
000
Zwei Assoc. West Section 3 Ishmael
Introduction
Zwei Assoc. West Section 3 Ishmael is a 3-star character in Limbus Company.
On our Limbus Company tier list Zwei Assoc. West Section 3 Ishmael is C tier, 96th of the 175 characters ranked, from where 5 current tier lists put Zwei Assoc. West Section 3 Ishmael.
Is Zwei Assoc. West Section 3 Ishmael good?
A Zwei West Ishmael and about as good a tank as the game has: she redirects and soaks attacks reliably, her Defensive Stance adds consistency, and she still deals great damage (mainly on Skill 3) with strong clashing and Tremor. Her Power Guard rolls high, bursts Tremor without consuming Count and raises Stagger Threshold, which is excellent with Tremor Reverb.
Outside that guard she builds little Tremor Count, and you need to guard every few turns to get the most from her. Her fixed Speed of 4 helps time bursts once Tremor Entanglement is set, and she's a good long-fight alternative to LCCB Ishmael in Tremor teams.
Pairs well with: Tremor team.
Strengths
- Reliable tanking
- Defensive Stance adds consistency
- Great damage, Tremor and clashing
- Power Guard bursts Tremor without using Count
Weaknesses
- Little Tremor Count outside her Power Guard
- Power Guard deals no damage
- Needs a guard every few turns
Skills
6Zwei Knight's Greatsword Form
Skill 1 · Pride · Blunt · Skill Power 3 · 2 coins · Coin Power 4 · Offense Level 60[On Use] Gain +3 Aggro to this Skill Slot next turn [On Use] Gain 1 Defense Level Up for every 2 Tremor Count on self (max 3) [On Use] Base Power +1 for every 4 Defense Level Up (max 2) Coin 1: [On Hit] Inflict +1 Tremor Count [On Hit] Gain 2 Defense Level Up next turn Coin 2: [On Hit] Inflict +1 Tremor Count [On Hit] Gain 2 Defense Level Up next turn
Can't Let You Through.
Skill 2 · Envy · Blunt · Skill Power 4 · 3 coins · Coin Power 4 · Offense Level 61[On Use] Gain +5 Aggro to this Skill Slot next turn [On Use] Gain 1 Defense Level Up for every 2 Tremor Count on self (max 5) [On Use] At 4+ Defense Level Up, Coin Power +1 [Clash Win] Gain +3 Tremor Count Coin 1: [On Hit] Inflict 4 Tremor Coin 2: [On Hit] Gain 4 Defense Level Up next turn Coin 3: [On Hit] Inflict Tremor equal to (( Tremor Count on self)/2)(max 4) [On Hit] At 8+ Defense Level Up, inflict 1 Attack Power Down
Ward
Skill 3 · Gluttony · Blunt · Skill Power 5 · 3 coins · Coin Power 4 · Offense Level 62[On Use] Gain 1 Defense Level Up for every 2 Tremor Count on self (max 5) [On Use] If this unit is in Defensive Stance, deal +70% more damage [On Use] Coin Power +1 for every 4 Defense Level Up on self (max 4) [On Use] Gain +10 Aggro to this Skill Slot next turn [Clash Win] Gain +3 Tremor Count Coin 1: [On Hit] Inflict 2 Tremor Coin 2: [On Hit] Inflict 2 Tremor Coin 3: [On Hit] Consume all Tremor Count on self, and inflict value of the Count consumed as Tremor on the target. (max 20) - Deal +(excess Tremor x 5)% more damage (max 50%) [On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by Coin 1: [On Hit] If this unit is in Defensive Stance, trigger Tremor Burst; then, reduce the target's Tremor Count by 1
Your Shield
Defense · Pride · Skill Power 3 · 1 coin · Coin Power 12 · Offense Level 65Clashable Guard [Combat Start] Gain 2 Defensive Stance. (once per turn) [On Use] Gain +10 Tremor Count (once per turn) [Clash Win] Trigger Tremor Burst 1 Unbreakable Coin
Shock-nullifying Greatsword
Passive · Needs 5 Pride ownedAt Combat Start, gain Defense Level Up equal to Tremor Count on self (max 5) - If this unit is in Defensive Stance, double the amount of Defense Level Up gained from the above effect.
Emergency Protection
Support · Needs 3 Pride ownedAt Combat Start, compare each Identity's current HP to their HP at the start of the previous turn. Then, apply 2 Defense Level Up to the Identity with the greatest disparity of HP values between turns.
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