
Sniper
Ash
★★★★★★
Team Rainbow
Introduction
Ash is a 6-star character in Arknights. Ash's class is Sniper. Faction: Team Rainbow.
On the combined Arknights tier list Ash is B tier, 123rd of the 410 characters ranked, from where 2 community tier lists put Ash.
What Ash does
A
Sniper who opens with a 4-second stun grenade on deployment, and the rest of her kit punishes stunned enemies.
Assault Tactics throws another grenade, fires much faster and hits stunned targets for 250% ATK across 31 bullets.
Breaching Rounds is the burst option, up to 800% ATK when the round hits High Ground from below.
Profile
Her birthday is Dec 24, and she stands 170 cm tall. Ubisoft drew her.
Stories
9Basic Info
[Code Name] Ash
[Gender] Female
[Combat Experience] Unknown
[Place of Birth] Unknown
[Date of Birth] Dec 24
[Race] Unknown
[Height] 170 cm
[Infection Status]
Medical tests have confirmed that no infection is present.
Physical Exam
[Physical Strength] Normal
[Mobility] Standard
[Physical Resilience] Normal
[Tactical Acumen] Excellent
[Combat Skill] Excellent
[Originium Arts Assimilation] ■■
Profile
Ash is one of the members of Team Rainbow. She is disciplined and committed, and as the team's acting leader, is in charge of formulating her entire team's battle plans.
Her main weapon is a customized M120 grenade launcher. It is capable of inflicting significant damage on heavily-armored targets. It can also be used to clear obstacles, increasing the number of options her squad has in combat.
Clinical Analysis
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.
[Cell-Originium Assimilation] 0%
Ash shows no signs of Originium infection.
[Blood Originium-Crystal Density] Undisclosed
Relevant data will not be disclosed due to the Medical Department's agreement.
Archive File 1
Operator Eliza Cohen, codename Ash. A member of Rainbow Six and one of the firsthand witnesses to the 'Watchtower 33' incident, Ash registered with Rhodes Island as a cooperative party following the incident.
Ash is Team Rainbow's acting leader. Unmatched in her combat skills and commanding ability, she is particularly skilled in breach and entry. With her unique blasting techniques, she can demolish obstacles with remarkable precision to create covers or openings.
Undoubtedly, Ash and her team are extremely professional combatants. There is much that Rhodes Island operators can learn from their tactics and techniques, and I hope to get to know them better as we work together in the future.
Worth mentioning is that Team Rainbow members are only working with us temporarily. They are not formally employed by Rhodes Island, and with how much they have on their hands, it would not be advisable to call on their help too much.
Archive File 2
Ash likes to keep to herself, and it is difficult to pry her away from her own affairs. At the same time, she is cautious and not prone to develop many close relationships. She is somewhat harsh in the way she manages her operators. Some would say she is too harsh, but there is always one thing and one thing only on her mind: how to bring her members home alive.
Archive File 3
Miss Cohen is highly intuitive when it comes to architecture. When she first arrived at Rhodes Island, she pointed out several areas of the ship's construction that she said were structurally unsound. After examination, we were able to locate structural defects in those areas. Miss Cohen then assisted Rhodes Island operators in rectifying and repairing these defects. As Engineering operators supervised the repair process, they soon found that while they were still discussing the repair process, Miss Cohen was already putting theory into practice. While this likely was due to her existing knowledge in engineering and structural systems, perhaps more important is her experience in applying this knowledge to high-intensity situations. The solutions she comes up with are certainly not flawless, but her plans always carry minimum risk and are implementable with ease.
On top of that, she always prefers to take on the most dangerous tasks herself.
Archive File 4
Even though Ash has been left exhausted by each and every battle she has been deployed in, she is nonetheless able to face her adversaries with composure. However, it is clear that she has become far more cautious with her planning after witnessing Metal Crabs bore through Blitz's shield with ease, and seeing Vouivre capable of throwing javelins over fifty meters. Any mistake she makes under her command can put the whole team in grave, irreversible peril. This is something she has come to understand very well after her recent deployments.
Therefore, in addition to making improvements to the way she commands, she has also started to rely more on her teammates' abilities: Frost's attention to detail, Tachanka's ability to keep calm, and Blitz's optimism. She cannot make all the decisions herself while they are stranded in this unfamiliar world, but they will all make the trip home together.
Team Rainbow will always be together.
Promotion Record
[Classified Log]
Now that her firearm-like weapon has completely failed, Miss Cohen has opted to use a grenade launcher as her primary weapon. I think that's pretty good. The other guys had to take apart Mr. Alexsandr's weapon for analysis and then put something new together. It's a lot easier and much less aggravating to just spend less money on something off the shelf. Ahem, I digress. There weren't a lot of adjustments we had to make on Miss Cohen's weapon. All we had to do was modify it to use Originium rounds, or so I thought, but Miss Cohen was pretty particular about her ammunition.
She wanted rounds that not only stuck to the surface, but could then bore through it before blowing up? And without using Originium Arts? Just what were these things she's been using? She said she didn't know the exact procedures to recreate them, but she could share some of the know-how behind it. That sounds wonderful!
With Miss Cohen's help, we were able to create a prototype of the type of rounds she described. The process wasn't really a walk in the park, but it turned out pretty well! The only thing is... the whole process behind making these rounds is far too complicated, and so we couldn't use them as regular ammunition. In the end, we ended up taking a step back and made her weapon compatible with normal projectiles instead.
In conclusion, it's a lot more convenient to just use Originium Arts.
Stats
- HP249th of 4551,689
- ATK267th of 455534
- DEF266th of 455169
- RES0
- Block1
- DP cost121st of 44614
- Redeploy70s
- Attack interval26th of 4551s
At Elite 2, level 90, before trust, potentials and modules. Each bar is measured against the highest value in the Arknights roster, and the place is out of every character with that stat, lowest first for DP cost, Redeploy and Attack interval.
By promotion
- Elite 0 Lv. 1HP: 718ATK: 181DEF: 60RES: 0Block: 1DP: 12Redeploy: 70Interval: 1
- Elite 0 Lv. 50HP: 1026ATK: 302DEF: 100RES: 0Block: 1DP: 12Redeploy: 70Interval: 1
- Elite 1 Lv. 80HP: 1351ATK: 432DEF: 143RES: 0Block: 1DP: 14Redeploy: 70Interval: 1
- Elite 2 Lv. 90HP: 1689ATK: 534DEF: 169RES: 0Block: 1DP: 14Redeploy: 70Interval: 1
Base values before trust, potentials and modules. Full trust adds ATK +90.
Trait
- Attacks aerial enemies first
Skills
3
Supporting Fire
Auto trigger · Auto recovery · Unlocks at Elite 0LevelATK +15%, attacks hit 2 times in a row Unlimited duration
- SP cost
- 45
- Initial SP
- 0

Assault Tactics
Manual trigger · Auto recovery · Unlocks at Elite 1LevelImmediately trigger the first talent. Attack Interval is reduced significantly and increase ATK to 250% when attacking Stunned targets Skill activation grants 31 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
- SP cost
- 25
- Initial SP
- 0

Breaching Rounds
Manual trigger · Auto recovery · Unlocks at Elite 2LevelFires a Breaching Round forwards, dealing 300% ATK as Physical damage to enemies in the line of fire and pushing them backwards greatly; The Breaching Round will explode and deal 400% ATK as Physical damage to nearby enemies (If the Breaching Round hits a High Ground tile from a low tile, it will immediately explode and deal 800% ATK as Physical damage); Can only be used 2 times every deployment
- SP cost
- 25
- Initial SP
- 0
Talents
2Auxiliary Equipment
- Elite 1
- After deployment, immediately throw a Stun Grenade at an enemy within range, Stunning them and nearby enemies for 3 seconds
- Elite 2
- After deployment, immediately throw a Stun Grenade at an enemy within range, Stunning them and nearby enemies for 4 seconds
Breaching Specialist
- Elite 2
- During the first deployment, DP Cost -3 and gain 17 SP after deployment
- Elite 2 · Potential 5
- During the first deployment, DP Cost -3 and gain 20 (+3) SP after deployment
Potentials
- Potential 2
- DP Cost -1
- Potential 3
- Redeployment Time -4 sec
- Potential 4
- ATK +27
- Potential 5
- Improves Second Talent
- Potential 6
- DP Cost -1
Modules
2
Modified Breaching Grenade (MAR-X)
Unlocks at Elite 2 Lv. 60StageStatsTraitTalent- Stage 1Stats: HP +90, ATK +14, DEF +12Trait: Increases ATK to 110% when attacking aerial targets
- Stage 2Stats: HP +140, ATK +19, DEF +16Trait: Increases ATK to 110% when attacking aerial targetsTalent: After deployment, immediately throw a Stun Grenade at an enemy within range, Stunning them and nearby enemies for 5 seconds; for 5s, Ash deals +7% Physical damage to those enemies
- Stage 3Stats: HP +170, ATK +22, DEF +19Trait: Increases ATK to 110% when attacking aerial targetsTalent: After deployment, immediately throw a Stun Grenade at an enemy within range, Stunning them and nearby enemies for 6 seconds; for 6s, Ash deals +10% Physical damage to those enemies
To unlock
- Deal a total of 100,000 damage with Ash (excluding Support Units)
- Clear Under Tides SV-8 with a 3-star rating; You must deploy your own Ash, and have her defeat at least 2 Pocket Sea Crawlers
Module record
'So, they've got a president?'
'Yeah, I heard that’s what they call their leader.'
'Wait, hold up a sec.'
'You just told me Victoria is ruled by a king. Leithanien is ruled by empresses, and Ursus has an emperor.'
'But the leader of the Columbians... is a president??'
'Yeah... Something wrong with that?'
The strange mercenary before Thumbtack seems lost in thought.
Ever since the mercenary team calling themselves 'Team Rainbow' showed up at Rhodes Island, the soldier woman named 'Ash' had been asking all kinds of strange questions.
'Then I have one more question.'
'Fire away.'
'Do they happen to have a city named New York?'
'Huh? Are you talking about County York? That's a city in Victoria.'
'In other words, Victoria has a County York, but Columbia doesn’t have a New York??'
'That's right.'
The soldier falls silent again, muttering something along the lines of 'this makes no sense.'
Thumbtack recalls an incident last week at the cafeteria, when Ash was shocked to see blue tomatoes and square potatoes.
Most of the operators were visibly perplexed.
Just what kind of country do they come from?
'Now that I think about it...'
Thumbtack decides to change the topic.
'When we get a day off this week, the folks from Engineering are going to play football on the deck. Want to watch?'
'Football... what exactly is that?'
'Have you never seen a football game before? 11 players on each side, and they try to kick a ball into the other team’s goal.'
'Oh! Yeah, I know that one.'
For a moment, the expression on Ash’s face becomes much softer.
That's something comforting to her?
Thumbtack remains at a loss.

Tactical Breaching Round Pack (MAR-Y)
Unlocks at Elite 2 Lv. 60StageStatsTraitTalent- Stage 1Stats: HP +100, ATK +25Trait: When there are ground enemies within range, ASPD +8
- Stage 2Stats: HP +160, ATK +33Trait: When there are ground enemies within range, ASPD +8Talent: During the first deployment, DP Cost -4 and gain 17 SP on deployment
- Stage 3Stats: HP +200, ATK +40Trait: When there are ground enemies within range, ASPD +8Talent: During the first deployment, DP Cost -5 and gain 17 SP on deployment
To unlock
- Defeat a total of 10 elite enemies with Ash (excluding Support Units)
- Clear Main Theme 1-12 with a 3-star rating; You must deploy your own Ash, and have Ash defeat W
Module record
Jacob Roland never thought much about it.
What it meant to be a Kazimierz competition knight of little renown.
To be able to find a job in Columbia.
Just how weird this job was.
Ironforge City, Southern District, in a small meeting room inside the Maylander Security and Defense Company’s office building.
He carefully wipes down his small shield and accompanying weapon.
Quietly awaiting the arrival of his 'superior.'
Jacob takes stock of the meeting room.
Five unique 'professionals' sit around him.
The Sargonian to his side is showing off his muscles.
This brawny man, over two meters tall, boasts that he could smash through the walls with brute strength alone.
The Bolívarian soldier talking to him is assembling a crossbow, the head of each bolt conspicuously marked with different colors.
The Leithanian caster leaning against the wall fiddles with an Arts Unit, the device occasionally emitting electric noises.
Closest to the window are two tight-lipped Victorian soldiers.
One of them holds a sledgehammer with a head larger than his own.
Each of them looks like they've been through a hundred battles, endured countless trials and tribulations.
But what about himself? The toughest battle he ever endured... was just a match in a Kazimierz arena.
Is he really qualified for this job?
Why would a Columbian recruit a group of warriors from all across the world?
Just as these thoughts run through his mind, someone pushes open the door.
A tall, red-haired lady wearing sunglasses walks in.
She has a small gun hanging from her waist, but she is not a Sankta.
She walks up to the podium, clearly in no hurry.
'Welcome to my squad.'
'You can call me Ash.'
Base skills
2
Team Rainbow
Control Center · Elite 0When this Operator is assigned to the Control Center, each Operator from Team Rainbow increases the Morale of all Operators in the Control Center by +0.05 per hour

Intelligence Reserve
Control Center · Elite 2When this Operator is assigned to the Control Center, for each Team Rainbow Operator, Intelligence Reserve+1
Outfits
3
Elite 1
Default Outfit
Art by Ubisoft

Elite 2
Default Outfit
Art by Ubisoft

Ranger
Rainbow Six Siege
Art by Ubisoft
Store
Voice lines
35Show all 35 lines
- Appointed as Assistant
- Brace yourselves.
- Talk 1
- The most important thing my safta taught me was that life shouldn't have too many taboos.
- Talk 2
- Focus on the work at hand and don't jump to any conclusions.
- Talk 3
- Tachanka's taught me a thing or two about how to build defenses.
- Talk after Promotion 1
- I have some questions, Doctor. I hope you can answer them for me.
- Talk after Promotion 2
- Overcoming obstacles and breaking down barriers makes a lot of things easier.
- Talk after Trust Increase 1
- I'm willing to try, as long as the reward is commensurate to the risk.
- Talk after Trust Increase 2
- You think I'm strict, huh? I'll take that as a compliment.
- Talk after Trust Increase 3
- Do me a favor. You worry about the strategy and let me worry about the tactics.
- Idle
- Time's up, Doc.
- Onboard
- Rainbow Operator, codename Ash. I have my authorization and I'm ready for assignment.
- Watching Battle Record
- The more we can learn about their attack patterns, the better off we'll be.
- Promotion 1
- You have my respect, Doc.
- Promotion 2
- You can't really understand a conflict until you've been on both sides.
- Added to Squad
- It's ready.
- Appointed as Squad Leader
- Let's get our heads in the game.
- Depart
- Let's show them what we can do.
- Begin Operation
- Targets detected.
- Selecting Operator 1
- I'm all stocked up.
- Selecting Operator 2
- Ready to go!
- Deployment 1
- Move!
- Deployment 2
- Let's go!
- In Battle 1
- Watch for the blast.
- In Battle 2
- Stay clear of the blast.
- In Battle 3
- Get clear!
- In Battle 4
- Target spotted!
- 4-star Result
- That worked out better than I expected.
- 3-star Result
- No more than usual.
- Sub 3-star Result
- We knew the risks. We still have to see this through.
- Operation Failure
- We have to go.
- Assigned to Facility
- This is the place.
- Tap
- Well?
- Trust Tap
- We need to talk.
- Title
- Arknights.
- Greeting
- I'm with you.
Upgrade costs
Open in the plannerPromotion
- Elite 1
Sniper Chip ×5
Orirock Cube ×11
Oriron ×5
LMD ×30,000 - Elite 2
Sniper Dualchip ×4
D32 Steel ×4
Polymerized Gel ×6
LMD ×180,000
Skill levels
- Lv. 2
Skill Summary - 1 ×5 - Lv. 3
Skill Summary - 1 ×5
Sugar Substitute ×5
Diketon ×4 - Lv. 4
Skill Summary - 2 ×8
Polyester ×5 - Lv. 5
Skill Summary - 2 ×8
Oriron ×4
Sugar ×3 - Lv. 6
Skill Summary - 2 ×8
Crystalline Component ×6 - Lv. 7
Skill Summary - 3 ×8
Orirock Cluster ×5
Integrated Device ×4
Mastery: Supporting Fire
- M1
Skill Summary - 3 ×8
Oriron Block ×4
Incandescent Alloy ×4 - M2
Skill Summary - 3 ×12
Manganese Trihydrate ×4
Optimized Device ×5 - M3
Skill Summary - 3 ×15
D32 Steel ×6
Grindstone Pentahydrate ×6
Mastery: Assault Tactics
- M1
Skill Summary - 3 ×8
Keton Colloid ×4
Coagulating Gel ×4 - M2
Skill Summary - 3 ×12
Grindstone Pentahydrate ×4
White Horse Kohl ×9 - M3
Skill Summary - 3 ×15
Crystalline Electronic Unit ×6
Optimized Device ×4
Mastery: Breaching Rounds
- M1
Skill Summary - 3 ×8
Optimized Device ×3
Oriron Cluster ×4 - M2
Skill Summary - 3 ×12
RMA70-24 ×4
Manganese Trihydrate ×7 - M3
Skill Summary - 3 ×15
Bipolar Nanoflake ×6
Keton Colloid ×5
Module: Modified Breaching Grenade (MAR-X)
- Stage 1
Module Data Block ×4
Crystalline Electronic Unit ×2
LMD ×80,000 - Stage 2
Module Data Block ×4
Data Supplement Stick ×60
Polymerization Preparation ×3
LMD ×100,000 - Stage 3
Module Data Block ×4
Data Supplement Instrument ×20
Nucleic Crystal Sinter ×4
LMD ×120,000
Module: Tactical Breaching Round Pack (MAR-Y)
- Stage 1
Module Data Block ×4
Polymerization Preparation ×2
LMD ×80,000 - Stage 2
Module Data Block ×4
Data Supplement Stick ×60
D32 Steel ×3
LMD ×100,000 - Stage 3
Module Data Block ×4
Data Supplement Instrument ×20
Crystalline Electronic Unit ×4
LMD ×120,000
How to get Ash
Recruitment & Headhunting
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