
000
T Corp. Class 3 Collection Staff Don Quixote
Introduction
T Corp. Class 3 Collection Staff Don Quixote is a 3-star character in Limbus Company.
On our Limbus Company tier list T Corp. Class 3 Collection Staff Don Quixote is A tier, 28th of the 175 characters ranked, from where 6 current tier lists put T Corp. Class 3 Collection Staff Don Quixote.
Is T Corp. Class 3 Collection Staff Don Quixote good?
A T Corp. Don Quixote who clashes exceptionally well, tanks hard and can add Time Moratorium to nuke turns. Time Moratorium only lands on targets with 10+ Tremor and she applies no Tremor Count herself, so she needs a Tremor team to use it, and it turns stored damage into Sloth.
Borrowed Time also leaves her Bound and Fragile, so unclashable attacks or sheer numbers tear her apart. Her Skill 3's Tremor - Chain can overwrite a better Tremor conversion like Reverb, forcing you to reapply it.
Pairs well with: Tremor team.
Strengths
- Exceptional clashing
- Time Moratorium boosts nuke turns
- Very tanky
Weaknesses
- Needs 10+ Tremor on the target for Time Moratorium
- Applies no Tremor Count herself
- Time Moratorium converts damage to Sloth
- Weak against unclashable attacks
Skills
6Let Us Prepare To Collect
Skill 1 · Gluttony · Blunt · Skill Power 3 · 2 coins · Coin Power 4 · Offense Level 60[On Use] Gain +2 Tremor Count [On Use] Gain Clash Power +1 for every 6 Tremor on target (max 2) [On Use] Gain +3 Aggro to this Skill Slot next turn Coin 1: [On Hit] Gain +4 Aggro to this Skill Slot next turn Coin 2: [On Hit] Inflict 2 Tremor
T Corp. Accelerated Amputor
Skill 2 · Pride · Slash · Skill Power 4 · 3 coins · Coin Power 4 · Offense Level 60[On Use] Gain +3 Tremor Count [On Use] Clash Power +1 for every 6 Tremor on target (max 2) Coin 1: [On Hit] Consume up to 3 Tremor on target, and gain double the amount consumed as Tremor Count on self Inflict ( Tremor Consumed -1) Bind next turn Coin 2: [On Hit] Inflict 3 Tremor Coin 3: [On Hit] If this Skill's Coin effects consumed Tremor on target, trigger Tremor Burst; then, reduce target's Tremor Count by 1
I Command Thee, Halt
Skill 3 · Sloth · Blunt · Skill Power 4 · 4 coins · Coin Power 3 · Offense Level 60[On Use] Clash Power +1 for every 6 Tremor on target (max 2) [On Use] If the target has Bind, gain Clash Power +1 [On Use] Consume 10 Tremor Count on self to gain Coin Power +2 Coin 1: [On Hit] Inflict 2 Tremor Coin 2: [On Hit] Inflict 3 Tremor Coin 3: [On Hit] If the target has 10+ Tremor, consume 10 Tremor on target and inflict 2 Time Moratorium - If this unit is in a Borrowed Time state, this effect does not consume the target's Tremor [On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by Coin 1: [On Hit] If the target's Speed is slower than this unit's, trigger Amplitude Conversion into Tremor - Chain
I Shall Summon the Time
Defense · Sloth · Skill Power 15 · 1 coin · Coin Power 5 · Offense Level 62[Combat Start] If this unit is not in a Borrowed Time state, gain 4 Borrowed Time at Turn End (once per turn) [On Use] For this turn: when hit by an enemy, inflict 3 Tremor on target next turn (6 times per turn)
Golden Time - Extracting
Passive · Needs 5 Sloth owned- Turn End: If this unit's HP is between 10% ~ 20%, instantly heal 80% of this unit's max HP, and recover from Stagger. (once per Encounter) - When this unit loses Borrowed Time, gain +8 Aggro to one of this unit's Skill Slots next turn
T Corp. Physics Distortion Field
Support · Needs 3 Sloth ownedWhen 1 ally with the slowest Speed takes damage from enemies with Tremor, take -10% less damage
Art

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