
000
Lobotomy E.G.O::Solemn Lament Yi Sang
Introduction
Lobotomy E.G.O::Solemn Lament Yi Sang is a 000 Sinking identity in Limbus Company. Lobotomy E.G.O::Solemn Lament Yi Sang's sinner is Yi Sang.
On the combined Limbus Company tier list Lobotomy E.G.O::Solemn Lament Yi Sang is A tier, 18th of the 172 identities ranked, from where 3 community tier lists put Lobotomy E.G.O::Solemn Lament Yi Sang.
Other Sinking identities in Limbus Company: Dieci Assoc. South Section 4 Director Meursault, Dieci Assoc. South Section 4 Hong Lu, Dieci Assoc. South Section 4 Rodion, Dieci Assoc. South Section 4 Yi Sang, Edgar Family Heir Gregor, G Corp. Head Manager Outis and 10 more.
What Lobotomy E.G.O::Solemn Lament Yi Sang does
Fires The Living & The Departed like ammunition, each round turning into Butterfly on the target, and every skill gains Coin Power from the target's combined Sinking and Butterfly. Skill 3 gains up to +4 Base Power from the Living and Departed stacks already on the target and reloads after attacking, kills reload too, and gaining rounds grants 2 Haste next turn.
The defense shields for a share of HP based on Butterfly on the target, up to 20%.
Stats
- HP167th of 192214
- Max Speed1st of 1928
- DEF Level48th of 19267
At level 65, Uptie 4. Each bar is measured against the highest value in the Limbus Company roster, and the place is out of every identity with that stat.
Combat stats
- Rarity



- HP at level 65
- 214(66 + 2.28 per level)
- Speed
- Uptie I 3-6Uptie II 3-7Uptie III 3-8Uptie IV 3-8
- DEF Level
- 67(level +2)
- Resistances
Normalx1
Ineff.x0.5
Fatalx2- Stagger at
- 60%, 30%, 15% HP
- Sins
x3
x2
x1- Traits
- Lobotomy Corp. Headquarters, E.G.O Gear
Skills
4At level 65. Yellow text is what an Uptie adds.
Passives
ISeeTheDyingButterfly.
Begin encounters with 10 of each of
The Living & The Departed
When spending
The Living & The Departed, select randomly between The Living(Potency) and The Departed(Count) for each
The Living & The Departed value
When inflicting
Butterfly, inflict the same amount of The Living and The Departed as they were consumed. Example below:
- If this unit spent X Living, inflict X Living
- If this unit spent Y Departed, inflict Y Departed
If this unit runs out of
The Living & The Departed midway through Skill use, cancel all subsequent Coins and
Reload
When
Reloading, or when gaining
The Living & The Departed, gain either The Living or The Departed based on this unit's current SP
- At 0 or higher SP: 30% chance to gain The Living; 70% chance to gain The Departed
- At less than 0 SP: 70% chance to gain The Living; 30% chance to gain The Departed
- The probabilities are calculated separately for each ammo spent
ISeeTheDyingButterfly.
Begin encounters with 10 of each of
The Living & The Departed
When spending
The Living & The Departed, select randomly between The Living(Potency) and The Departed(Count) for each
The Living & The Departed value
When inflicting
Butterfly, inflict the same amount of The Living and The Departed as they were consumed. Example below:
- If this unit spent X Living, inflict X Living
- If this unit spent Y Departed, inflict Y Departed
If this unit runs out of
The Living & The Departed midway through Skill use, cancel all subsequent Coins and
Reload
When
Reloading, or when gaining
The Living & The Departed, gain either The Living or The Departed based on this unit's current SP
- At 0 or higher SP: 30% chance to gain The Living; 70% chance to gain The Departed
- At less than 0 SP: 70% chance to gain The Living; 30% chance to gain The Departed
- The probabilities are calculated separately for each ammo spent
Fire.IShallFire.
When this unit gains
The Living & The Departed, gain 2
Haste next turn (once per turn)
ISeeTheDyingButterfly.
Begin encounters with 10 of each of
The Living & The Departed
When spending
The Living & The Departed, select randomly between The Living(Potency) and The Departed(Count) for each
The Living & The Departed value
When inflicting
Butterfly, inflict the same amount of The Living and The Departed as they were consumed. Example below:
- If this unit spent X Living, inflict X Living
- If this unit spent Y Departed, inflict Y Departed
If this unit runs out of
The Living & The Departed midway through Skill use, cancel all subsequent Coins and
Reload
When
Reloading, or when gaining
The Living & The Departed, gain either The Living or The Departed based on this unit's current SP
- At 0 or higher SP: 30% chance to gain The Living; 70% chance to gain The Departed
- At less than 0 SP: 70% chance to gain The Living; 30% chance to gain The Departed
- The probabilities are calculated separately for each ammo spent
Fire.IShallFire.
Attack End: If this unit killed the target with its Skill,
Reload
When this unit gains
The Living & The Departed, gain 2
Haste next turn (once per turn)
Sanity
- Increases after winning a Clash based on the Clash count (Base Value is 10, raised by 20% per Clash count after 1)
- Increase by 10 after this unit defeats an enemy whose level was higher than or equal to this unit's
- Increase by 5 after an ally defeats an enemy whose level was higher than or equal to the unit's
- If the level of the defeated ally was higher than or equal to the unit's, decrease based on the level difference (Base Value is 10, raised by 10 per level)
How to get
- Acquire Lobotomy E.G.O::Solemn Lament Yi Sang
- Uptie Lobotomy E.G.O::Solemn Lament Yi Sang to Tier 3
Art and animations
More Sinking identities
All identities
Dieci Assoc. South Section 4 Director Meursault
Dieci Assoc. South Section 4 Hong Lu
Dieci Assoc. South Section 4 Rodion
Dieci Assoc. South Section 4 Yi Sang
Edgar Family Heir Gregor
G Corp. Head Manager Outis
LCB Sinner Hong Lu
LCB Sinner Yi Sang
Lobotomy E.G.O::Faint Aroma & Solitude Ryōshū
Lobotomy E.G.O::Lamp Gregor
Lobotomy E.G.O::Sunshower Heathcliff
Molar Boatworks Fixer Ishmael





Sinking


