
000
T Corp. Class 3 VDCU Staff Outis
Introduction
T Corp. Class 3 VDCU Staff Outis is a 3-star character in Limbus Company.
On our Limbus Company tier list T Corp. Class 3 VDCU Staff Outis is A tier, 49th of the 175 characters ranked, from where 5 current tier lists put T Corp. Class 3 VDCU Staff Outis.
Is T Corp. Class 3 VDCU Staff Outis good?
A T Corp. Outis who gives the team another source of Time Moratorium, applies good Tremor Count and is simple to play. Her rolls are average even with conditions met, and her Skill 3 peaks only with 50 Tremor Count on herself, which outside Mirror Dungeon never happens.
Molar Office Fixer Outis cycles Skill 3 faster through discards and deals more damage, so this one mostly wins on ease of use.
Pairs well with: Tremor team.
Strengths
- Extra source of Time Moratorium
- Applies plenty of Tremor Count
- Simple to play
Weaknesses
- Average rolls even with conditions met
- Skill 3 needs 50 self Tremor Count to peak
Skills
6Prepare to Collect
Skill 1 · Pride · Blunt · Skill Power 3 · 2 coins · Coin Power 4 · Offense Level 61[On Use] Gain +3 Tremor Count [On Use] If target has 6+ Tremor, Coin Power +1 Coin 1: [On Hit] Inflict +1 Tremor Count Coin 2: [On Hit] Inflict +1 Tremor Count
T Corp. Microcavity Module
Skill 2 · Sloth · Blunt · Skill Power 3 · 3 coins · Coin Power 5 · Offense Level 63[On Use] Gain +4 Tremor Count [On Use] If target has 6+ Tremor, Coin Power +1 Coin 1: [On Hit] Inflict 2 Tremor Coin 2: [On Hit] Inflict 2 Tremor [On Hit] If target has 10+ Tremor, consume 4 Tremor on target to apply +2 Tremor Count to both the target and self 3 If target is in either Amplitude Conversion or Amplitude Entanglement states, this Coin deals +60% damage [On Hit] If target isn't in either Amplitude Conversion or Amplitude Entanglement states, consume 3 Tremor Count on self to trigger Amplitude Conversion into Tremor - Chain [On Hit] If target has 3+ Tremor Count, trigger Tremor Burst; then, reduce target's Tremor Count by 1)
T-3 Collector Mace Max Activation
Skill 3 · Lust · Blunt · Skill Power 5 · 3 coins · Coin Power 4 · Offense Level 65If target is in either Amplitude Conversion or Amplitude Entanglement states, deal +30% damage If target has Time Moratorium, deal +30% damage [On Use] Coin Power +1 for every 6 Tremor on target (max 2) [On Use] If target has Bind, Clash Power +1 [After Attack] Lose Borrowed Time on self [After Attack] Gain Violent Collections (once per Encounter) Coin 1: [On Hit] Inflict +2 Tremor Count [On Hit] Consume up to 3 Tremor on target - Gain +( Tremor consumed x 2) Tremor Count - Inflict ( Tremor consumed - 1) Bind next turn Coin 2: [On Hit] If target has 3+ Tremor Count, trigger Tremor Burst; then, reduce the target's Tremor Count by 1 Coin 3: [Coin Start] Consume all Tremor Count on self - Coin Power +1 for every 4 Tremor Count consumed (max 5) - Deal +2% damage for every 1 Tremor Count consumed (max 100%) [On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by Coin 1: [On Hit] If this unit has Borrowed Time, trigger Tremor Burst [On Hit] If this unit has Borrowed Time, inflict 2 Time Moratorium
Borrowed Time - Microcavity
Defense · Sloth · Skill Power 3 · 1 coin · Coin Power 10 · Offense Level 63Clashable Guard [Combat Start] If this unit is not in a Borrowed Time state, gain 4 Borrowed Time at Turn End (once per turn) [Clash Win] Apply +2 Tremor Count to both the target and self [Clash Lose] Gain +4 Tremor Count 1 Unbreakable Coin
Golden Time - Microcavity
Passive · Needs 5 Sloth ownedTurn End: If this unit's HP is between 10% ~ 20%, instantly heal 80% of this unit's max HP, and recover from Stagger. (once per Encounter) If this unit has Borrowed Time, its Skills gain Final Power +1
Expeditious Execution of Official Duties
Support · Needs 5 Sloth owned1 ally with the fastest Speed deals +10% damage when attacking a Staggered target.
Art

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