Lobotomy E.G.O::Solemn Lament Yi Sang

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Lobotomy E.G.O::Solemn Lament Yi Sang

Atier

Introduction

Lobotomy E.G.O::Solemn Lament Yi Sang is a 3-star character in Limbus Company.

On our Limbus Company tier list Lobotomy E.G.O::Solemn Lament Yi Sang is A tier, 15th of the 175 characters ranked, from where 9 current tier lists put Lobotomy E.G.O::Solemn Lament Yi Sang.

Is Lobotomy E.G.O::Solemn Lament Yi Sang good?

A Solemn Lament Yi Sang whose Butterfly makes him a top source of Sinking Potency, so Sinking stacks much faster with him on the team. He clashes and hits hard, and Butterfly can also restore the team's SP. He applies no Sinking beyond Butterfly and only adds Sinking Count on won clashes, you can't control how many Living and Departed he gets (which changes Butterfly's output), and Butterfly needs Sinking on the target to matter.

Pairs well with: Sinking team.

Strengths

  • Excellent Butterfly, and so Sinking Potency, infliction
  • Great clashing
  • Great damage
  • Butterfly can restore team SP

Weaknesses

  • No Sinking outside Butterfly
  • Sinking Count only on won clashes
  • No control over the Living and Departed split
  • Butterfly needs Sinking to matter

Skills

7
  • Celebration for the Departed

    Skill 1 · Pride · Pierce · Skill Power 4 · 2 coins · Coin Power 4 · Offense Level 62

    At 10+ value of The Living & The Departed, Clash Power +1 If the sum of the target's Sinking and both Butterfly is 6 or higher, Coin Power +1 [Clash Win] Inflict +2 Sinking Count 1 Consume 1 of The Living & The Departed [On Hit] Inflict Butterfly equal to The Living & The Departed consumed 2 Consume 1 of The Living & The Departed [On Hit] Inflict Butterfly equal to The Living & The Departed consumed

  • Solemn Lament for the Living

    Skill 2 · Gloom · Pierce · Skill Power 4 · 2 coins · Coin Power 6 · Offense Level 62

    At 10+ The Living & The Departed, Clash Power +1 Coin Power +1 for every 6 value of the sum of the target's Sinking and both Butterfly (max 2) [Clash Win] Inflict +1 Sinking Count [After Attack] Gain (highest Reson.) The Living & The Departed (max 6) - If the said Reson. was an A-Reson. gain (highest Reson. x 2) The Living & The Departed (max 12) - If the said Reson. was at 4+ A-Reson., Reload instead 1 Consume 5 of The Living & The Departed [On Hit] Inflict Butterfly equal to The Living & The Departed Consumed 2 Consume 1 of The Living & The Departed [On Hit] Inflict Butterfly equal to The Living & The Departed Consumed

  • Goodbye Now, A Sorrow In You

    Skill 3 · Sloth · Pierce · Skill Power 4 · 4 coins · Coin Power 3 · Offense Level 65

    Base Power +1 for every 5 value of The Living & The Departed on the target (max 4) Coin Power +1 for every 6 value of the sum of the target's Sinking and both Butterfly (max 2) [Clash Win] Inflict +3 Sinking Count [After Attack] Reload 1 Consume 1 of The Living & The Departed [On Hit] Inflict Butterfly equal to The Living & The Departed consumed 2 Consume 6 of The Living & The Departed [On Hit] Inflict Butterfly equal to The Living & The Departed consumed 3 Consume all of The Living & The Departed on self [On Hit] Inflict Butterfly equal to The Living & The Departed consumed [On Hit] Deal +4% more damage for every value of The Living & The Departed consumed by this Skill Coin 4: [On Hit] Inflict Gloom Damage equal to 'All' Butterfly values on the target 'All' = The sum of both The Living and The Departed on the target

  • FromTheCoffinAButterflyTakesFlight

    Defense · Gloom · Skill Power 10 · 1 coin · Coin Power 4 · Offense Level 61

    [Combat Start] Reload [Combat Start] Gain Shield equal to (the sum of both Butterfly on the selected target)% HP. (max 20% per turn

  • ISeeTheDyingButterfly

    Passive · Begin Encounters with 10 of each values of The Living & The Departed.

    When consuming The Living & The Departed, select randomly between The Living and the Departed for each of The Living & The Departed value consumed When inflicting Butterfly, inflict The Living and The Departed equal to each value of The Living and The Departed consumed. Example Below: If this unit consumed X Living, inflict X Living If this units consumed Y Departed, inflict Y Departed If this unit runs out of The Living & The Departed midway through Skill use, cancel all subsequent Coins and Reload When Reloading, or when gaining The Living & The Departed, gain them based on this unit's current SP At 0 or higher SP: 30% chance to gain The Living; 70% chance to gain The Departed At less than 0 SP: 70% chance to gain The Living; 30% chance to gain The Departed Each ammo gained calculates the above probability separately

  • Fire.IShallFire.

    Passive · Needs 3 Gloom resonance

    After Attack: if this unit killed the target with its Skill, Reload When this unit gains The Living & The Departed, gain 2 Haste next turn (once per turn)

  • Hand of Salvation

    Support · Needs 6 Gloom owned

    When and ally hits with an Attack Skill: consume 2 Sinking on the target to inflict them with 1 Butterfly (3 times per turn)

Art

Lobotomy E.G.O::Solemn Lament Yi Sang key art

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