
Operative
Marian
Heimdall Force
Introduction
Marian is a character in Snowbreak: Containment Zone. Faction: Heimdall Force.
On our Snowbreak: Containment Zone tier list Marian is A tier, 7th of the 18 characters ranked, from where 17 current tier lists put Marian.
Profile
Marian's full name is Marian Andreotti. Marian is a female Human. Marian's birthday is September 5.
Background
A sniper who somehow always manages to get injured but refuses to be treated.
Maybe she has her own way of doing things.
Enjoys making tea and loves to smile. It seems like she's from a well-off family.
Before Marian joined the Heimdall Force, the Andreotti family attorney led his team of dozens to face off against Yggdrasil's legal department.
Fourteen pages of additional content were added to the Yggdrasil employment contract to ensure Marian's safety.
Furthermore, in this age of digital contracts, they also required paper contracts to be signed.
Marian's employment contract is said to be locked away in the Andreotti family vault.
Marian frequently sends out invitations to the Andreotti family tea parties.
However, none of her coworkers show up because the regular attendees are too "extraordinary." With politicians, famous athletes, and well-known scientists and researchers as attendees, Marian's coworkers in the Heimdall Force aren't fans of such grand events.
So far, Marian has failed to successfully invite a single member of the Heimdall Force...
Marian possesses a skill that is completely at odds with her appearance – she is very familiar with the features, utilization methods, and maintenance precautions of various weapons.
Even within the Heimdall Force internal records, she has always had the fastest gun assembly speed.
As a Cathode Technologies model, she is always quick to pick up a new weapon, gracefully demonstrating the product's advantages.
”She’s always so calm… brave… it’s a pleasure working with her.”
”A girl who warms up your heart. I always feel like seeing the shadow of that girl in Fritia…”
Stats
- HP25,509
- ATK2,172
- DEF944
At max level, as Aquila. Each bar is measured against the highest value in the Snowbreak: Containment Zone roster.
Skills
12Razor Plumage
Aquila: Standard Skill · Damage · Cooldown 0.5 ss · Cost 0When Marian enters combat, she automatically deploys her tactical device, the Fang Beacon. While Fang Beacon is present on the field, each time Marian's shot hits it or deals DMG to enemies near it, Fang Beacon gains 1 charge of Fangfire Energy (Ricochet shots can also generate Fangfire Energy). When there are 20 Fangfire Energy charges, Marian's next shot that hits will trigger an additional attack through the beacon based on what that shot hits, and Marian gains 1 Raptor Energy. If her shot hits an enemy, deals single-target Kinetic DMG once to that target. If her shot hits the beacon, deals AoE Kinetic DMG once to up to 5 enemies around the beacon. When Marian has 5 Raptor Energy, her next shot deals DMG through the beacon with enhanced effects at the cost of Raptor Energy: If her shot hits an enemy, deals single-target Kinetic DMG 6 times to that target. If her shot hits the beacon, deals AoE Kinetic DMG 3 times to up to 5 enemies around the beacon. When Marian consumes Raptor Energy to deal DMG through the beacon, she applies Rending Wound to the target for 10 sec: Every 0.5 sec, the target takes Kinetic DMG equal to 10% of Marian's ATK. Rending Wound is treated as a type of Gashed effect, and its DMG counts as Standard Skill DMG. Tap Standard Skill to move the Fang Beacon, hold Standard Skill to have it follow a target. If the beacon moves beyond a certain distance from Marian, it will automatically return toward her. Single-Target DMG Dealt Through Fang Beacon: 66% of Marian's ATK +26 AoE DMG Dealt Through Fang Beacon: 51% of Marian's ATK +12 Single-Target DMG Dealt Through Fang Beacon (Consuming Raptor Energy): 66% of Marian's ATK +26 AoE DMG Dealt Through Fang Beacon (Consuming Raptor Energy): 102% of Marian's ATK +24 Neuronic 1: When equipped with a Kinetic weapon, Marian needs only 3 Raptor Energy to begin consuming Raptor Energy and enhancing her attacks done through the Fang Beacon. Neuronic 2: Each time Marian attacks through the Fang Beacon, she replenishes 30 rounds of ammo.
Airborne Arsenal
Aquila: Support Skill · Damage, Enhance · Cooldown 10s · Cost 0Continuous Release Marian leaps into the air, entering Sky Hunt state and instantly gaining 80 Raptor's Sight. While in Sky Hunt state, every 0.1 sec, Marian gains 1 Raptor's Sight, up to 80. When an operative on the field deals DMG while Marian has 80 Raptor's Sight, she consumes all Raptor's Sight to unleash a follow-up attack on the target: Fires the Sky Cannons at the target, dealing single-target Kinetic DMG. Then, she fires Firerain Bombs/Thunderbreak Beam/Cloudburst Barrage around the target, dealing 4/5/8 instances of Kinetic DMG to up to 5 targets (Thunderbreak Beam/Cloudburst Barrage DMG is respectively 0.8/0.5 times the DMG of Firerain Bombs; Final DMG to the target hit by Sky Cannons is increased to 150%). DMG from Sky Cannons applies Rending Wound to the target for 10 sec (this DMG counts as Standard Skill DMG). While in Sky Hunt state, Marian provides the deployed operative with additional ATK equal to a percentage of her own. While in Sky Hunt state, Marian does not automatically restore S-Energy and continuously consumes S-Energy when there are enemies on the field. Marian exits Sky Hunt when her S-Energy reaches 0, or when it is manually triggered in advance by using the Support Skill again. After Marian exits Sky Hunt, Airborne Arsenal enters cooldown. When its cooldown is up, Marian instantly gains 50 S-Energy. Sky Hunt Marian's Self ATK Bonus to Allies: 7.2% Sky Cannons DMG: 192% of Marian's ATK +13 Firerain Bombs DMG: 60% of Marian's ATK +12 S-Energy Consumption per 0.1 Sec While in Sky Hunt: 0.25 Neuronic 1: When equipped with a Kinetic weapon, Marian gains 5 S- Energy whenever a deployed operative deals DMG while she is in Sky Hunt state. Cooldown: 1 sec. Neuronic 2: Increases Raptor's Sight that Marian gains every 0.1 sec during Sky Hunt state to 2.
Final Directive
Aquila: Ultimate Skill · Damage · Cooldown 20s · Cost 40As head of the Andreotti family, Marian summons the cannon, Gift of Oblivion, to blast the area in front of her, causing an explosion that deals Kinetic DMG to up to 10 targets. After the explosion, Cleansing Flames are formed, dealing 5 instances of Kinetic DMG to the targets. Gift of Oblivion Explosion DMG: 1440% of Marian's ATK +227 Cleansing Flames DMG per Instance: 60% of Marian's ATK +26 Neuronic 1: Increases DMG that Marian deals through the Fang Beacon after using Ultimate Skill by 50% for 10 sec. Neuronic 2: After a target is hit by Gift of Oblivion, increases its Standard Skill DMG taken from Marian by 20% for 10 sec.
Seahunt Predator
Riptide: Standard Skill · Ammunition/Damage · Cooldown 2s · Cost 2Marian provides herself with a Kraken Magazine containing 1 Kraken Shell(s) at default. Kraken Shell shots deal Chaos DMG. Using Seahunt Predator again will remove Kraken Magazine early and start its cooldown. Kraken Magazine: Increases Rate of Fire by 100%. Shooting consumes Kraken Shells before using other bullets in her magazine. Kraken Magazine shooting is considered Standard Skill DMG. Kraken Magazine cannot be replenished by any other means, and it cannot stack with other special clip effects. Kraken Magazine Shot DMG: 378% of Marian's ATK + 366 Neuronic 1: When equipped with a Chaos weapon and Kraken Magazine is loaded with 1/2/3/4/5 or more bullet(s), increases Marian's Standard Skill DMG by 10%/20%/35%/55%/80%. This effect is cleared when Kraken Magazine is replenished. Neuronic 2: When equipped with a Chaos weapon and Kraken Magazine is not active, each hit with a standard shot pellet decreases Standard Skill cooldown by 0.1 sec.
Siren's Melody
Riptide: Support Skill · Enhance · Cooldown 8s · Cost 12Ambush Support: After Marian uses her Support Skill, she remains on the field. Passive: When Marian is off the field in combat, she gains 3 Tidesong every 1 sec and also gains some Tidesong when other operatives use their Standard Skill, up to once every 0.1 sec. Every 25 Tidesong converts to 1 Tidesong Shell, up to 4 shells. Tidesong limit is 100. Marian cannot gain any more Tidesong when she is at max Tidesong Shells or has Kraken Magazine. After using Siren's Melody, Marian immediately deploys onto the field, converting all Tidesong Shells to an equal number of additional Kraken Shells and equipping her Kraken Magazine. Tidesong Gained From Other Operatives' Standard Skill: 5 Neuronic 1: When deployed operative hits a target with a shot, Marian gains an additional 0.4 Tidesong. Cooldown of 0.09 sec. Neuronic 2: Siren's Melody can be used in uncontrollable state, dispelling the state.
Eruption From Deep
Riptide: Ultimate Skill · Damage · Cooldown 50s · Cost 60Marian throws a Seaburst Canister, creating 3 explosions of increasing AoE that deal Chaos DMG to targets in range. Passive: Marian provides all operatives with Radiant Wave: Skill DMG ignores some of the target's All-Type Resistance. Seaburst Canister Explosion DMG: 450% of Marian's ATK +45 Radiant Wave All-Type Resistance Ignored: 7.2% Neuronic 1: Increases the Final DMG of Seaburst Canister explosions by 20% with each successive explosion. Neuronic 2: The last explosion of Seaburst Canister inflicts targets with Stunned for 3 sec.
Cloud Shot
Swift: Standard Skill · Damage · Cooldown 5s · Cost 4Charge: 2 Marian consumes 1 bullet to perform a quick shot, dealing Kinetic DMG and resetting shot cooldown. Cannot be used when the magazine is empty. When Cloud Shot hits, it will mark the target with Falling Feather for 3 sec and the next Hipfire Shot will automatically lock onto the target and clear the mark after hit. Cloud Shot can deal CRIT or hit Weakspot, and deals double DMG to shields. [Passive]: ADS Shot marks the target with Fractured Feather for 2 sec, and the next Cloud Shot will automatically consume the Fractured Feather and lock onto the target. Cloud Shot DMG: 88% of ATK + 244 Neuronic 1: Charges of Cloud Shot increases to 3. Neuronic 2: The DMG Cloud Shot dealt can be affected by Ballistic DMG Boost and Hipfire Ballistic DMG Boost.
Divebomb
Swift: Support Skill · Interrupt · Cooldown 15s · Cost 20Marian vaults backward while firing 1 empowered shot at the target, dealing Kinetic DMG and knocking back all targets in the path. This also interrupts the targets’ special skills for 8 sec. Divebomb Ballistic DMG: 320% of ATK + 83 Neuronic 1: When under uncontrollable state, Divebomb can be used to clear the state. Neuronic 2: Divebomb can cause the targets on the path to be knocked toward the designated direction.
Wounded Bird
Swift: Ultimate Skill · Interrupt · Cooldown 30s · Cost 60Marian launches a powerful shot, dealing Kinetic DMG to all targets in its path and knocking them up into the air. This also interrupts the targets’ special skills for 10 sec. Wounded Bird Ballistic DMG: 750% of ATK + 336 Neuronic 1: After using Wounded Bird, Cloud Shot and shots ignore 20% of target's DEF for 10 sec. Neuronic 2: Using Wounded Bird will fully reload Marian's magazine.
Smokescreen
Queen of Pain: Standard Skill · Enhance · Cooldown 30s · Cost 40Marian enters Stealth state and increases Movement SPD by 50% while deploying a Dark Crow Phantom at her location to taunt nearby enemies for 8 sec. The Dark Crow Phantom will explode when it disappears, dealing AoE Chaos DMG. When Marian shoots, uses a Skill, or when the Dark Crow Phantom disappears, Marian will exit Stealth state. The cooldown for Smokescreen starts when the Dark Crow Phantoms disappears. Passive: While scoping, Marian enters Focus state, boosting any Ballistic DMG she inflicts. Dark Crow Phantom's Max HP: 100% of Marian's Max HP Dark Crow Phantom's ATK: 100% of Marian's ATK Dark Crow Phantom's Blast DMG: 85% of Dark Crow Phantom's ATK + 62 Focus State Ballistic DMG Boost: 20% Neuronic 1: Increases the duration of Dark Crow Phantom to 12 sec and the Stealth state to 12 sec. Neuronic 2: When Disoriented, using Smokescreen can instantly remove the state.
Gáe Bulg
Queen of Pain: Support Skill · Damage · Cooldown 15s · Cost 20Marian launches a powerful shot, dealing Chaos DMG to the target. Final DMG is increased by 50% if the target is not shielded. Gáe Bulg Ballistic DMG: 290% of ATK + 163 Neuronic 1: Gáe Bulg can now fire 1 extra shot when shooting, dealing Chaos DMG equal to 100% of Marian's ATK. Final DMG dealt to unshielded targets increases by 50%. Neuronic 2: After hitting the target with Gáe Bulg, if the target isn't shielded, decreases the target's Chaos Resistance by 20% for 10 sec.
All's Fair
Queen of Pain: Ultimate Skill · Damage · Cooldown 5s · Cost 50Hold Marian's Ultimate Skill to snipe and lock onto the target's weakspot. After a brief delay, deals huge amount of Chaos DMG to the locked target's weakspot. All's Fair can deal CRIT or hit Weakspot, and deals double damage to shield. All's Fair DMG: 350% of ATK + 583 Neuronic 1: When Dark Crow Phantom is in effect, using All's Fair will cause Dark Crow Phantom to shoot at the marked spot, dealing Chaos DMG equal to 100% of Dark Crow Phantom's ATK. This counts as Auxiliary Unit DMG and is not affected by Marian's attributes, cannot deal CRIT, and cannot deal double DMG to shields. Neuronic 2: The DMG All's Fair dealt can be affected by Ballistic DMG Boost and ADS Ballistic DMG Boost.



