Yao

Operative

Yao

Heimdall Force

Stier

Introduction

Yao is a character in Snowbreak: Containment Zone. Faction: Heimdall Force.

On our Snowbreak: Containment Zone tier list Yao is S tier, 3rd of the 18 characters ranked, from where 17 current tier lists put Yao.

Profile

Yao's birthday is December 23.

Background

A former military sniper.

Yao lives by a simple code: no overtime, get an early night, stay as safe as you can.

But now, for her beloved Adjutant, Yao's totally flipped the script.

Whether it's her job with Heimdall or her feelings for the Adjutant, she's all in now.

Yao's Wellness Memo:

Wake up in the morning, drink a glass of warm water, and take multivitamins.

Eat a small bag of nuts in the morning.

Ingest low-sodium foods with less oil at lunch.

No sweet or spicy foods. Eat vegetables and high-quality protein.

Take a half-hour nap after eating.

One hour of exercise in the afternoon.

Don't stay up late. Soak feet in hot water before sleeping.

Enjoy one delicious meal over the weekend.

Yao refuses to go on emergency missions on her off days.

If she is absolutely required at times like those, she will only accept double-paid time off in exchange.

Simple overtime bonuses aren't enough to impress Yao – after all, money can't make up for time lost to extra work.

Her life is her own. Yao can't and has no desire to control the lives of others, but she can and will be responsible for herself.

Yao acknowledges Marian's skills, but she has no interest in understanding why Marian is so addicted to getting hurt.

As snipers, Yao and Marian's styles are completely different.

Yao prefers tall positions that ensure a great vantage point and protection, while Marian often jumps out of cover, sniper rifle in hand.

Fortunately, the two of them rarely go on missions at the same time.

Stats

  • HP20,623
  • ATK1,172
  • DEF1,104

At max level, as Nightglow. Each bar is measured against the highest value in the Snowbreak: Containment Zone roster.

Skills

9
  • Luminous Impact

    Nightglow: Standard Skill · Damage, Energy · Cooldown 4s · Cost 4

    Yao releases 2 Hasty Workbot(s), which briefly pause in the air before quickly hurtling toward nearby targets, each dealing 1 instance(s) of AoE Electrical DMG and restoring 1.5 U-Energy. If using Standard Skill while within her Ultimate Skill's Shimmering Stardome, it is enhanced: Yao pauses in midair and releases 8 Hasty Workbot(s), which continuously attack targets, dealing 1 instance(s) of AoE Electrical DMG after each hit and knock targets into the air. Enhanced Standard Skill does not consume S-Energy and cooldown is fixed at 2 sec, but dealing DMG does not restore U- Energy. Hasty Workbot is not an Auxiliary Unit and is not affected by Auxiliary Unit bonuses. Standard Skill cooldown starts after release. Hasty Workbot Blast DMG: 324% of Yao's DEF + 11 Hasty Workbot Blast DMG (Enhanced): 222% of Yao's DEF + 20 Neuronic 1: Luminous Impact cooldown decreases to 3 sec, and S-Energy cost decreases to 3. Neuronic 2: Increases Final DMG of Hasty Workbot by 20%.

  • Pierce the Night

    Nightglow: Support Skill · Enhance · Cooldown 5s · Cost 0

    Must have 20 or more S-Energy to use Support Skill: Yao releases an airborne device that casts a Spark Tether at 3 target(s), dealing 1 instance(s) of Electrical DMG every 1 sec. When Yao is off the field, this also restores an additional 1 U- Energy. Targets connected to Spark Tether are inflicted with CRIT DMG Weakness, increasing CRIT DMG Amplifier of hits. Ally crossbow operatives' Ballistic DMG also deal increased DMG to connected targets. Spark Tether consumes 1.5 S-Energy each sec, lasting for up to 15 sec or until there is insufficient S-Energy. When all connected targets are defeated or all Spark Tethers disappear, Support Skill cooldown starts. Spark Tether DMG per Instance: 45% of Yao's DEF + 10 CRIT DMG Weakness Inflicted: 18% Ally Crossbow Ballistic DMG Bonus: 10.8% Neuronic 1: Decreases cooldown to 25 sec. Neuronic 2: For 3 sec after using Pierce the Night, Yao restores an additional 3 U-Energy each time U-Energy is restored by Spark Tethers. Cooldown of 60 sec.

  • Brighter in Darkness

    Nightglow: Ultimate Skill · Enhance · Cooldown 5s · Cost 0

    Continuous Release Must have 10 or more U-Energy to use Ultimate Skill: Yao leaps into the air and creates a Shimmering Stardome for 30 sec: Increases the ATK of all operatives within according to a proportion of Yao's DEF, up to 1500. When Shimmering Stardome is created, retracts all of Yao's Spark Tethers on the field and instead unleashes enhanced Spark Tethers at up to 6 target(s) within Shimmering Stardome. The enhanced Spark Tether is affected by Ultimate Skill level, not Support Skill level. After losing a target, it automatically switches to a new target. While Shimmering Stardome is active, Luminous Impact is enhanced and has its own independent cooldown. While Shimmering Stardome is active, full squad is unable to obtain U-Energy, enhanced Spark Tether does not restore U- Energy for Yao, and consumes additional 2 U-Energy every 1 sec. When U-Energy is insufficient or after 30 sec, Shimmering Stardome automatically ends. While Shimmering Stardome is active, Yao cannot use Support Skill. If she is deployed, gains Iron Body and decreases all DMG taken by 50%. If she is off the field becomes Invulnerable. When Yao is deployed, can press Ultimate Skill again to end Shimmering Stardome early. When Shimmering Stardome ends, retracts all of Yao's Spark Tethers on the field and Yao is unable to use Standard and Support Skills for a short duration. Ultimate Skill cooldown starts after Shimmering Stardome ends. This Ultimate Skill's animation can be disabled. Proportion of Yao's DEF Converted to Ally Operative ATK Bonus: 18% Spark Tether DMG (Enhanced): 84% of Yao's DEF + 5 CRIT DMG Weakness Inflicted by Spark Tether (Enhanced): 30% Ally Crossbow Ballistic DMG Bonus (Enhanced): 18% Neuronic 1: When enhanced Spark Tether hits a target, inflicts Paralyzed each sec for a random duration of 0.1 to 0.3 sec. Neuronic 2: Decreases ATK of all targets within Shimmering Stardome by 10%.

  • Scorching Sun Awakening

    Winter Solstice: Standard Skill · Enhance Interrupt · Cooldown 9s · Cost 8

    Charge: 5 Yao uses Tactical Reload: Reloads 1 Scorching Sun Bullet. When the shot hits the target, a blast is triggered, dealing Thermal DMG to the target and surrounding enemies. This also interrupts the target's special skills for 3 sec. Tactical Reload also resets the shot cooldown. Scorching Sun Bullet Blast DMG: 47% of ATK + 124 Neuronic 1: When Scorching Sun Bullet hits a weakspot, Yao's shot gains Aptitude effect, dealing additional Thermal DMG equal to 30% of Yao's ATK. Neuronic 2: When equipped with a Thermal weapon, Scorching Sun Bullet gains Aptitude: applies Burning effect to targets hit, dealing Thermal DMG equal to 10% of Yao's ATK every 0.5 sec for 3 sec (DMG dealt is not affected by Weakspots or Fortified Parts).

  • Obsidian Core Impact

    Winter Solstice: Support Skill · Damage · Cooldown 20s · Cost 30

    Yao knocks the surrounding enemies to the air and deals Thermal DMG. Then she places a Winter Solar Corona trap that lasts for 5 sec, applying Burning effect to targets inside the trap and dealing Thermal DMG equal to 10% of Yao's ATK per 0.5 sec for 3 sec (DMG dealt is not affected by Weakspots or Fortified Parts.) Knock up DMG of Obsidian Core Impact: 84% of ATK + 25 Neuronic 1: When Winter Solar Corona ends, deals Thermal DMG equal to 50% of Yao's ATK. Neuronic 2: When an operative uses a skill inside Winter Solar Corona, the operative can consume the Winter Solar Corona to recover 3 S-Energy or 5 Ultimate-Energy.

  • Searing Resurrection

    Winter Solstice: Ultimate Skill · Enhance · Cooldown 20s · Cost 100

    [Passive]: Winter Solstice tactical equipment's Solar Armor provides Yao with All-Type Resistance of 20%. Yao shatters the Solar Armor, enters the Solar Flare state and her weapon is replaced with New - Solar Storm. Solar Armor bonus resistance is no longer active when Yao is in the Solar Flare state. New - Solar Storm shots deal Thermal DMG but do not gain U-Energy. New - Solar Storm cannot be reloaded through ordinary means. Yao will exit the Solar Flare state immediately when she reloads, runs out of ammunition, or leaves the field. After Solar Flare state ends, Solar Armor will be reactivated and Yao will regain All-Type Resistance bonus. The cooldown for Searing Resurrection starts when the Solar Flare state ends. New - Solar Storm is considered a special clip. This Ultimate Skill's animation can be disabled. New - Solar Storm's Ballistic DMG: 450% of ATK New - Solar Storm's Ammo Capacity: 5 Neuronic 1: When equipped with a Thermal type weapon, increases Yao's CRIT DMG Amplifier in Solar Flare state by 10%. Neuronic 2: When hitting the same part of the same target with New - Solar Storm, final DMG dealt increases by 4%. Max 5 stacks.

  • Five Minute Break

    Quiet Quitter: Standard Skill · Enhance, Ammunition · Cooldown 10s · Cost 30

    Yao deploys Slacker's Aid to continuously replenish her with ammunition. For the duration of Slacker's Aid, increases Yao's Rate of Fire. Slacker's Aid provided Rate of Fire Boost: 25% Slacker's Aid's Ammo Replenish Limit: 10 Slacker's Aid's Duration: 10 sec Neuronic 1: When Slacker's Aid is active, Yao's shot gains Aptitude effect, dealing additional Frost DMG equal to 190% of Yao's ATK + 54. Neuronic 2: Slacker's Aid no longer has an ammunition resupply limit.

  • Paid Overtime

    Quiet Quitter: Support Skill · Heal · Cooldown 30s · Cost 30

    Yao deploys 1 Healing Winter Light device to heal operatives within range once every 3 sec. This counts as Auxiliary Unit healing and is not affected by Yao's healing bonus. Duration of Healing Winter Light: 21 sec. ATK of Healing Winter Light: 100% of Yao's ATK. Healing Amount per Time: 30% of Healing Winter Light's ATK +29 Neuronic 1: Healing Winter Light will slowly follow the operative on the field. Neuronic 2: When using a Frost type weapon, increases the Healing Winter Light device duration to 30 sec.

  • Work to Rule

    Quiet Quitter: Ultimate Skill · Heal · Cooldown 120s · Cost 100

    Yao creates Workers' Safe Zone for 10s: The operatives within the domain recover HP ever 0.5 sec. This counts as Yao's healing and is not affected by any Auxiliary Unit healing bonus. During this period, Yao is Invulnerable and will automatically switch to the next operative to join on field. Healing Amount per Time inside Workers' Safe Zone: 22% of Yao's ATK +42 Neuronic 1: Decreases Work to Rule's cooldown to 90 sec. Neuronic 2: Increases the anti-interruption ability of the operative inside the Workers' Safe Zone.

Art

Yao key art

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