Updated 12 November 2026
Seven Knights Re:BIRTH tier list
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Tier list
S
Top picks5A
Strong12B
Solid23C
Situational21D
Weak25What each Seven Knights Re:BIRTH character does
S tier: Top picks
YeonheeA Sleep-focused mage.
FreyjaStrips buffs and stacks Divinity.
BiscuitA support built for boss fights: Equipment Enhancement gives the highest-Attack ally (two allies once upgraded) up to 40% Boss Damage and 54% Weakness Hit Chance for 5 turns.
TeoThe skill numbers are modest, a 170% Talon Strike and a two-hit Corvus Eclipse that shortens enemy buffs, so the passive does the heavy lifting.
A tier: Strong
JuriA Magic attacker whose basic attacks hit two enemies and add a slice of their Max HP.
RosieA reviver rather than a classic healer: Holy Prayer brings back two fallen allies at 40 to 55% HP, later every fallen ally with Guts for 2 turns.
MercureA Magic-team support built around Magic Reflux, which needs at least three Magic heroes on the team at the start of battle.
LinaA support who heals and buffs.
B tier: Solid
DellonsTransforms with the Awakening Skill, Hand of Destruction, which also grants All Damage Nullification hits, 16% Crit Damage stacks and a heal.
SilvestaA magic attacker whose hits ignore part of the target's defense.
RinAn area attacker: both skills hit four enemies twice, Dragon's Descent shortens their buffs by 2 turns and resets on a kill, and Dragon's Wrath always Confuses.
FaiA Burn attacker.
PascalA one-skill nuker: Titan of Calamities ignores 65% of Defense for a 390 to 470% hit with extra Crit Rate (100% once upgraded), and Gate to the Abyss resets its 150-second cooldown so it can fire again.
VanessaA magic control caster.
ShaneA single-target physical attacker that cashes in on debuffs.
KarmaA Defense-scaling bruiser who gets stronger by taking hits: each one adds a Perseverance stack (+13% Defense, up to four), and Agonizing Tempest spends all four for extra Piercing damage on each of its three hits while healing Karma for part of the damage.
PlatinA sturdy Defense-scaling support.
RachelA debuffer whose two skills cover offense and defense.
ColtA Bomb setter: Quick n' Easy hits four enemies twice, each hit with a chance to plant a Bomb, and Time for a Show detonates Bombs at 150% power while cutting All Attack.
AceA debuffer whose passive alone keeps 20 to 24% Defense Reduction and a 44% healing cut on the enemy.
KrisA Death inflicter: basics, Dark Slash and Dark Whispers all carry a chance to inflict Death, highest on Dark Slash at 50 to 60%, which also hits for 305 to 370%.
RuriA Weakness Hit attacker: both skills add bonus damage on a Weakness Hit, Fire Support most of all (130 to 155% on top of a 145 to 170% hit, with Ignore Defense later), and the passive raises Weakness Hit Chance by up to 39%.
EileeneA Shock specialist: Lightning Spear and Heavens' Wrath hit several times, each hit with a chance to Shock and a stack of 8% Defense Reduction (up to four), plus a stacking healing cut once upgraded.
EvanA Defense-scaling fighter whose main tool is Swift Strikes, a heavy hit with an 85% Stun chance that becomes a guaranteed 4-turn Stun once upgraded.
C tier: Situational
EspadaA magic nuker who snowballs off kills.
JaveA tanky attacker who counters: Jave's Attack converts into Defense (up to 1,375), and the passive gives a 38% chance to Counterattack three enemies, each counter with a chance to Burn.
AliceA healer who scales off Alice's own Max HP.
TakaAn executioner.
AmeliaGoes after the enemy's tankiest unit: Save the Day hits the highest-Defense target twice and blocks its healing, later reaching two targets and adding 55% HP Alteration, all on a 45-second cooldown.
SpikeAn HP-scaling freezer whose damage comes mostly from Max HP.
KlahanA Piercing attacker with one skill for each half of an enemy's HP bar: Gale Blast hits harder against targets at 50% HP or more, and Flying Tiger Whirlwind hits harder once they're at 50% or less.
CleoA status inflicter: every part of the kit can Poison, from a 40% chance on basic attacks to 85% on an upgraded Petrifying Gaze, which also has a 50 to 60% chance to Petrify for 2 turns.
VelikaBuilt for Infinite Tower and Tower of Trials: in those two modes Summon Meteor adds 235% of Magic Attack, Apparitions of Darkness adds 270%, and the passive grants extra damage and crit damage.
MihoA Weakness Hit attacker with some support attached.
SiegDevastating Blow hits one enemy for 375% of Physical Attack and lowers its damage by up to 23% for five turns, and Unleashed Blade follows with a defense-ignoring 655% that heals a little.
DaisyA magic attacker with HP-based damage: Dancing Fan hits for 270 to 330% plus 20 to 26% of the target's Max HP, capped at 350% of Attack (700% once upgraded).
RookA Max HP tank with one big hit: Javelin deals 315% of Attack plus 75% of Rook's Max HP (380% plus 91% once upgraded) and later gains a 100% Crit Rate boost.
OrlyA support for Magic teams: the passive gives Orly and every Magic ally 17% Crit Rate and 25% Crit Damage at all times, and Lightstream shields them and later cleanses 2 debuffs.
NiaMore disruptor than damage dealer: Time Leap shortens enemy buffs by 2 turns and has a 60 to 70% chance to push their skill cooldowns back by 16 to 19 seconds.
D tier: Weak
Yu ShinA Paralysis caster.
HelleniaA tank built to soak Magic damage: Celestial Shield Taunts for 2 turns and gives Magic Damage Immunity for 2 to 3.
AragonA Defense-scaling tank.
ChancellorA Defense-scaling debuffer.
JinA brawler with one fixed-damage punch and one Stun: Explosive Fist adds 775 to 1,100 fixed damage on top of its hit, and Extreme Fist has a 55 to 65% chance to Stun for 2 turns.
ArielA Rare magic attacker with two 70-second skills: Light's Judgment can Blind and later adds 44% Increased Miss Chance, and Dazzling Light lowers Defense by up to 24% for 3 turns.
CattyA Rare support with one strong debuff hit: Claw Attack deals 230 to 270%, blocks healing for 4 turns and leaves 22% Physical Vulnerability for 5.
Feng YanA simple single-target attacker: Colossal Strike gains 24% Defense Reduction once upgraded and Thousand Blades gains Ignore Defense, topping out at 190% and 210%.
HeaveniaA Freeze-heavy fighter who also buffs the team's damage dealers.
HokinA simple bruiser with a strong opener: Throw Weapon hits for 285 to 304% with an 85% chance to Stun for 3 turns, and later adds 39% Defense Reduction.
JaneA Poison-then-finish attacker.
JupyA sniper who sets up first: Sniper Stance lasts 6 turns (12 once upgraded) with up to 45% Crit Rate and 2 turns of Camouflage, and Skill 1 then changes into Swift Shots, a 370 to 440% hit.
KarinA single-target healer with a revive.
LaniaA Freeze specialist: Ice Shard hits for 285 to 340% and always Freezes for 3 turns, and Blizzard adds a second, chance-based Freeze.
RahkunA pure taunt tank on short cooldowns: Orc King's Roar Taunts for 2 turns and raises Block Rate by up to 45%, later adding a Barrier worth 310% of Defense, and Steel Skin adds up to 44% Defense and 55% Effect Resist for 5 turns.
ReiA damage-over-time attacker with two double hits: Swift Death can Poison and gains Pierce once upgraded, and Hail of Blades can Bleed and later Poison as well.
SarahA light support: Demon's Kiss cleanses 2 debuffs from three allies (every ally once upgraded) and later adds 34% Defense, and Demon's Charm lowers Defense by up to 24% as it hits.
SeraA crit-based caster: both skills deal bonus damage on Critical Hits, and the passive adds up to 27% Crit Rate so that happens more often.
SoiA Rare physical attacker aimed at buffed teams.
SylviaA Rare magic attacker with two small skills: a defense-ignoring piercing hit for 180% of Magic Attack and a curse that lowers one target's Defense by 18% for three turns.
BallistaA Follow-Up attacker.
NohoA Max HP-scaling support.
How this list is made
Each hero is placed on what they do across Seven Knights Re:BIRTH as it plays now: story and adventure stages, raids and the guild bosses, and the Arena, weighing damage, survival and what their passive and skill rotation give a team. The list is revised as new heroes and balance changes arrive.



