
Mercure
Mythic/Attacker/SupportS tier
Introduction
Mercure is a Mythic character in Seven Knights Re:BIRTH. Mercure's role is Attacker/Support. Faction: Special - Dark Knights.
On our Seven Knights Re:BIRTH tier list Mercure is S tier, 10th of the 90 characters ranked, from where 6 current tier lists put Mercure.
Is Mercure good?
Only Mercure can trigger Magic Reflux, and her two attack types make her a fine early reroll option. She also shields Magic-type allies and carries Blessing for extra protection. She's fragile and dies fast if focused, and Magic Reflux only works with three or more Magic heroes on the team, and it shuts off entirely during Raids, Castle Rush, and the Power Up Dungeon.
Pairs well with: 3+ Magic-type heroes.
Strengths
- Only hero able to trigger Magic Reflux
- Two attack types make her reroll-friendly
- Shields Magic allies and carries Blessing
Weaknesses
- Low durability, dies quickly when targeted
- Magic Reflux needs 3+ Magic heroes just to activate
- That same Magic Reflux shuts off during Raids, Castle Rush, and the Power Up Dungeon
Stats
- HP3,326
- DEF571
- SPD29
- CRIT Rate5%
- CRIT DMG150%
- Effect RES0%
At max level. Each bar is measured against the highest value in the Seven Knights Re:BIRTH roster.
Skills
4Basic Attack
Basic Attack- If at least 3 Magic hero(es) are on your team at the start battle, there is a 45% chance to inflict Magic Reflux. Increases Chance: Magic Reflux chance becomes 50%. Change Effect: Change Magic Reflux Damage to 15% and changes the number of targets to 4.
Dark Larceny
Skill 1 · Cooldown 96 secSkill 1: Dark Larceny CT: 96 sec. - Deals damage equal to 60% of Magic Attack 1 time(s). - 45% chance to inflict Stun [Duration: 2 Turn(s)] Target: All Allies (Magic-type) - Grants a Barrier equal to 40% of the caster's Magic Attack. Increases Damage: To 70% of Magic Attack. Increases Chance: Stun chance becomes 55%.
Forbidden Experiments
Skill 2 · Cooldown 88 secSkill 2: Forbidden Experiments CT: 88 sec. - Deals damage equal to 52% of Magic Attack 2 time(s). - If there are at least 3 Magic hero(es) on your team at the start of battle, each attack has a 40% chance to inflict Magic Reflux [Duration: 2 Turn(s)] - 100% chance to inflict Incoming Healing Reduction by 44%. Increases Damage: To 60% of Magic Attack. Increases Chance: Magic Reflux chance becomes 50%. Changes Effect: Changes Magic Reflux Damage to 15% and changes the number of targets to 4.
Depraved Mage
PassivePassive: Depraved Mage Target: Self - Grants Blessing by 40% of Max HP [Always Active] - Inflicts Effect Resist Reduction by 28%. Increases Effect: Blessing cap becomes 25% of Max HP. [3 Enemies] Adds Effect: If there are at least 3 Magic hero(es) on your team at the start of battle, performing any attack 3 time(s) has a 100% chance to inflict Magic Reflux. Changes Effect: Changes Magic Reflux Damage to 15% and changes the number of targets to 4.
How to get Mercure
Hero Summon / Hero Fusion / Hero Rank Up
Mercure's signature weapon is Mercure's Dark Stone.



