LCE E.G.O::AEDD Gregor

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LCE E.G.O::AEDD Gregor

Btier

Introduction

LCE E.G.O::AEDD Gregor is a 3-star character in Limbus Company.

On our Limbus Company tier list LCE E.G.O::AEDD Gregor is B tier, 83rd of the 175 characters ranked, from where 4 current tier lists put LCE E.G.O::AEDD Gregor.

Is LCE E.G.O::AEDD Gregor good?

An LCE Gregor whose job is generating Charge for the team, and he does it very well. His 5-7 speed (6-8 with 3+ Charge Potency) lets him act first and spread Photoelectricity and Charged Sting support around the team, and Self-charge makes him a decent damage sponge.

His own damage is mediocre, his Rupture only matters in Mirror Dungeon, and his deployment-based targeting can help or hurt. The AEDD E.G.O makes his Charge gain and support much faster.

Pairs well with: Charge team.

Strengths

  • Excellent Charge generation
  • Acts early with a 5-7 speed range
  • Soaks damage with Self-charge
  • Passive lets you aim his Charge support

Weaknesses

  • Mediocre personal damage
  • Deployment-order targeting can backfire
  • Charged Sting weakens with low-damage Charge skills

Skills

9
  • Electric Release

    Skill 1 · Gluttony · Slash · Skill Power 3 · 2 coins · Coin Power 4 · Offense Level 62

    [On Use] Deal +6% damage for every Charge on self (max 30%) [On Use] At 3+/5+ Charge, Coin Power +1/+2 [On Use] Clash Power +1 for every 5 Charge Count on self (max 2) [On Use] At less than 10 Charge, gain +2 Charge Count Coin 1: [On Hit] Gain +2 Charge Count [On Hit] Inflict 1 Rupture Coin 2: [On Hit] Gain +2 Charge Count [On Hit] Inflict 1 Rupture

  • DC Inversion

    Skill 2 · Gloom · Slash · Skill Power 4 · 3 coins · Coin Power 4 · Offense Level 62

    [On Use] Deal +3% damage for every Charge on self (max 15%) [On Use] At 3+/5+ Charge, Coin Power +1/+2 - At 3+ Charge, convert the final Coin into Unbreakable Coin [On Use] At 10+ Charge Count, consume 5 Charge Count to gain Base Power +1 Coin 1: [On Hit] Gain +5 Charge Count [On Hit] Inflict +2 Rupture Count Coin 2: [On Hit] Gain +( Charge + 2) Charge Count (max 5) [On Hit] Inflict 2 Rupture Coin 3: [On Hit] Inflict 2 Photoelectricity - At 3+ Charge, inflict 3 Photoelectricity instead

  • High-voltage Current Discharge

    Skill 3 · Envy · Slash · Skill Power 5 · 3 coins · Coin Power 4 · Offense Level 63

    [Combat Start] Gain High-voltage Exoskeleton equal to Charg e (max 5, once per turn) [Before Use] At 3+ Charge, activate as 'Maximum Output - Ultra High-voltage Current Discharge' (once per turn) [On Use] At 3+/5+ Charge, Coin Power +1/+2 - At 3+ Charge, convert the final Coin into Unbreakable Coin [On Use] At 10+ Charge Count, consume 10 Charge Count to gain Coin Power +2 Coin 1: [On Hit] Gain +1 Charge Count Coin 2: [On Hit] Gain +2 Charge Count Coin 3: [On Hit] Inflict 3 Rupture and +2 Rupture Count [On Hit] Inflict 2 Photoelectricity - At 3+ Charge, inflict 3 Photoelectricity instead [On Hit] Inflict Charged Sting equal to Charge next turn (max 5) - At 5+ Charge, inflict 5 Charged Sting this turn and next turn instead (once per turn)

  • Maximum Output - Ultra High-voltage Current Discharge

    Skill 4 · Envy · Slash · Skill Power 5 · 3 coins · Coin Power 5 · Offense Level 64

    Deal +50% damage for every excess Atk Weight beyond the number of actual targets (in Focused Encounters, the Part) [On Use] At 5+ Charge, Coin Power +1 [On Use] At 10+ Charge Count, consume 10 Charge Count to gain Base Power +1 and Coin Power +2 - If there are any remaining Charge Count, consume up to 10 Charge Count to deal +( Charge Count additionally consumed due to this effect x 1.5)% damage (max 15%) 1 Unbreakable Coin [On Hit] Gain +2 Rupture Count 2 Unbreakable Coin [On Hit] Gain 3 Rupture 3 Unbreakable Coin [On Hit] Inflict 3 Photoelectricity [On Hit] Inflict Charged Sting equal to Charge next turn (max 5) - At 5+ Charge, inflict 5 Charged Sting this turn and next turn instead (once per turn)

  • This E.G.O Gift's Defensive Capability is Uniquely Superior

    Defense · Envy · Skill Power 5 · 1 coin · Coin Power 10 · Offense Level 62

    [Combat Start] Gain 2 High-voltage Exoskeleton (once per turn) [On Use] Gain Coin Power equal to Charge on self (max 5) [On Use] Gain +2 Charge Count (2 times per turn) [On Use] Gain +5 Aggro to this Skill Slot next turn

  • Undying Persistence

    Passive · Gain 1

    Charge every time this unit consumes 10 cumulative Charge Count in this Encounter Any Charge Barrier this unit gains is converted to High-voltage Exoskeleton At 3+ Charge on self, Min & Max Speed +1 In this Encounter, when this unit takes damage that brings its HP down to 0, gain Self-Charge equal to (5 + Charge on self x 3) (max 20, once per Encounter)

  • Alternating Discharge Support

    Alternating Discharge Support · Turn Start: If there are 3+ allies wearing E.G.O Gear including this unit, all relevant allies gain 1

    Offense Level Up If this unit has 12 or less Charge Count when consuming Charge Count due to AEDD Gregor's E.G.O Passive effect: On Heads Hit, instead of consuming 2 Charge Count, this unit consumes 4 Shield or HP to activate the E.G.O Passive effect - This effect triggers only when this unit is at 25%+ HP

  • Take the Lead. I'll Provide You Support.

    Passive · Needs 2 Gloom owned

    x 2 Envy [Owned] Combat Start: Gain +10 Charge Count (once per Encounter) Combat End: At more than 12 Charge Count, consume excess Charge Count up to 8 and apply +(half of Charge Count consumed due to this effect) Charge Count on an ally (rounded up) - This effect prioritizes the ally with the lowest Charge Count among allies with earlier Deployment order than this unit - If there are no allies with earlier Deployment order than this unit on the battlefield, or if this unit has 3+ Charge, deactivate this effect At 2+ Gloom or Envy Reson., apply +2 Charge Count next turn on allies with earlier Deployment order than this unit - Applies on (Higher Reson. between Gloom and Envy allies, in Deployment order (max 3 allies) - At 3+ Charge, apply +4 Charge Count on allies instead - If there are no allies with earlier Deployment order than this unit on the battlefield, gain +4 Charge Count instead

  • Defibrillation

    Support · Needs 4 Envy resonance

    Turn End: 3 allies with the earliest Deployment order each heal HP equal to (the sum of Charge Count and 'Unique Charge' consumed by each of their own Attack Skills this turn, respectively) (max 10)

Art

LCE E.G.O::AEDD Gregor key art

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