Zwei Assoc. West Section 3 Sinclair

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Zwei Assoc. West Section 3 Sinclair

Dtier

Introduction

Zwei Assoc. West Section 3 Sinclair is a 2-star character in Limbus Company.

On our Limbus Company tier list Zwei Assoc. West Section 3 Sinclair is D tier, 142nd of the 175 characters ranked, from where 3 current tier lists put Zwei Assoc. West Section 3 Sinclair.

Is Zwei Assoc. West Section 3 Sinclair good?

A Zwei West Sinclair who supports tanks and Tremor teams: he applies good Tremor Count, spreads Defense Level Up to low-HP allies and gives Offense Level to tanks that use Defense Level Up. His clashing is weak, which hurts since most of his conditions need a clash win, and his Tremor Count builds slowly when he isn't clashing.

Pairs well with: Tremor team.

Strengths

  • Good Tremor Count application
  • Offense Level for Defense Level Up tanks
  • Defense Level Up for low-HP allies

Weaknesses

  • Weak clashing with clash-win conditions
  • Slow Tremor Count gain

Skills

6
  • Suppressing.

    Skill 1 · Lust · Slash · Skill Power 3 · 2 coins · Coin Power 4 · Offense Level 60

    [On Use] Gain +3 Aggro to this Skill Slot next turn [On Use] Gain 2 Defense Level Up [On Use] If the target has 4+ Tremor Count, Clash Power +2 [Clash Win] Gain +3 Tremor Count Coin 1: [Hit after Clash Win] Inflict +2 Tremor Count Coin 2: [On Hit] Gain 2 Defense Level Up next turn

  • Combat Preparation

    Skill 2 · Gloom · Slash · Skill Power 4 · 2 coins · Coin Power 5 · Offense Level 61

    [On Use] Gain +3 Aggro to this Skill Slot next turn [On Use] Gain 1 Defense Level Up for every 2 Tremor Count on self (max 3) [On Use] At 4+ Defense Level Up, Coin Power +1 [Clash Win] Gain +3 Tremor Count Coin 1: [Hit after Clash Win] On 2 other allies with the lowest HP percentage, apply 2 Defense Level Up next turn Coin 2: [On Hit] On 2 other allies with Defense Level Up, apply (( Defense Level Up on the ally)/2) Offense Level Up next turn (once per turn, max 3)

  • Fence

    Skill 3 · Sloth · Blunt · Skill Power 4 · 3 coins · Coin Power 3 · Offense Level 62

    [On Use] Gain 1 Defense Level Up for every 2 Tremor Count on self [On Use] Coin Power +1 for every 3 Defense Level Up on self (max 3) Coin 1: [On Hit] On 1 other ally with the lowest HP percentage, apply 4 Defense Level Up next turn 2 b>[On Hit] Consume up to 8 Tremor Count on self, and inflict the same amount of Tremor Count on target [On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1

  • Zwei Knight's Greatsword Form - Guard

    Defense · Sloth · Skill Power 2 · 1 coin · Coin Power 9 · Offense Level 60

    Clashable Guard [Combat Start] Gain +5 Aggro to this Skill Slot next turn [On Use] Gain +3 Tremor Count (once per turn) [Clash Win] Trigger Tremor Burst 1 Unbreakable Coin

  • Begin Protection Mission

    Passive · Needs 5 Sloth owned

    At Combat Start, gain Defense Level Up equal to Tremor Count on self (max 5)

  • Contract Target Protection

    Support · Needs 4 Sloth owned

    Turn End: apply 1 Haste and 3 Defense Level Up to 1 ally with the lowest HP percentage next turn

Art

Zwei Assoc. West Section 3 Sinclair key art

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