Bagpipe

Vanguard

Bagpipe

★★★★★★

Victoria

Stier

Introduction

Bagpipe is a 6-star character in Arknights. Bagpipe's class is Vanguard. Faction: Victoria.

On our Arknights tier list Bagpipe is S tier, 3rd of the 293 characters ranked, from where 14 current tier lists put Bagpipe.

Is Bagpipe good?

Bagpipe raises every Vanguard's starting SP the moment the squad forms, so your front line's skills come online faster right out of the gate. Retreating her refunds her own deployment cost, so she's cheap to reposition or pull back when needed.

On top of that support role she still carries real wipe potential of her own. We have her at S tier.

Strengths

  • Boosts every Vanguard's starting SP as soon as the squad forms
  • Refunds her deployment cost when retreated
  • Strong wipe potential in her own right

Profile

Bagpipe's full name is Fiona Young. Bagpipe is a female Vouivre. Her birthday is July 17th, and she stands 167 cm tall. Bagpipe is voiced by Lauren Conroy in English, Aki Toyosaki in Japanese, and Son Seon-young in Korean.

Background

CHG-X: Every graduate of the Victorian Royal Guard Academy must go through one final, major examination before their formal ceremony.

And these were the exam details Bagpipe received: infiltrate a logistics warehouse in south Castshire County, and rescue a civilian abducted by local bandits.

Before departing, Bagpipe was called to the staff office.

"Do not alarm the local barracks or the police."

"Do not bring unrelated affairs in this."

"Do not sustain injury."

These were the three requirements her teacher relayed to her.

"Are these orders, Mr. Slim?"

"Ugh," he sighed, looking her up and down.

"Take this as a request from me to you."

Earnest, Bagpipe jotted these three requests down in her pocket notebook, and at the top, she gave the "rescue!" she'd already written before a mighty underline.

The first half of the mission went without a hitch.

She infiltrated the target location, laid under a container, waited a full ten hours, and finally the bandits showed.

"How about her?"

"Shut her by herself in the red car. How do we handle her?"

"How? How do we handle her? YOU do me a clean bloody job is how."

The red car. Bagpipe's ears immediately caught the key words, and she locked onto the target without any wasted time.

Lights out for the two bandits posted in the car, and she found the civilian, anaesthetized and unconscious, as well as catching another group's conversation.

"They all staying put?"

"Drugged them good. Not going nowhere."

"IDs in order?"

"Baron helped sweeten the police. They move fast."

"Any other locals noticed?"

"Noticed? They just came from Sargon, plus they're all criminal.

You think their families'll want to come looking for them?"

"Alright, then we're off tonight. Got a dozen labs in Columbia poking us in the arse to get this done."

Two seconds Bagpipe hesitated, then she opened her notebook to look.

Three seconds her eyes lingered on the first line, and then she shut it.

The sound of a freight lorry's ignition reaching her ears, she glanced left and right, then found the largest parked vehicle around, and with the mission objective on her back, hopped into the driver's cab.

Engine on, accelerator down, nice and easy.

The freight lorry didn't get very far at all, before running straight into a container crane that showed up at the entrance out of nowhere.

Driven like it was possessed, it smashed half the warehouse wall while it was at it.

A few minutes later, the alarmed police scurried over, and led away twelve bandits all seeing stars, as well as Bagpipe, who'd lost a bit of skin off her left index finger.

Once back at school, Bagpipe sought out the teacher.

"I'm sorry about those three requests. I couldn't even manage one of them."

For a long while, the teacher was silent, before picking up a recommendation letter to hand her.

"Ehhh? Storm Company? Could I really, Mr.

Slim?"

"I had the letter ready long ago."

"Oh, thank you, sir!"

"That said... do you know who the person you got into a car crash was?"

"The mission target, right? No?"

"A soldier from the Storm Company acting as an unconscious civilian.

She and her squadmates were tasked with taking out those twelve bandits in the first place.

By the way, thanks to you, their mission's already done."

"So where was my target, then?"

"In the car accident. Don't worry, none of them came to harm, and they're all home safe and sound now."

"Then, umm, then... I completed my mission after all?"

"You did." The teacher patted her on the shoulder, let out another sigh, and spoke.

"You pass. After you officially report in for duty, you'll be allowed real Fortcracker shells."

Bagpipe's eyes went wide. Realizing her teacher meant she could be like all the other students, cheering and celebrating their own happy graduation, she pumped her fists, the excitement growing vast in her face.

"I was thinkin', odd that 'civilian' was over two meters!

And she was just too cool! Can-can-can I really be squadmates with soldiers just like her?

I... oh, do I need to think of a codename too?

What did you say they all use? Instruments?

I... hold on, I don't even need to switch codenames then!

Sir, sir, is there anythin' you think I should probably bring when I report in?

I dunno, d'you think they might not like mince puddin'?

Oh, and, and..."

Don't fault me for this, Rita, trust me.

Your teacher can't help knowing she's a true good student, and she'll be...

she'll be a fine soldier too, for sure.

Stats

  • HP2,484
  • ATK586
  • DEF382
  • RES0
  • Block1
  • DP cost13
  • Redeploy70s
  • Attack interval1s

At Elite 2, max level. Each bar is measured against the highest value in the Arknights roster.

Skills

5
  • Precise Reloading

    Talent

    When attacking, has a 28%(+3%) chance to increase ATK to 130% and strike an additional target

  • Martial Tradition

    Talent

    When this unit is in the squad, all Vanguards gain +8(+2) Initial SP

  • Swift Strike γ

    Skill · Manual · Auto recovery · Initial SP 15 · SP cost 35 · Duration 35s

    ATK +45%; ASPD +45

    At Mastery 3

  • High-Impact Assault

    Skill · Auto · Auto recovery · Initial SP 0 · SP cost 4

    Increases the ATK of the next attack to 200%, and strikes an additional time Can store up to 3 charges

    At Mastery 3

  • Locked Breech Burst

    Skill · Manual · Auto recovery · Initial SP 25 · SP cost 40 · Duration 20s

    ATK Interval increases, Block +1, ATK and DEF +120%, and attacks hit 3 times in a row

    At Mastery 3

How to get Bagpipe

Headhunting; Open recruitment

Art

Bagpipe key art

More characters

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