
/
Vanguard/Sword
Arclight
/
Electric/★★★★★
Introduction
Arclight is a 5-star Electric character in Arknights: Endfield. Arclight's weapon type is Sword and class is Vanguard. Faction: Endfield Industries.
On the combined Arknights: Endfield tier list Arclight is C tier, 26th of the 32 characters ranked, from where 11 community tier lists put Arclight.
Other Electric characters in Arknights: Endfield: Antal, Avywenna, Liino, Perlica and Zhuang Fangyi.
What Arclight does
An
Electric
Vanguard who sets up and spends Electrification. Her ultimate dashes through enemies applying
Electric Infliction and turns existing Infliction into Electrification, and her battle skill consumes Electrification for an extra
Electric hit and SP.
The combo follows up whenever Electrification lands or gets used up.
Best build for Arclight
From 4 guidesWeapon
3 options- 13 of 4
- 23 of 4
- 33 of 4
Skill priority
- 1Tempestuous ArcBattle Skill
- 2Combo Attack Peal of ThunderCombo Skill
- 3Exploding BlitzUltimate
- 4Seek and HuntBasic Attack
Gear set
- 4 of 4
Frontiers(3)
Gear pieces
Profile
Arclight is a female Kuranta. Arclight's birthday is January 3. Arclight is voiced by ZhongKe in Chinese, Andrea Gatchalian in English, Fujiwara Natsumi in Japanese, and Kim A-rong in Korean.
Stories
6Basic info
CODENAME: Arclight
GENDER: Female
AUTHENTICATION: Hannabit Circuit
DOB: January 3
RACE: Kuranta
[ORIPATHY INFECTION STATUS]
Oripathy positive (infected), based on medical examination reports.
[INTEGRATED PHYSICAL EXAMINATION]
PHYSIOLOGICAL STRENGTH: Excellent
COMBAT SKILL: Standard
TACTICAL ACUMEN: Normal
ORIGINIUM ARTS ASSIMILATION: Excellent
Human resources summary
Arclight is a Songseeker from the Hannabit Circuit, and she has joined Endfield Industries as a field operator with recommendations from Aldertone Orisha. Arclight also provides support for various Endfield operations as well as maintenance and repairs for Endfield machinery and vehicles.
To Arclight, the motorcycle is more than just a transport vehicle. She regards them as a companion that "grows" with her. Every dismantling and modification achieved more than just simple repairs — they brought transformation and new life. Perhaps the need to protect both machinery and life gave Arclight her excellent understanding of mechanical engineering and aesthetics.
Also, since Arclight hails from the Hannabit Circuit, she is more than eager to share everything she knows with those in need. Although the phrases and words she uses are full of metaphors, they also reflect her unique and in-depth knowledge of the wildlands.
— Martin Marvin Malen, Assistant, HR Division, Endfield Industries
File 1
Ekut is the actual name of Operator Arclight. Whenever people ask if she came from the Hannabit Circuit, Arclight always answered with this line: "I follow Aldertone Orisha, and every Songseeker is her own master."
Operator Arclight has an indescribable passion about motorcycles. Arsenal Engineer Semyon often conversed with Arclight regarding her motorcycle, and these are what he had to say:
"Initially, I thought it was a custom military vehicle that found its way into the civilian market. I could hardly believe what I saw when it turned out to be a work of engineering that Arclight assembled and tuned on her own. I studied the motorcycle closely after acquiring her permission. Its Originium engine was a ten-year-old piece of obsolete tech from Mieszko Industries. The drivetrain was produced by Triglava Armoury. Labels on the suspensions were worn out, but I guessed, based on the structures, that they were from Northmarch Support Hub. The most impressive component would be the chassis — the entire thing was handcrafted, and every weld made to the greatest detail. The entire framework felt almost seamless. Even more extraordinary was the fact that the motorcycle wasn't just an assembly, but an integration that exemplified the strengths of every component's manufacturer. This could only have been achieved with the highest level of technical expertise. The entire vehicle was a near-perfect balance of power, endurance, and handling."
Although everyone approves of Operator Arclight's superb technical abilities, many also pointed out this observation: She treated people rather coldly, and spoke in a manner that was rather difficult to understand. Even Operator Semyon reflected that Arclight rarely spoke. Perhaps Operator Arclight's unique experiences made her appear lukewarm, and her first impressions often gave off the vibe of an unfriendly individual. However, people who got to know her better would learn that she was an incredibly reasonable person. Those who often converse with Arclight even heard her saying shocking things that resembled jokes. Needless to say, Operator Arclight was simply speaking her mind and wasn't trying to be funny in these instances.
Comments about Arclight being difficult to converse with typically arise as her language was heavily influenced by the Hannabit Circuit's unique form of expressions. Arclight has a tendency to use metaphors inspired by the natural world, such as using burdenbeast temper to describe mechanical breakdowns, or the morning mist to illustrate an individual's hesitation. People who are more forthright in their manners of speech may be thrown off by Arclight's unique linguistic choices. However, good listeners would appreciate her clear reasoning and steadfast consistency in her actions. Songseekers of the Hannabit Circuit have their own unique understanding of the world and modus operandi. If one wishes to understand Arclight better, one would do well to appreciate her way of describing this world.
File 2
I still remember the first time I met Ekut. The patrolling Huntsingers brought her back to the camp and the girl was barely alive. It was difficult for us to fathom why such a young child was left to roam the wildlands for months on her own, a suffering that almost killed her with malnutrition and thirst. To treat the injuries on her right arm, we were forced to reconnect the nerves with circuitry. Of course, there is no need to be worried about the hazards posed by her right hand. We have designed a special pair of insulation gloves so that she may live normally like us.
I named her Ekut, based on the strong and intelligent burdenbeast of our hanna. It is my hope that she could grow up strong, and survive the wind and frost like the powerful burdenbeast. She achieved all that, and went beyond my expectations.
But Ekut grew up with an immense duty that seemed far too heavy for her. Perhaps it was her early victory over death itself, or her powerful name we took from the hanna. When she turned fifteen, Ekut started to seek the songs and roamed the wildlands. The Songseeker did everything she could to help villages and towns in dire straits, even when the challenges were far too great.
I still remember that rainstorm. During our rescue operation, Ekut ventured alone into the heart of the tempest. We thought she would never come back. Just when all hopes seemed lost, an arc of lightning streaked across the sky. Like that arc, she pierced the fury of nature and leaped onto the last wagon. And with this act, the wildlands began to address her as Arclight. The name was woven into the hanna of numerous Songseekers. She took a name from the verses and returned a new name to their songs.
I was not surprised when Arclight told me that she wanted to seek new answers from Endfield. In fact, it reminded me of the choice I made when I was younger. I once roamed far to the canopies of starry night, and from there I felt a chorus of hope and courage assembled in the floating city.
Those memories felt like they belonged to a lifetime ago. But I believe that as long as the stars still shine in the sky, Civilization will one day be united once more. I also believe that Arclight, along with the names and oaths she wove into her hanna, will find the answers she truly seeks.
— Letter of Recommendation for Endfield Industries, written by Aldertone Orisha
File 3
A massive Landbreaker army had encircled a wildlands village. The breakers prepared themselves for a full scale assault. Hopelessness spread like a plague amongst the garrisoned Endfield operators and the local residents.
That was the moment when they saw her. Arclight of the Hannabit Circuit — the lone Songseeker who roared into the town astride her motorcycle.
She tore through the rear of the breaker army and seized control of the situation without hesitation. Under her leadership, the residents created a defense line with their wagons and salvage. The elderly and children were moved to the hills. Everyone who could work dug the trenches and set up simple Originium defense units. Every action was calm and simple, and she moved throughout the place like a part of the wildlands itself.
On the eve of the Landbreaker attack, thunder rumbled from afar. The monsoons came as usual, and a nightlong of torrential rain carved a new creek that coursed through the place. Arclight may have memorized every corner of the wildlands. The river coursed through the trenches that Arclight directed and became a protective moat that protected the entire village. The flood waters also washed through the breakers' camp and foiled their attack formations.
The Landbreakers did not leave empty handed. They attempted to ford the moat and assail the defenses, but every attack was beaten back by Arclight, the Endfielders, and village residents. In the end, the raiders were forced to escape under the cover of a rainy night.
When the dark rainclouds finally left the wildlands, Arclight found the Endfield operator who was sending a report to Dijiang. She waved a letter of recommendation to the skies and said, "The quaking of the wildlands dirt led me here. Now, please lead me to Endfield."
File 4
Once the grasses rippled and ripened, while rivers flowed and glistened.
Now the bones of the land have loosened,
the sky hanged low as rain fell in torrents.
Bones bleached in the wildlands, winds choked with dust.
No Songseeker hanna could hide anger nor angst.
Like a lame budenbeast, I escaped dark waves that tossed and rolled.
Where is the Hannabit Circuit, the land where all may grow?
My path is filled with dust and thorns.
Where is the Hannabit Circuit, the land where all may grow?
The drifting city cast to the lands the anchor of hope.
And I, in pursuit of silent stars, will start another trip.
Hannabit Circuit, take me to the brink.
As winds never cease, I shall never quit.
— "Hanna" of Arclight
Stats
- HP5,495
- ATK24th of 33306
- Strength18th of 33107
- Agility7th of 33145
- Intellect12th of 33123
- Will25th of 33100
- Critical Rate5%
At level 90, before weapons, gear and potentials. Each bar is measured against the highest value in the Arknights: Endfield roster, and the place is out of every character with that stat.
At any level
- HP5,495 + 535 from Strength
- 6,030
- ATK306 × 1.971, +97.1% from the main and secondary attributes
- 603
- Strength
- 107
- AgilityMain attribute
- 145
- IntellectSecondary attribute
- 123
- Will
- 100
- Physical ResistanceFrom Agility
- 12.7
- Arts ResistanceFrom Intellect
- 11.0
- Treatment ReceivedFrom Will
- +10.0%
- Critical Rate
- 5.0%
Before weapons, gear, potentials and Affinity.
Skills
13
Seek and Hunt
Basic attackBASIC ATTACK: An attack with up to 5 sequences that deals Physical DMG. As the controlled operator, Final Strike also deals 16 Stagger. DIVE ATTACK: Basic attack performed in mid-air becomes a dive attack that deals Physical DMG to nearby enemies. FINISHER: Basic attack performed near a Staggered enemy becomes a finisher attack that deals massive Physical DMG and recovers some SP.
Shown at level 12; the numbers that change, by skill level
- Lv. 1
- BATK SEQ 1 Multiplier 10%
- Lv. 2
- BATK SEQ 1 Multiplier 11%
- Lv. 3
- BATK SEQ 1 Multiplier 12%
- Lv. 4
- BATK SEQ 1 Multiplier 13%
- Lv. 5
- BATK SEQ 1 Multiplier 14%
- Lv. 6
- BATK SEQ 1 Multiplier 15%
- Lv. 7
- BATK SEQ 1 Multiplier 16%
- Lv. 8
- BATK SEQ 1 Multiplier 17%
- Lv. 9
- BATK SEQ 1 Multiplier 18%
- Lv. 10
- BATK SEQ 1 Multiplier 19%
- Lv. 11
- BATK SEQ 1 Multiplier 21%
- Lv. 12
- BATK SEQ 1 Multiplier 23%

Tempestuous Arc
Battle skill · SP cost 100Instantly blinks to the enemy's side to deal 2 slashes that deal some Physical DMG. If the enemy has active Electrification, consume the Electrification to unleash an additional attack that deals Electric DMG and recovers some SP.
Shown at level 12; the numbers that change, by skill level
- Lv. 1
- SEQ 1 DMG Multiplier 45% · SEQ 2 DMG Multiplier 45% · Additional ATK DMG Multiplier 180% · SP Recovery 30
- Lv. 2
- SEQ 1 DMG Multiplier 50% · SEQ 2 DMG Multiplier 50% · Additional ATK DMG Multiplier 198% · SP Recovery 30
- Lv. 3
- SEQ 1 DMG Multiplier 54% · SEQ 2 DMG Multiplier 54% · Additional ATK DMG Multiplier 216% · SP Recovery 30
- Lv. 4
- SEQ 1 DMG Multiplier 59% · SEQ 2 DMG Multiplier 59% · Additional ATK DMG Multiplier 234% · SP Recovery 30
- Lv. 5
- SEQ 1 DMG Multiplier 63% · SEQ 2 DMG Multiplier 63% · Additional ATK DMG Multiplier 252% · SP Recovery 30
- Lv. 6
- SEQ 1 DMG Multiplier 68% · SEQ 2 DMG Multiplier 68% · Additional ATK DMG Multiplier 270% · SP Recovery 35
- Lv. 7
- SEQ 1 DMG Multiplier 72% · SEQ 2 DMG Multiplier 72% · Additional ATK DMG Multiplier 288% · SP Recovery 35
- Lv. 8
- SEQ 1 DMG Multiplier 77% · SEQ 2 DMG Multiplier 77% · Additional ATK DMG Multiplier 306% · SP Recovery 35
- Lv. 9
- SEQ 1 DMG Multiplier 81% · SEQ 2 DMG Multiplier 81% · Additional ATK DMG Multiplier 324% · SP Recovery 35
- Lv. 10
- SEQ 1 DMG Multiplier 87% · SEQ 2 DMG Multiplier 87% · Additional ATK DMG Multiplier 347% · SP Recovery 35
- Lv. 11
- SEQ 1 DMG Multiplier 93% · SEQ 2 DMG Multiplier 93% · Additional ATK DMG Multiplier 374% · SP Recovery 35
- Lv. 12
- SEQ 1 DMG Multiplier 101% · SEQ 2 DMG Multiplier 101% · Additional ATK DMG Multiplier 405% · SP Recovery 40

Peal of Thunder
Combo skill · Cooldown 3sCOMBO TRIGGER: When an enemy suffers Electrification or after an enemy's Electrification is consumed. Blinks to the enemy's side to unleash a flurry of slashes that deals Physical DMG and recovers some SP.
Shown at level 12; the numbers that change, by skill level
- Lv. 1
- DMG Multiplier 155% · SP Recovery 8
- Lv. 2
- DMG Multiplier 171% · SP Recovery 8
- Lv. 3
- DMG Multiplier 186% · SP Recovery 8
- Lv. 4
- DMG Multiplier 202% · SP Recovery 8
- Lv. 5
- DMG Multiplier 218% · SP Recovery 8
- Lv. 6
- DMG Multiplier 233% · SP Recovery 9
- Lv. 7
- DMG Multiplier 249% · SP Recovery 9
- Lv. 8
- DMG Multiplier 264% · SP Recovery 9
- Lv. 9
- DMG Multiplier 280% · SP Recovery 9
- Lv. 10
- DMG Multiplier 299% · SP Recovery 10
- Lv. 11
- DMG Multiplier 322% · SP Recovery 10
- Lv. 12
- DMG Multiplier 350% · SP Recovery 10

Exploding Blitz
Ultimate · Cooldown 15s · Ultimate Energy 90Performs a short forward dash while wreathed in arcs of electricity to deal Electric DMG and apply Electric Infliction to all enemies in the path. The lingering arcs explode after a short while, dealing another hit of Electric DMG. If the enemy has active Electric Infliction, consume the Electric Infliction and forcibly apply Electrification.
Shown at level 12; the numbers that change, by skill level
- Lv. 1
- SEQ 1 DMG Multiplier 156% · SEQ 1 Stagger 7 · SEQ 2 DMG Multiplier 244% · SEQ 2 Stagger 7
- Lv. 2
- SEQ 1 DMG Multiplier 171% · SEQ 1 Stagger 7 · SEQ 2 DMG Multiplier 269% · SEQ 2 Stagger 7
- Lv. 3
- SEQ 1 DMG Multiplier 187% · SEQ 1 Stagger 7 · SEQ 2 DMG Multiplier 293% · SEQ 2 Stagger 7
- Lv. 4
- SEQ 1 DMG Multiplier 202% · SEQ 1 Stagger 7 · SEQ 2 DMG Multiplier 318% · SEQ 2 Stagger 7
- Lv. 5
- SEQ 1 DMG Multiplier 218% · SEQ 1 Stagger 7 · SEQ 2 DMG Multiplier 342% · SEQ 2 Stagger 7
- Lv. 6
- SEQ 1 DMG Multiplier 234% · SEQ 1 Stagger 7 · SEQ 2 DMG Multiplier 367% · SEQ 2 Stagger 7
- Lv. 7
- SEQ 1 DMG Multiplier 249% · SEQ 1 Stagger 7 · SEQ 2 DMG Multiplier 391% · SEQ 2 Stagger 7
- Lv. 8
- SEQ 1 DMG Multiplier 265% · SEQ 1 Stagger 7 · SEQ 2 DMG Multiplier 415% · SEQ 2 Stagger 7
- Lv. 9
- SEQ 1 DMG Multiplier 280% · SEQ 1 Stagger 7 · SEQ 2 DMG Multiplier 440% · SEQ 2 Stagger 7
- Lv. 10
- SEQ 1 DMG Multiplier 300% · SEQ 1 Stagger 10 · SEQ 2 DMG Multiplier 470% · SEQ 2 Stagger 10
- Lv. 11
- SEQ 1 DMG Multiplier 323% · SEQ 1 Stagger 10 · SEQ 2 DMG Multiplier 507% · SEQ 2 Stagger 10
- Lv. 12
- SEQ 1 DMG Multiplier 350% · SEQ 1 Stagger 10 · SEQ 2 DMG Multiplier 550% · SEQ 2 Stagger 10

Wildland Trekker
Talent · Rank 2Battle skill Tempestuous Arc improved: Triggering the additional effect 3 time(s) grants the team Electric DMG Dealt +0.08% for every point of Arclight's Intellect. This effect has a 15s duration and cannot stack.

Hannabit Wisdom
Talent · Rank 250% chance to ignore an Arts Infliction applied on her.

Blade of the Wildlands β
Base skillAssign to Manufacturing Cabin to grant weapon EXP material production efficiency +20%

Hanna Traditions β
Base skillAssign to Reception Room to grant operators Clue 6 Rate-UP: Hannabit Circuit (activates upon assignment; effects of the same type cannot stack)
Child of the Storm
Potential 1Battle skill Tempestuous Arc improved: After triggering additional effects, the skill recovers another 10 SP.
Speed Battler
Potential 2Agility +15, Intellect +15.
"Hanna"
Potential 3Talent Wildland Trekker improved: DMG Boost effect increased to 1.3 times the original.
Aldertone's Teachings
Potential 4Ultimate Exploding Blitz improved: Ultimate Energy cost -15%.
Servant of the Wildlands
Potential 5Talent Wildland Trekker improved: Trigger requirement is reduced to 2 time(s).
Upgrade costs
Open in the plannerPromotion and Outfitting
- Promotion I
Protodisk ×8
Pink Bolete ×3
T-Creds ×1,600 - Outfitting I
T-Creds ×1,600 - Promotion II
Protodisk ×25
Red Bolete ×5
T-Creds ×6,500 - Outfitting II
T-Creds ×6,500 - Promotion III
Protoset ×24
Ruby Bolete ×5
T-Creds ×18,000 - Outfitting III
T-Creds ×18,000 - Promotion IV
Protoset ×36
Metadiastima Photoemission Tube ×20
Cosmagaric ×8
T-Creds ×100,000
Battle skill: Tempestuous Arc
- Lv. 2
Protoprism ×6
Kalkodendra ×1
T-Creds ×1,000 - Lv. 3
Protoprism ×12
Kalkodendra ×2
T-Creds ×2,700 - Lv. 4
Protoprism ×16
Chrysodendra ×1
T-Creds ×3,200 - Lv. 5
Protoprism ×21
Chrysodendra ×1
T-Creds ×4,200 - Lv. 6
Protoprism ×27
Chrysodendra ×2
T-Creds ×5,400 - Lv. 7
Protohedron ×6
Vitrodendra ×1
T-Creds ×8,200 - Lv. 8
Protohedron ×8
Vitrodendra ×1
T-Creds ×10,500 - Lv. 9
Protohedron ×15
Vitrodendra ×2
T-Creds ×18,000 - Lv. 10
Mark of Perseverance ×1
Protohedron ×15
Tachyon Screening Lattice ×6
False Aggela ×3
T-Creds ×24,000 - Lv. 11
Mark of Perseverance ×2
Protohedron ×24
Tachyon Screening Lattice ×16
False Aggela ×6
T-Creds ×30,000 - Lv. 12
Mark of Perseverance ×3
Protohedron ×50
Tachyon Screening Lattice ×36
False Aggela ×12
T-Creds ×65,000
Ultimate: Exploding Blitz
- Lv. 2
Protoprism ×6
Kalkodendra ×1
T-Creds ×1,000 - Lv. 3
Protoprism ×12
Kalkodendra ×2
T-Creds ×2,700 - Lv. 4
Protoprism ×16
Chrysodendra ×1
T-Creds ×3,200 - Lv. 5
Protoprism ×21
Chrysodendra ×1
T-Creds ×4,200 - Lv. 6
Protoprism ×27
Chrysodendra ×2
T-Creds ×5,400 - Lv. 7
Protohedron ×6
Vitrodendra ×1
T-Creds ×8,200 - Lv. 8
Protohedron ×8
Vitrodendra ×1
T-Creds ×10,500 - Lv. 9
Protohedron ×15
Vitrodendra ×2
T-Creds ×18,000 - Lv. 10
Mark of Perseverance ×1
Protohedron ×15
Tachyon Screening Lattice ×6
False Aggela ×3
T-Creds ×24,000 - Lv. 11
Mark of Perseverance ×2
Protohedron ×24
Tachyon Screening Lattice ×16
False Aggela ×6
T-Creds ×30,000 - Lv. 12
Mark of Perseverance ×3
Protohedron ×50
Tachyon Screening Lattice ×36
False Aggela ×12
T-Creds ×65,000
Combo skill: Peal of Thunder
- Lv. 2
Protoprism ×6
Kalkodendra ×1
T-Creds ×1,000 - Lv. 3
Protoprism ×12
Kalkodendra ×2
T-Creds ×2,700 - Lv. 4
Protoprism ×16
Chrysodendra ×1
T-Creds ×3,200 - Lv. 5
Protoprism ×21
Chrysodendra ×1
T-Creds ×4,200 - Lv. 6
Protoprism ×27
Chrysodendra ×2
T-Creds ×5,400 - Lv. 7
Protohedron ×6
Vitrodendra ×1
T-Creds ×8,200 - Lv. 8
Protohedron ×8
Vitrodendra ×1
T-Creds ×10,500 - Lv. 9
Protohedron ×15
Vitrodendra ×2
T-Creds ×18,000 - Lv. 10
Mark of Perseverance ×1
Protohedron ×15
D96 Steel Sample 4 ×6
False Aggela ×3
T-Creds ×24,000 - Lv. 11
Mark of Perseverance ×2
Protohedron ×24
D96 Steel Sample 4 ×16
False Aggela ×6
T-Creds ×30,000 - Lv. 12
Mark of Perseverance ×3
Protohedron ×50
D96 Steel Sample 4 ×36
False Aggela ×12
T-Creds ×65,000
Basic attack: Seek and Hunt
- Lv. 2
Protoprism ×6
Kalkodendra ×1
T-Creds ×1,000 - Lv. 3
Protoprism ×12
Kalkodendra ×2
T-Creds ×2,700 - Lv. 4
Protoprism ×16
Chrysodendra ×1
T-Creds ×3,200 - Lv. 5
Protoprism ×21
Chrysodendra ×1
T-Creds ×4,200 - Lv. 6
Protoprism ×27
Chrysodendra ×2
T-Creds ×5,400 - Lv. 7
Protohedron ×6
Vitrodendra ×1
T-Creds ×8,200 - Lv. 8
Protohedron ×8
Vitrodendra ×1
T-Creds ×10,500 - Lv. 9
Protohedron ×15
Vitrodendra ×2
T-Creds ×18,000 - Lv. 10
Mark of Perseverance ×1
Protohedron ×15
D96 Steel Sample 4 ×6
False Aggela ×3
T-Creds ×24,000 - Lv. 11
Mark of Perseverance ×2
Protohedron ×24
D96 Steel Sample 4 ×16
False Aggela ×6
T-Creds ×30,000 - Lv. 12
Mark of Perseverance ×3
Protohedron ×50
D96 Steel Sample 4 ×36
False Aggela ×12
T-Creds ×65,000
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