Ember

/Defender/Greatsword

Ember

/Heat/★★★★★★

The Bastion Never Breached

Btier

Introduction

Ember is a 6-star Heat character in Arknights: Endfield. Ember's weapon type is Greatsword and class is Defender. Faction: Order of Steel Oath.

On our Arknights: Endfield tier list Ember is B tier, 23rd of the 32 characters ranked, from where 19 current tier lists put Ember.

Other Heat characters in Arknights: Endfield: Akekuri, Camille, Laevatain and Wulfgard.

Is Ember good?

Ember covers the team with a shield and heals on top of it, making her one of the strongest pure-survivability picks available. Her skill and combo both apply Knockdown, so she doubles as a Crush starter for physical teams, and because she doesn't touch Arts application, she fits into Arts-based comps too without stepping on anyone's toes.

She's especially worth running in the game's harder content, where that mix of healing and shielding matters most.

Pairs well with: Mi Fu; Chen Qianyu.

Strengths

  • Shields and heals the team at once
  • Skill and combo apply Knockdown, kicking off Crush for physical teams
  • Doesn't interfere with Arts application, so she fits non-physical teams too

Best build for Ember

From 4 guides

Weapon

5 options

Gear set

  1. Swordmancer(3)
    2 of 4

Skill priority

  1. 1
    Frontline SupportCombo Skill
  2. 2
    Re-Ignited OathUltimate
  3. 3
    Forward MarchBattle SkillSword Art of AssaultBasic Attack

Profile

Ember carries the title "The Bastion Never Breached". Ember is a female Sankta. Ember's birthday is April 10. Ember is voiced by Xu Hui in Chinese, Rhiannon Moushall in English, Komatsu Mikako in Japanese, and Yi Sae-ah in Korean.

Background

Description

"Awaiting command."

Ember was an Oathkeeper Knight from the Northern Desolation who served a military organization known as the Order of Steel Oath.

Guided by her commitment to the Final Tribulation, she visited the Civilization Band before accepting an invitation to join Endfield Industries.

As a veteran who spent years on the battlefield, Ember is not skilled in conversing with others.

However, if someone starts talking about combat techniques with Ember, she will give earnest descriptions of her experiences and the battles she fought.

Nevertheless, these "experiences" sound like wild stories to most.

"My blade is cast and honed by the Northern frost.

As a young orphan, Azrila was taken in by the Order as a squire.

She spent what remained of her childhood in the Order’s camps, training relentlessly in the frozen desolation of the Northern Frontier.

For three consecutive years, she was able to reach the finals of the Steel Oath Annual Tourney—a feat few could achieve.

During a critical engagement on the Northern Front, the 7th Cohort of the Order of Steel Oath unexpectedly lost contact, resulting in a major crisis for the Order.

The loss of the 7th, responsible for guarding the rear supply line, threatened the stability of the entire front.

Despite concerns over her inexperience, Azrila was tasked with leading a relief force to rescue the remnants of the 7th Cohort.

Leading her unit through the relentless northern rains, Azrila assessed the situation and determined that the 7th Cohort had likely already been annihilated.

She redirected efforts toward responding to distress signals from the 5th Cohort, unaware that the Aggeloi had developed the ability to mimic human voices.

This deception led Azrila and her unit into a devastating ambush.

The ensuing battle resulted in catastrophic casualties, including the loss of Azrila's adjutant, Nilla.It is implied that Azrila and Nilla were close friends, based on the level of trust that they had with each other.

Nilla is mentioned in the backstory for the weapon Cerulean Resonance.

Azrila barely survived. She was found unconscious after the battle and remained unresponsive for ten days.

When she finally woke up, she could only recall the voices of her fallen comrades, haunted by their final calls for help.

Guilt consumed her, and on the twentieth day of her recovery, she renounced war, declaring herself unworthy of the battlefield.

She thus embarked upon a self-imposed exile and left the Order of Steel Oath.

Following her departure from the Order, Azrila accepted an invitation to join Endfield Industries.

When asked to provide a codename, she hesitated before writing Ember.

Her time with the Order left her disciplined and unwavering in her duties.

She executed her assignments with near-fanatical precision, as if seeking redemption for past failures.

However, her rigid habits raised concerns among her peers—she often slept on the floor and left her dorm room barren, struggling to adapt to Endfield’s culture.

When asked, she simply explained, "Beds in the south are too soft."

In an effort to adjust, Ember slowly began personalizing her room.

Among her few belongings was a tattered leather-bound booklet titled Oaths.

Though she has left the battlefield behind, the weight of her past still lingers—one day, she may find herself returning to the north and confronting the very memories she has fought so hard to keep at bay.

Stats

  • CRIT Rate0.05

At max level. Each bar is measured against the highest value in the Arknights: Endfield roster.

Skills

9
  • Sword Art of Assault

    BASIC ATTACK: An attack with up to 4 sequences that deals Physical DMG. As the controlled operator, Final Strike also deals 2 Stagger. DIVE ATTACK: Basic attack performed in mid-air becomes a dive attack that deals Physical DMG to nearby enemies. FINISHER: Basic attack performed near a Staggered enemy becomes a finisher that deals massive Physical DMG and recovers some SP.

  • Forward March

    SKILL DESCRIPTION: A leap followed by a heavy slam that deals Heat DMG, Knock Down, and Stagger to all enemies in a fan-shaped area. If Ember takes DMG from enemies during casting, the slam deals more Stagger when it hits.

  • Frontline Support

    COMBO TRIGGER: When the controlled operator is attacked. SKILL DESCRIPTION: Leaps at the target enemy and unleashes a heavy slam that deals Physical DMG and Knock Down while giving HP treatment to the controlled operator. The attribute of Will increases the amount of HP treatment.

  • Re-Ignited Oath

    SKILL DESCRIPTION: Slams the ground to deal Heat DMG to nearby enemies, while granting every teammate a Shield based on Ember's Max HP.

  • Inflamed for the Assault

    When casting the battle skill Forward March and the combo skill Frontline Support, Ember gains 30% Protect and is less likely to be interrupted.

  • Pay the Ferric Price

    When Ember receives DMG from the enemy, she gains ATK +6% for 7s. This effect can reach 3 stacks.

  • Outfitting

    Activate this to let the operator equip purple quality gear

  • Special Northern Training

    Assign to Manufacturing Cabin to grant operator EXP material production efficiency +20%

  • Keepers of the Banner

    Assign to Reception Room to grant operators a small Clue 4 Rate-UP: Order of Steel Oath (activates upon assignment; effects of the same type cannot stack)

How to get Ember

Ember's signature weapon is Great Thunder Mark (大雷斑).

Art

Ember key art

More Heat characters

All characters