Wulfgard

/Caster/Handcannon

Wulfgard

/Heat/★★★★★

Btier

Introduction

Wulfgard is a 5-star Heat character in Arknights: Endfield. Wulfgard's weapon type is Handcannon and class is Caster. Faction: Endfield Industries.

On the combined Arknights: Endfield tier list Wulfgard is B tier, 24th of the 32 characters ranked, from where 11 community tier lists put Wulfgard.

Other Heat characters in Arknights: Endfield: Akekuri, Camille, Ember and Laevatain.

What Wulfgard does

A Heat Caster who sets up reactions and then detonates them. His combo throws a grenade for Heat Infliction any time an Arts Infliction lands, his ultimate forces Combustion on nearby enemies, and his battle skill spends an existing Combustion or Electrification on one big extra shot.

Applying Combustion also gives him 20% more Heat damage for 10s.

Best build for Wulfgard

From 4 guides

Weapon

4 options

Skill priority

  1. 1
    Thermite TracersBattle Skill
  2. 2
    Rapid Fire AkimboBasic Attack
  3. 3
    Frag Grenade·βCombo Skill
  4. 4
    Wolven FuryUltimate

Gear set

2 options
  1. 1
    Hot Work(3)
    3 of 4
  2. 2
    Qingbo(3)
    2 of 4

Profile

Wulfgard is a male Lupo. Wulfgard's birthday is November 16. Wulfgard is voiced by Liang Dawei in Chinese, Jacopo Calatroni in English, Maeno Tomoaki in Japanese, and Im Hyeok in Korean.

Stories

6
Basic info

CODENAME: Wulfgard

GENDER: Male

AUTHENTICATION: The Pack

DOB: November 16

RACE: Lupo

[ORIPATHY INFECTION STATUS]

Oripathy positive (infected), based on medical examination reports.

[INTEGRATED PHYSICAL EXAMINATION]

PHYSIOLOGICAL STRENGTH: Excellent

COMBAT SKILL: Excellent

TACTICAL ACUMEN: Standard

ORIGINIUM ARTS ASSIMILATION: Standard

The Landbreakers' way of life has left its mark on Wulfgard. Each scar stands as evidence of past trials. Though the pain doesn't seem to weigh on him now, that may not always be the case. He must learn to approach missions with greater regard for his own life — or at the very least, to place more trust in his teammates, rather than charging in alone every time.

Human resources summary

Operator Wulfgard, full name Catello Wulfgard Luppino, hails from a Landbreaker clan known as the Pack. As their appointed representative, he established a partnership with Endfield Industries. Recommended by Supervisor Perlica, he joined the Specialist Tech Division and now serves on the Crisis Team.

Wulfgard possesses exceptional observational skills and adaptability. As far as I know, he can handle most high-risk environments with ease.

He clearly prefers to operate alone and excels at covert operations. However, he seems reluctant to engage in interpersonal matters, so for missions requiring teamwork, it's recommended that he be given as much autonomy as possible.

Notably, test reports show that Wulfgard performs extremely well in both physical endurance and reaction speed. He is proficient with guns, adept at hand-to-hand combat, and has a knack for turning any object (even a pen) into a weapon.

Perhaps his time in the wildlands has sharpened his instincts — Wulfgard has an acute sense for danger and a deep understanding of how to interact with frontier residents, especially when Landbreaker affairs are involved. I believe anyone who's ever partnered with him would agree.

— Martin Marvin Malen, Assistant, HR Division, Endfield Industries

File 1

When Wulfgard first arrived at Endfield, his Landbreaker background raised a few eyebrows. Some operators suspected he had hidden motives. But as the years passed, they discovered that behind the cold exterior and sharp tongue was someone surprisingly easy to get along with.

He's always punctual, efficient, responsible, and thorough with cleanup. In many ways, he checks every box of the "ideal teammate." Unfortunately, he doesn't seem to enjoy working with others. Whenever he's required to submit a report, he always requests to be assigned to solo operations instead.

On the other hand, Wulfgard has never been shy about sharing his insights into weapon modifications, which has caused headaches for Endfield's Arsenal Engineers. Many operators first met Wulfgard during one of the regular new weapon testing sessions, where they'd watch him coolly tweak a weapon right in front of its designer, then say, "It works better this way." This often left the engineers on the verge of losing their composure.

Though this earned him a spot on the arsenal team's "unwelcome" list, Wulfgard didn't care. He kept modifying every new weapon he got until it felt right to him.

"Experienced hunters always select their best hunting tools or modify them until they become the best."

File 2

In a time when most Landbreakers are seen as "destroyers of order", the Pack stands out as an anomaly. They value order and hold a peaceful attitude toward the Civilization Band. Even now, they cling to certain old traditions, such as strong familial bonds and a deep respect for unity.

That very difference only fueled the long-standing feud between them and their rivals, the Bonekrushers. Over ten years ago, the Bonekrushers struck with a vicious ambush, shattering the Pack when they were at their weakest — just after the death of their Alpharion.

Wulfgard and his younger sister survived the attack, but they refused to speak of what truly happened.

Wulfgard then left the Pack a few years after his coming-of-age ceremony, keeping in touch with only a few trusted friends and his sister.

No one ever knew why he left. He stayed silent, just like he did about the attack.

Later, he approached Endfield and proposed a partnership. He eventually joined the Specialist Tech Division as an operator.

Someone once asked why he chose Endfield.

At first, he was silent. Then, with startling honesty, he answered:

"I want another future for the Pack... and Endfield holds the possibility of making it real."

Wulfgard spoke candidly of the Pack's struggles. His steady resolve and honest intent opened doors.

So it made perfect sense when he became an operator. As he put it, he had a duty — to prove the Pack's worth and to repay Endfield's trust in him.

Since then, he's become a quiet but reliable presence on many tough and dangerous missions.

Operators who once held deep prejudice against the Landbreakers began to change their views — thanks to Wulfgard.

Then, opinions shifted once more after the arrival of his sister — Operator Rossi. But that's a story for another time...

File 3

"How long are you gonna stay this time? You coming home?"

"...A day. And nah."

"Just a day? Then never mind ... sigh. Well, a couple of days ago, Rossi was whining again, saying she thinks you'll pull the same stunt this year — you know, 'the gift arrives, but the brother doesn't.' Come on, even if you're not planning to come home, you could at least find time to see her once in a while."

"It's already been what, over half a year? Since you two last met up at Tommaso's place."

"I still need to take care of a few things. Once it's done..."

"Stop right there! That's what you said last time! Then you ran off to the frontier, saying you had to clean up someone's mess..."

"Gosh, I don't get you young folks. How do you always have so much to do?"

"Hey, if I were you, no matter how swamped I was, I'd still swing by more to check in on my little sis. She's a kid! Every other kid her age in the clan's doted on by their families all day every day..."

"You're her family too."

"Well, yeah — Wait! No, don't try to spin this on me... I get you've got your own things going on. But listen, as someone who's been there — whenever I see little Rossi, I can't help but think of my own little girl... Biggest regret of my life? Not being there for her when I still had the chance."

"Just hear me out, Catello... Life's short, don't do things you'll end up regretting."

"I hear you. Uncle Rust."

"Rossi knows I'm back today."

"WHAT? No way!"

"Then why would she run off to the hunting grounds first thing in the morning with the Louis twins? Unless..."

"Uh-huh. Exactly."

"Argh... You two really are true Lupus. So stubborn and so damn alike ... it's scary."

"Alright, alright. Do whatever you like! But if you're always absent, aren't you worried something might go wrong?"

"I was gonna keep it from you for Rossi's sake ... but looks like you need to hear it. Six months ago, she got herself into serious trouble — stuck her neck out for Old Bart and his men, and ended up on the Shadowskull's hit list. I remember it clear as day. Fourteen of them showed up, each nastier than the last. If Tommaso hadn't pulled some strings and brought in Capone's Fangs, we probably wouldn't have even made it out of the black market alive..."

"Worried now, huh?"

"Nope. I was just wondering how Rossi found out I was heading north. It was you, wasn't it?"

"Oh! Um, heh ... well ... yeah, I might've let that slip ... wasn't on purpose though..."

"Ahem, anyway! I checked your guns! They're as good as new! Just ease up on those custom rounds of yours. No barrel's gonna last with the way you burn through them..."

"Got it."

"And ... there were actually fifteen of them."

"Huh?"

"Alright, see you around."

— Audio log from Howlfire Gunsmiths

File 4

Wulfgard knew better than anyone, that leaving the Pack for good meant this journey had no return date. By his own standards, that meant packing everything that might prove useful.

Yet, standing before Il Cacciatore and sweeping his gaze over the massive rig that had been his and his sister's home for nearly a decade... he realized, abruptly, that there was nothing left worth taking.

He went over his plans once more in his mind: make sure Rossi knew exactly who in the clan could be trusted, confirm the two ways people could reach him, ask Tommaso to keep a close watch over Rossi, settle the last bit of custom work fees at Uncle Rust's, feed Giovanni's semi-wild fowlbeasts one last time, entrust them to little Vincenzo next door... No, he hasn't forgotten a thing.

Satisfied, he turned for one final check. Just to be absolutely sure he hadn’t left Rossi's handmade Originium lamp glowing on the bedside table.

But as soon as he stepped into his sleeping compartment, his eyes caught sight of something in an unremarkable corner of the cabinet: his worn guns — the very first weapons he'd ever owned.

Though secondhand and now running low on compatible ammo, those guns were priceless treasures back then. They kept him and his sister alive, earned him his first mercenary contract, and helped him take down his first target. When one of the Originium activators failed, he was forced to master one-handed reloads and gun maintenance. After three years of supporting his family with mercenary pay, he finally replaced the worn Originium activator and even crafted a set of custom-etched ammo.

These guns were passed down from the clan's elders. Like many inherited dreams, they met their end during a high-stakes escort mission, overheating after prolonged firing.

Soon after, Uncle Rust — a bounty hunter who had returned to the Pack and opened a weapon refurbishment shop called "Howlfire Gunsmiths." There, Wulfgard was introduced to custom weapon modifications for the first time.

Then he learned to make weapons truly his own, even if they only suited him.

Still, he never got rid of those guns that got him started. They remained tucked away in a quiet corner.

Why keep them? As a reminder? A keepsake? Or a memento of painful memories?

He wasn't sure — maybe all, maybe none.

After confirming the Originium lamp was off, he headed for the door, ready to embark on a journey that might finally give him an answer.

Stats

  • HP5,495
  • ATK32nd294
  • Strength6th161
  • Agility24th95
  • Intellect26th92
  • Will16th111
  • Critical Rate5%

At level 90, before weapons, gear and potentials. Each bar is measured against the highest value in the Arknights: Endfield roster, and the place is out of every character with that stat.

At any level

Promotion
HP5,495 + 805 from Strength
6,300
ATK294 × 1.995, +99.5% from the main and secondary attributes
587
StrengthMain attribute
161
AgilitySecondary attribute
95
Intellect
92
Will
111
Physical ResistanceFrom Agility
8.7
Arts ResistanceFrom Intellect
8.4
Treatment ReceivedFrom Will
+11.1%
Critical Rate
5.0%

Before weapons, gear, potentials and Affinity.

Skills

13
  • Rapid Fire Akimbo

    Basic attack

    BASIC ATTACK: An attack with up to 4 sequences that deals Heat DMG. As the controlled operator, Final Strike also deals 18 Stagger. DIVE ATTACK: Basic attack performed in mid-air becomes a dive attack that deals Heat DMG to nearby enemies. FINISHER: Basic attack performed near a Staggered enemy becomes a finisher that deals massive Heat DMG and recovers some SP.

    Shown at level 12; the numbers that change, by skill level

    Lv. 1
    BATK SEQ 1 Multiplier 30%
    Lv. 2
    BATK SEQ 1 Multiplier 33%
    Lv. 3
    BATK SEQ 1 Multiplier 36%
    Lv. 4
    BATK SEQ 1 Multiplier 39%
    Lv. 5
    BATK SEQ 1 Multiplier 42%
    Lv. 6
    BATK SEQ 1 Multiplier 45%
    Lv. 7
    BATK SEQ 1 Multiplier 48%
    Lv. 8
    BATK SEQ 1 Multiplier 51%
    Lv. 9
    BATK SEQ 1 Multiplier 54%
    Lv. 10
    BATK SEQ 1 Multiplier 58%
    Lv. 11
    BATK SEQ 1 Multiplier 62%
    Lv. 12
    BATK SEQ 1 Multiplier 68%
  • Thermite Tracers

    Battle skill · SP cost 100

    Fires multiple shots at the target that deal some Heat DMG. The final shot also applies Heat Infliction. If the target has active Combustion or Electrification, do not apply Heat Infliction but instead consume the Arts Reaction to fire an additional shot that deals massive Heat DMG.

    Shown at level 12; the numbers that change, by skill level

    Lv. 1
    DMG Multiplier 102% · Additional ATK DMG Multiplier 378%
    Lv. 2
    DMG Multiplier 112% · Additional ATK DMG Multiplier 415%
    Lv. 3
    DMG Multiplier 122% · Additional ATK DMG Multiplier 453%
    Lv. 4
    DMG Multiplier 133% · Additional ATK DMG Multiplier 491%
    Lv. 5
    DMG Multiplier 143% · Additional ATK DMG Multiplier 529%
    Lv. 6
    DMG Multiplier 153% · Additional ATK DMG Multiplier 566%
    Lv. 7
    DMG Multiplier 163% · Additional ATK DMG Multiplier 604%
    Lv. 8
    DMG Multiplier 174% · Additional ATK DMG Multiplier 642%
    Lv. 9
    DMG Multiplier 184% · Additional ATK DMG Multiplier 680%
    Lv. 10
    DMG Multiplier 196% · Additional ATK DMG Multiplier 727%
    Lv. 11
    DMG Multiplier 212% · Additional ATK DMG Multiplier 784%
    Lv. 12
    DMG Multiplier 230% · Additional ATK DMG Multiplier 850%
  • Frag Grenade·β

    Combo skill · Cooldown 19s

    COMBO TRIGGER: When an Arts Infliction is applied to an enemy. Throws a frag grenade at the target's location that explodes upon hitting the ground, dealing Heat DMG and Heat Infliction to nearby enemies.

    Shown at level 12; the numbers that change, by skill level

    Lv. 1
    DMG Multiplier 60%
    Lv. 2
    DMG Multiplier 66%
    Lv. 3
    DMG Multiplier 72%
    Lv. 4
    DMG Multiplier 78%
    Lv. 5
    DMG Multiplier 84%
    Lv. 6
    DMG Multiplier 90%
    Lv. 7
    DMG Multiplier 96%
    Lv. 8
    DMG Multiplier 102%
    Lv. 9
    DMG Multiplier 108%
    Lv. 10
    DMG Multiplier 116%
    Lv. 11
    DMG Multiplier 125%
    Lv. 12
    DMG Multiplier 135%
  • Wolven Fury

    Ultimate · Cooldown 10s · Ultimate Energy 90

    Fire a rapid barrage of shots and unleashes the Wolven Fury to attack nearby enemies, dealing 5 hits of Heat DMG and forcibly applying Combustion.

    Shown at level 12; the numbers that change, by skill level

    Lv. 1
    DMG Multiplier per SEQ 32%
    Lv. 2
    DMG Multiplier per SEQ 35%
    Lv. 3
    DMG Multiplier per SEQ 38%
    Lv. 4
    DMG Multiplier per SEQ 42%
    Lv. 5
    DMG Multiplier per SEQ 45%
    Lv. 6
    DMG Multiplier per SEQ 48%
    Lv. 7
    DMG Multiplier per SEQ 51%
    Lv. 8
    DMG Multiplier per SEQ 54%
    Lv. 9
    DMG Multiplier per SEQ 58%
    Lv. 10
    DMG Multiplier per SEQ 62%
    Lv. 11
    DMG Multiplier per SEQ 66%
    Lv. 12
    DMG Multiplier per SEQ 72%
  • Scorching Fangs

    Talent · Rank 2

    Whenever Wulfgard applies Combustion, he gains Scorching Fangs for 10s. This effect cannot stack. Scorching Fangs: While active, Wulfgard gains Heat DMG Dealt +30%.

  • Code of Restraint

    Talent · Rank 2

    Whenever the battle skill Thermite Tracers successfully consumes an Arts Reaction, return 10 SP.

  • Pack Techniques β

    Base skill

    Assign to Manufacturing Cabin to grant operator EXP material production efficiency +20%

  • Knack for the Wildlands γ

    Base skill

    Assign to Growth Chamber to grant rare mineral growth rate +30%

  • Lone Wolf

    Potential 1

    Strength +15, Agility +15.

  • Firearm Mods

    Potential 2

    Talent Code of Restraint improved: Returns 10 additional SP.

  • Hunting Hour

    Potential 3

    While Scorching Fangs is active, triggering the battle skill's additional effects immediately resets the Scorching Fangs duration and grants other teammates Scorching Fangs with 50% of the base effects.

  • Will of the Pack

    Potential 4

    Ultimate Wolven Fury improved: Ultimate Energy cost -15%.

  • Natural Predator

    Potential 5

    Casting the ultimate Wolven Fury immediately resets the cooldown of the combo skill Frag Grenade·β.

Upgrade costs

Open in the planner

Promotion and Outfitting

  • Promotion IProtodisk ×8Pink Bolete ×3T-Creds ×1,600
  • Outfitting IT-Creds ×1,600
  • Promotion IIProtodisk ×25Red Bolete ×5T-Creds ×6,500
  • Outfitting IIT-Creds ×6,500
  • Promotion IIIProtoset ×24Ruby Bolete ×5T-Creds ×18,000
  • Outfitting IIIT-Creds ×18,000
  • Promotion IVProtoset ×36Triphasic Nanoflake ×20Cosmagaric ×8T-Creds ×100,000

Battle skill: Thermite Tracers

  • Lv. 2Protoprism ×6Kalkodendra ×1T-Creds ×1,000
  • Lv. 3Protoprism ×12Kalkodendra ×2T-Creds ×2,700
  • Lv. 4Protoprism ×16Chrysodendra ×1T-Creds ×3,200
  • Lv. 5Protoprism ×21Chrysodendra ×1T-Creds ×4,200
  • Lv. 6Protoprism ×27Chrysodendra ×2T-Creds ×5,400
  • Lv. 7Protohedron ×6Vitrodendra ×1T-Creds ×8,200
  • Lv. 8Protohedron ×8Vitrodendra ×1T-Creds ×10,500
  • Lv. 9Protohedron ×15Vitrodendra ×2T-Creds ×18,000
  • Lv. 10Mark of Perseverance ×1Protohedron ×15Quadrant Fitting Fluid ×6False Aggela ×3T-Creds ×24,000
  • Lv. 11Mark of Perseverance ×2Protohedron ×24Quadrant Fitting Fluid ×16False Aggela ×6T-Creds ×30,000
  • Lv. 12Mark of Perseverance ×3Protohedron ×50Quadrant Fitting Fluid ×36False Aggela ×12T-Creds ×65,000

Ultimate: Wolven Fury

  • Lv. 2Protoprism ×6Kalkodendra ×1T-Creds ×1,000
  • Lv. 3Protoprism ×12Kalkodendra ×2T-Creds ×2,700
  • Lv. 4Protoprism ×16Chrysodendra ×1T-Creds ×3,200
  • Lv. 5Protoprism ×21Chrysodendra ×1T-Creds ×4,200
  • Lv. 6Protoprism ×27Chrysodendra ×2T-Creds ×5,400
  • Lv. 7Protohedron ×6Vitrodendra ×1T-Creds ×8,200
  • Lv. 8Protohedron ×8Vitrodendra ×1T-Creds ×10,500
  • Lv. 9Protohedron ×15Vitrodendra ×2T-Creds ×18,000
  • Lv. 10Mark of Perseverance ×1Protohedron ×15Quadrant Fitting Fluid ×6False Aggela ×3T-Creds ×24,000
  • Lv. 11Mark of Perseverance ×2Protohedron ×24Quadrant Fitting Fluid ×16False Aggela ×6T-Creds ×30,000
  • Lv. 12Mark of Perseverance ×3Protohedron ×50Quadrant Fitting Fluid ×36False Aggela ×12T-Creds ×65,000

Combo skill: Frag Grenade·β

  • Lv. 2Protoprism ×6Kalkodendra ×1T-Creds ×1,000
  • Lv. 3Protoprism ×12Kalkodendra ×2T-Creds ×2,700
  • Lv. 4Protoprism ×16Chrysodendra ×1T-Creds ×3,200
  • Lv. 5Protoprism ×21Chrysodendra ×1T-Creds ×4,200
  • Lv. 6Protoprism ×27Chrysodendra ×2T-Creds ×5,400
  • Lv. 7Protohedron ×6Vitrodendra ×1T-Creds ×8,200
  • Lv. 8Protohedron ×8Vitrodendra ×1T-Creds ×10,500
  • Lv. 9Protohedron ×15Vitrodendra ×2T-Creds ×18,000
  • Lv. 10Mark of Perseverance ×1Protohedron ×15Tachyon Screening Lattice ×6False Aggela ×3T-Creds ×24,000
  • Lv. 11Mark of Perseverance ×2Protohedron ×24Tachyon Screening Lattice ×16False Aggela ×6T-Creds ×30,000
  • Lv. 12Mark of Perseverance ×3Protohedron ×50Tachyon Screening Lattice ×36False Aggela ×12T-Creds ×65,000

Basic attack: Rapid Fire Akimbo

  • Lv. 2Protoprism ×6Kalkodendra ×1T-Creds ×1,000
  • Lv. 3Protoprism ×12Kalkodendra ×2T-Creds ×2,700
  • Lv. 4Protoprism ×16Chrysodendra ×1T-Creds ×3,200
  • Lv. 5Protoprism ×21Chrysodendra ×1T-Creds ×4,200
  • Lv. 6Protoprism ×27Chrysodendra ×2T-Creds ×5,400
  • Lv. 7Protohedron ×6Vitrodendra ×1T-Creds ×8,200
  • Lv. 8Protohedron ×8Vitrodendra ×1T-Creds ×10,500
  • Lv. 9Protohedron ×15Vitrodendra ×2T-Creds ×18,000
  • Lv. 10Mark of Perseverance ×1Protohedron ×15Tachyon Screening Lattice ×6False Aggela ×3T-Creds ×24,000
  • Lv. 11Mark of Perseverance ×2Protohedron ×24Tachyon Screening Lattice ×16False Aggela ×6T-Creds ×30,000
  • Lv. 12Mark of Perseverance ×3Protohedron ×50Tachyon Screening Lattice ×36False Aggela ×12T-Creds ×65,000

Art

Wulfgard key art

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