
Elite
Mauler Twin (Definitely Not The Clone)
/Attacker/Criminal Organization
Introduction
Mauler Twin (Definitely Not The Clone) is an Elite hero in Invincible: Guarding the Globe. Mauler Twin (Definitely Not The Clone)'s role is Attacker. Faction: Criminal Organization.
Profile
With the Mauler Twins, there's the original and the clone... though neither knows which is which. Not that it matters, they're basically the same person. That means they're two genius-level brutes that knock the hell out of you. The Mauler Twins are experts at cloning. Their cloning technology is light-years ahead of anything anyone else has on the planet. Like I said, they're geniuses. They commit their crimes with the aim of furthering their science. Each Mauler is highly dangerous on their own, together, they're nearly unstoppable!
Stats
- HP46th of 7073,584
- Attack20th of 7052,031
- Defense46th of 7012,488
- Critical Chance5%
- Critical Damage150%
- Energy Attack29th of 70105%
- Physical Attack20th of 70110%
- Energy Defense20th of 70104%
- Physical Defense64th of 70101%
- Life Leech0%
At Omnipotent+ rank and level 660, before gear, artifacts and totems. Each bar is measured against the highest value in the Invincible: Guarding the Globe roster, and the place is out of every hero with that stat.
- HPElite lv. 1: 3,857Elite lv. 140: 10,501Legendary lv. 360: 30,627Seismic lv. 500: 48,446Omnipotent+ lv. 660: 73,584
- AttackElite lv. 1: 2,727Elite lv. 140: 7,425Legendary lv. 360: 21,656Seismic lv. 500: 34,256Omnipotent+ lv. 660: 52,031
- DefenseElite lv. 1: 654Elite lv. 140: 1,782Legendary lv. 360: 5,198Seismic lv. 500: 8,222Omnipotent+ lv. 660: 12,488
HP, Attack and Defense grow with level and rank; the other stats stay as they are. Omnipotent+ ranks up into itself with each duplicate, and every rank adds 20 levels to the cap, so these keep climbing past the last column.
Details
- Starting rank
- Elite
- Faction
- Criminal Organization, strong against Earth's Defenders
- Role
- Attacker
- Attack
- Ranged, range 2
- Speed
- Slow
- Tags
- Malefactors, Mauler, Technologist, Ranged, Armed, Grounded
Skills
4Mauler Twin (Definitely Not The Clone)'s main ability is there from the start; the synergy and the two passives unlock as the hero ranks up. Every skill levels from 1 to 15, and some change their wording at set levels.

Overload
Main ability · levels 1 to 15
Levels 1 to 4
Mauler Twin shoots a big rocket at his target, dealing 300 to 320% base damage and applying a burn, dealing 120 to 135% base damage per second over 5 seconds. Cooldown: 17 seconds.
Levels 5 to 15
The Mauler Twin shoots a big rocket at his target, dealing 325 to 400% of his base attack damage and applying a burn effect, dealing 145 to 225% of his base damage every second, for 5 seconds, reducing the enemy's physical defense by 25 to 45% for 5 seconds. Cooldown: 17 to 16 seconds.
Every level's numbers
LevelDamageDamage over timeDamage over time durationCooldownDecrease physic res durationDecrease energy res duration- 1Damage: 300Damage over time: 120Damage over time duration: 5Cooldown: 17Decrease physic res duration: 0Decrease energy res duration: 0
- 2Damage: 305Damage over time: 125Damage over time duration: 5Cooldown: 17Decrease physic res duration: 0Decrease energy res duration: 0
- 3Damage: 310Damage over time: 130Damage over time duration: 5Cooldown: 17Decrease physic res duration: 0Decrease energy res duration: 0
- 4Damage: 320Damage over time: 135Damage over time duration: 5Cooldown: 17Decrease physic res duration: 0Decrease energy res duration: 0
- 5Damage: 325Damage over time: 145Damage over time duration: 5Cooldown: 17Decrease physic res duration: 25Decrease energy res duration: 5
- 6Damage: 330Damage over time: 150Damage over time duration: 5Cooldown: 17Decrease physic res duration: 27Decrease energy res duration: 5
- 7Damage: 340Damage over time: 160Damage over time duration: 5Cooldown: 17Decrease physic res duration: 30Decrease energy res duration: 5
- 8Damage: 350Damage over time: 170Damage over time duration: 5Cooldown: 17Decrease physic res duration: 32Decrease energy res duration: 5
- 9Damage: 360Damage over time: 180Damage over time duration: 5Cooldown: 17Decrease physic res duration: 35Decrease energy res duration: 5
- 10Damage: 370Damage over time: 200Damage over time duration: 5Cooldown: 17Decrease physic res duration: 40Decrease energy res duration: 5
- 11Damage: 380Damage over time: 205Damage over time duration: 5Cooldown: 17Decrease physic res duration: 41Decrease energy res duration: 5
- 12Damage: 380Damage over time: 210Damage over time duration: 5Cooldown: 17Decrease physic res duration: 42Decrease energy res duration: 5
- 13Damage: 390Damage over time: 215Damage over time duration: 5Cooldown: 17Decrease physic res duration: 43Decrease energy res duration: 5
- 14Damage: 390Damage over time: 220Damage over time duration: 5Cooldown: 17Decrease physic res duration: 44Decrease energy res duration: 5
- 15Damage: 400Damage over time: 225Damage over time duration: 5Cooldown: 16Decrease physic res duration: 45Decrease energy res duration: 5

Genetic Power
Synergy · unlocks at Elite+ · levels 1 to 15
Increases the team's energy attack by 4 to 7.5% and their energy defense by 4 to 7.5% for each mauler on the team (excluding self)
Every level's numbers
LevelIncrease energy atkIncrease energy res- 1Increase energy atk: 4Increase energy res: 4
- 2Increase energy atk: 4.5Increase energy res: 4
- 3Increase energy atk: 4.5Increase energy res: 4.5
- 4Increase energy atk: 4.5Increase energy res: 5
- 5Increase energy atk: 5Increase energy res: 5
- 6Increase energy atk: 5.5Increase energy res: 5
- 7Increase energy atk: 6Increase energy res: 6
- 8Increase energy atk: 6Increase energy res: 6.5
- 9Increase energy atk: 6.5Increase energy res: 6.5
- 10Increase energy atk: 7Increase energy res: 7
- 11Increase energy atk: 7.1Increase energy res: 7.1
- 12Increase energy atk: 7.2Increase energy res: 7.2
- 13Increase energy atk: 7.3Increase energy res: 7.3
- 14Increase energy atk: 7.4Increase energy res: 7.4
- 15Increase energy atk: 7.5Increase energy res: 7.5

Frozen Bullets
First passive · unlocks at Exceptional+ · levels 1 to 15
Mauler Twin selects a random target and shoot at his position back and forth in an arc with frozen bullets, dealing 125 to 200% base damage and applying a 3 to 4 seconds silence to all the hit enemies. Cooldown 14 to 12 seconds.
Every level's numbers
LevelDamageSilence durationCooldown- 1Damage: 125Silence duration: 3Cooldown: 14
- 2Damage: 125Silence duration: 3.25Cooldown: 14
- 3Damage: 135Silence duration: 3.25Cooldown: 14
- 4Damage: 135Silence duration: 3.25Cooldown: 13
- 5Damage: 135Silence duration: 3.5Cooldown: 13
- 6Damage: 145Silence duration: 3.5Cooldown: 13
- 7Damage: 145Silence duration: 3.5Cooldown: 12
- 8Damage: 150Silence duration: 3.5Cooldown: 12
- 9Damage: 160Silence duration: 3.5Cooldown: 12
- 10Damage: 170Silence duration: 3.75Cooldown: 12
- 11Damage: 175Silence duration: 3.75Cooldown: 12
- 12Damage: 180Silence duration: 3.75Cooldown: 12
- 13Damage: 185Silence duration: 3.75Cooldown: 12
- 14Damage: 190Silence duration: 3.75Cooldown: 12
- 15Damage: 200Silence duration: 4Cooldown: 12

Get Out!
Second passive · unlocks at Epic+ · levels 1 to 15
If there is an enemy at melee range, does an area of effect attack in front of him, dealing 125 to 250% base damage and pushing back all hit enemies. Cooldown: 18 to 12 seconds.
Every level's numbers
LevelDamageCooldown- 1Damage: 125Cooldown: 18
- 2Damage: 135Cooldown: 18
- 3Damage: 145Cooldown: 18
- 4Damage: 145Cooldown: 16
- 5Damage: 155Cooldown: 16
- 6Damage: 165Cooldown: 16
- 7Damage: 165Cooldown: 14
- 8Damage: 175Cooldown: 14
- 9Damage: 185Cooldown: 14
- 10Damage: 200Cooldown: 12
- 11Damage: 210Cooldown: 12
- 12Damage: 220Cooldown: 12
- 13Damage: 230Cooldown: 12
- 14Damage: 240Cooldown: 12
- 15Damage: 250Cooldown: 12
Totem

Chicken Pot Pie
Attack +5% at level 1, plus 0.35% for each level after that.
Everybody's favorite. The sole constant through the Mauler Twins' many imprisonments, the Thursday Night Chicken Pot Pie is shared every week. This simple act provides the caloric energy and mental calm required to maintain their state of overclocked genius and continuous calculation.
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