
Specialist
Aak
★★★★★★
Lee's Detective Agency
Introduction
Aak is a 6-star character in Arknights. Aak's class is Specialist. Faction: Lee's Detective Agency.
On the combined Arknights tier list Aak is B tier, 108th of the 410 characters ranked, from where 3 community tier lists put Aak.
What Aak does
Every attack rolls one of four random effects: a 15% self-heal, a 150% damage hit, a short slow or a 1-second stun. His two stim skills open by shooting an ally 15 times at 500 ATK, then give both of them either +80% Max HP and DEF or +50% ATK and +50 ASPD for the rest of the skill.
Aak's banners
All banners- 11 August 2026 to 25 August 2026Rare Operators useful in all kinds of stages
- 30 June 2026 to 14 July 2026 Celebration - Kernel
- 18 November 2025 to 2 December 2025Rare Operators useful in all kinds of stages
- 29 July 2025 to 12 August 2025Rare Operators useful in all kinds of stages
- 1 July 2025 to 15 July 2025 Celebration - Kernel
- 25 February 2025 to 11 March 2025Rare Operators useful in all kinds of stages
- 19 November 2024 to 3 December 2024Rare Operators useful in all kinds of stages
- 2 July 2024 to 16 July 2024 Celebration - Kernel
- 21 May 2024 to 4 June 2024Rare Operators useful in all kinds of stages
- 27 February 2024 to 12 March 2024Rare Operators useful in all kinds of stages
- 13 February 2024 to 27 February 2024Rare Operators useful in all kinds of stages
- 5 December 2023 to 19 December 2023Rare Operators useful in all kinds of stages
- 14 July 2023 to 28 July 2023Celebration & Link-Up
- 15 July 2022 to 29 July 2022Celebrate & Recollect
Profile
Aak is a male Feline. His birthday is Mar 25, and he stands 161cm tall. Aak is voiced by Vila in Chinese, Casey Mongillo in English, Yuko Sanpei in Japanese, and Jun Suk-kyong in Korean. KuroBlood drew him.
Stories
9Basic Info
[Code Name] Aak
[Gender] Male
[Combat Experience] None
[Place of Birth] Lungmen
[Date of Birth] Mar 25
[Race] Feline
[Height] 161cm
[Infection Status]
Medical tests have confirmed that no infection is present.
Physical Exam
[Physical Strength] Normal
[Mobility] Standard
[Physical Resilience] Normal
[Tactical Acumen] Standard
[Combat Skill] Standard
[Originium Arts Assimilation] Standard
Profile
A medical personnel from Lee's Detective Agency recommended by Mr. Lee, Aak was a well-known underground doctor operating in the gray zones of Lungmen.
After joining, he proved to be a tremendous wellspring of medical knowledge and theory with the clinical experience to back it up, though his style of practice is rather worrying.
However, based upon Dr. Kal'tsit's comprehensive evaluation, he was recommended on a provisional basis to the medical equipment department and technological development team.
Clinical Analysis
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there are no other signs of infection. At this time, this operator can be confirmed to be uninfected.
[Cell-Originium Assimilation] 0%
Operator Aak shows no signs of Oripathy infection.
[Blood Originium-Crystal Density] 0.11u/L
Operator Aak is incredibly healthy.
I must say, despite everything else here on Rhodes Island, your methods for preventing Oripathy as well as the research that has been conducted are indeed worthy of study.
--Aak
Archive File 1
A specialist operator who always wears a hippie-like grin.
Conducts himself with a rather poor, devil-may-care attitude that even spills over to his medical practice, sometimes cracking jokes about his patients' injuries during treatment. However, his medical techniques are indeed unrivaled in the entirety of Rhodes Island.
Usually he'll stay in the small laboratory set aside just for him. The strange smells and unsettling cackling serve as good deterrents to keep people from getting too close.
Archive File 2
Though Aak doesn't exactly get along well with other operators, there are three cases that particularly stand out.
The first is Hung. While most people find the ill-natured Aak to be impossible to deal with, Hung is his natural nemesis. If a situation with Aak truly became unbearable, just report it to Hung, and the situation will soon be resolved. While it cannot be said that Aak fears Hung, Hung unabashedly treats Aak like a little brother; and Aak, despite his usual attitude, probably sees Hung as an older sibling as well.
The second is Waai Fu. Though the righteous Waai Fu and the ill-natured Aak would seem totally incompatible, the two have unexpectedly developed a good relationship as members of the same detective agency. Waai Fu believes that Aak is a fundamentally good person, whereas Aak sees Waai Fu as old-fashioned but not impossible to get along with. By the way, if Aak is out looking for trouble, you should call Waai Fu instead of Hung. The ensuing scene is quite entertaining.
The third is Warfarin. After learning that the true identity of 'Mr. Blood' was none other than Warfarin, even Aak, who had spurned mainstream medicine, couldn't help but to engage Warfarin in academic discussions on a frequent basis. Admittedly, Warfarin, whose views towards medicine differ slightly from other medics perhaps as a result of her longevity, and Aak, who is a bit of a freak himself, make an unexpectedly good duo. But as a caveat, when these two find out that they share some common interest and tastes, strange laughing and cheering have become far more prevalent than ever before - either from Warfarin's or Aak's lab, now with two voices instead of one.
Archive File 3
Despite the questionable nature of Aak's medical breakthroughs, the discoveries he's made have indeed been amazing.
While his irresponsible attitude has a tendency to make relatively innocuous conditions worse, he is known to tackle rare diseases with his own unique, accurate solutions. Not to mention, he frequently researches and develops medication that seems incomprehensible to the average person, such as pills that make farts smell like watermelon, or make people lose the ability to recognize a certain color.
Of course, if you knew who his father is, this tendency is no longer so puzzling.
Aak's father used to be a well-known attending physician at the Lungmen Central Hospital and was renowned for his medical ethics. But due to a certain incident, he was framed by others for malpractice, after which his career plummeted and he disappeared from the public eye. The next time he reappeared, he had become a vicious illegal doctor in the underworld of Lungmen's black zone, with even Lungmen's gang bosses trembling at his feet. When this person perished a few years ago in a gang war, the entire Lungmen underworld breathed a collective sigh of relief.
Aak clearly inherited his father's mantle, both the good and the bad. Even as a teenager, he made a reputation for himself in the underworld. Without discipline, he perhaps would have walked down the same path as his father, eventually becoming feared as well. However, after meeting Hung, he joined Lee's Detective Agency, a move that can be considered a turning point in his life.
Archive File 4
Aak has already surpassed his father, who had fallen victim to being framed. Despite Aak's young age, his views towards medicine have already greatly surpassed that of even experienced doctors who have been immersed within the field for years.
The reason behind this is simple: because he left the mainstream medical circles, he no longer views medicine solely from the perspective of a pure doctor.
Pure doctors will think about problems within the scope of medical practice, preoccupied with how to better save people, often losing sleep or forgetting to eat in the process of developing new drugs. Most of Rhodes Island's medics fall under this category.
However, Aak is different. He saw the limitation of medicine, and recognized that the existence of medicine was due to harm. Of course, a large proportion of this harm occurs naturally in the form of diseases, but because Aak grew up in the black zone, he saw more of the harm that people inflicted upon each other.
Over time, he began to scoff at the idea of pure medicine, resenting his colleagues because they only knew how to save people. They would rush to the scene of a conflict, even the most advanced pharmaceuticals utterly powerless to stop the conflict from having broken out in the first place. The more lofty and prideful the medical profession, the more Aak came to hate it.
Of course, Aak's thoughts are radical and fringe, with his daily behaviors reflecting a bit of his immaturity. Nevertheless, one cannot deny that his ideas are rooted in the bloody reality that shaped his upbringing, and events sometimes unfold in the way he describes. While Rhodes Island does pursue a lofty dream, it also never looks away from reality.
After getting to really know him, several of Rhodes Island's core medic operators set aside their initial disgust towards him and, as his guardian Hung hoped for, decided to show him a better side of this world and provided him with the best possible conditions.
After all, everyone knows that Aak is a genius, and over time, he will surely mature into a phenomenal doctor.
Promotion Record
Aak's attitude when he received his second elite promotion - panic, is somewhat surprising. But if you think about it, it's not that hard to understand.
He depreciated all medicine, and within that, saw himself as even lower - 'if medicine is useless, then is it not true that I, as a practitioner of medicine, is even more useless?' The greater his medical proficiency, the more he rejects himself; but if he tries to leave medicine behind, he loses his sense of purpose, and thus the vicious cycle continues.
No one told him that what he was doing was right, no one told him that it was fine to pursue that path, and nobody wanted to give him a place that would accept him. While it must be said that Lee's Detective Agency prevented his sense of morality from going too far astray, his psychological issue had not been resolved. Of course, this is not to place the blame upon the agency, for psychological problems usually require professional help even to be detected. Moreover, a personality like his also requires the proper environment.
And at Rhodes Island, Aak is recognized and accepted for who he is. Everyone tells him that he is just, and reminds him that he is the best at what he does. As for the crux of the reason he resents medicine, Rhodes Island is already addressing the issue - we never intended to rely solely on pharmaceuticals to solve all the world's problems. He either will - or already has - found Rhodes Island to be a suitable place for him, and we will work hard as well to realize his ideals.
Stats
- HP177th of 4552,034
- ATK131st of 455703
- DEF294th of 455152
- RES132nd of 45210
- Block1
- DP cost97th of 44613
- Redeploy70s
- Attack interval168th of 4551.3s
At Elite 2, level 90, before trust, potentials and modules. Each bar is measured against the highest value in the Arknights roster, and the place is out of every character with that stat, lowest first for DP cost, Redeploy and Attack interval.
By promotion
- Elite 0 Lv. 1HP: 865ATK: 247DEF: 58RES: 10Block: 1DP: 11Redeploy: 70Interval: 1.3
- Elite 0 Lv. 50HP: 1236ATK: 413DEF: 90RES: 10Block: 1DP: 11Redeploy: 70Interval: 1.3
- Elite 1 Lv. 80HP: 1627ATK: 583DEF: 121RES: 10Block: 1DP: 13Redeploy: 70Interval: 1.3
- Elite 2 Lv. 90HP: 2034ATK: 703DEF: 152RES: 10Block: 1DP: 13Redeploy: 70Interval: 1.3
Base values before trust, potentials and modules. Full trust adds HP +300, ATK +50.
Trait
- Continually loses HP over time
Skills
3
Rapid Fire
Manual trigger · Auto recovery · Unlocks at Elite 0LevelASPD +100
- SP cost
- 30
- Initial SP
- 20
- Duration
- 30s

Type-γ Stimpack
Manual trigger · Auto recovery · Unlocks at Elite 1LevelAttacks an ally within range (prioritizes allies directly in front of this unit) 15 times for 500 damage, and then increases the Max HP and DEF of self and that unit by +80% for the remaining duration of this skill
- SP cost
- 30
- Initial SP
- 25
- Duration
- 30s

Durian-Flavored Stimpack
Manual trigger · Auto recovery · Unlocks at Elite 2LevelAttacks an ally within range (prioritizes allies directly in front of this unit) 15 times for 500 damage, and then increases ATK by +50% and ASPD by +50 of self and that unit for the remaining duration of this skill
- SP cost
- 35
- Initial SP
- 30
- Duration
- 20s
Talents
2Drug Cocktail Administration
- Elite 0
- Each attack will randomly trigger one of the following effects: Restores own HP by 13%, that attack deals 130% damage, Slows the enemy for 1 second, or Stuns the enemy for 0.6 seconds
- Elite 1
- Each attack will randomly trigger one of the following effects: Restores own HP by 14%, that attack deals 140% damage, Slows the enemy for 1.2 seconds, or Stuns the enemy for 0.8 seconds
- Elite 2
- Each attack will randomly trigger one of the following effects: Restores own HP by 15%, that attack deals 150% damage, Slows the enemy for 1.4 seconds, or Stuns the enemy for 1 second
Pharmaceutical Diffusion
- Elite 2
- Increases healing effects on this unit by 20%
- Elite 2 · Potential 5
- Increases healing effects on this unit by 25%(+5%)
Potentials
- Potential 2
- DP Cost -1
- Potential 3
- Redeployment Time -4 sec
- Potential 4
- Max HP +150
- Potential 5
- Improves Second Talent
- Potential 6
- DP Cost -1
Modules
2
Mixed-Fruit Medical Caddy (GEE-X)
Unlocks at Elite 2 Lv. 60StageStatsTraitTalent- Stage 1Stats: HP +135, ATK +37Trait: Increases SP recovery rate by +0.25/second while above 80% HP
- Stage 2Stats: HP +190, ATK +47Trait: Increases SP recovery rate by +0.25/second while above 80% HPTalent: Each attack will randomly trigger one of the following effects: Restores own HP by 18%, that attack deals 160% damage, Slows the enemy for 1.5 seconds, or Stuns the enemy for 1.1 seconds; additionally has a 20% chance to activate all the above effects at once.
- Stage 3Stats: HP +240, ATK +57Trait: Increases SP recovery rate by +0.25/second while above 80% HPTalent: Each attack will randomly trigger one of the following effects: Restores own HP by 20%, that attack deals 165% damage, Slows the enemy for 1.6 seconds, or Stuns the enemy for 1.2 seconds; additionally has a 30% chance to activate all the above effects at once.
To unlock
- During battle, have Aak use Durian-Flavored Stimpack a total of 10 times (excluding Support Units)
- Clear Main Theme 2-8 with a 3-star rating; You must deploy your own Aak, and cannot include any Sniper Operators as members
Module record
Rain's lifted, but night's just in time to sweep in again. This makes how many times I've slammed the door and left?
Hung's some kind of insufferable dude, for real. Keeps dragging me into arguments over 'the meaning of medicine' and 'the right track' and 'having a responsibility.' Like all of that isn't just phony self-servicing junk.
The market ain't no peaceful place, but at least it ain't noise that cares about me. Besides, it's not like I'm a stranger to life here. Just reliving the good old days on the lam with the old sleazebag, am I right?
'Thief! C-Catch him!'
Man, every day they put on the same dull crap. I'll hand it to the tourist though, a guy with no strength in his right arm stealin' your bag's pretty hilarious. And hopeless.
Actually, check that out, I think the thief's a familiar face? That's the poor sucker who came to me for a detox in the middle of the night. He had his whole gang carryin' him around like a swollen eggplant hopped up on growth hormones.
Looks like I went a little too easy on him. Man, I knew letting the poison wreck his left arm more would've been a good idea.
I've said it before, medicine's not gonna stop harm at the source. If Hung thinks he's so smart...
'*sob* Grampa...'
Yo, hassle just keeps findin' me. Don't you dare look my way.
'D... Doctor? You have to save my grampa, he's my only family...
'Save how? The old man's practically counting the days. Maybe someone can lay him in a nice sandalwood coffin, give him a decent exit. Either way, that someone ain't me.
Think it was a night like this one too, just after the rain lifted. My pops was down for the count after takin' a stray bullet. He dragged me to hide in some street corner he found. Dude hoped I'd take on his mantle. Maybe relieve his pain, or... just straight up address it.
The way he went out was kinda ridiculous. Rememberin' how he loved to own the whole unlicensed doctor thing just makes it funnier.
'*sob*...'
Screw it, I gotta do somethin' to make this kid quit crying so ugly.
We'll take watermelon, lychee, and pineapple flavor, mix 'em up, squeeze out the bubbles, aaand... perfect, this med's gonna please the crowd like nothin' else.
C'mon, old timer, give your grandkid some peace of mind. Lemme jab you up nice and good.
'Huh? Grampa, are you awake? Grampa? Doctor, why is my grampa laughing so hard...? Grampa, stop laughing, you're gonna make me laugh too...'
Hey, a few side-effects comes with the territory. Also, never call me a doctor again, or I'll tell you straight to your face that even if he lasts the night, he, Whatever, at least he can last the night.
......
'Cooking skills won't stop starvation at the source either. Are you saying that's pointless too?'
Weird. How come Hung preaching at me just flashed through my brain? Yeuch, guess I'm gettin' a little peckish, though...
Huh? The kitchen lights are still on... dude, Hung, did you not go to bed yet?
'Here, your midnight snack.
'After you're done, wash the dishes, then put them back in the cupboard. They're good habits to learn.'
The hell? Here he goes again, educating people without asking.

Remnant of the Malpractice (GEE-Y)
Unlocks at Elite 2 Lv. 60StageStatsTraitTalent- Stage 1Stats: ATK +43, ASPD +3, Redeploy -15Trait: Redeployment Time reduced
- Stage 2Stats: ATK +60, ASPD +4, Redeploy -15Trait: Redeployment Time reducedTalent: Increases healing amount on this unit by 20%; when deployed, immediately restores the HP of an allied Operator within Attack Range (prioritizing those directly in front of Aak) for 100% of Aak's ATK
- Stage 3Stats: ATK +75, ASPD +5, Redeploy -15Trait: Redeployment Time reducedTalent: Increases healing amount on this unit by 25%; when deployed, immediately restores the HP of an allied Operator within Attack Range (prioritizing those directly in front of Aak) for 150% of Aak's ATK
To unlock
- During battle, deploy your own Aak a total of 5 times
- Clear Main Theme 4-8 with a 3-star rating; You must deploy your own Aak, and have him defeat at least 6 enemies
Module record
'Sit still if you still want to keep your arm.'
The logistics operator sits back on the bench, embarrassed. He would not have come to Aak if he hadn't hurt his arm.
'Tell me again how you got hurt?'
'I fell while helping Engineering train their new fighting robot.'
'And how'd that end up with you getting a metal rod stuck in there?'
'It didn't.' The operator's voice gets lower and lower. 'Medical put that in during last week's surgery.'
'Oh?'
'Fracture. Same arm, same reason.' The operator scratches his head. 'Please don't tell anyone. I just couldn't get over getting punched by that robot.'
Aak lets out a couple of exaggerated laughs.
'Let's begin. This may hurt a little.'
'Wait, I haven't, arrrggghhh!'
The operator's gaze searches the room for something to distract himself with. He finds a tattered notebook open on the table, the wild scribblings on it like some kind of magical incantation:
'Simmer a hundred poisonous things until any solids are fully dissolved. Extract the clear liquid and keep it away from heat or light sources.'
Aak takes out a tube of an eerie blue liquid from an insulated container.
'Insert it three inches above the artery.'
Aak stabs with the needle.
'One drop of blood, and death is assured!'
'Wait, ' The operator cries out, sweating profusely.
Aak clicks his tongue and stuffs a towel in the operator's mouth.
When the operator wakes up again, he sees that the wound on his arm has been sewn up.
Aak says, 'Do the opposite, sever the nerve conduction, and cut the dosage in half to reverse death.'
'Th-That notebook?' The operator looks again at the desk. The notebook was gone.
'Oh, it's a ledger, a record of lives owed. It tells who killed who, and how they did it. But the writer and everyone mentioned in it are already dead.'
'Then, my arm...'
'Is fine. I gave all your muscles an explosive boost. That robot will be no match for you now,' says Aak. 'But I do mean all your muscles, including involuntary ones like your diaphragm.'
'What, *hic* What do you mean?'
'It means you'll be hiccupping like that for a couple of weeks. If you'd rather not, there are other options. Maybe you'd prefer the gas in your intestines to be expelled uncontrollably?'
He barely finishes his sentence before the patient flees, still hiccupping as he runs. Aak pats his pocket where the rogue doctor's notes lay.
He speaks softly, as though whispering to himself, but also as though he were slowly explaining to someone with rare patience:
'The old man thought he'd live for a long time because he had something on those people. But he's the one who ended up dying in the worst way.
'I'm different. I heal them or break them on a whim. The only use I have for this notebook is for doodling, and as a reminder not to live such a tedious life.'
Base skills
2
Neuroticism
Control Center · Elite 0When this Operator is assigned to the Control Center, increases the likelihood of obtaining Clues corresponding to the factions of Operators assigned to the Reception Room, but also increases the Morale consumption of Operators assigned to the Control Center by +1.5

Surgical Precision
Training Room · Elite 2When this Operator is assigned to be the Trainer in the Training Room, Medic Operators' Specialization training speed +60%
Outfits
4
Elite 1
Default Outfit
Art by KuroBlood

Elite 2
Default Outfit
Art by KuroBlood

Doctor of Faces
0011 Craft/III
Art by KuroBlood
Store

Healing Hand, Evil Heart
0011 Craft/IV
Art by KuroBlood
Event Reward
Voice lines
38Show all 38 lines
- Appointed as Assistant
- Oh yeah, my dude, when you're callin' my name to get my attention, don't forget to stress the K at the end. Or else I might assume you're stammering or somethin'.
- Talk 1
- Whoa, whoa, hold up! Is that vampire lady none other than 'Mr. Blood'?! Man, we've still not settled that medical score we had a while back, and this is the perfect opportunity! I'll have to set up my experiment equipment later... Heheheheh!
- Talk 2
- Lemme guess, Hung's still tellin' you to watch out around me, ain't he? Oh, just to 'look after me'? Yeah, that sounds like him all right. But listen, Boss, I know your type. You're like me, and you just wanna do whatever you want, right? Then just ignore that guy. We can do whatever fun stuff we like.
- Talk 3
- Yeah, I develop new drugs, do surgery, and nurture bacteria cultures, but those are all just fun hobbies to me. Doc. Aak? Nah, don't call me that. I don't save anyone, 'cuz I can't teach them the value of their lives. All I can do is just prevent 'em from dying.
- Talk after Promotion 1
- The medical department guys are askin' for me? Man, give me a break. I don't dig those professional physicians. They firmly believe that being a doctor's this noble job, and are content with saving more lives... before everything just comes crashing down when their faith got shattered. I've seen that happen time and time again. Honestly, it makes me sad.
- Talk after Promotion 2
- I don't dislike Rhodes Island. Instead, I think you guys are doing your job just fine. People are dyin' in the world right as we speak, and with all those doctors cooping up in labs, waiting for patients to knock on their clinics' doors, diseases ain't rid themselves of these lands. Hardly anyone gets it, but you people seem to have it in mind... Keep up the good stuff, will ya?
- Talk after Trust Increase 1
- Me, a cynic? You got me wrong, my dude. I simply pity all the people on this land. Everyone's got their own hardships to deal with, and I know that. But what's the point of curing pains and sufferings when we can't cure their source? What medicine saves a man who's being murdered? Terra doesn't need more doctors in suits, my dude.
- Talk after Trust Increase 2
- My pops was an amazing doctor, and he was all about saving people's lives. But his colleagues slandered him, sidelined him, and framed him. That's how he ended up as a underground doctor, the nastiest among the wicked. Stuff like that ain't so unusual, but I'll admit, what happened to him really changed my own life.
- Talk after Trust Increase 3
- Have Waai Fu and Hung left? Really? Aight, I'm gonna hang out in your office for a while then. Y'know, if anyone can make this land a better place, it's gotta be people like them. You, meanwhile... Well, guess we are simply two peas in a pod, aren't we?
- Idle
- Aha! You Feelin' tired? Then come try this new compound I made! Free of charge, of course!
- Onboard
- So you're the Doctor, eh? Nice to meet'cha. My name's Aak. That's right, two A's with a K. Anyway, I'm here 'cause the agency got some business here at Rhodes Island. A quick question before we start: does the phrase 'medical mishap' put you off?
- Watching Battle Record
- Huh... Does this mean I might get involved in combat scenarios like this? Surely not, right?
- Promotion 1
- A promotion? Almost too good to be true, man. I knew my agency has been exploiting me all along!
- Promotion 2
- Honestly, I dunno if I'm helpful or not. The way I see it, you've gotta be nice to be helpful, and I'm not blind to how people perceive me. But in any case, if you ever get sick, you know who to call.
- Added to Squad
- We goin' on a mission? Sure, let's do it.
- Appointed as Squad Leader
- All right, team, gimme your thoughts on my new meds after this is done.
- Depart
- Once I start an operation, there's no stoppin' it.
- Begin Operation
- Relax, guys. You just can't die with me by your side.
- Selecting Operator 1
- When prescribing, I always go double-down on the dosage.
- Selecting Operator 2
- I ain't one for battle, but treating peole is so much fun!
- Deployment 1
- Time for a clinical test of my new meds.
- Deployment 2
- Learn to treat yourself with kindness, or regret when sickness treats you.
- In Battle 1
- All lives are equal... while yours is a deviation.
- In Battle 2
- Just take the shot. You will be amazed.
- In Battle 3
- My potion might give the bad guys a new leaf to turn over!
- In Battle 4
- Medicine, a box you wish you've never opened!
- 4-star Result
- I doubt I can make the world a better place on my own, but at least I can stop it from gettin' any worse with your help.
- 3-star Result
- Could we capture some enemies for a little experimenting? It's not violating ethics as long as no one sees it. Not a chance? Aww.
- Sub 3-star Result
- Letting 'em get away like that? You are a saint.
- Operation Failure
- Don't worry, my dude. I can fix any injury as long as the patient's still breathing.
- Assigned to Facility
- Now, now, let's see. Which of these rooms is my new lab?
- Tap
- Ah?
- Trust Tap
- Yo, my dude! Found any new experiment samples for me?
- Title
- Arknights.
- New Year's blessing
- Happy New Year, my dude. Hung just made a bunch of food, wanna try? I don't really do holidays myself, big rowdy pointless time, when you could be sittin' here takin' the breeze in. But hey, want some tong sui? I got it from the dining table, and man, it's not half bad.
- Greeting
- Hey, my dude. What's cookin'?
- Birthday
- Heheheh, here's a cake, fruits of my research! I assure you, it's pure cake, nothin' but the same stuff you find in every cake! ...You heard weird laughing from the lab yesterday? My dude, there was no such thing, and I think your ears might be goin' funky. C'mon, a bite of cake'll fix you.
- Anniversary Celebration
- Does it matter that much? I don't really super-mind the kind of man I turn out to be in the end, but it's like Waai Fu and Hung keep having these hopes of somethin'. And Rhodes Island's a little better than what I was thinkin' here. So no duh, I'm happy to keep goin' with you guys.
Upgrade costs
Open in the plannerPromotion
- Elite 1
Specialist Chip ×5
Sugar ×8
Oriron ×5
LMD ×30,000 - Elite 2
Specialist Dualchip ×4
D32 Steel ×4
Polymerized Gel ×7
LMD ×180,000
Skill levels
- Lv. 2
Skill Summary - 1 ×5 - Lv. 3
Skill Summary - 1 ×5
Sugar Substitute ×5
Diketon ×4 - Lv. 4
Skill Summary - 2 ×8
Polyester ×5 - Lv. 5
Skill Summary - 2 ×8
Oriron ×4
Sugar ×3 - Lv. 6
Skill Summary - 2 ×8
Incandescent Alloy ×6 - Lv. 7
Skill Summary - 3 ×8
Aketon ×3
Loxic Kohl ×6
Mastery: Rapid Fire
- M1
Skill Summary - 3 ×8
Polymerized Gel ×4
Orirock Cluster ×11 - M2
Skill Summary - 3 ×12
Grindstone Pentahydrate ×4
White Horse Kohl ×9 - M3
Skill Summary - 3 ×15
Polymerization Preparation ×6
Incandescent Alloy Block ×6
Mastery: Type-γ Stimpack
- M1
Skill Summary - 3 ×8
Oriron Block ×4
Incandescent Alloy ×4 - M2
Skill Summary - 3 ×12
RMA70-24 ×4
Manganese Trihydrate ×7 - M3
Skill Summary - 3 ×15
D32 Steel ×6
Polymerized Gel ×6
Mastery: Durian-Flavored Stimpack
- M1
Skill Summary - 3 ×8
Keton Colloid ×4
Coagulating Gel ×4 - M2
Skill Summary - 3 ×12
Incandescent Alloy Block ×4
RMA70-24 ×8 - M3
Skill Summary - 3 ×15
Bipolar Nanoflake ×6
Incandescent Alloy Block ×5
Module: Mixed-Fruit Medical Caddy (GEE-X)
- Stage 1
Module Data Block ×4
Polymerization Preparation ×2
LMD ×80,000 - Stage 2
Module Data Block ×4
Data Supplement Stick ×60
D32 Steel ×3
LMD ×100,000 - Stage 3
Module Data Block ×4
Data Supplement Instrument ×20
Crystalline Electronic Unit ×4
LMD ×120,000
Module: Remnant of the Malpractice (GEE-Y)
- Stage 1
Module Data Block ×4
Nucleic Crystal Sinter ×2
LMD ×80,000 - Stage 2
Module Data Block ×4
Data Supplement Stick ×60
Crystalline Electronic Unit ×3
LMD ×100,000 - Stage 3
Module Data Block ×4
Data Supplement Instrument ×20
Rephasic Enantiomer ×4
LMD ×120,000
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