
Vanguard
Bagpipe
★★★★★★
Victoria
Introduction
Bagpipe is a 6-star character in Arknights. Bagpipe's class is Vanguard. Faction: Victoria.
On the combined Arknights tier list Bagpipe is A tier, 28th of the 410 characters ranked, from where 3 community tier lists put Bagpipe.
What Bagpipe does
A damage-first
Vanguard.
Locked Breech Burst adds 120% ATK and DEF plus a block and makes every attack hit three times, and
High-Impact Assault stores three charges of a double 200% strike. She also gives every
Vanguard in the squad +8 starting SP.
Bagpipe's banners
All banners- 25 August 2026 to 8 September 2026Rare Operators useful in all kinds of stages
- 28 July 2026 to 11 August 2026Rare Operators useful in all kinds of stages
- 30 June 2026 to 14 July 2026 Celebration - Kernel
- 21 October 2025 to 4 November 2025Rare Operators useful in all kinds of stages
- 26 August 2025 to 9 September 2025Rare Operators useful in all kinds of stages
- 1 July 2025 to 15 July 2025 Celebration - Kernel
- 25 February 2025 to 11 March 2025Rare Operators useful in all kinds of stages
- 14 January 2025 to 28 January 2025Rare Operators useful in all kinds of stages
- 10 September 2024 to 24 September 2024Rare Operators useful in all kinds of stages
- 2 July 2024 to 16 July 2024 Celebration - Kernel
- 23 April 2024 to 7 May 2024Rare Operators useful in all kinds of stages
- 13 February 2024 to 27 February 2024Rare Operators useful in all kinds of stages
- 7 November 2023 to 21 November 2023Rare Operators useful in all kinds of stages
- 14 July 2023 to 28 July 2023Celebration & Link-Up
- 15 July 2022 to 29 July 2022Celebrate & Recollect
Profile
Bagpipe is a female Vouivre. Her birthday is Jul 17, and she stands 167cm tall. Bagpipe is voiced by Iris in Chinese, Lauren Conroy in English, Aki Toyosaki in Japanese, and Son Sun-young in Korean. u介 drew her.
Stories
9Basic Info
[Code Name] Bagpipe
[Gender] Female
[Combat Experience] Five Years
[Place of Birth] Victoria
[Date of Birth] Jul 17
[Race] Vouivre
[Height] 167cm
[Infection Status]
Medical tests have confirmed that no infection is present.
Physical Exam
[Physical Strength] Excellent
[Mobility] Standard
[Physical Resilience] Excellent
[Tactical Acumen] Standard
[Combat Skills] Excellent
[Originium Arts Assimilation] Standard
Profile
After graduating from the Victorian Royal Guard Academy and serving for three years in the Victorian Army, Bagpipe retired and joined Rhodes Island on Superintendent Ch'en's recommendation.
A professional soldier who has received systematic military training, Bagpipe has already demonstrated her seasoned combat skills and tactical acumen in Rhodes Island's various missions following a period of consultation.
Clinical Analysis
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there are no other signs of infection. At this time, this operator can be confirmed to be uninfected.
[Cell-Originium Assimilation] 0%
Operator Bagpipe shows no signs of Oripathy infection.
[Blood Originium-Crystal Density] 0.11u/L
Operator Bagpipe rarely comes in contact with Originium.
Even among Vouivre, this girl has one of the most incredible bodies I've ever seen. I'm somewhat curious to see if she even can contract Oripathy at all, if her body can just tough it out... But whatever, that's probably not happening. Test it out? No, that's not an option.
--Warfarin
Archive File 1
Bagpipe is a spirited young woman from Victoria.
Known to other Operators as the outgoing next-door neighbor who can't help but to care for others, Bagpipe established a good relationship with most of the other personnel almost immediately after joining Rhodes Island.
One rather charitable description of her personal lifestyle would be 'somewhat free-spirited,' while a less charitable one would be 'sloppy and disorganized.' At first glance, her appearance seems to be at odds with the stereotypical imagery of a serious soldier. At least in her personal life, she does not show much of her military side.
She previously attended the Victorian Royal Guard Academy with Superintendent Ch'en. According to her account, the two of them developed a deep friendship during their time as students there. While Ch'en did let out a sigh upon hearing Bagpipe's name, the fact that the former would be willing to vouch for the latter suggests that their relationship can't really be all that bad.
Archive File 2
Of course, despite the fact that Miss Bagpipe gives off the impression of a cheery 'girl next door,' the fact remains that she indeed was an official soldier in the Victorian army - and an excellent one at that.
The Victorian Royal Guard Academy is multi-directional in its educational framework. Unlike other systems of military training, this academy has its own educational policy: of the three directions, most graduates serve as guards for the royal family, nobles, or various dignitaries. Officers generally serve as senior-level commanders in the army, while sergeants generally serve as the army's field commanders and first responders. As a graduating sergeant, Miss Bagpipe undoubtedly possess exceptional military talent.
In fact, there are significant fundamental differences when comparing the training of Operators and soldiers.
Operator training places more emphasis on individual and squad operations, cultivating along the lines of their aptitudes in order to maximize their strength. As reflected by Rhodes Island's collection of highly individualized personalities, Operators must capitalize on their uniqueness, cooperating to complete various objectives with the fewest number of elite Operators.
On the other hand, military training emphasizes the collective. The development of a corps is comprehensive, stressing the importance of standardization and interchangeability. The military tends to make decisions based upon overall functionality rather than upon individuals in order to ensure the stability and efficiency of the team.
Due to this need for comprehensive training, a soldier's combat capabilities must be higher than that of an average qualified Operator. Nevertheless, these two roles scarcely warrant a comparison, because an Operator's job should not be applicable to war - this is something that is to be avoided as much as possible.
As a result, Miss Bagpipe is unable to directly become a role model for the other Operators when it comes to developing combat abilities. This was evident early on when Dobermann, Liskar, and Nearl, all professional soldiers, joined Rhodes Island. Though they quickly adapted to their new environment, their military training posed many striking contradictions with Rhodes Island's combat principles.
However, Bagpipe, who passed the military training examination with perfect marks and served in the front lines on the battlefield, still is a prime example of what a good soldier in active service looks like. This should be a healthy wake-up call for certain Operators who think they can match the caliber of professional soldiers, or simply have no idea how the military works.
Though the projectile function has been removed from her piledriver spear, the weapon itself is still a terrifying ordnance of war. Do not let your curiosity get the better of you - or your life.
Additionally, it is worth mentioning that whether due to her natural open-mindedness or due to Victoria's exceptional educational system worthy of its name, Miss Bagpipe did not require retraining when transitioning from a soldier to an Operator, adapting quickly to the new position.
As an Operator, she demonstrated the resilience and discipline of a soldier; as a soldier, she exhibited the flexibility and fluidity of an Operator. This has led to Dobermann commenting in private: 'Victoria's superiority over other countries... starts from the professionalism of their military.'
Archive File 3
Even after graduating from the Victorian Royal Guard Academy and being baptized into modern life, Miss Bagpipe, who was born in one of Victoria's nomadic villages, has retained her countryside flair.
This seems to be a product of her experiences growing up in a rural setting, as well as a result of the way she was brought up by her mother. As everyone knows, Vouivre women tend to be very strong.
Since she was a child, she helped her family with farming and animal husbandry. After joining Rhodes Island, she brought those valuable experiences over to the logistics personnel in charge of related matters. Her enthusiasm in these subjects even made some think that she was transferred to the logistics department.
Furthermore, she is familiar with large-scale agricultural equipment. Unfortunately, due to space constraints, Rhodes Island's agricultural projects only allow for the use of small tractors, much to her dismay. After all, we can't simply hand over the entire ship to her.
Of course, none of this means that Miss Bagpipe has no knowledge of modern life - she tried it, but failed. This is somewhat evident from her relatively frequent maintenance applications compared to the other Operators.
Also, according to her, she tried to learn how to apply makeup from her upper-crust classmates as a student, but the results were hopelessly embarrassing. She gradually gave up on developing herself in these areas, but she of course is still self-conscious about her appearance... Though she is impeccably dressed as a soldier, she seems to be rather anxious about her casual dress and appearance.
But those concerns are hardly warranted. After all, several Operators find her to be cute enough as she is.
Archive File 4
This was mentioned above briefly, but in fact, if Bagpipe so desired, she could well obtain an enviable status in Victoria's Second Army. Victoria, as the most prosperous empire in Terra, is inseparable from its vast military might. As a sergeant, Bagpipe can also enjoy better treatment than regular foot soldiers, and that's not even factoring in her personal abilities... If she wished to pave a path from her role as an excellent officer to becoming a noble in the big city, there would be nothing in her way
However, she rejected that path. Bagpipe chose to leave the army and her comrades-in-arms, even leaving Victoria behind to roam the dangerous land.
Her decision to leave civilization and step out into the wilderness is a choice that ordinary city-state dwellers cannot comprehend. After all, leaving the security of civilization is practically a death wish. Bagpipe endured her arduous journey, traveling with Messengers, cooperating with mercenaries, catching whatever rides she could and accepting what little hospitality was available. Due to her identity and nationality, she was forcefully kicked out of some cities, drew the hatred of many, and even got pulled into dangerous conspiracies. According to her, 'I've seen it all.'
Now, she has arrived at Rhodes Island. The friendly Rhodes Island Operators were willing to join her in her struggles, extending a hand of assistance to this seasoned soldier. However, that was the moment her steps faltered.
The more she comes to understand Rhodes Island, the more confused she becomes. After going through a series of tests and information exchanges, she became agitated and unhappy upon learning of Reed's presence.
What is it that is weighing down upon her mind? What kind of problem exists that could not be solved by Victoria's military? What happened in Victoria, and what did she and her regiment encounter?
'I used to be a soldier of Victoria. This doesn't seem... to be a responsibility of Rhodes Island. Although I'm no longer in the army, I'm sorry. I... I still am responsible for this. This is part of our duty, and also why we left.'
Maybe it's not the right time yet.
Morever, even though everyone looks up to her as a model soldier, the Bagpipe who toils hard in the fields, the Bagpipe who carries three saucepans over to the table, the Bagpipe who sings and spins while wearing a long skirt, the Bagpipe who regales us with dazzling tales of her hometown...
Everyone loves that side of her too.
Promotion Record
Bagpipe, who had kept her distance from the Infected in the past, said that everything in Rhodes Island was strange to her.
Everything that happens here, as well as everything that happens around Rhodes Island, comes as a difficult pill to swallow to her, as a non-Infected with little exposure to the Infected.
Fortunately, Bagpipe has chosen to not run away - indeed, it would have been simple enough to turn a blind eye to things that didn't seem to have anything to do with her. Instead, she, as an Operator, decided to try to open up, albeit slowly and carefully.
She might be scared, but she can't run away forever.
At least, if one was to consider 'Rhodes Island's Most Likeable Ranking,' she and Grani unsurprisingly topped the list. The image of her carrying Grani on her shoulders, running through the halls 'harassing' various Operators, remains a fond memory in everyone's hearts.
Stats
- HP114th of 4552,484
- ATK222nd of 455586
- DEF98th of 455382
- RES0
- Block1
- DP cost97th of 44613
- Redeploy70s
- Attack interval26th of 4551s
At Elite 2, level 90, before trust, potentials and modules. Each bar is measured against the highest value in the Arknights roster, and the place is out of every character with that stat, lowest first for DP cost, Redeploy and Attack interval.
By promotion
- Elite 0 Lv. 1HP: 975ATK: 250DEF: 173RES: 0Block: 1DP: 11Redeploy: 70Interval: 1
- Elite 0 Lv. 50HP: 1355ATK: 369DEF: 241RES: 0Block: 1DP: 11Redeploy: 70Interval: 1
- Elite 1 Lv. 80HP: 1738ATK: 492DEF: 313RES: 0Block: 1DP: 13Redeploy: 70Interval: 1
- Elite 2 Lv. 90HP: 2484ATK: 586DEF: 382RES: 0Block: 1DP: 13Redeploy: 70Interval: 1
Base values before trust, potentials and modules. Full trust adds ATK +85.
Trait
- Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when retreated
Skills
3
Swift Strike γ
Manual trigger · Auto recovery · Unlocks at Elite 0LevelATK +45%; ASPD +45
- SP cost
- 35
- Initial SP
- 15
- Duration
- 35s

High-Impact Assault
Auto trigger · Auto recovery · Unlocks at Elite 1LevelIncreases the ATK of the next attack to 200%, and strikes an additional time Can store up to 3 charges
- SP cost
- 4
- Initial SP
- 0
- Charges
- 3

Locked Breech Burst
Manual trigger · Auto recovery · Unlocks at Elite 2LevelATK interval increases, Block +1, ATK and DEF +120%, and attacks hit 3 times in a row
- SP cost
- 40
- Initial SP
- 25
- Duration
- 20s
Talents
2Precise Reloading
- Elite 1
- When attacking, has a 25% chance to increase ATK to 110% and strike an additional target
- Elite 1 · Potential 3
- When attacking, has a 28%(+3%) chance to increase ATK to 110% and strike an additional target
- Elite 2
- When attacking, has a 25% chance to increase ATK to 130% and strike an additional target
- Elite 2 · Potential 3
- When attacking, has a 28%(+3%) chance to increase ATK to 130% and strike an additional target
Martial Tradition
- Elite 2
- When this unit is in the squad, all Vanguards gain +6 Starting SP
- Elite 2 · Potential 5
- When this unit is in the squad, all Vanguards gain +8(+2) Starting SP
Potentials
- Potential 2
- DP Cost -1
- Potential 3
- Improves First Talent
- Potential 4
- ATK +25
- Potential 5
- Improves Second Talent
- Potential 6
- DP Cost -1
Modules
2
Piledriver Spear Magazine (CHG-X)
Unlocks at Elite 2 Lv. 60StageStatsTraitTalent- Stage 1Stats: HP +150, ATK +50Trait: Generates 2 DP after this unit defeats an enemy; Refunds the current DP Cost when retreated
- Stage 2Stats: HP +165, ATK +64Trait: Generates 2 DP after this unit defeats an enemy; Refunds the current DP Cost when retreatedTalent: When this unit is in the squad, all Vanguard Operators gain +6 Starting SP. When deployed, Bagpipe gains 2 additional SP
- Stage 3Stats: HP +180, ATK +73Trait: Generates 2 DP after this unit defeats an enemy; Refunds the current DP Cost when retreatedTalent: When this unit is in the squad, all Vanguard Operators gain +6 Starting SP. When deployed, Bagpipe gains 4 additional SP
To unlock
- Defeat a total of 80 enemies with Bagpipe (excluding Support Units)
- Clear Main Theme 4-5 with a 3-star rating; You must deploy your own Bagpipe, and have Bagpipe defeat at least 4 Arts Guards
Module record
Every graduate of the Victorian Royal Guard Academy must go through one final, major examination before their formal ceremony.
And these were the exam details Bagpipe received: infiltrate a logistics warehouse in south Castshire County, and rescue a civilian abducted by local bandits.
Before departing, Bagpipe was called to the staff office.
'Do not alarm the local barracks or the police.'
'Do not bring unrelated affairs in this.'
'Do not sustain injury.'
These were the three requirements her teacher relayed to her.
'Are these orders, Mr. Slim?'
'Ugh,' he sighed, looking her up and down. 'Take this as a request from me to you.'
Earnest, Bagpipe jotted these three requests down in her pocket notebook, and at the top, she gave the 'rescue!' she'd already written before a mighty underline.
The first half of the mission went without a hitch.
She infiltrated the target location, laid under a container, waited a full ten hours, and finally the bandits showed.
'How about her?'
'Shut her by herself in the red car. How do we handle her?'
'How? How do we handle her? YOU do me a clean bloody job is how.'
The red car. Bagpipe's ears immediately caught the key words, and she locked onto the target without any wasted time.
Lights out for the two bandits posted in the car, and she found the civilian, anaesthetized and unconscious, as well as catching another group's conversation.
'They all staying put?'
'Drugged them good. Not going nowhere.'
'IDs in order?'
'Baron helped sweeten the police. They move fast.'
'Any other locals noticed?'
'Noticed? They just came from Sargon, plus they're all criminal. You think their families'll want to come looking for them?'
'Alright, then we're off tonight. Got a dozen labs in Columbia poking us in the arse to get this done.'
Two seconds Bagpipe hesitated, then she opened her notebook to look. Three seconds her eyes lingered on the first line, and then she shut it.
The sound of a freight lorry's ignition reaching her ears, she glanced left and right, then found the largest parked vehicle around, and with the mission objective on her back, hopped into the driver's cab.
Engine on, accelerator down, nice and easy.
The freight lorry didn't get very far at all, before running straight into a container crane that showed up at the entrance out of nowhere. Driven like it was possessed, it smashed half the warehouse wall while it was at it.
A few minutes later, the alarmed police scurried over, and led away twelve bandits all seeing stars, as well as Bagpipe, who'd lost a bit of skin off her left index finger.
Once back at school, Bagpipe sought out the teacher.
'I'm sorry about those three requests. I couldn't even manage one of them.'
For a long while, the teacher was silent, before picking up a recommendation letter to hand her.
'Ehhh? Storm Company? Could I really, Mr. Slim?'
'I had the letter ready long ago.'
'Oh, thank you, sir!'
'That said... do you know who the person you got into a car crash was?'
'The mission target, right? No?'
'A soldier from the Storm Company acting as an unconscious civilian. She and her squadmates were tasked with taking out those twelve bandits in the first place. By the way, thanks to you, their mission's already done.'
'So where was my target, then?'
'In the car accident. Don't worry, none of them came to harm, and they're all home safe and sound now.'
'Then, umm, then... I completed my mission after all?'
'You did.' The teacher patted her on the shoulder, let out another sigh, and spoke. 'You pass. After you officially report in for duty, you'll be allowed real Fortcracker shells.'
Bagpipe's eyes went wide. Realizing her teacher meant she could be like all the other students, cheering and celebrating their own happy graduation, she pumped her fists, the excitement growing vast in her face.
'I was thinkin', odd that 'civilian' was over two meters! And she was just too cool! Can-can-can I really be squadmates with soldiers just like her? I... oh, do I need to think of a codename too? What did you say they all use? Instruments? I... hold on, I don't even need to switch codenames then! Sir, sir, is there anythin' you think I should probably bring when I report in? I dunno, d'you think they might not like mince puddin'? Oh, and, and...'
Don't fault me for this, Rita, trust me.
Your teacher can't help knowing she's a true good student, and she'll be... she'll be a fine soldier too, for sure.

Stick and Sack (CHG-Y)
Unlocks at Elite 2 Lv. 60StageStatsTraitTalent- Stage 1Stats: ATK +65, DEF +13Trait: When attacking enemies with less than 40% of their max HP, increase ATK to 115%
- Stage 2Stats: ATK +75, DEF +17Trait: When attacking enemies with less than 40% of their max HP, increase ATK to 115%Talent: Attacks have a 30% chance to increase ATK to 135% and strike an additional target
- Stage 3Stats: ATK +85, DEF +20Trait: When attacking enemies with less than 40% of their max HP, increase ATK to 115%Talent: Attacks have a 33% chance to increase ATK to 140% and strike an additional target
To unlock
- Complete a total of 5 battles; You must deploy your own Bagpipe, and have Bagpipe defeat at least 3 enemies
- Clear Main Theme 9-5 with a 3-star rating under Standard Environment; You must deploy your own Bagpipe, and have Bagpipe defeat at least 8 enemies
Module record
'What's all that?'
The pawn shop owner fretfully pats a child in the midst of a coughing fit in his arms, not giving a glance to the visitor laying out wares on his counter.
For just a wee instant, Bagpipe's shocked to find she can't give the answer to his question. Right, she's more familiar with these two things than anyone. What were they again?
Right, a stick and a sack.
In a hay pile in County Kevin, the stench of almost-fermenting Originium slug mucus bore its way into her dreams. There came an uninvited, extremely peckish old manglerbeast, dripping saliva over her face. Subconsciously, she took that iron stick and gave its head a fierce drubbing, and that was how she lived to tell the tale.
On a gravel road in County Peninsula, a checkpoint soldier dragged her out of the merchant's crate she hid in with such grip strength that her arm might've come off. Quickly and resourcefully, she stuffed her documents between the layers of the sack, and bluffed her way past by pretending she was a vagrant bard setting off into the wilds.
Or, well, was it a crowbar and bugle?
In a mire in Connor County, a mercenary's Arts almost shaved the tree above her flat, and her fortcracker's ammo case chose to be difficult at the exact worst time. If it wasn't for her crowbar being just sturdy enough to lever the case's handle, she'd probably be gone on the spot.
On the white sands of Castshire County, a soldier gave her life before she could give any last words, the wounded commandant couldn't sound the bugle, and so the unmarked grave lay deathly silent under the beating sun. At least the instrument she had on hand was able to sound clear enough a tone, such that they could send their deceased comrade off with some kind of a decent farewell.
Right. These were a crank and a set of bagpipes.
It was the biggest tractor of the whole village, and the crank it came with was long as half her arm. The arm she dislocated trying to show off that she could do a quicker job than her mum at starting the engine. Sitting on the tractor on the way to the hospital, though, her laugh ended up luring half the village's burdenbeasts after her.
And the pipes made of young cystybeast hide, downy tartan sewn to it by her mum. The village all knew her unique knack for spinning around while she played them. And of course, none forgot how earsplitting those wistful tones were as they echoed all through the village, back when she'd just learned them as a bairn.
Shame that now, after prying a case and doing in a mangler, the crank's bent out of shape, and won't be starting a tractor no more. A dirge played and papers concealed, the pipes are leaking, and won't be playing a tune no more either.
The shopkeep squints, peers, then fishes out two grubby coins from under the counter. All up until now, these were what she had left of home. But at the least, with these two coins, home can send her on her way just this once more.
Base skills
2
Madrigal
Dormitory · Elite 0When this Operator is assigned to a Dormitory, self Morale recovered per hour +0.55, and restores +0.1 Morale per hour to all other Operators assigned to that Dormitory (Only the strongest effect of this type takes place)

Well-Trained
Workshop · Elite 2When this Operator is assigned to the Workshop to process Chips, the production rate of byproduct increases by 80%
Outfits
5
Elite 1
Default Outfit
Art by u介

Elite 2
Default Outfit
Art by u介

Royal Guardswoman
EPOQUE/XXVIII
Art by u介
Store

Echo of Bagpipes
EPOQUE/XXXIX
Art by u介
Store

Queen, No.1
Whistlewind
Art by u介
Event Reward
Voice lines
38Show all 38 lines
- Appointed as Assistant
- Assistant? The one where ye just stand next tae folk, aye? Nae bother, saw that plenty in the army myself. Wait, I have tae do paperwork too? And assess combat data? And compile reports?! Th-that sounds mighty hectic.
- Talk 1
- Back in school, Chenchen always had a pissed off look on her face, made no end of enemies at first, but tha's just the kind of girl she is. Nae time at all, she had people seein' her wi fresh eyes. But y'know, bandagin' up her wounds, cookin' for her, teamin' up wi her squad and all that... I had tae look after her a fair bit, and that was no easy thing.
- Talk 2
- I'm great at drivin' machines! Harvesters, tractors, tillers, I'll be right at home wi anythin'. Hm? PDAs? Screens? Wireless systems? If yer meanin' little gadgety stuff, I'm nae so, ah crims, I just barely touched this, why's it smokin'?
- Talk 3
- Ye didnae get a proper supper in yesterday, did ye? No, I dinnae want tae hear aboot 'work, work, work'! If yer body gives out on ye, ye willnae be able tae get a thing done. Tell me what ye'd like, and I'll whip it right up for ye. Ah, na anything too fancy though, aye? I'd be lost tryin'.
- Talk after Promotion 1
- This Rhodes Island ship is... crivens, it's a million times more wonderful than Victoria's warships! We've got sunlight, wheat fields, herds of stockbeasts... Doctor, what if, we try growin' somethin' too? Like potatoes, say? I know all aboot growin' potatoes!
- Talk after Promotion 2
- Where d'ye think someone's hometown ends? The hoose furthest from the tractors? Or where the land meets the sky? Does it stop at the fronts we keep drawin' and redrawin' maps wi, all reds and blues and lines and arrows...? Y'know, after so many battles... sometimes I cannae recall what my hometown looks like.
- Talk after Trust Increase 1
- I'm sure that I ran across her once, that Reed lass. But she looks so lonely the noo, so pitiful... can she really be the same terrifyin' person I met before? It's right strange. I should go ask her... What? I cannae talk tae her? Why no?!
- Talk after Trust Increase 2
- My mum's part of the reason I ended up runnin' off to military school at all. Always bangin' on like 'Vouivre women must keep gettin' stronger', she is. ...S'pose I wanted to be cheeky about it, aye? Though lookin' back on it, no need to be AS tough as my mum. Och, I'm still more soft and cute than hard and chiselled, wouldn't you say? Go on, say?
- Talk after Trust Increase 3
- When I was still in the army, I came across this spectre-like force. Hauntin' the dark edges of Victoria, and most of the people who witnessed them went missin'. I've a duty to expose them, and that's why I've been scramblin' aboot. Oh, dinnae you step in for me. You've got yer own callin' to worry about, na?
- Idle
- Ah! Fancy that, skivin' off! Aww, got me jealous. Doesnae beat a nice hay pile for a few winks though, aye? I'm noddin' off just thinkin' aboot it... Wouldn't hurt tae take a wee kip myself...
- Onboard
- Hello! You're the Doctor, aye? Officer Ch'en fae Lungmen said I'd be able tae find some helpers here! I need tae sign my name first? Aye, right enough. Baaag...pipe. There! Eh? 'Become an Operator?' 'Full-time bed and board'? Ach, what's goin' on here?!
- Watching Battle Record
- Whoa, you folks here at Rhodes Island sure can fight!
- Promotion 1
- A promotion? Hmm... cannae say if I like it or na. For soldiers, more responsibilities means more battles, and a greater risk of mistakes.
- Promotion 2
- Joinin' Rhodes Island has been a good thing for me. Oripathy and the Infected may seem a touch scary at first, but runnin' from it willnae solve a thing. That's what I've learned here, and I mean it when I say, thank you, I see my way now, right ahead of me.
- Added to Squad
- Stand to attention!
- Appointed as Squad Leader
- Assumin' leadership! Team will hereby carry out the operation!
- Depart
- Honor your orders! Move out!
- Begin Operation
- All units, spread out!
- Selecting Operator 1
- Orders, please.
- Selecting Operator 2
- Standing by.
- Deployment 1
- Forward!
- Deployment 2
- My spear and I hail from Victoria!
- In Battle 1
- 'Tactics sharpen the mind!'
- In Battle 2
- 'Discipline strengthens the will!'
- In Battle 3
- 'Bravery shall overcome evil!'
- In Battle 4
- 'Benevolence shall save lives!'
- 4-star Result
- Be it school or the military, I've still seen worse.
- 3-star Result
- Phew... I've managed tae live up t' the reputation of this uniform once more.
- Sub 3-star Result
- Enemy routed! All units, pursue only wi' caution!
- Operation Failure
- You get out of here! Go!
- Assigned to Facility
- How do I get tae the greenhoose?
- Tap
- Whoa-whoa!
- Trust Tap
- Wanna go on a picnic? Just the two of us!
- Title
- Arknights.
- New Year's blessing
- The toon always used tae get together at New Year's back home. Roastin', drinkin', dancin' aboot bonfires, playin' bagpipes loud and proud, and then gettin' all kitted out in fancy dress and jumpin' straight intae the freezin' lake. Oh, it isnae anythin' too serious really, just a daft auld way of sobering up a wee bit.
- Greeting
- Doctor, how's about we go farmin'!
- Birthday
- I heard the news! Today's yer big day, Doctor, so that means a meal on you, aye? Me and Chenchen'd always treat each other to supper back on our birthdays at school, heheh. Oh, right, I've got a wee prezzie for ye, too. Here y' are! It's one of the potatoes I planted a wee while ago- just sprung up proper today!
- Anniversary Celebration
- Thinkin' over it, I've been through a fair few battles wi all the folks at Rhodes Island by now. I really do miss the days of lyin' in the hay havin' a nap sometimes. But nobody'd have an idle life to live if I put this spear doon and left, ye ken? So you'll no catch me moanin' aboot it!
Upgrade costs
Open in the plannerPromotion
- Elite 1
Vanguard Chip ×5
Polyester ×10
Polyketon ×3
LMD ×30,000 - Elite 2
Vanguard Dualchip ×4
Polymerization Preparation ×4
Orirock Concentration ×9
LMD ×180,000
Skill levels
- Lv. 2
Skill Summary - 1 ×5 - Lv. 3
Skill Summary - 1 ×5
Ester ×6
Oriron Shard ×4 - Lv. 4
Skill Summary - 2 ×8
Oriron ×4 - Lv. 5
Skill Summary - 2 ×8
Polyketon ×4
Orirock Cube ×5 - Lv. 6
Skill Summary - 2 ×8
Oriron Cluster ×6 - Lv. 7
Skill Summary - 3 ×8
Loxic Kohl ×5
Aketon ×4
Mastery: Swift Strike γ
- M1
Skill Summary - 3 ×8
White Horse Kohl ×4
Aketon ×8 - M2
Skill Summary - 3 ×12
RMA70-24 ×4
Manganese Trihydrate ×7 - M3
Skill Summary - 3 ×15
Bipolar Nanoflake ×6
Keton Colloid ×5
Mastery: High-Impact Assault
- M1
Skill Summary - 3 ×8
Manganese Trihydrate ×4
Integrated Device ×4 - M2
Skill Summary - 3 ×12
Incandescent Alloy Block ×4
RMA70-24 ×8 - M3
Skill Summary - 3 ×15
D32 Steel ×6
White Horse Kohl ×7
Mastery: Locked Breech Burst
- M1
Skill Summary - 3 ×8
Grindstone Pentahydrate ×4
Loxic Kohl ×7 - M2
Skill Summary - 3 ×12
Polymerized Gel ×4
Orirock Concentration ×10 - M3
Skill Summary - 3 ×15
Bipolar Nanoflake ×6
Oriron Block ×4
Module: Piledriver Spear Magazine (CHG-X)
- Stage 1
Module Data Block ×4
Crystalline Electronic Unit ×2
LMD ×80,000 - Stage 2
Module Data Block ×4
Data Supplement Stick ×60
Bipolar Nanoflake ×3
LMD ×100,000 - Stage 3
Module Data Block ×4
Data Supplement Instrument ×20
D32 Steel ×4
LMD ×120,000
Module: Stick and Sack (CHG-Y)
- Stage 1
Module Data Block ×4
Polymerization Preparation ×2
LMD ×80,000 - Stage 2
Module Data Block ×4
Data Supplement Stick ×60
Bipolar Nanoflake ×3
LMD ×100,000 - Stage 3
Module Data Block ×4
Data Supplement Instrument ×20
D32 Steel ×4
LMD ×120,000
How to get Bagpipe
Recruitment & Headhunting
Art














