Night Awls Capitano Gregor

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Night Awls Capitano Gregor

Btier

Introduction

Night Awls Capitano Gregor is a 3-star character in Limbus Company.

On our Limbus Company tier list Night Awls Capitano Gregor is B tier, 60th of the 175 characters ranked, from where 7 current tier lists put Night Awls Capitano Gregor.

Is Night Awls Capitano Gregor good?

A Night Awls Gregor who finishes off low-HP enemies and deals steady damage, which makes him a good generalist for clearing mobs and closing out bosses. His Bleed and Tremor support is weaker than it looks: his Tremor - Hemorrhage consumes Bleed Count on each burst, his Deep and Fatal Wound effects can't keep up, and Bleed-Tremor teams don't have enough identities yet.

Strengths

  • Excellent at finishing low-HP enemies
  • Consistent damage
  • Good mob clearer and boss finisher

Weaknesses

  • Weak status support
  • Burns through Bleed Count quickly

Skills

8
  • Gap Attack

    Skill 1 · Sloth · Pierce · Skill Power 3 · 2 coins · Coin Power 4 · Offense Level 62

    [On Use] Gain 1 Haste next turn (once per turn) [On Use] Coin Power +1 for every 6 ( Bleed + Tremor) on target (max 2) Coin 1: [On Hit] Inflict 2 Tremor [On Hit] Inflict 2 Bleed Coin 2: [On Hit] Inflict 1 Open Wound

  • Mercé

    Skill 2 · Sloth · Pierce · Skill Power 4 · 1 coin · Coin Power 6 · Offense Level 62

    [Unclashable] This Skill does not trigger Defense Skills and cannot gain E.G.O. resources Coin Power +1 for every 20% missing HP on the enemy(Core) (max 4) Deal +1% damage for every 1% missing HP on the enemy(Core) If the enemy(Core) has 20%- HP, deal +120% damage instead [On Use] Gain 1 Haste next turn Coin 1: [On Hit] Inflict 1 Bleed [On Hit] Inflict 1 Tremor [On Hit] Inflict 1 Open Wound

  • Stiletto Doppio

    Skill 3 · Lust · Pierce · Skill Power 4 · 3 coins · Coin Power 4 · Offense Level 63

    [On Use] Coin Power +1 for every 6 ( Bleed + Tremor) on target (max 2) [Clash Win] Inflict 1 Tremor and Trigger Tremor Burst; then, reduce target's Tremor Count by 1 Coin 1: [On Hit] Inflict +1 Tremor Count [On Hit] Inflict +1 Bleed Count Coin 2: [On Hit] Inflict 1 Open Wound Coin 3: [On Hit] If the enemy(Core) has 20%- HP, or if the target has Fatal Wound, use 'Mercé'

  • Execution

    Skill 4 · Pride · Pierce · Skill Power 4 · 4 coins · Coin Power 3 · Offense Level 64

    [Before Use] If target has Deep Wound, activate 'The Night's Awl' instead [On Use] Coin Power +1 for every 6 ( Bleed + Tremor) (max 2) [Clash Win] Inflict 2 Tremor and trigger Tremor Burst; then, reduce target's Tremor Count by 1 Coin 1: [On Hit] Inflict 3 Bleed Coin 2: [On Hit] Inflict 3 Tremor and +1 Tremor Count Coin 3: [On Hit] Inflict 1 Open Wound Coin 4: [On Hit] Trigger Amplitude Conversion into Tremor - Hemorrhage [On Hit] Trigger Tremor Burst and reduce target's Tremor Count by Coin 1: [On Hit] If the target is Staggeered, or has Fatal Wound, or if the enemy(Core) has 20%- HP, use 'Mercé'

  • The Night's Awl

    Skill 5 · Pride · Pierce · Skill Power 4 · 4 coins · Coin Power 3 · Offense Level 64

    Deal +15% damage for every 1 ( Haste on self + Bind on target) (max 60%) If target has Shield, deal +30% damage (in Focused Encounters, the Core or Part) Deal +1% damage for every 1% missing HP on the enemy(Core) If the enemy(Core) has 20%- HP, deal +100% damage instead [On Use] Inflict 5 Defense Level Down [On Use] Coin Power +1 for every 4 ( Bleed + Tremor) on target (max 3) [Clash Win] Inflict 4 Tremor and trigger Tremor Burst 1 Unbreakable Coin 2 Unbreakable Coin [On Hit] Inflict 4 Bleed and +1 Bleed Count 3 Unbreakable Coin [On Hit] Inflict 4 Tremor and +2 Tremor Count Coin 4: [On Hit] Trigger Amplitude Conversion into Tremor - Hemorrhage [On Hit] Trigger Tremor Burst and reduce target's Tremor Count by Coin 1: [On Hit] If the target has Bind, trigger Tremor Burst; then, reduce target's Tremor Count by Coin 1: [On Hit] Convert target's Deep Wound into Fatal Wound next turn

  • Dire Straits

    Defense · Lust · Skill Power 3 · 1 coin · Coin Power 10 · Offense Level 60

    [Clashable Guard] [Combat Start] For this turn, increase the number of time 'Mercé' can be triggered by the effect of "Purge Enforcer of the Famiglie' to 2 per turn [Combat Start] Gain 2 Haste next turn (once per turn) [On Use] Coin Power +1 for every 6 ( Bleed + Tremor) on target (max 2) [Clash Win] Inflict 2 Tremor 1 Unbreakable Coin

  • Purge Enforcer of the Famiglie

    Passive · Needs 2 Sloth owned

    x 2 Lust [Owned] When this unit kills an enemy or breaks a Part, gain 2 Pierce Power Up next turn When using a Base Attack Skill, if this unit's Speed is faster than the target's, inflict Defense Power Down on the target for every 2 speed difference (max 2 per turn) After ally Attack using Base Attack Skills, if the enemy(Core) has 20%- HP, use 'Mercé' on the target (once per turn) - If there is only 1 surviving enemy after an attack, this Passive also activates when the target is Staggered

  • Aim for the Gap

    Support · Needs 3 Sloth resonance

    1 ally with the highest Speed: When using a Base Attack Skill, if this unit's Speed is faster than the main target's, inflict Defense Power Down for every 3 speed difference (max 2 per turn)

Art

Night Awls Capitano Gregor key art

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