Lobotomy E.G.O::In the Name of Love and Hate Don Quixote

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Lobotomy E.G.O::In the Name of Love and Hate Don Quixote

Atier

Introduction

Lobotomy E.G.O::In the Name of Love and Hate Don Quixote is a 3-star character in Limbus Company.

On our Limbus Company tier list Lobotomy E.G.O::In the Name of Love and Hate Don Quixote is A tier, 21st of the 175 characters ranked, from where 6 current tier lists put Lobotomy E.G.O::In the Name of Love and Hate Don Quixote.

Is Lobotomy E.G.O::In the Name of Love and Hate Don Quixote good?

A Don Quixote who changes stance with her Sanity, and her negative-SP form is the one that matters: wide AoE that hits very hard. Getting there means spamming Envy Resonance, so she's limited to Envy and Charge teams, her Sanity swings make her inconsistent, and Skill 3-2 pushes her back into the weaker positive stance.

She has no Corrosion protection, so E.G.O use is riskier. Her own matching E.G.O gives her an extra Skill 3 use, more Charge and more damage, and Telepole remains a cheap Charge battery.

Pairs well with: Charge team.

Strengths

  • Big AoE damage in the negative-SP stance
  • Gains a lot from her matching E.G.O
  • Very high damage ceiling

Weaknesses

  • Locked into Envy Resonance teams
  • Inconsistent as her Sanity shifts
  • Positive stance is much weaker
  • Skill 3-2 forces the positive stance
  • No Corrosion protection

Skills

10
  • By Manager Esquire's Orders, I Am Here!

    Skill 1 · Wrath · Blunt · Skill Power 3 · 2 coins · Coin Power 4 · Offense Level 61

    [On Use] Consume 5 Love/Hate Count on self to gain +1 Coin Power [On Use] Coin Power +1 for every 2 Love/Hate (max 2) [On Use] Gain +3 Love/Hate Count Coin 1: [On Hit] Gain +3 Love/Hate [On Hit] Inflict 3 Rupture

  • Where are... the villains...?

    Skill 2 · Wrath · Blunt · Skill Power 12 · 2 coins · Coin Power -4 · Offense Level 63

    Deal +5% damage for every Hysteria on self (max 15%) [On Use] Consume 5 Love/Hate Count on self to gain Base Power +1 [On Use] Base Power +1 for every 2 Love/Hat e on self (max 2) [On Use] Gain 3 Love/Hate Count [On Use] Lose 5 SP Coin 1: [On Hit] Gain +3 Love/Hate Count [On Hit] Inflict 3 Sinking

  • With Love! Hyah!

    Skill 3 · Envy · Blunt · Skill Power 6 · 2 coins · Coin Power 5 · Offense Level 62

    [On Use] Deal +10% damage for every Love/Hate on self (max 50%) [On Use] Consume 6 Love/Hate Count on self to gain Coin Power +1 [On Use] Gain +5 Love/Hate Count Coin 1: [On Hit] Gain +4 Love/Hate Count Coin 2: [On Hit] Inflict 2 Rupture [On Hit] Inflict Mark of Villainy against the main target next turn

  • Get out of my head...

    Skill 4 · Envy · Blunt · Skill Power 15 · 2 coins · Coin Power -6 · Offense Level 64

    Base Power +1 for every Hysteria on self (max 2) At 3 Hysteria, gain +1 Atk Weight Deal -50% damage against sub-targets [On Use] Consume 6 Love/Hate Count on self to gain Base Power +1 [On Use] Gain +5 Love/Hate Count [On Use] Lose 8 SP Coin 1: [On Hit] Gain +3 Love/Hate Count Coin 2: [On Hit] Inflict 2 Sinking [On Hit] Inflict Mark of Villainy against the main target next turn

  • Arcana Beats!! / Minor Arcana Slave!!!

    Skill 5 · Envy · Blunt · Skill Power 5 · 3 coins · Coin Power 4 · Offense Level 63

    Deal +30% damage for every Magical Arcana on self (max 90%) [On Use] At 3+ Love/Hate deal +(Love/Hate x 20)% Damage (max 100%) [On Use] At 3+ Love/Hate, gain Base Power +2 [On Use] Consume Love/Hate Count to gain Coin power (Coin Power +1 for every 5 Count consumed, max 4) [On Use] Gain +6 Love/Hate Count [After Attack] Gain 1 Magical Arcana 1 Unbreakable Coin 2 Unbreakable Coin [On Hit without Cracking] Inflict 2 Rupture 3 Unbreakable Coin [On Hit without Cracking] Inflict 2 Rupture

  • Reversed Beats / Reversed Arcana Slave

    Skill 6 · Envy · Blunt · Skill Power 20 · 3 coins · Coin Power -6 · Offense Level 65

    This Skill deals -50% damage against sub-targets [On Use] Consume all Hysteria; gain Clash Power +1 for every Stack consumed (max 3) [On Use] Consume Love/Hate Count to gain Clash Power (Clash Power +1 for every 5 Count consumed, max 4) [On Use] Deal +24% damage for every Love/Hate on self (max 120%) [Before Attack] Consume all Magical Arcana on self; gain +1 Atk Weight for every Stack consumed (max 3) If this Skill consumed 3 Hysteria, gain +1 Atk Weight [Before Attack] If this Skill only has a single target (for Focused Encounters, a Part), deal +(20 x (Atk Weight - 1))% damage (max 80%) [Before Attack] Base Power -6 for every Cracked Coin (max -18) [Turn End] If this unit isn't at -45 SP, and is at less than 0 SP, heal 10 SP. Heal more SP the lower this unit's SP value is from 0 (2SP healed for every missing SP, max 50 SP) [On Use] Lose 10 SP 1 Unbreakable Coin 2 Unbreakable Coin [On Hit without Cracking] Inflict 2 Sinking 3 Unbreakable Coin [On Hit without Cracking] Inflict 2 Sinking

  • Rapid Chant

    Defense · Envy · Skill Power 2 · 1 coin · Coin Power 10 · Offense Level 60

    [Clashable Guard] [On Use] +1 Base Power for every Hysteria (max 3) [On Use] Gain +4 Love/Hate Count 1 Unbreakable Coin

  • In the Name of Love and Hate - !ALERT: E.G.O GEAR SYNC THRESHOLD EXCEEDED!

    Passive · Gain 1

    Love/Hate every time this unit consumes 10 cumulative Love/Hate Count this Encounter Encounter Start: If this unit does not have Hysteria, gain Hysteria Encounter Start: If this unit does not have Love/Hate, gain Love/Hate Turn Start: At 0 or higher SP, gain Here Comes Magical Girl! and lose Regressive Transformation - Reversed At less than 0 SP, gain Regressive Transformation - Reversed and lose Here Comes Magical Girl! This unit's SP cannot drop below -40 due to the SP loss effects from this unit's Base Attack Skills

  • Magical Girl of Love / Queen of Hatred

    Passive · Needs 4 Envy resonance

    Deal +2% damage for every Love/Hate (max 10%) Combat Start: gain 1 Magical Arcana

  • Magical Power Charging Support

    Support · Needs 3 Envy resonance

    If, among allies that gain Charge Count with their Base Attack Skills, 1 ally with the least Charge Count uses a Base Attack Skill that gains Charge Count, they gain +2 Charge Count (2 times per turn) At 0 or higher SP: heal ( Charge on target x 2) HP (max 10; heals up to 20 per turn) At less than 0 SP: heal ( Charge on target) SP (max 5; heals up to 10 per turn)

Art

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