
SSR
Elegg: Boom and Shock
/
Water/Attacker/Machine Gun
Missilis
Introduction
Elegg: Boom and Shock is an SSR Water character in GODDESS OF VICTORY: NIKKE. Elegg: Boom and Shock's weapon type is Machine Gun and class is Attacker. Manufacturer: Missilis.
On our GODDESS OF VICTORY: NIKKE tier list Elegg: Boom and Shock is B tier, 77th of the 201 characters ranked, from where 7 current tier lists put Elegg: Boom and Shock.
By game mode, Elegg: Boom and Shock is C in PvE and D in PvP.
Other Water characters in GODDESS OF VICTORY: NIKKE: Alice: Wonderland Bunny, Anchor: Innocent Maid, Aria, Bready, Brid, Crust and 36 more.
Is Elegg: Boom and Shock good?
A seasonal
Water unit played off-burst who captures ghosts over the fight and grants
Water allies permanent buffs based on how many she holds. She pushes
Water-weak boss scores higher than any other support and her burst lands a big closing hit, but her own damage is far below real carries and she's rarely used outside
Water teams.
Strengths
- Strong
Water support that works on low investment - Permanent
Water buffs that grow over the fight - Good wipe against bosses with adds
- Doesn't take a burst slot
- Big closing burst
Weaknesses
- Real damage needs real investment
- Personal damage well below meta DPS
- Only used on
Water teams - Seasonal limited
- Low fire-rate teams slow her ghost captures
Profile
Elegg: Boom and Shock is voiced by Abby Espiritu in English, Ayasa Itō in Japanese, and Kim Hyeon-ji in Korean.
Background
She finds that the ship appears well-maintained, but power is still being supplied to it.
Elegg, now filled with curiosity, can't wait to head out to sea and unearth the secrets behind this mysterious vessel.
Then, she comes across something presumed to be a ghost and works diligently to uncover its identity.
Skills
4BFG
Normal Attack■ Affects target(s). Deals 5.57% of ATK as damage. Deals 200% damage when attacking core.
Hello Ghost
Passive■ Activates when entering battle. Affects 1 random enemy. Possession lasts for 6 sec. Ability: Find and capture ghosts possessing the enemy. Required hit count: 100 time(s) in total, cumulative across all allies. Effect: Captures 1 ghost when the required hit count reaches 100%. A maximum of 13 ghost(s) can be captured. Recurring interval: 6 sec ■ Affects all Water Code allies. Effects differ based on the number of ghosts. Previous effects trigger repeatedly. Only activates when there is at least 1 ghost. ATK ▲ 16.2% of the caster's ATK continuously. Only activates when there are more than 4 ghost(s). Damage as strong element ▲ 35% continuously.
At skill level 10
Ghostbuster
Passive■ Activates when using Burst Skill. Affects self. ATK ▲ 40% for 10 sec. ■ Activates when a ghost is captured while at maximum ghost capacity. Affects all enemies. Deals 1100% of final ATK as damage.
At skill level 10
13 Ghosts
Active · Cooldown 40s■ Affects random enemy units if the number of ghosts is not 13. Deals 800% of final ATK as damage. Attacks sequentially for 6 time(s). Number of ghosts ▼ 6. Maintains at least 1 ghost. ■ Affects random enemy units if the number of ghosts is 13. Deals 800% of final ATK as damage. Attacks sequentially for 13 time(s). Number of ghosts ▼ 9.
At skill level 10



