
Specialist
Ascalon
★★★★★★
S.W.E.E.P.
Introduction
Ascalon is a 6-star character in Arknights. Ascalon's class is Specialist. Faction: S.W.E.E.P..
Is Ascalon good?
Ascalon's best skill is Endowment rather than her ultimate: it charges fast, buffs her own ATK (which also boosts Mortal Interrogation's damage) and slows everything in range hard enough to outperform her flashier third skill overall. Descend turns her into more of a jack-of-all-trades, letting her tank ranged attacks and deal decent damage while still slowing enemies, just with a weaker buff and slow than Endowment offers.
Pick Descend specifically when you need the tankiness or the wider range, otherwise Endowment is the stronger default.
Strengths
- Endowment charges quickly and hits harder than her flashier ultimate overall
- Descend adds ranged-attack tankiness plus area slow when you need it
Weaknesses
- Descend's damage and slow are both weaker trade-offs for the extra utility
Profile
Ascalon is a female Sarkaz. Ascalon stands 175 cm tall. Ascalon is voiced by Xu Hui in Chinese, Ali Hillis in English, Miki Nagasawa in Japanese, and Lee Serena in Korean.
Background
AMB-X: The deathmonger's finger curls, lightly touching the base of her palm.
The blade slides along its tracks out into the fierce sunlight, pinpricks of light dripping down its edge until coming together like molten iron silently filling a mold.
In the heat, there is only quiet.
This quiet is broken by the hissing of carrion fowlbeasts.
Under the scorching sun, an elderly Sarkaz lifts his head, and sees mist careening down the sides of the canyon towards him.
The burdenbeast disappears, as does the canyon.
The faintest shadow crosses his eyes, another layer of gray atop the ones from gazing at the forge year round.
The blade leaves his chest soon after. His skewered torso fills with blood, leaving him to drown on dry land.
He remembers that this slow death was but one of many cruel punishments used in Kazdel.
At first, he thinks he will spend his final moments lying flat on the hot sands, his puzzled burdenbeast his only deathbed companion.
However, the deathmonger hasn't left yet.
She kneels down on one knee, supporting his back.
"Oh... it's you."
The wrinkles on his face gradually smoothen.
He still remembers those eyes. Back then, he had looked up from the forge to see a girl by the general's side.
She was young, but had a warrior's eyes, and hands that could tear apart a storm.
Then the general told him to make her a sword.
"Can I see it one last time?" She observes the old man's longing gaze.
"I... didn't see it clearly just now."
The deathmonger looks towards her wrist.
She remembers those willing to die for their cause.
The armories of the Military Commission offered excellent equipment, but...
She places her hand on the old man's chest.
The death-defying fighters were prepared.
Kazdel's finest smith had personally forged their regicidal blades.
Her finger curls, lightly touching the base of her palm.
The blade slides along its tracks out into the fierce sunlight, pinpricks of light dripping up its edge until coming together.
The old man strokes these points of light.
He knows their true identity. Every parry, every strike, leaves a scar upon its edge.
Some of the scars are stained with his blood.
"As I forged it... the fires told me that one day, it would take my life.
But... it was a commission from the general." The old man raises his torso, struggling to breathe as he lifts his head to look into his deathmonger's eyes.
"How about you? Shadow beneath the sun. Who commissioned you...
to settle this account?"
The deathmonger does not answer. She covers his eyes with her palm, allowing her sleeve-blade to cut across his throat.
The carrion fowlbeasts whirl down from above the canyon, crowding into the shadows of the cliff and rubbing their beaks against one another's feathers.
AMB-Y: You notice the sudden appearance of an exquisite humidifier on your desk.
You learn from Closure that Ascalon put it there.
The strands of mist resemble Ascalon's eyes.
You know how her Originium Arts work, and are sure that any strange movement in your room will send the master assassin emerging from this humidifier within three seconds.
But why did she send you this "gift"? To protect, or to surveil you?
You know Ascalon does not need a prop like this to watch anyone, and it showing up here serves more as a warning than any practical function—that she is watching you.
You feel a little helpless, but from any other point of view, there is ample reason on her part to keep her eyes on you after the incident that brought pain to everyone on Rhodes Island.
You remember what you have gone through together, albeit with perhaps an imperfect working relationship.
You think of the beginning, when she was showing utmost vigilance, and remember the battlefields of Victoria when she risked her life again and again to save yours.
It took three relatively stable years for her to gradually become a familiar figure to you.
Among Rhodes Island's operators, Ascalon may be the most mysterious of all.
She is the organization's shadow, and a dagger serving as its defender.
You can only piece her past together from what the other Elite Operators tell you, and get a sense of her determination from reviewing her combat records.
No matter what, you have always trusted Ascalon, because she has proved—too many times to count—that when you and Rhodes Island need her, she is always there.
But how does she see herself? Perhaps it is time to have a heart-to-heart with everyone...
"Ascalon."
You call out softly to the humidifier.
One, two... sixty seconds pass, but Ascalon does not float out from it.
At that very moment, someone knocks on your office door.
Ascalon stands at the entrance with a document in hand.
"I believe now is the time." Ascalon gives you the file.
"I will hand S.W.E.E.P.'s command privileges over to you.
From today onwards, S.W.E.E.P. will no longer exist independently from the Rhodes Island system.
It can take on any field work or security operations.
As for how to integrate us into Rhodes Island and turn us into regulars in the eyes of the other operators, that is up to you."
"Why?"
"I made this choice after careful consideration.
Amiya has already been informed, and she has no objections.
She also hoped I would inform you directly—
We believe a dagger is most effective when placed in the hands of a commander who can see the entire chessboard, so we can nip our next threat in the bud before its too late.
Currently, you are the most suitable person in Rhodes Island, Doctor, so—Doctor, are you listening?"
"O-Of course."
"I was just wondering... what's with this humidifier?"
"A little gadget from Medical. Touch gave it to me.
You can add a sedative in there for pain relief, but it also works normally as a humidifier.
The weather is quite dry here, so everyone could use one.
I also left one in Amiya's room, but I'm not sure if Mon3tr will need one—do you have a problem with it?"
"...No, not really."
"Thank you, Ascalon."
Stats
- HP1,623
- ATK954
- DEF333
- Block0
- DP cost21
- Redeploy70s
- Attack interval3.5s
At Elite 2, max level. Each bar is measured against the highest value in the Arknights roster.
Skills
5Mortal Interrogation
TalentAttacks inflict the following effect on enemies: Movement Speed reduced by 18% and take 10% of Ascalon's current ATK as Arts damage per second for 25s, stacking up to 3 times
Penumbral Image
TalentASPD +10 (+2); gain an additional ASPD +6 if there is high ground in the 4 adjacent tiles.
Pursuit
Skill · Auto · Auto recovery · Initial SP 4 · SP cost 7The ATK of next attack increases to 210%, attacking twice consecutively. Can store up to 3 charge(s)
At Mastery 3
Endowment
Skill · Manual · Auto recovery · Initial SP 15 · SP cost 20 · Duration 35sATK +130%, Movement Speed of ground enemies in attack range -60%, and inflict one stack of Talent 1 effect on nearby enemies when they are defeated.
At Mastery 3
Descent
Skill · Manual · Auto recovery · Initial SP 35 · SP cost 45 · Duration 45sAttack range expands, ATK +50%, Attack Interval is significantly shortened, and reduces Physical and Arts hit rate of ground enemies in attack range by -50%. More likely to be attacked by enemies, and recovers 8% of Max HP when enemy attacks miss or upon a successful dodge.
At Mastery 3
How to get Ascalon
Headhunting
Art




