
Elite
Machine Head
/Support/Criminal Organization
Introduction
Machine Head is an Elite hero in Invincible: Guarding the Globe. Machine Head's role is Support. Faction: Criminal Organization.
Profile
I have no idea where Machine Head came from or how he got to be the way he is. What I do know is that he's one of the major crime bosses in this city. His name comes from the fact that he has, as you might guess, a machine head. He's a cyborg. It makes him unknowable and dangerous. His mind must be able to process mountains of information, formulating and reformulating scenarios and tactics. He's ruthless, mean, ambitious and has his hand in nearly every illegal enterprise in the city. In a very short amount of time, Machine Head has accumulated immense power, and he's hungry for more.
Stats
- HP54th of 7071,734
- Attack35th of 7048,678
- Defense24th of 7014,222
- Critical Chance5%
- Critical Damage150%
- Energy Attack54th of 70101%
- Physical Attack28th of 70107%
- Energy Defense10th of 70106%
- Physical Defense50th of 70102%
- Life Leech0%
At Omnipotent+ rank and level 660, before gear, artifacts and totems. Each bar is measured against the highest value in the Invincible: Guarding the Globe roster, and the place is out of every hero with that stat.
- HPElite lv. 1: 3,760Elite lv. 140: 10,237Legendary lv. 360: 29,857Seismic lv. 500: 47,228Omnipotent+ lv. 660: 71,734
- AttackElite lv. 1: 2,551Elite lv. 140: 6,946Legendary lv. 360: 20,261Seismic lv. 500: 32,049Omnipotent+ lv. 660: 48,678
- DefenseElite lv. 1: 745Elite lv. 140: 2,030Legendary lv. 360: 5,919Seismic lv. 500: 9,363Omnipotent+ lv. 660: 14,222
HP, Attack and Defense grow with level and rank; the other stats stay as they are. Omnipotent+ ranks up into itself with each duplicate, and every rank adds 20 levels to the cap, so these keep climbing past the last column.
Details
- Starting rank
- Elite
- Faction
- Criminal Organization, strong against Earth's Defenders
- Role
- Support
- Attack
- Ranged, range 2
- Speed
- Medium
- Tags
- Malefactors, The Order, Ranged, Armed, Leader, Grounded
Skills
4Machine Head's main ability is there from the start; the synergy and the two passives unlock as the hero ranks up. Every skill levels from 1 to 15, and some change their wording at set levels.

I've Got Money!
Main ability · levels 1 to 15
Machine Head orders Isotope to summon two criminals (Kursk, Magmaniac, or Tether Tyrant). The summoned criminals inherit 35 to 60% of Machine Head's base Attack and 30 to 50% of his other base stats. Cooldown: 18 seconds.
Every level's numbers
LevelDamageStatsCooldown- 1Damage: 35Stats: 30Cooldown: 18
- 2Damage: 37Stats: 31Cooldown: 18
- 3Damage: 39Stats: 32Cooldown: 18
- 4Damage: 41Stats: 33Cooldown: 18
- 5Damage: 43Stats: 34Cooldown: 18
- 6Damage: 45Stats: 35Cooldown: 18
- 7Damage: 47Stats: 36Cooldown: 18
- 8Damage: 49Stats: 37Cooldown: 18
- 9Damage: 51Stats: 38Cooldown: 18
- 10Damage: 55Stats: 40Cooldown: 18
- 11Damage: 56Stats: 42Cooldown: 18
- 12Damage: 57Stats: 44Cooldown: 18
- 13Damage: 58Stats: 46Cooldown: 18
- 14Damage: 59Stats: 48Cooldown: 18
- 15Damage: 60Stats: 50Cooldown: 18

Death Dividend
Synergy · unlocks at Elite+ · levels 1 to 15
Levels 1 to 4
When an ally from 'The Order' is defeated, the remaining allies immediately gain a 1 to 1.75% boost to their max HP (max. 6 stacks).
Levels 5 to 15
When an ally from 'The Order' is defeated, the remaining allies immediately gain 2 to 3.5% to their max HP and 2 to 4% Attack (max. 6 stacks).
Every level's numbers
LevelHPStack amountIncrease atk- 1HP: 1Stack amount: 6Increase atk: -
- 2HP: 1.25Stack amount: 6Increase atk: -
- 3HP: 1.5Stack amount: 6Increase atk: -
- 4HP: 1.75Stack amount: 6Increase atk: -
- 5HP: 2Stack amount: 6Increase atk: 2
- 6HP: 2.2Stack amount: 6Increase atk: 2.2
- 7HP: 2.4Stack amount: 6Increase atk: 2.4
- 8HP: 2.6Stack amount: 6Increase atk: 2.6
- 9HP: 2.8Stack amount: 6Increase atk: 2.8
- 10HP: 3Stack amount: 6Increase atk: 3
- 11HP: 3.1Stack amount: 6Increase atk: 3.2
- 12HP: 3.2Stack amount: 6Increase atk: 3.4
- 13HP: 3.3Stack amount: 6Increase atk: 3.6
- 14HP: 3.4Stack amount: 6Increase atk: 3.8
- 15HP: 3.5Stack amount: 6Increase atk: 4

Tactical Bribery
First passive · unlocks at Exceptional+ · levels 1 to 15
Levels 1 to 3
At the start of the battle and every 30 seconds, Machine Head bribes the enemy with the highest Attack stat, applying Confusion for 5 to 6 seconds.
Levels 4 to 15
At the start of the battle and every 30 seconds, Machine Head bribes the enemy with the highest Attack stat, applying Confusion for 6 seconds and boosting their Attack by 20 to 60% for 3 to 6 seconds.
Every level's numbers
LevelCooldownConfusionIncrease atkIncrease atk duration- 1Cooldown: 30Confusion: 5Increase atk: -Increase atk duration: -
- 2Cooldown: 30Confusion: 5.5Increase atk: -Increase atk duration: -
- 3Cooldown: 30Confusion: 6Increase atk: -Increase atk duration: -
- 4Cooldown: 30Confusion: 6Increase atk: 20Increase atk duration: 3
- 5Cooldown: 30Confusion: 6Increase atk: 25Increase atk duration: 3
- 6Cooldown: 30Confusion: 6Increase atk: 30Increase atk duration: 3
- 7Cooldown: 30Confusion: 6Increase atk: 35Increase atk duration: 4
- 8Cooldown: 30Confusion: 6Increase atk: 40Increase atk duration: 4
- 9Cooldown: 30Confusion: 6Increase atk: 45Increase atk duration: 4
- 10Cooldown: 30Confusion: 6Increase atk: 50Increase atk duration: 5
- 11Cooldown: 30Confusion: 6Increase atk: 52Increase atk duration: 5
- 12Cooldown: 30Confusion: 6Increase atk: 54Increase atk duration: 5
- 13Cooldown: 30Confusion: 6Increase atk: 56Increase atk duration: 5
- 14Cooldown: 30Confusion: 6Increase atk: 58Increase atk duration: 5
- 15Cooldown: 30Confusion: 6Increase atk: 60Increase atk duration: 6

Killing Insects
Second passive · unlocks at Epic+ · levels 1 to 15
When an enemy's HP drops to 30% or below, Machine Head summons Battle Beast, who inherits 50 to 120% of Machine Head's base Attack and 30 to 55% of his other base stats (max. 1 Battle Beast summoned simultaneously). Cooldown: 30 to 25 seconds.
Every level's numbers
LevelIncrease atkStatsCooldown- 1Increase atk: 50Stats: 30Cooldown: 30
- 2Increase atk: 55Stats: 32Cooldown: 30
- 3Increase atk: 60Stats: 34Cooldown: 30
- 4Increase atk: 65Stats: 36Cooldown: 30
- 5Increase atk: 70Stats: 38Cooldown: 27
- 6Increase atk: 75Stats: 40Cooldown: 27
- 7Increase atk: 80Stats: 42Cooldown: 27
- 8Increase atk: 85Stats: 44Cooldown: 27
- 9Increase atk: 90Stats: 46Cooldown: 27
- 10Increase atk: 95Stats: 48Cooldown: 25
- 11Increase atk: 100Stats: 50Cooldown: 25
- 12Increase atk: 105Stats: 50Cooldown: 25
- 13Increase atk: 110Stats: 52Cooldown: 25
- 14Increase atk: 115Stats: 52Cooldown: 25
- 15Increase atk: 120Stats: 55Cooldown: 25
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