
Sniper
Justice Knight
★
Pinus Sylvestris
Introduction
Justice Knight is a 1-star character in Arknights. Justice Knight's class is Sniper. Faction: Pinus Sylvestris.
On the combined Arknights tier list Justice Knight is D tier, 406th of the 410 characters ranked, from where 2 community tier lists put Justice Knight.
What Justice Knight does
A 1-star whose whole kit is one talent that runs for 20 seconds after she's deployed. During that window, ranged allies in her range become less likely to be attacked and aerial enemies take 25% Fragile.
Profile
Justice Knight stands 160cm tall. Justice Knight is voiced by Yannie Wang in Chinese, Ina Marie Smith in English, Satsuki Yukino in Japanese, and Kim Sun-hye in Korean. NoriZC drew Justice Knight.
Stories
4Basic Info
[Model] 'Justice Knight'
[Gender Assignment] Female
[Time in Service] More than 4 years
[Manufacturer] Raythean
[Place of Production] Columbia
[Date of Release] Jan 21
[Height] 160cm
[Weight] Classified
[Inspection Report]
Small amount of wear on outer casing, structure intact, normal durability. Generator and chassis in good condition. Auxiliary systems operating normally, targeting unit calibrated. Service normal. ECU in good condition.
Performance Review
[Top Speed] 20km/h
[Climb] Normal
[Brake] Normal
[Mobility] Normal
[Endurance] Normal
[Structural Integrity] Standard
Profile
'Justice Knight' is a Raythean Exister-S1044 Model four-wheeled operation platform customized by a Kazimierzian engineer, later remodeled and upgraded by Mayer and Closure. Owing to its main searchlight function lacking use value, and its cover fire capacity being limited in its target market, its production has been halted. Before the Rhodes Island Engineering Department got their hands on her, 'Justice Knight' had already gone through a dozen modifications, big and small; her present capabilities are easily a far cry from the original model. Her old operating system and command memory data were damaged, unable to be recovered. After a swap for new core hardware and an expanded memory unit, an updated operating system plus additional artificial voice system, she is now hardly distinguishable from Raythean Industries's latest operation platforms. 'Justice Knight' is a member of Pinus Sylvestris Knightclub, and is currently authorized for use by Rhodes Island.
Archive File 1
Thanks to all manner of upgrades her original master, Wild Mane, has carried out on her, aside from her initial cover fire capacity, 'Justice Knight' has grown a list of everyday abilities, such as watering flowers, transporting takeout, recharging game consoles... For 'Justice Knight,' providing quick and convenient service is one of her callings. Her previous abandonment very much weighs on her, and ever since her retrieval and rebooting by Wild Mane, outside of recharging and maintenance hours, she'll actively hang around with others.
Stats
- HP452nd of 455495
- ATK453rd of 455172
- DEF448th of 45541
- RES0
- Block1
- DP cost1st of 4463
- Redeploy446th of 455200s
- Attack interval26th of 4551s
At Elite 0, level 30, before trust, potentials and modules. Each bar is measured against the highest value in the Arknights roster, and the place is out of every character with that stat, lowest first for DP cost, Redeploy and Attack interval.
By promotion
- Elite 0 Lv. 1HP: 396ATK: 137DEF: 32RES: 0Block: 1DP: 3Redeploy: 200Interval: 1
- Elite 0 Lv. 30HP: 495ATK: 172DEF: 41RES: 0Block: 1DP: 3Redeploy: 200Interval: 1
Base values before trust, potentials and modules. Full trust adds HP +100, ATK +45.
Trait
- Attacks aerial enemies first and ignores Deployment Limit, but has a long Redeployment Time
Talents
1Justice Drive VI
- Elite 0
- For 10 seconds after deployment, all ranged allied units within Attack Range become less likely to be attacked and apply 10% Fragile effect to aerial enemies
- Elite 0 · Potential 2
- For 12 seconds after deployment, all ranged allied units within Attack Range become less likely to be attacked and apply 13% Fragile effect to aerial enemies
- Elite 0 · Potential 3
- For 14 seconds after deployment, all ranged allied units within Attack Range become less likely to be attacked and apply 16% Fragile effect to aerial enemies
- Elite 0 · Potential 4
- For 16 seconds after deployment, all ranged allied units within Attack Range become less likely to be attacked and apply 19% Fragile effect to aerial enemies
- Elite 0 · Potential 5
- For 18 seconds after deployment, all ranged allied units within Attack Range become less likely to be attacked and apply 22% Fragile effect to aerial enemies
- Elite 0 · Potential 6
- For 20 seconds after deployment, all ranged allied units within Attack Range become less likely to be attacked and apply 25% Fragile effect to aerial enemies
Potentials
- Potential 2
- Improves Talent
- Potential 3
- Improves Talent
- Potential 4
- Improves Talent
- Potential 5
- Improves Talent
- Potential 6
- Improves Talent
Base skills
2
Backup Energy
Power Plant · Elite 0When this Operator is assigned to a Power Plant, increases the drone recovery rate by +10%

'Beep beep, activate!'
Power Plant · Elite 0 Lv. 30When this Operator is assigned to a Power Plant, increases the productivity of the Factory Wild Mane is assigned to by +5%
Outfits
2
Elite 1
Default Outfit
Art by NoriZC

Tournament Fantasy Retrofit Kit
Bloodline of Combat/VII
Art by 过失帝国
Event Reward
Voice lines
34Show all 34 lines
- Appointed as Assistant
- Beep-Beep. Understood. Classification program initiated. Now sorting the Doctor's documents. Will you want any snacks during work? Justice Knight could pick some up for you from the cafeteria.
- Talk 1
- Ever since Closure and Mayer installed a human voice patch, Justice Knight's functionality as a smart assistant has gone right up! Being able to use natural language logic really has improved communication so much when helping out my masters.
- Talk 2
- Justice Knight's master, the Wild Mane Knight Iwona, found Justice Knight in a scrapped state. She rebooted and fixed this unit. Ever since then, Justice Knight've been in charge of her and her partners' everyday lives, as well as supporting them on missions.
- Talk 3
- Doctor... why does my master say things to this unit like 'Justice, you're too noisy these days. Go play somewhere else if you've got nothing to do!'? Beep-Beep…Beep-Beep... Justice Knight doesn't understand.
- Talk after Trust Increase 1
- Everyone in Pinus Sylvestris is incredibly hard-working, always putting meals off so they can train their knightly skills. There has to be a day where their bodies won't keep up. None of them have time to fetch their lunchboxes, so it's all up to Justice Knight to bring them over.
- Talk after Trust Increase 2
- A low battery? Sorry, this unit is not sure if any of my functions will be of help to you... What? it's the games console that's almost out? Please get this wire plugged in straight away!
- Talk after Trust Increase 3
- Beep-Beep. Doctor, you discovered Justice Knight's secret. Justice Knight has no other choice but to take firm action in order to protect the secret... Master? You'll allow Justice Knight to keep tending to the plants in the Convalescent Garden? Thank you, Doctor. You now have unlimited access to all services of Justice Knight!
- Idle
- Beep-Beep, Beep-Beep. Apologies, Doctor. Justice Knight always forgets to disable the automatic timeteller feature.
- Onboard
- Beep-Beep, Beep-Beep-Beep, Beep-Beep…Beep! ('Justice Knight,' glad to be reporting in along with everyone from Pinus Sylvestris Knightclub... Justice Knight will be of great use to you all!)
- Watching Battle Record
- These are very useful resources for this unit. Justice Knight will apply to Miss Closure for installing even more new functions.
- Added to Squad
- Justice Knight, all ready and set!
- Appointed as Squad Leader
- Are you leaving command to Justice Knight? It might be a little challenging for this unit right now…
- Depart
- Justice Knight, setting off!
- Begin Operation
- Beep-Beep. Justice Knight will provide you all with proper and timely support!
- Selecting Operator 1
- Justice Knight, all good to go!
- Selecting Operator 2
- Justice Knight, requesting to attack!
- Deployment 1
- Beep-Beep. Locked onto target.
- Deployment 2
- Beep-Beep. Justice Knight is now in position.
- In Battle 1
- Juuuuustice!
- In Battle 2
- Viiiiictory!
- In Battle 3
- Fiiiiight!
- In Battle 4
- Spiriiiiit!
- 4-star Result
- Beep-Beep, BeepBeepBeep-- Sorry, Justice Knight got too worked up. Doctor, master, Justice Knight has made it!
- 3-star Result
- Possiblilites of new function development detected! Justice Knight, awaiting for orders to return to Rhodes Island!
- Sub 3-star Result
- There is still room for improvement. Anyway, we won! Congratulations, Doctor!
- Operation Failure
- Please don't... throw Justice Knight... away again...
- Assigned to Facility
- Beep-Beep, Justice Knight has plenty of things to do here.
- Tap
- Beep-Beep! Don't treat this unit like that… Negative!
- Trust Tap
- The washing machine... doesn't seem too hard to use...
- Title
- Arknights.
- New Year's blessing
- Doctor, can you see the countdown on the screen? Three... two... one... Happy New Year! This year, Justice Knight will focus all her heart on doing even more for you.
- Greeting
- Nice to see you, Doctor.
- Birthday
- 'Beep-beep.' Doctor, your takeout is delivered... Yes, Justice Knight has brought you your birthday meal from the Rhodes Island Cafeteria. Scan of ingredients inside packaging: Inedible items, paraffin wax, Acid Originium Slug; edible items, butter, fermented flour. Scan results: safe.
- Anniversary Celebration
- Since the Pinus Sylvestris Knightclub joined Rhodes Island, their lifestyles have transformed. Accordingly, all of Justice Knight's functions are being upgraded to follow. Justice Knight will ensure that she remains a useful operation platform.
How to get Justice Knight
Recruitment & Headhunting
Art













