Soda: Twinkling Bunny

SSR

Soda: Twinkling Bunny

/Iron/Attacker/Shotgun

Tetra

Btier

Introduction

Soda: Twinkling Bunny is an SSR Iron character in GODDESS OF VICTORY: NIKKE. Soda: Twinkling Bunny's weapon type is Shotgun and class is Attacker. Manufacturer: Tetra.

On our GODDESS OF VICTORY: NIKKE tier list Soda: Twinkling Bunny is B tier, 75th of the 201 characters ranked, from where 8 current tier lists put Soda: Twinkling Bunny.

By game mode, Soda: Twinkling Bunny is C in PvE and B in PvP.

Other Iron characters in GODDESS OF VICTORY: NIKKE: Ade: Agent Bunny, Aigis, Anis, Centi, Chime, Chisato Nishikigi and 33 more.

Is Soda: Twinkling Bunny good?

An Iron shotgun B3 with a very high attack multiplier and Golden Chip stacks that unlock extra effects, plus a 5 second Full Burst extension that removes the need for CDR. Her supports are ones other teams don't want, so her damage stays consistent, and her burst gen is excellent in PvP.

She needs heavy investment, long reloads hold her back, and the extension clashes with short supports.

Pairs well with: Tove; Alice: Wonderland Bunny.

Strengths

  • High basic attack multiplier
  • Scales hard on ATK buffs
  • Attack Damage buff for herself and the top ally
  • Uses supports nobody else needs
  • Very high PvP burst gen
  • Full Burst extension replaces CDR

Weaknesses

  • Long reload delay
  • Needs heavy skill and overload investment
  • Crippled without chips, so she depends on Tove and Alice: Wonderland Bunny
  • Extension hurts teams with short buffs
  • Feeds Jackal and is exposed to Scarlet in PvP

Profile

Soda: Twinkling Bunny is voiced by Elizabeth Quedenfeld in English, Konomi Kohara in Japanese, and Park Shi-yoon in Korean.

Background

Even though she is proficient in cleaning and little else, Soda ends up being the sole representative of Maid For You in the competition to keep the cafe from going under.

She even suits up in a bunny outfit in the hopes that it will bring her good fortune!

Skills

4
  • Undiminished

    Normal Attack

    ■ Affects target(s). Deals 231.6% of ATK as damage. Deals 200% damage when attacking core.

  • Lucky Golden Chip

    Passive

    ■ Activates at the start of the battle. Affects self. Number of Golden Chip stacks ▲ 40. ■ Activates after casting 3 normal attack(s) during Full Burst Time. Affects self. Golden Chip: Critical damage ▲ 1.32% continuously, stacks up to 50 time(s). ■ Activates after casting 3 normal attack(s) during Full Burst Time. Affects self and 1 ally unit(s) with the highest ATK (except caster). Attack damage ▲ 10.51% for 2 sec.

    At skill level 10

  • Beginner's Rewards

    Passive

    ■ Activates when entering Burst stage 3. Affects all allies. Additional effects triggered according to the number of Golden Chip stacks. Previous effects trigger repeatedly: ■ Stage 1: Golden Chip 10 stack(s) and above. Time Extension I: Full Burst Time Duration▲ 2 sec. Active during Full Burst Time. ■ Stage 2: Golden Chip 20 stack(s) and above. Time Extension II: Full Burst Time Duration▲ 3 sec. Active during Full Burst Time. ■ Activates when casting a normal attack during Full Burst Time. Affects 1 enemy unit(s) nearest to the crosshair. Additional effects triggered according to Time Extension state. Previous effects trigger repeatedly: ■ Stage 1: When in Time Extension I state. Deals 52.04% of final ATK as damage. ■ Stage 2: When in Time Extension II state. Deals 45.97% of final ATK as damage.

    At skill level 10

  • Onward, Soda!

    Active · Cooldown 40s

    ■ Activates when using Onward, Soda! Additional effects triggered according to the number of Golden Chip stacks. Previous effects trigger repeatedly. Number of Golden Chip stacks ▼ 17 after the effect applied. ■ Stage 1: Affects all enemies. Deals 628.7% of final ATK as damage. ■ Stage 2: Activates when number of Golden Chip stacks is 20 and above. Affects self. Hit Rate ▲ 38.91% for 15 sec. ■ Stage 3: Activates when number of Golden Chip stacks is 30 and above. Affects self. ATK ▲ 65.25% for 15 sec.

    At skill level 10

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