Zwei Assoc. South Section 6 Sinclair

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Zwei Assoc. South Section 6 Sinclair

Introduction

Zwei Assoc. South Section 6 Sinclair is a 2-star character in Limbus Company.

Is Zwei Assoc. South Section 6 Sinclair good?

A Zwei Association Sinclair who tanks with aggro and gives adjacent allies Defense Power Up and Protection each turn. He needs Uptie 4, and though his kit is built around Tremor he applies very little of it. His clashing and damage are poor and his utility is awkward to use.

Strengths

  • Useful protective passive
  • Aggro to draw attacks

Weaknesses

  • Weak even in Tremor teams
  • Poor clashing and damage
  • Awkward utility
  • Needs Uptie 4

Skills

6
  • Baton

    Skill 1 · Gloom · Blunt · Skill Power 4 · 1 coin · Coin Power 6 · Offense Level 58

    [Clash Lose] Gain 2 Protection Coin 1: [On Hit] Inflict 2 Tremor

  • Supress

    Skill 2 · Wrath · Blunt · Skill Power 6 · 2 coins · Coin Power 2 · Offense Level 58

    [On Use] Gain +4 Aggro to this Skill Slot next turn [Clash Lose] Inflict 6 Tremor Coin 1: [On Hit] Inflict 6 Tremor [On Hit] Inflict 2 Damage Down next turn

  • Strong Strike

    Skill 3 · Sloth · Blunt · Skill Power 7 · 1 coin · Coin Power 13 · Offense Level 58

    [On Use] Apply 1 Protection to the ally with the least HP next turn [On Use] Gain +10 Aggro to this skill slot next turn Coin 1: [On Hit] Trigger Tremor Burst [On Hit] If target has 5+ Tremor upon Tremor Burst, gain 2 Protection next turn [On Hit] Inflict 2 Blunt Fragility

  • Guard

    Defense · Guard · Skill Power 12 · 1 coin · Coin Power 6 · Offense Level 65

    [On Use] Gain +4 Aggro to this Skill Slot next turn

  • Your Shield

    Passive · Needs 2 Gloom resonance

    At the start of combat phase, apply 2 Defense Power Up and 1 Protection to allies adjacent to this unit on the Dashboard.

  • Stubbornness

    Support · Needs 4 Gloom owned

    1 ally with the lowest HP takes -10% damage.

Art

Zwei Assoc. South Section 6 Sinclair key art

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