Camille

/Vanguard/Polearm

Camille

/Heat/★★★★★★

Stier

Introduction

Camille is a 6-star Heat character in Arknights: Endfield. Camille's weapon type is Polearm and class is Vanguard. Faction: Endfield Industries.

On the combined Arknights: Endfield tier list Camille is S tier, 13th of the 32 characters ranked, from where 3 community tier lists put Camille.

Other Heat characters in Arknights: Endfield: Akekuri, Ember, Laevatain and Wulfgard.

What Camille does

A Heat Vanguard whose Vesperwings hover around the target after the battle skill lands, applying Weaken and Heat Susceptibility and jumping to a new enemy when it dies. His combo heals him when it hits a target with Vesperwings around it, and each heal stacks Heat damage for him and a quarter of that for the team.

After the ultimate, his battle skill becomes Hunter Pursuit, a free dash that also restores SP.

Best build for Camille

From 4 guides

Skill priority

  1. 1
    Blazing ExorcismBattle Skill
  2. 2
    Heartstake ThornCombo SkillSanguine DownpourUltimate
  3. 3
    Sanguine AbsolutionBasic Attack

Gear set

  1. Frontiers(3)
    4 of 4

Camille's banners

All banners
  • 26 June 2026 to 16 July 2026Expunger of Sin, version 1.3

Profile

Camille is a male Sarkaz. Camille's birthday is November 20. Camille is voiced by Ma Yang in Chinese, Aleks Le in English, Matsuoka Yoshitsugu in Japanese, and Lee Ju Seung in Korean.

Stories

6
Basic info

CODENAME: Camille

GENDER: Male

AUTHENTICATION: Seš'qa

DOB: November 20

RACE: Sarkaz

[ORIPATHY INFECTION STATUS]

Oripathy negative, based on medical examination reports.

[INTEGRATED PHYSICAL EXAMINATION]

PHYSIOLOGICAL STRENGTH: Excellent

COMBAT SKILL: Standard

TACTICAL ACUMEN: Standard

ORIGINIUM ARTS ASSIMILATION: Outstanding

Inquiries have already been made to Seš'qa. However, the exact influences on Camille's Originium Arts Assimilation by the act of sharing blood remain uncertain.

— A Sarkazian operator

Human resources summary

Camille Arno, Seš'qa's Agaš'mekanaz (Keeper of Wisdom), sought a partnership with Endfield Industries in a personal capacity. Following a recommendation from the Endministrator, he currently holds a position within the Specialist Tech Division.

Operator Camille's parents were members of the joint science expedition from Terra. He himself was born and raised in Seš'qa. However, due to the requirements of his job and his past experiences, Camille has lived outside the floating city for many years.

Although Camille claims to be "hunting" a criminal kin, his extremely long yet blank curriculum vitae suggests that he has quietly swapped his roles of "hunter" and "prey". The entire corpus of his social relations, personal background ... or his "life", if we were to adopt a broader definition, has been completely destroyed across a period of several decades.

When I picked this up in the discussion, Camille averted his gaze to the ceiling and stared at a blotch. He then broke the silence with a stream of metaphors and figures of speech. One of them, which I felt was most impressive, was how he described himself as a "pendulum working in vain".

He went on and said there was a certain day when his time stopped ticking.

When the conversation was over, I walked away with the most important lesson when engaging with this operator — If you wish to avoid the excessive task of emotional management, DO NOT talk about his sibling.

— Martin Marvin Malen, Assistant, HR Division, Endfield Industries

File 1

DOCUMENT: The Tourist's Guide to Talos-II: Seš'qa, Issue 3

Seš'qa Open Day is here! What should a wise tourist do? Visit Witching Hour's flagship store? Buy yourself a limited edition of something not offered on the shelves of TGCC shops? Sip on something nice at the Glasshouse Bar? Look for secret witch-crafter ateliers in the dark alleyways? There are just so many things to do in the floating city. Our latest guide gives you a secret and nuanced choice: Book a visit to a safe house of an Agaš'mekanaz, or Keeper of Wisdom.

I used to treat these Keepers as a mysterious group of dangerous and merciless individuals who work in the shadows. I believe many readers share my view. The organizers of recent Open Days might be interested in changing this stereotype, since they added more Keeper-related activities to the agenda to help us learn about their long-term contributions and good work.

My guide was a retired Keeper. A kind and patient Goliath, she was nothing like the cold and merciless Agaš'mekanaz I had in mind. She told me that after Jakub Meissen betrayed Seš'qa, the city experienced a crisis of trust, even though the event also devastated Sarkazian communities of Talos-II. To prevent such things from happening again, the leaders of Seš'qa gathered the very best and established the office of the Agaš'mekanaz. Their focus is to handle malicious crimes perpetrated by, or targeting, the Sarkaz.

We spent the next hour happily walking past evidence walls, filing cabinets, and showcases of various specialized witchcraft equipment. The convo we shared taught me a few secrets. The biggest challenge that any Keeper could face would be crimes committed by a fellow kindred. Generally speaking, the other races would balk at putting a relative of the suspect on the case, but the Sarkaz took the opposite approach. Many of their tribes are blessed with long life and mastery of a wide selection of Originium Arts. Hence, a kindred bound by blood also happens to be the perfect counter to Sarkazian criminals.

"This is why many of the Agaš'mekanaz suffer emotionally. Some doubt our ability to remain just and fair, but none of us have yet to abandon principle for a kindred," the Keeper said.

"Were you ever forced to ... cross blades with your own family?" I could not help but ask.

There was a moment when I thought her emotions might crack, but she raised her gaze to the only skylight of the safe house. There was a brief silence before she sorted out her feelings and reverted to her normal self. "I used a handcannon. It was his."

Through the skylight, I could see the last rays of dusk reflecting off the clouds. The fireworks erupted, elaborate works of witchcraft woven by the crafters. Seš'qa has enjoyed another day of peace.

File 2

DOCUMENT: Valley IV Monitoring Feed

1. Originium Byproduct Processing Center (Originium BPPC), Entrance: Clear images. Endfield operators observed. No strange sightings.

2. Worker Dorms, southeast: UWST crew mates going about their daily activities. No strange sightings.

3. The Hub Base: Camille Arno identified. Camera zooms in for better tracking.

4. Aburrey Quarry: Signal lost. Suspected damage to the camera affixed to the Landbreaker; said entity has been attacked and eliminated by the enemy.

5. Bridge Approach Camp: Several Landbreakers had left or joined the retreating column. Only a few fuzzy videos have been captured. Final position has been abandoned.

6. United Parking Lot, Originium Power Plant: Focus all cameras on Camille Arno and the Endministrator of Endfield Industries. Monitor the activities of these two individuals.

This report proves that an unknown party has deployed a well-hidden monitoring system throughout the region of Valley IV.

Nobody could have imagined that the Endministrator returned from this trip with several thousand hours worth of video recordings. The discovery, found in an abandoned underground facility, left every analyst in shock. It proves that an organization has been acting from the shadows of Valley IV, silently observing every action of everyone, and pulling secret strings to exert control over the region.

When the analysts realized that the cameras were implanted within the Landbreakers to avoid detection (Camille mentioned how the perpetrator abandoned them without second thought), they knew why Seš'qa chose to assign an Agaš'mekanaz to the task. Fortunately, after Camille Arno arrived at Valley IV, all the cameras were assigned to monitor his movement and activities. The period of monitoring happens to overlap with Endfield activities in the region. We can safely assume that no pieces of critical intel have been leaked. The lack of leakage is also why none of our operators noticed the unwarranted third-party monitoring.

After receiving the video feed, operators of the tech division traced the origins to an earlier batch of records (already destroyed) and realized that the organization had begun tracking Camille several decades ago. Though the Keeper himself responded to this finding mildly and appeared to have expected this, the techies sympathized with his plight and promised to give his equipment a suite of upgrades designed to counter covert monitoring measures. When the analysts briefed Camille about their findings, he just leaned against the wall and looked at the screen quietly for quite a while before he raised his eyes and asked: "Say if you were on the other side of the monitoring cameras, staring at a familiar person ... what is most likely to come to mind?"

The analysts gave all sorts of answers. Camille did not respond to any of them but continued his extended silence. Finally, he left a written note in the debriefing report.

"So much alike, yet so divergent in essence. Why?"

He wants the answer to the question. He needs it.

File 3

Camille always thought his emotions were well-hidden away. When compared to other operators who exercised zero restraints, he did a fine job. Unfortunately, unintended movements and barely noticeable body language still betrayed him.

When frustrated, Camille would lower his gaze and study a crack, if any, on the ground, or subconsciously rub his shoulder blade. When he wishes to avoid contact, he would shift his center of balance to his right leg to expedite immediate flight. When hesitating or discomforted, his fingers would subconsciously rub the old, ancient key hanging from his waist.

Many Endfield operators have an item or keepsake they focus on. For example, Yvonne treats Frost-e-Bytee as a close friend, Rossi has her dagger, and Da Pan is always carrying that ferrium wok on his back. But Camille is different. If anyone were to ask him about his key, he would immediately retract his hand as though the thing had become a burning brand. He would keep his lips tightly closed and refuse to respond to the inquiry.

Skilled machinists would identify that the key was a handcrafted from something that resembled a music box cylinder, though Camille knows nothing about artisanry. The man has no property to his name, and no one knows what the key could actually open.

Eventually, everyone became wiser and learned not to ask about the item.

In the end, Camille confessed to the origins of the key during a casual conversation. It was a present personally crafted by his younger brother (the very same who broke all ties with him). It was part of their home at Seš'qa, which Camille later sold after an accident and no longer returned to. The key was merely ornamental and his habit of touching the key was rooted in longing ... and perhaps a dash of inexplicable ennui. After saying these words, Camille placed the key in one of his pockets.

What he remembered was the searing pain as if a chunk of flesh were being torn from his body, and a dark and exhausting past that went on and on. The gift was offered when sincerity remained. The Keeper faced a dilemma, and he no longer wanted to be reminded.

A few days later, Camille received a Baker toast and visited the Endministrator's office. He was received by a smiling Endministrator who dropped a new key into his hands.

"Such keys and locks are pretty rare, so making them took quite a while," the person said, "I just want you to know that Dijiang always has a door that you can open."

It caught Camille by surprise. He tightly wrapped his fingers around the key and turned his face aside. He tried to form words, but they came out like noises made by a wheezing fowl whose neck was caught in an iron grip. In the end, he only managed to blurt out a barely audible phrase: "Thank you."

Not everybody is familiar with Camille's body language, but everyone knows that the jingling of the new key against the old is joyous, like how he felt at that very moment.

File 4

DOCUMENT: A Torn Manuscript

The first mirror witnessed by a babe is usually the eyes of its mother. A mother would gaze at you and softly whisper these words: "Welcome to this world." You opened your eyes to look right back at her, with a focus shared by a navigator attempting to cross an ocean. Once the wet shimmers faded, you would see yourself reflected in her eyes.

Powerful, weak, hateful, lovely, pure, tainted... You recognized the reflection in the mirror, a reflection of yourself.

But what if your first mirror was not your mother? What if you opened your eyes before you uttered your first cry? The ocean around you swayed like a swinging cradle, and someone pressed against your fingers. It felt annoying but also calm. You did not know who this person was, but you peered through the turbid fluids, noticed another pair of blurry eyes, and saw your reflection in them. At that very moment, something faster than a bolt of lightning struck through your soul.

He was born with you. You were the closest friends, yet you always fought and argued. You could not help but peer into his eyes to look at your own reflections... He was the rule and the control by which you were measured against, and the very conduit by which you fed from the world. He, on the other hand, relied upon you, respected you, and envied you. The days passed and your reflection within his eyes grew ever more perfect.

Then one day it came. The first crack appeared in the mirror. The cracks spread, and the mirror shattered. Your image was gone. The storm descended, the fates murmured, and the oceans drove back into the deep. You gained a scar that would never heal, lost half of your soul, and were forced to raise your weapon against him. It was the only way with which you could pierce the hatred that burned deeper than love and restore what was broken to completion.

And that moment, you still had not realized —

— that you were his first mirror.

DOCUMENT: A Faded News Cutting

Landbreakers Raid Towns - Seš'qa Planning to Create an Anti-Witchcraft Organization

The floating city traitor and deserter Jakub Meissen and the Landbreaker raiders he led have recently become a major security threat to the Civilization Band. Jakub's forces have occupied and transformed an Originium farm into their base of operations, sending out raider groups to spread more Originium and raid.

Just two nights prior, a town at the Band Fringes was attacked by raiders led by a Vampire serving as Jakub's lieutenant. The town, situated at an area not yet claimed by Talosian factions, was poorly defended. However, another Vampire, who hailed from Seš'qa, played a pivotal role in thwarting the raid. Armed with knowledge of Sarkazian witchcraft, the Vampire defender sabotaged the raiders' military hardware and ran his weapon through the chest of the raid leader, forcing the latter to call for retreat. Currently, the raider leader has gone into hiding and Seš'qa is maintaining constant vigilance to track him down.

Seš'qa regarded Jakub's betrayal as its responsibility. The latest news revealed that the leadership of the floating city is planning to create an organization dedicated to fighting crimes involving Sarkazian witchcraft and apprehending the traitors.

Stats

  • HP5,495
  • ATK13th315
  • Strength22nd102
  • Agility6th160
  • Intellect8th129
  • Will28th92
  • Critical Rate5%

At level 90, before weapons, gear and potentials. Each bar is measured against the highest value in the Arknights: Endfield roster, and the place is out of every character with that stat.

At any level

Promotion
HP5,495 + 510 from Strength
6,005
ATK315 × 2.058, +105.8% from the main and secondary attributes
648
Strength
102
AgilityMain attribute
160
IntellectSecondary attribute
129
Will
92
Physical ResistanceFrom Agility
13.8
Arts ResistanceFrom Intellect
11.4
Treatment ReceivedFrom Will
+9.2%
Critical Rate
5.0%

Before weapons, gear, potentials and Affinity.

Skills

13
  • Sanguine Absolution

    Basic attack

    BASIC ATTACK: An attack with up to 5 sequences that deals Heat DMG. As the controlled operator, Final Strike also deals 18 Stagger. DIVE ATTACK: Basic attack performed in mid-air becomes a dive attack that deals Heat DMG to nearby enemies. FINISHER: Basic attack performed near a Staggered enemy becomes a finisher that deals massive Heat DMG and recovers some SP.

    Shown at level 12; the numbers that change, by skill level

    Lv. 1
    BATK SEQ 1 Multiplier 25%
    Lv. 2
    BATK SEQ 1 Multiplier 28%
    Lv. 3
    BATK SEQ 1 Multiplier 30%
    Lv. 4
    BATK SEQ 1 Multiplier 33%
    Lv. 5
    BATK SEQ 1 Multiplier 35%
    Lv. 6
    BATK SEQ 1 Multiplier 38%
    Lv. 7
    BATK SEQ 1 Multiplier 40%
    Lv. 8
    BATK SEQ 1 Multiplier 43%
    Lv. 9
    BATK SEQ 1 Multiplier 45%
    Lv. 10
    BATK SEQ 1 Multiplier 48%
    Lv. 11
    BATK SEQ 1 Multiplier 52%
    Lv. 12
    BATK SEQ 1 Multiplier 56%
  • Blazing Exorcism

    Battle skill · SP cost 100

    Camille summons Firefang Vesperwings that fly towards the enemy to deal Heat DMG and apply Heat Infliction on enemies in a small area of effect. The Firefang Vesperwings then temporarily hover around the target and apply Weakness and Heat Susceptibility to the said target for the duration of the hovering. When the target is defeated, the Firefang Vesperwings fly to another nearby enemy, deal Heat DMG, and apply Heat Infliction, Weakness, and Heat Susceptibility to the new target. Hitting an enemy with hovering Firefang Vesperwings with Camille's combo skill sets off an explosion after a short delay. This explosion deals additional Heat DMG.

    Shown at level 12; the numbers that change, by skill level

    Lv. 1
    DMG Multiplier 89% · Weakness 5% · Heat Susceptibility 5% · Explosion DMG Multiplier 45%
    Lv. 2
    DMG Multiplier 98% · Weakness 5% · Heat Susceptibility 5% · Explosion DMG Multiplier 49%
    Lv. 3
    DMG Multiplier 107% · Weakness 5% · Heat Susceptibility 5% · Explosion DMG Multiplier 54%
    Lv. 4
    DMG Multiplier 116% · Weakness 5.5% · Heat Susceptibility 5.5% · Explosion DMG Multiplier 58%
    Lv. 5
    DMG Multiplier 125% · Weakness 5.5% · Heat Susceptibility 5.5% · Explosion DMG Multiplier 62%
    Lv. 6
    DMG Multiplier 134% · Weakness 5.5% · Heat Susceptibility 5.5% · Explosion DMG Multiplier 67%
    Lv. 7
    DMG Multiplier 143% · Weakness 6% · Heat Susceptibility 6% · Explosion DMG Multiplier 71%
    Lv. 8
    DMG Multiplier 151% · Weakness 6% · Heat Susceptibility 6% · Explosion DMG Multiplier 76%
    Lv. 9
    DMG Multiplier 160% · Weakness 6% · Heat Susceptibility 6% · Explosion DMG Multiplier 80%
    Lv. 10
    DMG Multiplier 172% · Weakness 6.5% · Heat Susceptibility 6.5% · Explosion DMG Multiplier 86%
    Lv. 11
    DMG Multiplier 185% · Weakness 6.5% · Heat Susceptibility 6.5% · Explosion DMG Multiplier 93%
    Lv. 12
    DMG Multiplier 200% · Weakness 7% · Heat Susceptibility 7% · Explosion DMG Multiplier 100%
  • Heartstake Thorn

    Combo skill · Cooldown 18s

    COMBO TRIGGER: When an enemy's Heat Infliction is consumed or absorbed. Performs a returning dash that deals Heat DMG and recovers some SP.

    Shown at level 12; the numbers that change, by skill level

    Lv. 1
    DMG Multiplier 133% · SP Recovery 16
    Lv. 2
    DMG Multiplier 147% · SP Recovery 16
    Lv. 3
    DMG Multiplier 160% · SP Recovery 16
    Lv. 4
    DMG Multiplier 173% · SP Recovery 16
    Lv. 5
    DMG Multiplier 186% · SP Recovery 16
    Lv. 6
    DMG Multiplier 200% · SP Recovery 16
    Lv. 7
    DMG Multiplier 213% · SP Recovery 18
    Lv. 8
    DMG Multiplier 226% · SP Recovery 18
    Lv. 9
    DMG Multiplier 240% · SP Recovery 18
    Lv. 10
    DMG Multiplier 256% · SP Recovery 20
    Lv. 11
    DMG Multiplier 276% · SP Recovery 20
    Lv. 12
    DMG Multiplier 300% · SP Recovery 20
  • Sanguine Downpour

    Ultimate · Cooldown 20s · Ultimate Energy 130

    Camille flies to the sky, rains down a barrage of spears, and follows through with a sweep attack. This deals Heat DMG and applies Heat Infliction to target(s) hit while recovering some SP. After casting the ultimate, Camille's battle skill is temporarily transformed into Hunter Pursuit. Hunter Pursuit: Treated as a combo skill and costs no SP. It is a dash attack that deals Heat DMG and recovers some SP.

    Shown at level 12; the numbers that change, by skill level

    Lv. 1
    DMG Multiplier 267% · SP Recovery 32
    Lv. 2
    DMG Multiplier 293% · SP Recovery 32
    Lv. 3
    DMG Multiplier 320% · SP Recovery 32
    Lv. 4
    DMG Multiplier 347% · SP Recovery 32
    Lv. 5
    DMG Multiplier 373% · SP Recovery 32
    Lv. 6
    DMG Multiplier 400% · SP Recovery 32
    Lv. 7
    DMG Multiplier 427% · SP Recovery 32
    Lv. 8
    DMG Multiplier 453% · SP Recovery 32
    Lv. 9
    DMG Multiplier 480% · SP Recovery 36
    Lv. 10
    DMG Multiplier 513% · SP Recovery 36
    Lv. 11
    DMG Multiplier 553% · SP Recovery 36
    Lv. 12
    DMG Multiplier 600% · SP Recovery 40
  • Hunter of Transgression

    Talent · Rank 2

    Combo skill Heartstake Thorn improved: When hitting an enemy with hovering Firefang Vesperwings, Camille restores [60 + Intellect × 0.3] HP to himself and grants a Link buff for 15s. When casting Hunter Pursuit, this effect can be triggered even when hitting a target with no hovering Vesperwings.

  • Bloodfount Revival

    Talent · Rank 2

    Whenever Camille restores HP via a skill, he gains Heat DMG Dealt +4% (max stacks: 5) for 40s while other operators in the team gain 25% of this effect. This effect can reach 5 stacks. If Camille is already at Max HP, each trigger gives 2 stacks of the effect.

  • Hemo-Vitreography γ

    Base skill

    Assign to Growth Chamber to grant vitrified plant growth rate +30%

  • Agaš'mekanaz's Manual γ

    Base skill

    Assign to Manufacturing Cabin to grant operator EXP material production efficiency +30%

  • Flame-Anointed Lance

    Potential 1

    Battle skill Blazing Exorcism improved: The skill applies Weakness +5% and Heat Susceptibility +5%. Firefang Vesperwings hover duration +15s.

  • Tracker of Witch Scent

    Potential 2

    Agility +20, Intellect +20.

  • Thorned Incapacitor

    Potential 3

    Combo skill Heartstake Thorn improved: Length of cooldown -2s. Heartstake Thorn and Hunter Pursuit improved: DMG Multipliers are increased to 1.3 times the original; SP Recoveries are increased to 1.15 times the original.

  • Agašlehem's Sigil

    Potential 4

    Ultimate Sanguine Downpour improved: Ultimate Energy cost -15%.

  • Sanguine Convention

    Potential 5

    Talent Bloodfount Revival improved: Heat DMG boost per stack +6%.

Upgrade costs

Open in the planner

Promotion and Outfitting

  • Promotion IProtodisk ×8Pink Bolete ×3T-Creds ×1,600
  • Outfitting IT-Creds ×1,600
  • Promotion IIProtodisk ×25Red Bolete ×5T-Creds ×6,500
  • Outfitting IIT-Creds ×6,500
  • Promotion IIIProtoset ×24Ruby Bolete ×5T-Creds ×18,000
  • Outfitting IIIT-Creds ×18,000
  • Promotion IVProtoset ×36Metadiastima Photoemission Tube ×20Cosmagaric ×8T-Creds ×100,000

Battle skill: Blazing Exorcism

  • Lv. 2Protoprism ×6Kalkodendra ×1T-Creds ×1,000
  • Lv. 3Protoprism ×12Kalkodendra ×2T-Creds ×2,700
  • Lv. 4Protoprism ×16Chrysodendra ×1T-Creds ×3,200
  • Lv. 5Protoprism ×21Chrysodendra ×1T-Creds ×4,200
  • Lv. 6Protoprism ×27Chrysodendra ×2T-Creds ×5,400
  • Lv. 7Protohedron ×6Vitrodendra ×1T-Creds ×8,200
  • Lv. 8Protohedron ×8Vitrodendra ×1T-Creds ×10,500
  • Lv. 9Protohedron ×15Vitrodendra ×2T-Creds ×18,000
  • Lv. 10Mark of Perseverance ×1Protohedron ×15Tachyon Screening Lattice ×6False Aggela ×3T-Creds ×24,000
  • Lv. 11Mark of Perseverance ×2Protohedron ×24Tachyon Screening Lattice ×16False Aggela ×6T-Creds ×30,000
  • Lv. 12Mark of Perseverance ×3Protohedron ×50Tachyon Screening Lattice ×36False Aggela ×12T-Creds ×65,000

Ultimate: Sanguine Downpour

  • Lv. 2Protoprism ×6Kalkodendra ×1T-Creds ×1,000
  • Lv. 3Protoprism ×12Kalkodendra ×2T-Creds ×2,700
  • Lv. 4Protoprism ×16Chrysodendra ×1T-Creds ×3,200
  • Lv. 5Protoprism ×21Chrysodendra ×1T-Creds ×4,200
  • Lv. 6Protoprism ×27Chrysodendra ×2T-Creds ×5,400
  • Lv. 7Protohedron ×6Vitrodendra ×1T-Creds ×8,200
  • Lv. 8Protohedron ×8Vitrodendra ×1T-Creds ×10,500
  • Lv. 9Protohedron ×15Vitrodendra ×2T-Creds ×18,000
  • Lv. 10Mark of Perseverance ×1Protohedron ×15Tachyon Screening Lattice ×6False Aggela ×3T-Creds ×24,000
  • Lv. 11Mark of Perseverance ×2Protohedron ×24Tachyon Screening Lattice ×16False Aggela ×6T-Creds ×30,000
  • Lv. 12Mark of Perseverance ×3Protohedron ×50Tachyon Screening Lattice ×36False Aggela ×12T-Creds ×65,000

Combo skill: Heartstake Thorn

  • Lv. 2Protoprism ×6Kalkodendra ×1T-Creds ×1,000
  • Lv. 3Protoprism ×12Kalkodendra ×2T-Creds ×2,700
  • Lv. 4Protoprism ×16Chrysodendra ×1T-Creds ×3,200
  • Lv. 5Protoprism ×21Chrysodendra ×1T-Creds ×4,200
  • Lv. 6Protoprism ×27Chrysodendra ×2T-Creds ×5,400
  • Lv. 7Protohedron ×6Vitrodendra ×1T-Creds ×8,200
  • Lv. 8Protohedron ×8Vitrodendra ×1T-Creds ×10,500
  • Lv. 9Protohedron ×15Vitrodendra ×2T-Creds ×18,000
  • Lv. 10Mark of Perseverance ×1Protohedron ×15Quadrant Fitting Fluid ×6False Aggela ×3T-Creds ×24,000
  • Lv. 11Mark of Perseverance ×2Protohedron ×24Quadrant Fitting Fluid ×16False Aggela ×6T-Creds ×30,000
  • Lv. 12Mark of Perseverance ×3Protohedron ×50Quadrant Fitting Fluid ×36False Aggela ×12T-Creds ×65,000

Basic attack: Sanguine Absolution

  • Lv. 2Protoprism ×6Kalkodendra ×1T-Creds ×1,000
  • Lv. 3Protoprism ×12Kalkodendra ×2T-Creds ×2,700
  • Lv. 4Protoprism ×16Chrysodendra ×1T-Creds ×3,200
  • Lv. 5Protoprism ×21Chrysodendra ×1T-Creds ×4,200
  • Lv. 6Protoprism ×27Chrysodendra ×2T-Creds ×5,400
  • Lv. 7Protohedron ×6Vitrodendra ×1T-Creds ×8,200
  • Lv. 8Protohedron ×8Vitrodendra ×1T-Creds ×10,500
  • Lv. 9Protohedron ×15Vitrodendra ×2T-Creds ×18,000
  • Lv. 10Mark of Perseverance ×1Protohedron ×15Quadrant Fitting Fluid ×6False Aggela ×3T-Creds ×24,000
  • Lv. 11Mark of Perseverance ×2Protohedron ×24Quadrant Fitting Fluid ×16False Aggela ×6T-Creds ×30,000
  • Lv. 12Mark of Perseverance ×3Protohedron ×50Quadrant Fitting Fluid ×36False Aggela ×12T-Creds ×65,000

Art

Camille key art

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