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T Corp. Class 2 Collection Staff Rodion
Introduction
T Corp. Class 2 Collection Staff Rodion is a 2-star character in Limbus Company.
On our Limbus Company tier list T Corp. Class 2 Collection Staff Rodion is A tier, 33rd of the 175 characters ranked, from where 4 current tier lists put T Corp. Class 2 Collection Staff Rodion.
Is T Corp. Class 2 Collection Staff Rodion good?
A T Corp. Rodion who's very fast, applies good Tremor and clashes superbly once her conditions are met. Her key tool is Time Moratorium, which she can inflict just by being in Borrowed Time; it gives the whole team 30% more damage against the target and gives her +2 Clash Power and damage reduction, setting up easy nukes.
Borrowed Time lasts only two turns, so you need to plan ahead, and Time Moratorium releases its stored damage as Sloth, a problem against Sloth-resistant targets. Outside Skill 3 her damage is low.
Pairs well with: Tremor team.
Strengths
- Outstanding clashing with conditions met
- Time Moratorium comes easily
- Very fast
- Good Tremor application
Weaknesses
- Needs turns planned in advance
- Time Moratorium converts damage to Sloth
- Low damage outside Skill 3
Skills
6Prepare to Collect
Skill 1 · Envy · Blunt · Skill Power 3 · 2 coins · Coin Power 4 · Offense Level 61[On Use] Gain +2 Tremor Count [On Use] Clash Power +1 for every 6 Tremor on target (max 2) Coin 1: [On Hit] Inflict 2 Tremor Coin 2: [On Hit] Gain +1 Tremor Count [Hit after Clash Win] Inflict +1 Tremor Count
T Corp. Martial Suppression
Skill 2 · Wrath · Blunt · Skill Power 4 · 2 coins · Coin Power 5 · Offense Level 61Deal +5% more damage for every Bind on target (max 15%) [On Use] Gain +2 Tremor Count [On Use] Clash Power +1 for every 6 Tremor on target (max 2) Coin 1: [On Hit] Gain +2 Tremor Count [Hit after Clash Win] Inflict +3 Tremor Count Coin 2: [On Hit] Inflict 1 Bind next turn [On Hit] If the target has 6+ Tremor, inflict 1 Bind next turn
Execute Collections
Skill 3 · Sloth · Blunt · Skill Power 2 · 4 coins · Coin Power 3 · Offense Level 61Deal +5% more damage for every Bind on target (max 20%) [On Use] If the target has 8+ Tremor, Clash Power +2 [On Use] Consume 8 Tremor Count on self to gain Coin Power +1 Coin 1: [On Hit] Inflict +3 Tremor Count Coin 2: [On Hit] Inflict 1 Tremor Coin 3: [On Hit] Inflict 2 Tremor Coin 4: [On Hit] Inflict 1 Bind next turn [On Hit] If this unit consumed Tremor Count on Skill use, inflict 2 Bind next turn [On Hit] If this unit is in a Borrowed Time state, inflict 2 Time Moratorium [On Hit] Trigger Tremor Burst; then reduce target's Tremor Count by 1
Borrow Time
Defense · Sloth · Skill Power 15 · 1 coin · Coin Power 4 · Offense Level 62Coin 1: [Combat Start] If this unit is not in a Borrowed Time state, gain 3 Borrowed Time at Turn End (once per turn) [On Use] For this turn: when hit by an enemy, inflict 2 Tremor on target next turn (6 times per turn)
Golden Time - Standoff
Passive · Needs 5 Sloth ownedTurn End: if this unit's HP is between 16% ~ 20%, instantly heal up to 60% of Max HP, and recover from Stagger. (once per Encounter) When clashing against targets with Time Moratorium, Clash Power +2 Take -10% less damage from targets with Time Moratorium
T Corp. Martial Arts
Passive · Needs 3 Sloth resonanceTo 1 ally with the fastest Speed: Clash Power +1 when Clashing against targets with 5+ Tremor
Art

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