
000
Lobotomy E.G.O::Lamp Gregor
Introduction
Lobotomy E.G.O::Lamp Gregor is a 3-star character in Limbus Company.
On our Limbus Company tier list Lobotomy E.G.O::Lamp Gregor is B tier, 75th of the 175 characters ranked, from where 5 current tier lists put Lobotomy E.G.O::Lamp Gregor.
Is Lobotomy E.G.O::Lamp Gregor good?
A Lamp Gregor who works as an SP battery and a tank, pulling enemy attacks with his aggro and handing out small single-target buffs and debuffs. His skills hit weakly and his status infliction is very poor.
He finds a spot in Butterfly Sinking teams, where the coin count on Skill 2 matters more than his Sinking, and can fill in for Burn, though other Gregor identities usually do more.
Pairs well with: Sinking team; Burn team.
Strengths
- SP healing
- Redirects enemy attacks easily
- Tanky
- Workable buffs and debuffs
Weaknesses
- Low damage
- Very poor status infliction
- Single-target effects only
- Other Gregor identities often do more
Skills
8Intense Stare: Zero Range
Skill 1 · Wrath · Pierce · Skill Power 3 · 2 coins · Coin Power 4 · Offense Level 61If any of the following conditions are met, Coin Power +1 - If target's Speed is faster than this unit's by 3 or more - If this unit's Speed is 1 or slower - If target has Dazzle [On Use] If target has 6+ ( Sinking + Burn), Coin Power +1 [On Use] Gain 1 Bind next turn Coin 1: [On Hit] Inflict 2 Burn Coin 2: [On Hit] Inflict 3 Sinking
Destroy the Visible with the Invisible
Skill 2 · Gloom · Pierce · Skill Power 3 · 4 coins · Coin Power 3 · Offense Level 62If any of the following conditions are met, Clash Power +2 - If target's Speed is faster than this unit's by 3 or more - If this unit's Speed is 1 or slower - If target has Dazzle [On Use] If target has 6+ ( Sinking + Burn), Coin Power +1 Coin 1: [On Hit] Inflict +3 Sinking Count [On Hit] Deal (30% of this Coin's final damage) Blunt damage Coin 2: [On Hit] Inflict 2 Sinking [On Hit] Deal (30% of this Coin's final damage) Blunt damage Coin 3: [On Hit] Inflict 2 Burn Coin 4: [On Hit] Inflict +2 Burn Count
Salvation for those Enchanted by the Lamp
Skill 3 · Pride · Pierce · Skill Power 5 · 3 coins · Coin Power 4 · Offense Level 65If any of the following conditions are met, Coin Power +1 and deal +40% damage - If target's Speed is faster than this unit's by 3 or more - If this unit's Speed is 1 or slower - If target has Dazzle [On Use] If target has 6+ ( Sinking + Burn), Coin Power +1 [On Use] If target has Dazzle, convert all Coins on this Skill to U nbreakable Coins and gain Clash Power +3 [After Attack] If target is defeated, or if it has 3 Dazzle, gain 1 Plus Coin Boost next turn Coin 1: [On Hit] Inflict +1 Burn Count [On Hit] Inflict +3 Sinking Count Coin 2: [On Hit] Inflict 1 Burn [On Hit] Inflict 3 Sinking 3 If the target(Core) has 25% or less HP, of if it has Dazzle, deal +60% damage [On Hit] If target has Dazzle, deal Gloom damage equal to 80% of this Coin's final damage
The Wick of Burned Feathers
Defense · Gloom · Skill Power 3 · 1 coin · Coin Power 10 · Offense Level 65[Combat Start] Gain Lamp up to 8 Stack; for every Stack gained, take HP damage equal to 1% of max HP (this effect does not reduce this unit's HP below 1) [Turn End] Apply Haste next turn to ( Bind on self / 2) other allies with the slowest Speed (once per turn; rounded down) 1 Unbreakable Coin
Dazzling Lamp
Passive · Turn Start: Gain 1Lamp External effects cannot change this unit's Min. and Max. Speeds When chaining Skills, this unit can redirect the Attack Skill's targeting to itself regardless of Speed (Focused Encounters only) When gaining Haste, gain 1 Clash Power Up instead (once per turn) - Once the above effect activates, cannot gain Haste for the rest of the turn
E.G.O Gear Proficiency Manual
Passive · Turn Start: Gain 1Defense Level Up for every ally wearing E.G.O Gears (max 3) When an ally dies, gain 2 Pierce DMG Up next turn (once per turn)
Eyes Bright Like Lamps
Passive · Needs 2 Gloom resonanceCombat Start: Gain 1 Lamp for every 2 Gloom Reson. (max 3) Combat Start: If an enemy has Dazzle, heal 5 SP Turn End: Apply Guardians of the Forest next turn to the ally with the earliest Deployment order among those that do not fit the following conditions: - Is this unit - Is an ally with Guardians of the Forest - Is an ally that cannot heal SP due to conditions such as Panic or Corrosion
Were There More Lives to be Saved?
Support · Needs 3 Wrath resonanceTurn End: Apply the following to the ally with the earliest Deployment order among those with negative effects: - Gain +4 Aggro to the leftmost Slot next turn - Gain 1 Blunt DMG Up next turn
Art

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