3Decrease energy res: 24HP: -
- 4Decrease energy res: 26HP: -
- 5Decrease energy res: 28HP: -
- 6Decrease energy res: 30HP: -
- 7Decrease energy res: 32HP: -
- 8Decrease energy res: 34HP: -
- 9Decrease energy res: 36HP: -
- 10Decrease energy res: 40HP: -
- 11Decrease energy res: 41HP: 5
- 12Decrease energy res: 42HP: 6
- 13Decrease energy res: 43HP: 7
- 14Decrease energy res: 44HP: 8
- 15Decrease energy res: 45HP: 10

Grounded
First passive · unlocks at Exceptional+ · levels 1 to 15
Levels 1 to 10
Every 20 to 10 seconds, Doc Seismic targets a flying enemy and grounds them with his next basic attack, stunning them for 1.5 to 3 seconds.
Levels 11 to 15
Every 10 seconds, Doc Seismic targets a flying enemy and grounds them with his next basic attack, stunning them for 3 seconds, while decreasing their physical resistance by 5 to 20% for 3 seconds.
Every level's numbers
LevelCooldownStun durationDecrease physic resDecrease physic res duration- 1Cooldown: 20Stun duration: 1.5Decrease physic res: -Decrease physic res duration: -
- 2Cooldown: 19Stun duration: 1.5Decrease physic res: -Decrease physic res duration: -
- 3Cooldown: 18Stun duration: 1.5Decrease physic res: -Decrease physic res duration: -
- 4Cooldown: 17Stun duration: 2Decrease physic res: -Decrease physic res duration: -
- 5Cooldown: 16Stun duration: 2Decrease physic res: -Decrease physic res duration: -
- 6Cooldown: 15Stun duration: 2Decrease physic res: -Decrease physic res duration: -
- 7Cooldown: 14Stun duration: 2.5Decrease physic res: -Decrease physic res duration: -
- 8Cooldown: 13Stun duration: 2.5Decrease physic res: -Decrease physic res duration: -
- 9Cooldown: 12Stun duration: 2.5Decrease physic res: -Decrease physic res duration: -
- 10Cooldown: 10Stun duration: 3Decrease physic res: -Decrease physic res duration: -
- 11Cooldown: 10Stun duration: 3Decrease physic res: 5Decrease physic res duration: 3
- 12Cooldown: 10Stun duration: 3Decrease physic res: 9Decrease physic res duration: 3
- 13Cooldown: 10Stun duration: 3Decrease physic res: 13Decrease physic res duration: 3
- 14Cooldown: 10Stun duration: 3Decrease physic res: 17Decrease physic res duration: 3
- 15Cooldown: 10Stun duration: 3Decrease physic res: 20Decrease physic res duration: 3

Shockwave
Second passive · unlocks at Epic+ · levels 1 to 15
When Doc Seismic is within melee range of a grounded enemy, he triggers a shockwave, dealing AoE damage for 75 to 145% of his attack, pushing the enemies and stunning them for 3 seconds. He disappears from the battlefield and lands again as far away from the enemy as possible. Cooldown of 16 to 10 seconds.
Every level's numbers
LevelAoE damageStun durationCooldown- 1AoE damage: 75Stun duration: 3Cooldown: 16
- 2AoE damage: 80Stun duration: 3Cooldown: 16
- 3AoE damage: 85Stun duration: 3Cooldown: 16
- 4AoE damage: 90Stun duration: 3Cooldown: 14
- 5AoE damage: 95Stun duration: 3Cooldown: 14
- 6AoE damage: 100Stun duration: 3Cooldown: 14
- 7AoE damage: 105Stun duration: 3Cooldown: 12
- 8AoE damage: 110Stun duration: 3Cooldown: 12
- 9AoE damage: 115Stun duration: 3Cooldown: 12
- 10AoE damage: 120Stun duration: 3Cooldown: 10
- 11AoE damage: 125Stun duration: 3Cooldown: 10
- 12AoE damage: 130Stun duration: 3Cooldown: 10
- 13AoE damage: 135Stun duration: 3Cooldown: 10
- 14AoE damage: 140Stun duration: 3Cooldown: 10
- 15AoE damage: 145Stun duration: 3Cooldown: 10
Totem

Seismic Jetpack
Attack +5% at level 1, plus 0.35% for each level after that.
Among Doc Seismic's arsenal of improvised inventions, this jet-powered rig is one of his most practical. Designed to temporarily grant him flight, this flying kit helps close the gap against superhuman opponents like Invincible. Though clunky and unstable, it embodies Seismic's relentless drive to keep fighting on equal ground, no matter the odds.
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