Tess

Operative

Tess

Heimdall Force

Atier

Introduction

Tess is a character in Snowbreak: Containment Zone. Faction: Heimdall Force.

On our Snowbreak: Containment Zone tier list Tess is A tier, 10th of the 18 characters ranked, from where 6 current tier lists put Tess.

Profile

Tess's full name is Tess Kotkin. Tess's birthday is September 16.

Background

Met the requirements for the Manifestation selection process and was administered Baldr Inhibitors.

She was just an ordinary student before she joined Yggdrasil Enterprises.

She has dreams of becoming a world-renowned magician, but she joined the Heimdall Force in order to see the Adjutant again.

Stats

  • HP22,900
  • ATK1,463
  • DEF923

At max level, as Phantasia. Each bar is measured against the highest value in the Snowbreak: Containment Zone roster.

Skills

6
  • Magic Apple a Day

    Phantasia: Standard Skill · Damage, Speed Up · Cooldown N/As · Cost 10

    Tess can tap Standard Skill to change the color of her Apple Assistant. This doesn't count as using Standard Skill. Tess can hold Standard Skill to trigger different effects according to her Apple Assistant's color: Green Apple Assistant: Restores 1 S-Energy for Tess each sec and increases Movement SPD of Tess and nearby ally operatives (not including those off-field) for 15 sec. This doesn't consume S-Energy. Red Apple Assistant: Tess gains an aptitude effect, adding Frost DMG to her shots for 15 sec. Gold Apple Assistant: Tess hits the Gold Apple Assistant forward, dealing 1 instance of AoE Frost DMG upon hit, knocking targets within range into the air, and marking them with Golden Core for 5 sec. When Tess shoots a target with a Golden Core mark, triggers marks on other targets to deal Frost DMG to them. This effect can be triggered once every 2 sec. Only one Apple Assistant effect can be active at once. Green Apple Assistant Movement SPD Boost: 10% Red Apple Assistant Aptitude DMG: 24% of Tess' ATK + 5 Gold Apple Assistant Knock-Up AoE DMG: 315% of Tess' ATK + 53 Golden Core Mark DMG: 315% of Tess' ATK + 11 Neuronic 1: After holding Standard Skill, increases Tess' Standard Skill DMG by 15% for 20 sec. Neuronic 2: Increases duration of all Apple Assistant effects by 5 sec.

  • Miracle Out of a Hat

    Phantasia: Support Skill · Enhance · Cooldown 10s · Cost 15

    Tess throws her magic top hat into the air, providing deployed operative with Glimmerburst effect for 12 sec. Glimmerburst: Grants an aptitude that adds Frost DMG to shots. While Glimmerburst is active, Tess gains Miracle Freeze-Frame effect: After dealing 100 instance(s) of aptitude DMG during the Support Skill duration, inflicts the target with Frostbite for 2 sec, dealing 1 instance(s) of Frost DMG every 1 sec. This effect can only be triggered once per Support Skill duration. Support Skill cooldown starts when Glimmerburst effect ends. Glimmerburst Aptitude DMG: 18% of Tess' ATK + 1 Miracle Freeze-Frame Frostbite DMG: 5% of Tess' ATK Neuronic 1: While Glimmerburst is active, increases Tess' ATK by 10%. Neuronic 2: After using Support Skill while Realm of Wonder is active, decreases the Support Skill's next cooldown to 5 sec.

  • Floating on Air

    Phantasia: Ultimate Skill · Enhance · Cooldown 5s · Cost 0

    Tess waves her wand and creates a Realm of Wonder for 12 sec: Tess floats in the air, increasing her provided aptitude DMG and increasing Ballistic DMG of ally operatives within the realm. While Realm of Wonder is active, each time Tess inflicts a target with Frostbite, gains Wondrous Gift effect: She casts magic to increase the duration of deployed operative's Glimmerburst (if in effect) by 3 sec. Using Ultimate Skill again will end Realm of Wonder early. Ultimate Skill cooldown starts after Realm of Wonder disappears. Realm of Wonder Aptitude DMG Boost: 12% Realm of Wonder Ballistic DMG Boost: 12% Neuronic 1: Realm of Wonder has an unlimited duration. Neuronic 2: Realm of Wonder will slowly move to follow the deployed operative.

  • Card-Trick Surprise

    The Magician: Standard Skill · Damage Special · Cooldown 6s · Cost 5

    Charge: 3 Tess plays a dangerous card-guessing game, throwing a card to deal DMG to the target. Different color cards have different effects: Yellow Card: Deals Electrical DMG. Upon hit, Card-Trick Surprise cooldown decreases by 3 sec. Pink Card: Deals Chaos DMG. If the hit target doesn't die, deals Splash Chaos DMG to 4 nearby targets. White Card: Deals Kinetic DMG. Upon hit, deals increased Destructible Object DMG and replenishes 2 bullet(s). Blue Card: Deals Frost DMG. Upon hit, applies Frozen to the target for 2 sec. Red Card: Deals Thermal DMG. Upon hit, causes a blast that deals AoE DMG and applies Burn to all targets within range, which deals 1 instance of Thermal DMG every 0.5 sec for 12 sec. (DMG dealt is not affected by Weakspots or Fortified Parts.) Card color changes randomly after each use of Card-Trick Surprise. Yellow Card DMG: 450% of Tess' ATK + 184 Pink Card DMG: 335% of Tess' ATK + 130 Pink Card Splash DMG: 190% of Tess' ATK White Card DMG: 335% of Tess' ATK + 130 Blue Card DMG: 120% of Tess' ATK + 90 Red Card DMG: 120% of Tess' ATK + 90 Burn DMG: 20% of Tess' ATK Neuronic 1: After a shot hits the target, decreases Card-Trick Surprise cooldown by 0.5 sec. Shooting the target's weakspot changes the card color for Card-Trick Surprise. Neuronic 2: Using the same color card consecutively increases Tess' Standard Skill DMG by 10%. Max 5 stacks.

  • Lovely Assistant

    The Magician: Support Skill · Enhance · Cooldown 30s · Cost 30

    Tess invites the deployed operative to join her magic act, providing all nearby operatives with the Magician's Helper effect: Increases Electrical DMG for 10 sec. This boost decreases by 1% every second, up to a maximum decrease of 15%. Magician's Helper Initial Electrical DMG Boost: 30% Neuronic 1: The DMG boost of Magician's Helper will change to match the DMG type of the weapon used by each operative. Neuronic 2: While Magician's Helper is active, when the deployed operative deals DMG to the target, additionally inflicts 1 effect according to the DMG type. Can only be triggered once by each operative (including Tess) during the skill duration: Electrical DMG: Inflicts Paralyzed for 2 sec Chaos DMG: Inflicts Slow for 2 sec Kinetic DMG: Inflicts Stunned for 2 sec Frost DMG: Inflicts Frozen for 2 sec Thermal DMG: Inflicts Burn, dealing 10% of Tess' ATK as Thermal DMG to the target every 0.5 sec for 10 sec (DMG dealt is not affected by Weakspots or Fortified Parts)

  • Hidden World of Magic

    The Magician: Ultimate Skill · Energy · Cooldown 150s · Cost 0

    Tess opens up a Hall of Phantasm and conceals herself within, inviting another operative to join the fun on the field. During this time, after any deployed operative shoots an enemy, Tess will appear from the illusory realm and perform 1 Heartfelt Illusion attack on the target, dealing 1 instance of Electrical DMG and recovering 5 U-Energy (this is affected by Tess’ U-Energy Recovery). Tess can perform 1 Heartfelt Illusion attack every 2 sec. Hall of Phantasm lasts for 25 sec, clearing all U-Energy upon its end. When Hall of Phantasm ends, Hidden World of Magic cooldown begins. This Ultimate Skill's animation can be disabled. Heartfelt Illusion DMG: 132% of Tess' ATK +737 Neuronic 1: When Hall of Phantasm ends and any remaining U-Energy is cleared, all nearby allies will gain a Transparent Shield of proportionate amount that lasts for 30 sec: Shield equals 5% of Tess’ ATK for every 1 U-Energy converted. Neuronic 2: When Hall of Phantasm ends and any remaining U-Energy is cleared, the cooldown of Hidden World of Magic will be decreased by a proportionate amount: Hidden World of Magic cooldown decreases by 0.5% for every 1 U-Energy, up to 50%.

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