The Immortal

Elite

The Immortal

/Defender/The Global Defense Agency

Atier

Introduction

The Immortal is an Elite hero in Invincible: Guarding the Globe. The Immortal's role is Defender. Faction: The Global Defense Agency.

On the combined Invincible: Guarding the Globe tier list The Immortal is A tier, 15th of the 42 heroes ranked, from where 2 community tier lists put The Immortal.

Profile

The name pretty much says it all with this one. A millennia ago, The Immortal was once just a Celtic warrior until he touched some bizarre circle of energy. In addition to making him immortal, the circle gave him incredible powers. The guy isn't as strong as Omni-Man, but he's pretty damn close. He's an impressive fighter, having honed his skills over centuries of battle. The flip side to that is, having been alive so long, he's not always all there in the head. Most of the time he seems okay, but it's certainly something to keep an eye on.

Stats

  • HP2nd102,999
  • Attack64th28,929
  • Defense6th15,239
  • Critical Chance5%
  • Critical Damage150%
  • Energy Attack54th101%
  • Physical Attack38th104%
  • Energy Defense2nd110%
  • Physical Defense20th105%
  • Life Leech0%

At Omnipotent+ rank and level 660, before gear, artifacts and totems. Each bar is measured against the highest value in the Invincible: Guarding the Globe roster, and the place is out of every hero with that stat.

  • HPElite lv. 1: 5,398Elite lv. 140: 14,698Legendary lv. 360: 42,870Seismic lv. 500: 67,812Omnipotent+ lv. 660: 102,999
  • AttackElite lv. 1: 1,516Elite lv. 140: 4,128Legendary lv. 360: 12,041Seismic lv. 500: 19,046Omnipotent+ lv. 660: 28,929
  • DefenseElite lv. 1: 799Elite lv. 140: 2,175Legendary lv. 360: 6,343Seismic lv. 500: 10,033Omnipotent+ lv. 660: 15,239

HP, Attack and Defense grow with level and rank; the other stats stay as they are. Omnipotent+ ranks up into itself with each duplicate, and every rank adds 20 levels to the cap, so these keep climbing past the last column.

Details

Starting rank
Elite
Faction
The Global Defense Agency, strong against Criminal Organization
Role
Defender
Attack
Melee, range 1
Speed
Medium
Tags
Human, The Original Guardians of the Globe, The Guardians of the Globe, Melee, Leader, Flying

Skills

4

The Immortal's main ability is there from the start; the synergy and the two passives unlock as the hero ranks up. Every skill levels from 1 to 15, and some change their wording at set levels.

  • Bringing Down the Boom

    Main ability · levels 1 to 15

    Levels 1 to 4

    The Immortal flies upwards out of view before violently smashing into the ground, dealing 450 to 460% of his base damage, pushing and stunning the enemies for 1.5 to 2 seconds. Cooldown 19 seconds.

    Levels 5 to 15

    The Immortal flies upwards out of view before violently smashing into the ground, dealing 465 to 500% of his base damage, pushing and stunning nearby enemies for 2.5 to 3 seconds. In addition, it reduces the affected enemies' energy defense by 10 to 20% for 5 to 7 seconds. Cooldown 19 to 17 seconds.

    Every level's numbers
    • 1Damage: 450Stun duration: 1.5Cooldown: 19Decrease energy res: -Decrease energy res duration: -
    • 2Damage: 450Stun duration: 2Cooldown: 19Decrease energy res: -Decrease energy res duration: -
    • 3Damage: 455Stun duration: 2Cooldown: 19Decrease energy res: -Decrease energy res duration: -
    • 4Damage: 460Stun duration: 2Cooldown: 19Decrease energy res: -Decrease energy res duration: -
    • 5Damage: 465Stun duration: 2.5Cooldown: 19Decrease energy res: 10Decrease energy res duration: 5
    • 6Damage: 465Stun duration: 2.5Cooldown: 18Decrease energy res: 11Decrease energy res duration: 5
    • 7Damage: 470Stun duration: 2.5Cooldown: 18Decrease energy res: 12Decrease energy res duration: 5
    • 8Damage: 475Stun duration: 3Cooldown: 18Decrease energy res: 13Decrease energy res duration: 5
    • 9Damage: 480Stun duration: 3Cooldown: 18Decrease energy res: 14Decrease energy res duration: 5
    • 10Damage: 485Stun duration: 3Cooldown: 17Decrease energy res: 15Decrease energy res duration: 5
    • 11Damage: 490Stun duration: 3Cooldown: 17Decrease energy res: 16Decrease energy res duration: 5
    • 12Damage: 490Stun duration: 3Cooldown: 17Decrease energy res: 17Decrease energy res duration: 6
    • 13Damage: 495Stun duration: 3Cooldown: 17Decrease energy res: 18Decrease energy res duration: 6
    • 14Damage: 495Stun duration: 3Cooldown: 17Decrease energy res: 19Decrease energy res duration: 7
    • 15Damage: 500Stun duration: 3Cooldown: 17Decrease energy res: 20Decrease energy res duration: 7
  • Timely Assistance

    Synergy · unlocks at Elite+ · levels 1 to 15

    Levels 1 to 10

    The Immortal reduces the damage received from the Viltrumites by 5 to 35% for his team.

    Levels 11 to 15

    The Immortal reduces the damage received from Viltrumites by 36 to 40% for his team. In addition, the life leech of Original Guardians of the Globe allies increases by 5 to 10%.

    Every level's numbers
    • 1Decrease dmg received: 5Life leech: -
    • 2Decrease dmg received: 8Life leech: -
    • 3Decrease dmg received: 11Life leech: -
    • 4Decrease dmg received: 14Life leech: -
    • 5Decrease dmg received: 17Life leech: -
    • 6Decrease dmg received: 20Life leech: -
    • 7Decrease dmg received: 23Life leech: -
    • 8Decrease dmg received: 26Life leech: -
    • 9Decrease dmg received: 29Life leech: -
    • 10Decrease dmg received: 35Life leech: -
    • 11Decrease dmg received: 36Life leech: 5
    • 12Decrease dmg received: 37Life leech: 6
    • 13Decrease dmg received: 38Life leech: 7
    • 14Decrease dmg received: 39Life leech: 8
    • 15Decrease dmg received: 40Life leech: 10
  • Staying Alive

    First passive · unlocks at Exceptional+ · levels 1 to 15

    Level 1

    When The Immortal's HP reaches 9%, he becomes immune for 5 seconds. The ability has a cooldown of 15 seconds.

    Levels 2 to 15

    When The Immortal's HP reaches 9 to 10%, he becomes immune for 5 seconds and boosts his energy attack by 27 to 60% for 5 to 7 seconds. The ability has a cooldown of 15 seconds.

    Every level's numbers
    • 1HP: 9Immunity duration: 5Cooldown: 15Increase energy atk: -Increase energy atk duration: -
    • 2HP: 9Immunity duration: 5Cooldown: 15Increase energy atk: 27Increase energy atk duration: 5
    • 3HP: 9Immunity duration: 5Cooldown: 15Increase energy atk: 30Increase energy atk duration: 5
    • 4HP: 9Immunity duration: 5Cooldown: 15Increase energy atk: 33Increase energy atk duration: 5
    • 5HP: 9Immunity duration: 5Cooldown: 15Increase energy atk: 35Increase energy atk duration: 5
    • 6HP: 9Immunity duration: 5Cooldown: 15Increase energy atk: 38Increase energy atk duration: 5
    • 7HP: 9Immunity duration: 5Cooldown: 15Increase energy atk: 41Increase energy atk duration: 5
    • 8HP: 9Immunity duration: 5Cooldown: 15Increase energy atk: 43Increase energy atk duration: 5
    • 9HP: 9Immunity duration: 5Cooldown: 15Increase energy atk: 45Increase energy atk duration: 5
    • 10HP: 9Immunity duration: 5Cooldown: 15Increase energy atk: 50Increase energy atk duration: 5
    • 11HP: 9Immunity duration: 5Cooldown: 15Increase energy atk: 52Increase energy atk duration: 6
    • 12HP: 9Immunity duration: 5Cooldown: 15Increase energy atk: 54Increase energy atk duration: 6
    • 13HP: 9Immunity duration: 5Cooldown: 15Increase energy atk: 56Increase energy atk duration: 6
    • 14HP: 9Immunity duration: 5Cooldown: 15Increase energy atk: 58Increase energy atk duration: 6
    • 15HP: 10Immunity duration: 5Cooldown: 15Increase energy atk: 60Increase energy atk duration: 7
  • Shared Healing

    Second passive · unlocks at Epic+ · levels 1 to 15

    Levels 1 to 9

    When any ally gets healed, The Immortal receives 5 to 9% of the healing effect. The ability has a cooldown of 5 to 3 seconds.

    Levels 10 to 15

    When an ally gets healed, The Immortal receives 10 to 13% of the healing effect. The ability is always active.

    Every level's numbers
    • 1Heal: 5Cooldown: 5
    • 2Heal: 5.5Cooldown: 5
    • 3Heal: 6Cooldown: 5
    • 4Heal: 6.5Cooldown: 5
    • 5Heal: 7Cooldown: 3
    • 6Heal: 7.5Cooldown: 3
    • 7Heal: 8Cooldown: 3
    • 8Heal: 8.5Cooldown: 3
    • 9Heal: 9Cooldown: 3
    • 10Heal: 10Cooldown: No cooldown
    • 11Heal: 10.5Cooldown: No cooldown
    • 12Heal: 11Cooldown: No cooldown
    • 13Heal: 11.5Cooldown: No cooldown
    • 14Heal: 12Cooldown: No cooldown
    • 15Heal: 13Cooldown: No cooldown

Totem

President's Hat

HP +5% at level 1, plus 0.35% for each level after that.

A tangible link to the celebrated legacy forged by President Abraham Lincoln, this top hat remains a silent witness to millennia of history. It serves as The Immortal's constant anchor, reminding him of the positive influence he imparted upon the world, and renewing the moral clarity required to sustain his unending fight.

Art

The Immortal key art

More heroes

All heroes