
Elite
Red Rush
/Support/Earth's Defenders
Introduction
Red Rush is an Elite hero in Invincible: Guarding the Globe. Red Rush's role is Support. Faction: Earth's Defenders.
On the combined Invincible: Guarding the Globe tier list Red Rush is S tier, 1st of the 42 heroes ranked, from where 2 community tier lists put Red Rush.
Profile
He was the fast guy. Red Rush, a Russian, could move faster than anyone else on the planet. His speed allowed him to see the world differently, experiencing time differently too. Can't imagine what that does to somebody. He was fast. Unfortunately, he wasn't fast enough.
Stats
- HP27th of 7079,781
- Attack50th of 7041,324
- Defense23rd of 7014,338
- Critical Chance5%
- Critical Damage150%
- Energy Attack18th of 70108%
- Physical Attack52nd of 70102%
- Energy Defense30th of 70103%
- Physical Defense16th of 70107%
- Life Leech0%
At Omnipotent+ rank and level 660, before gear, artifacts and totems. Each bar is measured against the highest value in the Invincible: Guarding the Globe roster, and the place is out of every hero with that stat.
- HPElite lv. 1: 4,181Elite lv. 140: 11,385Legendary lv. 360: 33,206Seismic lv. 500: 52,526Omnipotent+ lv. 660: 79,781
- AttackElite lv. 1: 2,166Elite lv. 140: 5,897Legendary lv. 360: 17,200Seismic lv. 500: 27,207Omnipotent+ lv. 660: 41,324
- DefenseElite lv. 1: 751Elite lv. 140: 2,046Legendary lv. 360: 5,968Seismic lv. 500: 9,440Omnipotent+ lv. 660: 14,338
HP, Attack and Defense grow with level and rank; the other stats stay as they are. Omnipotent+ ranks up into itself with each duplicate, and every rank adds 20 levels to the cap, so these keep climbing past the last column.
Details
- Starting rank
- Elite
- Faction
- Earth's Defenders, strong against From Worlds Beyond
- Role
- Support
- Attack
- Melee, range 1
- Speed
- Fast
- Tags
- Human, The Original Guardians of the Globe, Melee, Grounded
Skills
4Red Rush's main ability is there from the start; the synergy and the two passives unlock as the hero ranks up. Every skill levels from 1 to 15, and some change their wording at set levels.

Wind Tunnel
Main ability · levels 1 to 15
Red Rush blocks and surrounds his target by running super-fast around them, dealing a 200 to 325% base damage for 2.5 seconds. The target is then silenced for 3 to 6 seconds. Cooldown 15 seconds.
Every level's numbers
LevelDamageDamage durationSilence durationCooldown- 1Damage: 200Damage duration: 2.5Silence duration: 3Cooldown: 15
- 2Damage: 210Damage duration: 2.5Silence duration: 3Cooldown: 15
- 3Damage: 220Damage duration: 2.5Silence duration: 3Cooldown: 15
- 4Damage: 230Damage duration: 2.5Silence duration: 3Cooldown: 15
- 5Damage: 240Damage duration: 2.5Silence duration: 3Cooldown: 15
- 6Damage: 250Damage duration: 2.5Silence duration: 4Cooldown: 15
- 7Damage: 260Damage duration: 2.5Silence duration: 4Cooldown: 15
- 8Damage: 270Damage duration: 2.5Silence duration: 4Cooldown: 15
- 9Damage: 280Damage duration: 2.5Silence duration: 4Cooldown: 15
- 10Damage: 300Damage duration: 2.5Silence duration: 5Cooldown: 15
- 11Damage: 305Damage duration: 2.5Silence duration: 5Cooldown: 15
- 12Damage: 310Damage duration: 2.5Silence duration: 5Cooldown: 15
- 13Damage: 315Damage duration: 2.5Silence duration: 5Cooldown: 15
- 14Damage: 320Damage duration: 2.5Silence duration: 5Cooldown: 15
- 15Damage: 325Damage duration: 2.5Silence duration: 6Cooldown: 15

Speedy Assistance
Synergy · unlocks at Elite+ · levels 1 to 15
Levels 1 to 10
Red Rush increases his team's critical damage by 10 to 45% when fighting against "attackers".
Levels 11 to 15
Red Rush increases his team's critical damage by 45 to 50% when fighting against Attackers. In addition, he increases any Original Guardian of the Globe allies' physical defence by 10 to 30%.
Every level's numbers
LevelCrit damageIncrease physic res- 1Crit damage: 10Increase physic res: -
- 2Crit damage: 13Increase physic res: -
- 3Crit damage: 16Increase physic res: -
- 4Crit damage: 19Increase physic res: -
- 5Crit damage: 25Increase physic res: -
- 6Crit damage: 28Increase physic res: -
- 7Crit damage: 31Increase physic res: -
- 8Crit damage: 34Increase physic res: -
- 9Crit damage: 37Increase physic res: -
- 10Crit damage: 45Increase physic res: -
- 11Crit damage: 45Increase physic res: 10
- 12Crit damage: 45Increase physic res: 15
- 13Crit damage: 45Increase physic res: 20
- 14Crit damage: 45Increase physic res: 25
- 15Crit damage: 50Increase physic res: 30

Speed Demon
First passive · unlocks at Exceptional+ · levels 1 to 15
Levels 1 to 9
Once every 15 seconds, Red Rush swaps his own position with the furthest enemy, stunning them for 3 to 3.8 seconds and reducing their physical resistance by 90% for 3 to 3.8 seconds.
Level 10
At the beginning of the battle and every 15 seconds, Red Rush swaps his own position with the furthest enemy, stunning them for 4 seconds and reducing their physical resistance by 90% for 4 seconds.
Levels 11 to 15
At the beginning of the battle and every 15 seconds, Red Rush swaps his own position with the furthest enemy, stunning them for 4 seconds, reducing their physical resistance by 90% for 4.1 to 4.5 seconds and decreasing their critical chance by 15 to 40% for 7 to 8 seconds.
Every level's numbers
LevelCooldownStun durationDecrease physic resDecrease physic res durationDecrease Crit %Decrease crit % duration- 1Cooldown: 15Stun duration: 3Decrease physic res: 90Decrease physic res duration: 3Decrease Crit %: -Decrease crit % duration: -
- 2Cooldown: 15Stun duration: 3.2Decrease physic res: 90Decrease physic res duration: 3Decrease Crit %: -Decrease crit % duration: -
- 3Cooldown: 15Stun duration: 3.2Decrease physic res: 90Decrease physic res duration: 3.2Decrease Crit %: -Decrease crit % duration: -
- 4Cooldown: 15Stun duration: 3.4Decrease physic res: 90Decrease physic res duration: 3.2Decrease Crit %: -Decrease crit % duration: -
- 5Cooldown: 15Stun duration: 3.4Decrease physic res: 90Decrease physic res duration: 3.4Decrease Crit %: -Decrease crit % duration: -
- 6Cooldown: 15Stun duration: 3.6Decrease physic res: 90Decrease physic res duration: 3.4Decrease Crit %: -Decrease crit % duration: -
- 7Cooldown: 15Stun duration: 3.6Decrease physic res: 90Decrease physic res duration: 3.6Decrease Crit %: -Decrease crit % duration: -
- 8Cooldown: 15Stun duration: 3.8Decrease physic res: 90Decrease physic res duration: 3.6Decrease Crit %: -Decrease crit % duration: -
- 9Cooldown: 15Stun duration: 3.8Decrease physic res: 90Decrease physic res duration: 3.8Decrease Crit %: -Decrease crit % duration: -
- 10Cooldown: 15Stun duration: 4Decrease physic res: 90Decrease physic res duration: 4Decrease Crit %: -Decrease crit % duration: -
- 11Cooldown: 15Stun duration: 4Decrease physic res: 90Decrease physic res duration: 4.1Decrease Crit %: 15Decrease crit % duration: 7
- 12Cooldown: 15Stun duration: 4Decrease physic res: 90Decrease physic res duration: 4.2Decrease Crit %: 20Decrease crit % duration: 7.3
- 13Cooldown: 15Stun duration: 4Decrease physic res: 90Decrease physic res duration: 4.3Decrease Crit %: 25Decrease crit % duration: 7.6
- 14Cooldown: 15Stun duration: 4Decrease physic res: 90Decrease physic res duration: 4.4Decrease Crit %: 30Decrease crit % duration: 7.9
- 15Cooldown: 15Stun duration: 4Decrease physic res: 90Decrease physic res duration: 4.5Decrease Crit %: 40Decrease crit % duration: 8

Tornado Time
Second passive · unlocks at Epic+ · levels 1 to 15
Levels 1 to 5
When an ally is below 25 to 30% HP, Red Rush grants them invincibility status for 3 to 4 seconds. Cooldown: 30 to 25 seconds.
Levels 6 to 15
When an ally is below 30 to 35% HP, Red Rush grants them invincibility for 4 to 5 seconds and increases their critical chance by 15 to 45% for 3 to 6 seconds. Cooldown: 25 to 21 seconds.
Every level's numbers
LevelHPImmunity durationCooldownIncrease Crit %Increase Crit % duration- 1HP: 25Immunity duration: 3Cooldown: 30Increase Crit %: -Increase Crit % duration: -
- 2HP: 25Immunity duration: 3.25Cooldown: 30Increase Crit %: -Increase Crit % duration: -
- 3HP: 25Immunity duration: 3.5Cooldown: 30Increase Crit %: -Increase Crit % duration: -
- 4HP: 25Immunity duration: 3.75Cooldown: 30Increase Crit %: -Increase Crit % duration: -
- 5HP: 30Immunity duration: 4Cooldown: 25Increase Crit %: -Increase Crit % duration: -
- 6HP: 30Immunity duration: 4Cooldown: 25Increase Crit %: 15Increase Crit % duration: 3
- 7HP: 30Immunity duration: 4Cooldown: 25Increase Crit %: 20Increase Crit % duration: 4
- 8HP: 30Immunity duration: 4Cooldown: 25Increase Crit %: 25Increase Crit % duration: 4
- 9HP: 30Immunity duration: 4Cooldown: 25Increase Crit %: 30Increase Crit % duration: 4
- 10HP: 30Immunity duration: 5Cooldown: 25Increase Crit %: 35Increase Crit % duration: 5
- 11HP: 30Immunity duration: 5Cooldown: 23Increase Crit %: 37Increase Crit % duration: 5
- 12HP: 30Immunity duration: 5Cooldown: 23Increase Crit %: 39Increase Crit % duration: 5
- 13HP: 30Immunity duration: 5Cooldown: 23Increase Crit %: 41Increase Crit % duration: 5
- 14HP: 30Immunity duration: 5Cooldown: 23Increase Crit %: 43Increase Crit % duration: 5
- 15HP: 35Immunity duration: 5Cooldown: 21Increase Crit %: 45Increase Crit % duration: 6
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